VampyreLayer (al) vs Enigma (ax)


  • @vampyrelayer Fristende - kunne være fedt at stoppe invasionen med 27% chance. Men nej


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 3 armour, 4 artilleries, 1 factory_minor, 5 infantry and 3 transports; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Holland Belgium to Western Germany
            1 armour moved from Holland Belgium to Western Germany
            5 infantry moved from Holland Belgium to Western Germany
            4 artilleries moved from Holland Belgium to Western Germany
            3 armour moved from Normandy Bordeaux to Western Germany
            1 bomber moved from United Kingdom to Western Germany
            4 fighters moved from 110 Sea Zone to Western Germany
            1 battleship moved from 110 Sea Zone to 112 Sea Zone
            1 cruiser moved from 110 Sea Zone to 112 Sea Zone
            2 carriers moved from 110 Sea Zone to 112 Sea Zone
            4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
            4 artilleries, 1 battleship, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
            4 artilleries and 4 infantry moved from 112 Sea Zone to Western Germany
    
        Combat - Americans
            Battle in Western Germany
                Americans attack with 4 armour, 8 artilleries, 1 bomber, 4 fighters, 9 infantry and 1 mech_infantry
                Germans defend with 1 aaGun, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 28 infantry; Italians defend with 2 aaGuns, 3 fighters and 1 infantry
                    Germans roll AA dice in Western Germany : 0/5 hits, 0,83 expected hits
                    Americans roll dice for 2 battleships and 1 cruiser in Western Germany, round 2 : 0/3 hits, 1,83 expected hits
                    Americans roll dice for 4 armour, 8 artilleries, 1 bomber, 4 fighters, 9 infantry and 1 mech_infantry in Western Germany, round 2 : 8/27 hits, 10,33 expected hits
                    Germans roll dice for 3 aaGuns, 4 artilleries, 3 fighters and 29 infantry in Western Germany, round 2 : 13/36 hits, 13,00 expected hits
                    1 aaGun owned by the Germans, 2 aaGuns owned by the Italians, 5 infantry owned by the Germans, 9 infantry owned by the Americans and 4 artilleries owned by the Americans lost in Western Germany
                    Americans roll dice for 4 armour, 4 artilleries, 1 bomber, 4 fighters and 1 mech_infantry in Western Germany, round 3 : 6/14 hits, 6,33 expected hits
                    Germans roll dice for 4 artilleries, 3 fighters and 24 infantry in Western Germany, round 3 : 19/31 hits, 11,33 expected hits
                    5 infantry owned by the Germans, 4 armour owned by the Americans, 4 fighters owned by the Americans, 1 bomber owned by the Americans, 4 artilleries owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Western Germany
                Germans win with 4 artilleries, 3 fighters and 18 infantry remaining. Battle score for attacker is -91
                Casualties for Americans: 4 armour, 8 artilleries, 1 bomber, 4 fighters, 9 infantry and 1 mech_infantry
                Casualties for Germans: 1 aaGun and 10 infantry
                Casualties for Italians: 2 aaGuns and 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Western United States to United Kingdom
            1 transport moved from 125 Sea Zone to 110 Sea Zone
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            5 transports moved from 110 Sea Zone to 91 Sea Zone
            4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            3 armour placed in Normandy Bordeaux
            Americans undo move 1.
            3 armour placed in Southern France
            2 artilleries and 1 infantry placed in Normandy Bordeaux
            1 factory_minor placed in Holland Belgium
            3 transports placed in 101 Sea Zone
            2 artilleries and 4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 1 PU
    
