trulpenA+15 vsaagamerz13X bm3 rematch


  • Also wanted to land the 3 US-figs in Calcutta instead of on Borneo, but forgot to change that one before the UK-move.


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Iraq to Kazakhstan
            1 fighter moved from Southern Italy to Kazakhstan
    
        Non Combat Move - Italians
    
        Place Units - Italians
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 fighter moved from 55 Sea Zone to Guam
            1 fighter moved from Queensland to 62 Sea Zone
            1 destroyer moved from 54 Sea Zone to 62 Sea Zone
            1 tactical_bomber moved from 55 Sea Zone to 62 Sea Zone
            EDIT: 1 fighter moved from 92 Sea Zone to 104 Sea Zone
            EDIT: 3 tactical_bombers moved from Spain to 104 Sea Zone
    
        Combat - ANZAC
            Battle in 62 Sea Zone
                ANZAC attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 62 Sea Zone
                ANZAC win, taking 62 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            2 fighters moved from 55 Sea Zone to 21 Sea Zone
            2 fighters moved from 55 Sea Zone to Guam
            1 submarine moved from 54 Sea Zone to 21 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
            1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 55 Sea Zone
    
        Place Units - ANZAC
            2 destroyers and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,17
    ANZAC regular : 1,50
    

    Savegame


  • TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 fighter moved from 55 Sea Zone to Guam
            1 fighter moved from Queensland to 62 Sea Zone
            1 destroyer moved from 54 Sea Zone to 62 Sea Zone
            1 tactical_bomber moved from 55 Sea Zone to 62 Sea Zone
            EDIT: 1 fighter moved from 92 Sea Zone to 104 Sea Zone
            EDIT: 3 tactical_bombers moved from Spain to 104 Sea Zone
    
        Combat - ANZAC
            Battle in 62 Sea Zone
                ANZAC attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 62 Sea Zone
                ANZAC win, taking 62 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            2 fighters moved from 55 Sea Zone to 21 Sea Zone
            2 fighters moved from 55 Sea Zone to Guam
            1 submarine moved from 54 Sea Zone to 21 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
            1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 55 Sea Zone
    
        Place Units - ANZAC
            2 destroyers and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,17
    ANZAC regular : 1,50
    

    Savegame


  • Just a double-post.

    Must take it a bit slower when moving. Just saw that I didn’t land any US-air on the fresh carriers by Spain. Insane. 3 figs in Spain and the rest on that fleet is rational considering 10 bombers.


  • TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 fighter moved from 55 Sea Zone to Guam
            1 fighter moved from Queensland to 62 Sea Zone
            1 destroyer moved from 54 Sea Zone to 62 Sea Zone
            1 tactical_bomber moved from 55 Sea Zone to 62 Sea Zone
            EDIT: 1 fighter moved from 92 Sea Zone to 104 Sea Zone
            EDIT: 3 tactical_bombers moved from Spain to 104 Sea Zone
    
        Combat - ANZAC
            Battle in 62 Sea Zone
                ANZAC attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 62 Sea Zone
                ANZAC win, taking 62 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            2 fighters moved from 55 Sea Zone to 21 Sea Zone
            2 fighters moved from 55 Sea Zone to Guam
            1 submarine moved from 54 Sea Zone to 21 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
            1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 55 Sea Zone
    
        Place Units - ANZAC
            2 destroyers and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            3 infantry moved from Alexandria to Tobruk
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,17
    ANZAC regular : 1,50
    

    Savegame


  • Before Germany goes (and likely wins), may I switch 2 UK-figs with 2 US-figs on the fleet in z111?


  • @trulpen yes, edit it. upcoming round is big


  • TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 fighter moved from 55 Sea Zone to Guam
            1 fighter moved from Queensland to 62 Sea Zone
            1 destroyer moved from 54 Sea Zone to 62 Sea Zone
            1 tactical_bomber moved from 55 Sea Zone to 62 Sea Zone
            EDIT: 1 fighter moved from 92 Sea Zone to 104 Sea Zone
            EDIT: 3 tactical_bombers moved from Spain to 104 Sea Zone
    
        Combat - ANZAC
            Battle in 62 Sea Zone
                ANZAC attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 62 Sea Zone
                ANZAC win, taking 62 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            2 fighters moved from 55 Sea Zone to 21 Sea Zone
            2 fighters moved from 55 Sea Zone to Guam
            1 submarine moved from 54 Sea Zone to 21 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
            1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 55 Sea Zone
    
        Place Units - ANZAC
            2 destroyers and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            3 infantry moved from Alexandria to Tobruk
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Scotland: 2 fighters
            EDIT: Removing units owned by British from 111 Sea Zone: 2 fighters
            EDIT: Adding units owned by Americans to 111 Sea Zone: 2 fighters
            EDIT: Adding units owned by British to Scotland: 2 fighters
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from Scotland: 1 fighter
            EDIT: Adding units owned by British to 104 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from 104 Sea Zone: 1 fighter
            EDIT: Adding units owned by British to Scotland: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Japanese regular : -0,17
    ANZAC regular : 1,50
    

    Savegame


  • @aagamerz13 said in trulpenA+15 vsaagamerz13X bm3 rematch:

    @trulpen yes, edit it. upcoming round is big

    Thanks, would be like this then.