        Purchase Units - British
            British buy 5 artilleries and 5 infantry; Remaining resources: 7 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy nothing; Remaining resources: 2 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 2 infantry
            EDIT: Adding units owned by Germans to Western Germany: 2 aaGuns
            EDIT: Turning off Edit Mode
            11 infantry moved from Holland Belgium to Western Germany
            1 mech_infantry moved from Holland Belgium to Western Germany
            1 armour moved from Holland Belgium to Western Germany
            EDIT: British undo move 3.
            EDIT: British undo move 2.
            EDIT: British undo move 1.
            1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 112 Sea Zone
            5 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
            5 artilleries, 5 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
            2 destroyers moved from 110 Sea Zone to 112 Sea Zone
            5 artilleries and 5 infantry moved from 112 Sea Zone to Western Germany
            11 infantry moved from Holland Belgium to Western Germany
            2 artilleries moved from Holland Belgium to Western Germany
            1 mech_infantry moved from Holland Belgium to Western Germany
            1 armour moved from Holland Belgium to Western Germany
            7 fighters moved from Holland Belgium to Western Germany
            1 infantry moved from India to Burma
                  UK_Pacific take Burma from Japanese
    
        Combat - British
            Battle in Western Germany
                British attack with 1 armour, 7 artilleries, 7 fighters, 16 infantry and 1 mech_infantry
                Germans defend with 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 16 infantry; Italians defend with 3 fighters
                    Germans roll AA dice in Western Germany : 0/6 hits, 1,00 expected hits
                    British roll dice for 1 armour, 7 artilleries, 7 fighters, 16 infantry and 1 mech_infantry in Western Germany, round 2 : 10/32 hits, 10,33 expected hits
                    Germans roll dice for 2 aaGuns, 4 artilleries, 3 fighters and 16 infantry in Western Germany, round 2 : 7/23 hits, 8,67 expected hits
                    2 aaGuns owned by the Germans, 8 infantry owned by the Germans and 7 infantry owned by the British lost in Western Germany
                    British roll dice for 1 armour, 7 artilleries, 7 fighters, 9 infantry and 1 mech_infantry in Western Germany, round 3 : 11/25 hits, 9,17 expected hits
                    Germans roll dice for 4 artilleries, 3 fighters and 8 infantry in Western Germany, round 3 : 3/15 hits, 6,00 expected hits
                    3 artilleries owned by the Germans, 8 infantry owned by the Germans and 3 infantry owned by the British lost in Western Germany
                    British roll dice for 1 armour, 7 artilleries, 7 fighters, 6 infantry and 1 mech_infantry in Western Germany, round 4 : 9/22 hits, 8,67 expected hits
                    Germans roll dice for 1 artillery and 3 fighters in Western Germany, round 4 : 3/4 hits, 2,33 expected hits
                    1 artillery owned by the Germans, 3 fighters owned by the Italians and 3 infantry owned by the British lost in Western Germany
                British converts factory_major into different units
                British win, taking Western Germany from Germans with 1 armour, 7 artilleries, 7 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 65
                Casualties for British: 13 infantry
                Casualties for Germans: 2 aaGuns, 4 artilleries and 16 infantry
                Casualties for Italians: 3 fighters
    
        Non Combat Move - British
            2 fighters moved from Western Germany to 112 Sea Zone
            5 fighters moved from Western Germany to Normandy Bordeaux
            2 transports moved from 95 Sea Zone to 92 Sea Zone
            1 battleship and 1 cruiser moved from 95 Sea Zone to 92 Sea Zone
            1 carrier and 1 destroyer moved from 95 Sea Zone to 97 Sea Zone
            2 infantry moved from Ethiopia to Anglo Egyptian Sudan
    
        Place Units - British
            5 artilleries and 5 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2
            British collect 31 PUs (3 lost to blockades); end with 38 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -4,50
    Germans AA : -1,83
    Germans regular : 3,67
    British regular : 1,83
    

    Savegame


  • @enigma Nu har jeg så ikke ramt et eneste fly på AAA i to spil på Europasiden i 32 forsøg, men har mistet 3/6 selv. Så skal det da blive op ad bakke. Hold k… jeg er træt af det!!!


  • @Enigma hov jeg glemte at flytte min anti-air fra holland til vesttyskland. Gider du flytte den.


  • @vampyrelayer OK. Den koster mig jo nok lige 3 bombere.


  • @Enigma nå nu er det vist sengetid.


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 artillery moved from Northern Italy to Greater Southern Germany
            1 mech_infantry moved from Northern Italy to Germany
            1 armour and 1 mech_infantry moved from Slovakia Hungary to Germany
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
    
        Place Units - Italians
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1
            Italians collect 10 PUs (1 lost to blockades); end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @enigma OK, det er er ellers Anzac nu. Godnat.


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 artillery moved from Northern Italy to Greater Southern Germany
            1 mech_infantry moved from Northern Italy to Germany
            1 armour and 1 mech_infantry moved from Slovakia Hungary to Germany
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
    
        Place Units - Italians
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1
            Italians collect 10 PUs (1 lost to blockades); end with 11 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 97 Sea Zone: 1 submarine
            EDIT: Adding units owned by Italians to 95 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • @enigma Flyttede lige ubåden.


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 7 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to Queensland
            1 artillery moved from New South Wales to Queensland
            1 transport moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 7 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to Queensland
            1 artillery moved from New South Wales to Queensland
            1 transport moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
    
        Combat Move - French
            1 infantry moved from Holland Belgium to France
                  French take France from Germans
                  French take Morocco from Americans
                  French take Normandy Bordeaux from Americans
                  French take Southern France from Americans
            1 infantry moved from Tobruk to Libya
                  French take Libya from Italians
    
        Combat - French
            Trigger French 1 Liberation By French: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger French 1 Liberation By French: French has 4 infantry placed in France
    
        Non Combat Move - French
    
        Turn Complete - French
            French collect 16 PUs; end with 16 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by French from Holland Belgium: 1 infantry
            EDIT: Adding units owned by French to Western Germany: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • @Enigma Glemte at rykke den ene franske inf. til vesttyskland så det edit’ede jeg lige.


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 8 armour, 1 artillery, 1 factory_major, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 armour and 17 infantry moved from Germany to Western Germany
            4 bombers moved from Bryansk to Western Germany
            1 armour moved from Russia to Archangel
                  Germans take Smolensk from Russians
                  Germans take Archangel from Russians
            1 armour moved from Russia to Vologda
                  Germans take Vologda from Russians
            1 armour moved from Vologda to Samara
            1 artillery moved from Russia to Samara
            1 mech_infantry moved from Russia to Tambov
            2 armour moved from Russia to Tambov
            3 infantry moved from Ukraine to Rostov
            2 armour moved from Russia to Rostov
    