  • TripleA Manual Gamesave Post: Germans round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 carriers, 1 destroyer and 2 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            3 bombers moved from Southern Italy to 111 Sea Zone
            1 submarine moved from 112 Sea Zone to 111 Sea Zone
            7 bombers moved from Western Germany to 111 Sea Zone
            2 tactical_bombers moved from Southern Italy to 111 Sea Zone
            8 fighters moved from Southern Italy to 111 Sea Zone
            16 armour and 19 mech_infantrys moved from Trans-Jordan to Egypt
                  Germans take Egypt from British
            4 mech_infantrys moved from Iraq to Egypt
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • @aagamerz13 scramble 111?


  • @aagamerz13 said in trulpenA+15 vsaagamerz13X bm3 rematch:

    @aagamerz13 scramble 111?

    Lol, completely missed that air could hit z111 with new carriers. Noob-warning.

    Yes, full scramble.


  • @trulpen have to do west europe fights. forgot those. Everything is the same I’ll add those


  • @aagamerz13 said in trulpenA+15 vsaagamerz13X bm3 rematch:

    @trulpen have to do west europe fights. forgot those. Everything is the same I’ll add those

    Certainly.


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 carriers, 1 destroyer and 2 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            7 bombers moved from Western Germany to 111 Sea Zone
            1 submarine moved from 112 Sea Zone to 111 Sea Zone
            3 bombers moved from Southern Italy to 111 Sea Zone
            8 fighters moved from Southern Italy to 111 Sea Zone
            2 tactical_bombers moved from Southern Italy to 112 Sea Zone
            2 tactical_bombers moved from 112 Sea Zone to 111 Sea Zone
            16 armour and 19 mech_infantrys moved from Trans-Jordan to Egypt
                  Germans take Egypt from British
            4 mech_infantrys moved from Iraq to Egypt
            1 artillery and 1 infantry moved from France to Normandy Bordeaux
            1 fighter moved from Southern Italy to Normandy Bordeaux
            1 artillery and 1 infantry moved from France to Southern France
            5 fighters moved from Southern Italy to Southern France
    
        Combat - Germans
            Americans scrambles 3 units out of Scotland to defend against the attack in 111 Sea Zone
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery, 1 fighter and 1 infantry
                Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.17 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                    Germans roll dice for 1 artillery and 1 fighter in Normandy Bordeaux, round 3 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Germans lost in Normandy Bordeaux
                    Germans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Americans win with no units remaining. Battle score for attacker is -14
                Casualties for Germans: 1 artillery, 1 fighter and 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Southern France
                Germans attack with 1 artillery, 5 fighters and 1 infantry
                Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 1 artillery, 5 fighters and 1 infantry in Southern France, round 2 : 4/7 hits, 3.17 expected hits
                    Americans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Southern France
                Germans win, taking Southern France from Americans with 1 artillery and 5 fighters remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in 111 Sea Zone
                Germans attack with 10 bombers, 8 fighters, 1 submarine and 2 tactical_bombers
                British defend with 6 fighters and 1 transport; Americans defend with 3 carriers, 3 fighters and 2 transports
                    Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 10 bombers, 8 fighters and 2 tactical_bombers in 111 Sea Zone, round 2 : 11/20 hits, 12.00 expected hits
                    Americans roll dice for 3 carriers and 3 transports in 111 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                    Americans roll dice for 9 fighters in 111 Sea Zone, round 2 : 7/9 hits, 6.00 expected hits
                    1 submarine owned by the Germans, 4 bombers owned by the Germans, 4 fighters owned by the Germans, 3 carriers owned by the Americans, 3 fighters owned by the Americans and 2 fighters owned by the British lost in 111 Sea Zone
                    Germans roll dice for 6 bombers, 4 fighters and 2 tactical_bombers in 111 Sea Zone, round 3 : 7/12 hits, 7.33 expected hits
                    Americans roll dice for 4 fighters and 3 transports in 111 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits
                    1 transport owned by the British, 3 bombers owned by the Germans, 2 transports owned by the Americans and 4 fighters owned by the British lost in 111 Sea Zone
                Germans win with 3 bombers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for Germans: 7 bombers, 4 fighters and 1 submarine
                Casualties for Americans: 3 carriers, 3 fighters and 2 transports
                Casualties for British: 6 fighters and 1 transport
    