        Combat - Germans
            Battle in Tambov
                Germans attack with 2 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour and 1 mech_infantry in Tambov, round 2 : 3/3 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 2 armour and 3 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 2 armour and 3 infantry in Rostov, round 2 : 0/5 hits, 1,50 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 2 armour and 3 infantry in Rostov, round 3 : 1/5 hits, 1,50 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                    Germans roll dice for 2 armour and 2 infantry in Rostov, round 4 : 0/4 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 2 armour and 2 infantry in Rostov, round 5 : 4/4 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 infantry
            Battle in Western Germany
                Germans attack with 2 armour, 4 bombers and 17 infantry
                British defend with 1 aaGun, 1 airfield, 1 armour, 7 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry; French defend with 1 infantry
                    British roll AA dice in Western Germany : 0/3 hits, 0,50 expected hits
                    Germans roll dice for 2 armour, 4 bombers and 17 infantry in Western Germany, round 2 : 3/23 hits, 6,50 expected hits
                    British roll dice for 1 aaGun, 1 armour, 7 artilleries, 4 infantry and 1 mech_infantry in Western Germany, round 2 : 5/13 hits, 4,50 expected hits
                    1 aaGun owned by the British, 5 infantry owned by the Germans, 1 infantry owned by the French and 1 infantry owned by the British lost in Western Germany
                    Germans roll dice for 2 armour, 4 bombers and 12 infantry in Western Germany, round 3 : 5/18 hits, 5,67 expected hits
                    British roll dice for 1 armour, 7 artilleries, 2 infantry and 1 mech_infantry in Western Germany, round 3 : 3/11 hits, 3,83 expected hits
                    1 mech_infantry owned by the British, 3 infantry owned by the Germans, 2 artilleries owned by the British and 2 infantry owned by the British lost in Western Germany
                    Germans roll dice for 2 armour, 4 bombers and 9 infantry in Western Germany, round 4 : 2/15 hits, 5,17 expected hits
                    British roll dice for 1 armour and 5 artilleries in Western Germany, round 4 : 2/6 hits, 2,17 expected hits
                    2 infantry owned by the Germans and 2 artilleries owned by the British lost in Western Germany
                    Germans roll dice for 2 armour, 4 bombers and 7 infantry in Western Germany, round 5 : 4/13 hits, 4,83 expected hits
                    British roll dice for 1 armour and 3 artilleries in Western Germany, round 5 : 1/4 hits, 1,50 expected hits
                    1 infantry owned by the Germans, 3 artilleries owned by the British and 1 armour owned by the British lost in Western Germany
                Germans win, taking Western Germany from British with 2 armour, 4 bombers and 6 infantry remaining. Battle score for attacker is 22
                Casualties for Germans: 11 infantry
                Casualties for British: 1 aaGun, 1 armour, 7 artilleries, 3 infantry and 1 mech_infantry
                Casualties for French: 1 infantry
            Battle in Samara
                Germans attack with 1 armour and 1 artillery
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 1 artillery in Samara, round 2 : 0/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 armour and 1 artillery in Samara, round 3 : 0/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 armour and 1 artillery in Samara, round 4 : 2/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Samara, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Samara
                Germans win, taking Samara from Russians with 1 armour remaining. Battle score for attacker is -1
                Casualties for Germans: 1 artillery
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            4 bombers moved from Western Germany to Germany
            2 tactical_bombers moved from Western Ukraine to Germany
            1 fighter moved from Bryansk to Germany
            2 tactical_bombers moved from Bryansk to Germany
            1 artillery moved from Norway to Finland
            2 infantry moved from Norway to Finland
            1 cruiser and 1 transport moved from 113 Sea Zone to 115 Sea Zone
    
        Place Units - Germans
            1 factory_major placed in Slovakia Hungary
            8 armour, 1 artillery and 1 mech_infantry placed in Germany
            1 fighter placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6
            Germans collect 54 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    British AA : -0,50
    Russians regular : -0,33
    Germans regular : -7,50
    British regular : -1,00
    

    Savegame


  • @enigma OK. Jeg glemte også noget non combat, så jeg poster lige igen.


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 8 armour, 1 artillery, 1 factory_major, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 armour and 17 infantry moved from Germany to Western Germany
            4 bombers moved from Bryansk to Western Germany
            1 armour moved from Russia to Archangel
                  Germans take Smolensk from Russians
                  Germans take Archangel from Russians
            1 armour moved from Russia to Vologda
                  Germans take Vologda from Russians
            1 armour moved from Vologda to Samara
            1 artillery moved from Russia to Samara
            1 mech_infantry moved from Russia to Tambov
            2 armour moved from Russia to Tambov
            3 infantry moved from Ukraine to Rostov
            2 armour moved from Russia to Rostov
    
        Combat - Germans
            Battle in Tambov
                Germans attack with 2 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour and 1 mech_infantry in Tambov, round 2 : 3/3 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 2 armour and 3 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 2 armour and 3 infantry in Rostov, round 2 : 0/5 hits, 1,50 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 2 armour and 3 infantry in Rostov, round 3 : 1/5 hits, 1,50 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                    Germans roll dice for 2 armour and 2 infantry in Rostov, round 4 : 0/4 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 2 armour and 2 infantry in Rostov, round 5 : 4/4 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 infantry
            Battle in Western Germany
                Germans attack with 2 armour, 4 bombers and 17 infantry
                British defend with 1 aaGun, 1 airfield, 1 armour, 7 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry; French defend with 1 infantry
                    British roll AA dice in Western Germany : 0/3 hits, 0,50 expected hits
                    Germans roll dice for 2 armour, 4 bombers and 17 infantry in Western Germany, round 2 : 3/23 hits, 6,50 expected hits
                    British roll dice for 1 aaGun, 1 armour, 7 artilleries, 4 infantry and 1 mech_infantry in Western Germany, round 2 : 5/13 hits, 4,50 expected hits
                    1 aaGun owned by the British, 5 infantry owned by the Germans, 1 infantry owned by the French and 1 infantry owned by the British lost in Western Germany
                    Germans roll dice for 2 armour, 4 bombers and 12 infantry in Western Germany, round 3 : 5/18 hits, 5,67 expected hits
                    British roll dice for 1 armour, 7 artilleries, 2 infantry and 1 mech_infantry in Western Germany, round 3 : 3/11 hits, 3,83 expected hits
                    1 mech_infantry owned by the British, 3 infantry owned by the Germans, 2 artilleries owned by the British and 2 infantry owned by the British lost in Western Germany
                    Germans roll dice for 2 armour, 4 bombers and 9 infantry in Western Germany, round 4 : 2/15 hits, 5,17 expected hits
                    British roll dice for 1 armour and 5 artilleries in Western Germany, round 4 : 2/6 hits, 2,17 expected hits
                    2 infantry owned by the Germans and 2 artilleries owned by the British lost in Western Germany
                    Germans roll dice for 2 armour, 4 bombers and 7 infantry in Western Germany, round 5 : 4/13 hits, 4,83 expected hits
                    British roll dice for 1 armour and 3 artilleries in Western Germany, round 5 : 1/4 hits, 1,50 expected hits
                    1 infantry owned by the Germans, 3 artilleries owned by the British and 1 armour owned by the British lost in Western Germany
                Germans win, taking Western Germany from British with 2 armour, 4 bombers and 6 infantry remaining. Battle score for attacker is 22
                Casualties for Germans: 11 infantry
                Casualties for British: 1 aaGun, 1 armour, 7 artilleries, 3 infantry and 1 mech_infantry
                Casualties for French: 1 infantry
            Battle in Samara
                Germans attack with 1 armour and 1 artillery
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 1 artillery in Samara, round 2 : 0/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 armour and 1 artillery in Samara, round 3 : 0/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 armour and 1 artillery in Samara, round 4 : 2/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Samara, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Samara
                Germans win, taking Samara from Russians with 1 armour remaining. Battle score for attacker is -1
                Casualties for Germans: 1 artillery
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            4 bombers moved from Western Germany to Germany
            2 tactical_bombers moved from Western Ukraine to Germany
            1 fighter moved from Bryansk to Germany
            2 tactical_bombers moved from Bryansk to Germany
            1 artillery moved from Norway to Finland
            2 infantry moved from Norway to Finland
            1 cruiser and 1 transport moved from 113 Sea Zone to 115 Sea Zone
    
        Place Units - Germans
            1 factory_major placed in Slovakia Hungary
            8 armour, 1 artillery and 1 mech_infantry placed in Germany
            1 fighter placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6
            Germans collect 54 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Russia: 6 armour
            EDIT: Adding units owned by Germans to Western Ukraine: 6 armour
            EDIT: Removing units owned by Germans from Bryansk: 3 aaGuns
            EDIT: Adding units owned by Germans to Russia: 1 aaGun
            EDIT: Adding units owned by Germans to Western Ukraine: 2 aaGuns
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British AA : -0,50
    Russians regular : -0,33
    Germans regular : -7,50
    British regular : -1,00
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Combat Move - Russians
            1 infantry moved from Timguska to Kansu
                  Chinese take Kansu from Japanese
    