        Non Combat Move - Germans
            4 fighters moved from 111 Sea Zone to 112 Sea Zone
            2 tactical_bombers moved from 111 Sea Zone to 112 Sea Zone
            3 fighters moved from Southern France to 112 Sea Zone
            1 fighter moved from Southern France to 112 Sea Zone
            4 mech_infantrys moved from Western Germany to France
            3 bombers moved from 111 Sea Zone to France
            1 bomber moved from Iraq to France
            1 fighter moved from Southern France to Western Germany
            2 aaGuns and 11 infantry moved from Syria to Trans-Jordan
            1 aaGun and 3 infantry moved from Iraq to Trans-Jordan
            2 artilleries moved from Bulgaria to Yugoslavia
            1 mech_infantry moved from Northern Italy to Southern Italy
            1 mech_infantry moved from Northern Italy to Western Germany
            1 mech_infantry moved from Northern Italy to France
            3 armour moved from Turkey to Trans-Jordan
            1 artillery and 1 infantry moved from Turkey to Northwest Persia
    
        Place Units - Germans
            5 carriers and 1 destroyer placed in 112 Sea Zone
            2 fighters placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1,4,1,6,4,4,6,5,5
            Germans collect 82 PUs (4 lost to blockades); end with 83 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 88 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 99 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 104 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 119 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 4.67
    Germans regular : -2.17
    

    Savegame


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Combat Move - Russians
    
        Combat - Russians
    
        Non Combat Move - Russians
            5 infantry moved from Burma to India
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 bomber, 1 fighter and 10 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 bombers moved from French Indo China to India
            5 fighters moved from French Indo China to India
            4 armour, 12 infantry and 5 mech_infantrys moved from Yunnan to Burma
            1 mech_infantry moved from Szechwan to Burma
            1 mech_infantry moved from Kweichow to Burma
            1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
            3 armour moved from French Indo China to Burma
            4 mech_infantrys moved from Anhwe to Yunnan
            1 infantry moved from Sikang to Kazakhstan
            1 artillery moved from Szechwan to Sikang
            1 infantry moved from Kweichow to Szechwan
    
        Combat - Japanese
            Japanese creates battle in territory 6 Sea Zone
            Air Battle in India
                Japanese attacks with 7 units heading to India
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in India
                    UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits
                Bombing raid in India rolls: 4,8 and causes: 12 damage to unit: factory_major
                Bombing raid in India causes 12 damage total. 
            Battle in Burma
                Japanese attack with 7 armour, 12 infantry and 7 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 7 armour, 12 infantry and 7 mech_infantrys in Burma, round 2 : 6/26 hits, 6.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Burma
                Japanese win, taking Burma from UK_Pacific with 7 armour, 12 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Japanese
            2 bombers moved from India to French Indo China
            5 fighters moved from India to Yunnan
            3 fighters moved from French Indo China to Kazakhstan
            1 infantry moved from Kwangsi to French Indo China
            1 infantry moved from Manchuria to Korea
    
        Place Units - Japanese
            1 bomber and 1 fighter placed in French Indo China
            10 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1
            Japanese collect 51 PUs (1 lost to blockades); end with 54 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    UK_Pacific AA : -0.33
    UK_Pacific regular : -0.33
    

    Savegame


  • UK-fig on US-ac in z92.


  • TripleA Manual Gamesave Post: Americans round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 battleship, 1 carrier, 1 fighter, 1 harbour, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 carriers, 1 destroyer, 1 fighter, 6 submarines and 3 tactical_bombers moved from 104 Sea Zone to 112 Sea Zone
            1 bomber and 3 fighters moved from Spain to 112 Sea Zone
            1 mech_infantry moved from Spain to Holland Belgium
                  Americans take Holland Belgium from Germans
            1 artillery and 1 infantry moved from Spain to Southern France
            3 artilleries and 13 infantry moved from Spain to 104 Sea Zone
            3 artilleries, 13 infantry and 8 transports moved from 104 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Denmark
            3 artilleries and 11 infantry moved from 112 Sea Zone to Western Germany
            1 bomber moved from Western United States to Aleutian Islands
            1 artillery and 1 infantry moved from Alaska to 1 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
            1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
            3 fighters moved from India to Kazakhstan
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

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