        Combat - Russians
    
        Non Combat Move - Russians
            3 infantry moved from Timguska to Novosibirsk
            8 infantry moved from Yenisey to Timguska
            2 aaGuns moved from Yenisey to Timguska
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 4 armour, 1 artillery, 1 factory_minor, 3 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Shan State to Burma
            3 infantry moved from Shan State to Burma
            3 armour moved from French Indo China to Burma
            1 artillery moved from Yunnan to Burma
            2 mech_infantrys moved from Yunnan to Burma
            2 infantry moved from Yunnan to Burma
            2 artilleries and 5 infantry moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            1 armour moved from Buryatia to Ulaanbaatar
                  Japanese take Ulaanbaatar from Russians
            1 armour moved from Ulaanbaatar to Dzavhan
                  Japanese take Dzavhan from Russians
            1 mech_infantry moved from Suiyuyan to Kansu
            1 mech_infantry moved from Chahar to Kansu
            1 tactical_bomber moved from Shensi to Kansu
            1 armour moved from Tsinghai to Turkmenistan
                  Japanese take Kazakhstan from Russians
                  Japanese take Turkmenistan from Russians
            1 artillery moved from Persia to 80 Sea Zone
            1 artillery, 1 battleship, 1 cruiser and 1 transport moved from 80 Sea Zone to 72 Sea Zone
            1 artillery moved from 72 Sea Zone to Tanganyika Territory
            2 infantry moved from Sumatra to 41 Sea Zone
            2 infantry and 1 transport moved from 41 Sea Zone to 55 Sea Zone
            2 infantry moved from 55 Sea Zone to Northern Territory
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 artillery moved from 45 Sea Zone to Dutch New Guinea
            3 fighters and 3 tactical_bombers moved from 42 Sea Zone to Dutch New Guinea
            1 battleship moved from 42 Sea Zone to 45 Sea Zone
            1 transport moved from 6 Sea Zone to 8 Sea Zone
            2 infantry moved from Aleutian Islands to 8 Sea Zone
            2 infantry and 1 transport moved from 8 Sea Zone to 2 Sea Zone
            2 infantry moved from 2 Sea Zone to Alaska
    
        Combat - Japanese
            Battle in Alaska
            Battle in Northern Territory
            Battle in Tanganyika Territory
            Battle in Dutch New Guinea
                Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 battleship in Dutch New Guinea, round 2 : 1/1 hits, 0,67 expected hits
                    ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Dutch New Guinea
                Japanese win, taking Alaska from Americans, taking Northern Territory from ANZAC, taking Tanganyika Territory from British, taking Dutch New Guinea from ANZAC with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Burma
                Japanese attack with 3 armour, 2 artilleries, 5 infantry and 2 mech_infantrys
                British defend with 1 infantry
                    Japanese roll dice for 3 armour, 2 artilleries, 5 infantry and 2 mech_infantrys in Burma, round 2 : 2/12 hits, 3,67 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 3 armour, 2 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Kansu
                Japanese attack with 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Kansu, round 2 : 1/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Kansu
                Japanese win, taking Kansu from Chinese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Kansu to Russia
            2 bombers and 1 tactical_bomber moved from Russia to Germany
            1 aaGun moved from Shan State to Burma
            1 armour moved from Suiyuyan to Kweichow
            3 armour moved from Chahar to Kweichow
            1 mech_infantry moved from Chahar to Kweichow
            1 mech_infantry moved from Kiangsu to Hunan
            2 armour moved from Kiangsu to Hunan
            2 infantry moved from Kiangsi to Kwangsi
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 7 Sea Zone
            1 carrier moved from 6 Sea Zone to 7 Sea Zone
            1 carrier and 2 destroyers moved from 36 Sea Zone to 45 Sea Zone
            1 carrier and 1 cruiser moved from 42 Sea Zone to 45 Sea Zone
            1 carrier moved from 41 Sea Zone to 42 Sea Zone
            3 carriers, 1 destroyer and 1 submarine moved from 42 Sea Zone to 55 Sea Zone
            2 fighters moved from Dutch New Guinea to 45 Sea Zone
            2 tactical_bombers moved from Dutch New Guinea to 45 Sea Zone
            1 tactical_bomber moved from Dutch New Guinea to 55 Sea Zone
            1 fighter moved from Dutch New Guinea to 55 Sea Zone
            2 fighters and 2 tactical_bombers moved from Malaya to 55 Sea Zone
            2 fighters moved from 41 Sea Zone to Persia
            2 fighters moved from Szechwan to Russia
            1 fighter moved from Yunnan to Malaya
            1 aaGun moved from Yakut S.S.R. to Yenisey
            1 artillery moved from Amur to Korea
            1 infantry moved from Amur to Korea
            1 artillery and 1 infantry moved from Buryatia to Amur
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 submarines
            EDIT: Adding units owned by Japanese to 33 Sea Zone: 2 submarines
            EDIT: Turning off Edit Mode
            3 transports placed in 6 Sea Zone
            1 artillery and 3 infantry placed in Japan
            1 factory_minor placed in Persia
            2 armour and 1 mech_infantry placed in Malaya
            2 armour and 1 mech_infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 79 PUs; end with 79 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Japanese regular : -1,17
    UK_Pacific regular : 0,67
    ANZAC regular : -0,33
    

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 3 armour, 1 carrier, 3 destroyers and 2 fighters; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
            4 artilleries and 4 infantry moved from 112 Sea Zone to Western Germany
            2 artilleries and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            2 artilleries, 1 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            2 artilleries and 1 infantry moved from 112 Sea Zone to Western Germany
            3 armour moved from Southern France to Western Germany
            1 mech_infantry moved from Southern France to Western Germany
            1 bomber moved from United Kingdom to Western Germany
    
        Combat - Americans
            Battle in Western Germany
                Americans attack with 3 armour, 6 artilleries, 1 bomber, 5 infantry and 1 mech_infantry
                Germans defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 6 infantry
                    Americans roll dice for 2 battleships and 1 cruiser in Western Germany, round 2 : 2/3 hits, 1,83 expected hits
                    Americans roll dice for 3 armour, 6 artilleries, 1 bomber, 5 infantry and 1 mech_infantry in Western Germany, round 2 : 8/16 hits, 6,17 expected hits
                    Germans roll dice for 2 armour and 6 infantry in Western Germany, round 2 : 2/8 hits, 3,00 expected hits
                    6 infantry owned by the Germans, 2 armour owned by the Germans and 2 infantry owned by the Americans lost in Western Germany
                Americans win, taking Western Germany from Germans with 3 armour, 6 artilleries, 1 bomber, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 24
                Casualties for Americans: 2 infantry
                Casualties for Germans: 2 armour and 6 infantry
    
        Non Combat Move - Americans
            1 transport moved from 112 Sea Zone to 109 Sea Zone
            1 transport moved from 112 Sea Zone to 109 Sea Zone
            1 transport moved from 112 Sea Zone to 109 Sea Zone
            1 transport moved from 112 Sea Zone to 109 Sea Zone
            1 bomber moved from Western Germany to United Kingdom
            2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries moved from 91 Sea Zone to Morocco
            4 infantry moved from 91 Sea Zone to Morocco
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            2 carriers moved from 54 Sea Zone to 62 Sea Zone
            2 cruisers moved from 54 Sea Zone to 62 Sea Zone
            1 battleship moved from 54 Sea Zone to 62 Sea Zone
            1 tactical_bomber moved from 54 Sea Zone to 62 Sea Zone
            3 fighters moved from 54 Sea Zone to 62 Sea Zone
            1 transport moved from 54 Sea Zone to 51 Sea Zone
    
        Place Units - Americans
            3 armour placed in Holland Belgium
            1 carrier and 3 destroyers placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 2,00
    Germans regular : -1,00
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 1 PU
    

    Combat Hit Differential Summary :

    Savegame

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