@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
VampyreLayer (Ax) vs Enigma (Al)
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@Enigma Ja så er det ret tydeligt, at det var en vanvittig heldig kamp for Japan.
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@enigma Den har kæmpe indflydelse. Der er vigtige slag og så er der VIGTIGE slag. Kører du Japan i aften?
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@enigma Jeg er med på, hvis vi kører runden færdig og så er det sengetid. Hvad siger du?
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 3 armour, 3 artilleries and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters moved from 6 Sea Zone to Buryatia 2 tactical_bombers moved from 6 Sea Zone to Buryatia 3 fighters moved from Manchuria to Buryatia 2 tactical_bombers moved from Manchuria to Buryatia 10 infantry moved from Amur to Buryatia 2 artilleries moved from Amur to Buryatia 1 mech_infantry moved from Amur to Buryatia 1 armour moved from Soviet Far East to Siberia Japanese take Siberia from Russians 1 armour moved from Siberia to Sakha Japanese take Sakha from Russians 2 infantry moved from Hunan to Yunnan 4 fighters moved from Kwangsi to Yunnan 3 tactical_bombers moved from Kwangsi to Yunnan 2 bombers moved from Kwangsi to Yunnan 1 fighter moved from Kiangsu to Yunnan 1 infantry moved from Hunan to Kweichow Japanese take Kweichow from Chinese 1 artillery moved from Hunan to Kweichow 2 artilleries moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 artillery moved from Chahar to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Hopei Combat - Japanese Battle in Yunnan Japanese attack with 2 bombers, 5 fighters, 2 infantry and 3 tactical_bombers Chinese defend with 4 infantry Japanese roll dice for 2 bombers, 5 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 9/12 hits, 6,17 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1,33 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 fighter and 1 infantry Casualties for Chinese: 4 infantry Battle in Buryatia Japanese attack with 2 artilleries, 5 fighters, 10 infantry, 1 mech_infantry and 4 tactical_bombers Russians defend with 2 aaGuns and 14 infantry Russians roll AA dice in Buryatia : 0/6 hits, 1,00 expected hits Japanese roll dice for 2 artilleries, 5 fighters, 10 infantry, 1 mech_infantry and 4 tactical_bombers in Buryatia, round 2 : 7/22 hits, 8,00 expected hits Russians roll dice for 2 aaGuns and 14 infantry in Buryatia, round 2 : 3/14 hits, 4,67 expected hits 3 infantry owned by the Japanese, 5 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Buryatia Japanese roll dice for 2 artilleries, 5 fighters, 7 infantry, 1 mech_infantry and 4 tactical_bombers in Buryatia, round 3 : 5/19 hits, 7,50 expected hits Russians roll dice for 9 infantry in Buryatia, round 3 : 3/9 hits, 3,00 expected hits 3 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Buryatia Japanese roll dice for 2 artilleries, 5 fighters, 4 infantry, 1 mech_infantry and 4 tactical_bombers in Buryatia, round 4 : 9/16 hits, 7,00 expected hits Russians roll dice for 4 infantry in Buryatia, round 4 : 0/4 hits, 1,33 expected hits 4 infantry owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 2 artilleries, 5 fighters, 4 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 34 Casualties for Japanese: 6 infantry Casualties for Russians: 2 aaGuns and 14 infantry Non Combat Move - Japanese 1 fighter moved from Buryatia to Manchuria 2 fighters moved from Buryatia to Manchuria 2 fighters moved from Buryatia to Amur 2 tactical_bombers moved from Buryatia to Manchuria 2 tactical_bombers moved from Buryatia to Amur 1 infantry moved from Manchuria to Amur 1 infantry moved from Jehol to Chahar 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 2 battleships moved from 6 Sea Zone to 20 Sea Zone 2 carriers moved from 6 Sea Zone to 20 Sea Zone 2 cruisers moved from 6 Sea Zone to 20 Sea Zone 3 destroyers moved from 6 Sea Zone to 20 Sea Zone 2 submarines moved from 6 Sea Zone to 20 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone 3 infantry moved from 20 Sea Zone to Kiangsi 1 artillery moved from 20 Sea Zone to Kiangsi 2 transports moved from 5 Sea Zone to 6 Sea Zone 1 bomber moved from Yunnan to Hunan 1 bomber moved from Yunnan to Hunan 2 fighters moved from Yunnan to Hunan 2 fighters moved from Yunnan to Hunan 3 tactical_bombers moved from Yunnan to Hunan Place Units - Japanese 3 armour placed in Kiangsu 3 artilleries and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 38 PUs; end with 38 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 48 PUsCombat Hit Differential Summary :
Chinese regular : 0,67 Japanese regular : 1,33 Russians regular : -3,00 Russians AA : -1,00 -
@vampyrelayer Så fik Rusland lige en tur til i terninge-vridemaskinen. Det er da helt vildt!
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@Enigma ja to ekstremt gode kampomgange for Japaneren i forhold til russeren.
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 artillery, 2 destroyers, 1 fighter and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 101 Sea Zone to 102 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone Place Units - Americans 1 artillery and 1 fighter placed in Western United States 1 destroyer placed in 10 Sea Zone 1 destroyer and 2 transports placed in 101 Sea Zone Americans undo move 1. 1 transport placed in 10 Sea Zone 1 artillery placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 bomber EDIT: Adding units owned by Americans to Hawaiian Islands: 1 bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 7 infantry moved from Szechwan to Yunnan 2 infantry moved from Shensi to Suiyuyan 1 fighter moved from Shensi to Suiyuyan Combat - Chinese Battle in Yunnan Chinese attack with 7 infantry Japanese defend with 1 infantry Chinese roll dice for 7 infantry in Yunnan, round 2 : 2/7 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Tsinghai Place Units - Chinese 3 infantry placed in Yunnan 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUsCombat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : 1,00 -
@enigma Men også godt spillet:+1:
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 artillery, 2 destroyers, 1 fighter and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 101 Sea Zone to 102 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone Place Units - Americans 1 artillery and 1 fighter placed in Western United States 1 destroyer placed in 10 Sea Zone 1 destroyer and 2 transports placed in 101 Sea Zone Americans undo move 1. 1 transport placed in 10 Sea Zone 1 artillery placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 bomber EDIT: Adding units owned by Americans to Hawaiian Islands: 1 bomber EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 7 infantry moved from Szechwan to Yunnan 2 infantry moved from Shensi to Suiyuyan 1 fighter moved from Shensi to Suiyuyan Combat - Chinese Battle in Yunnan Chinese attack with 7 infantry Japanese defend with 1 infantry Chinese roll dice for 7 infantry in Yunnan, round 2 : 2/7 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Tsinghai Place Units - Chinese 3 infantry placed in Yunnan 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs Purchase Units - British British buy 1 bomber, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - British British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British 1 armour moved from Quebec to 106 Sea Zone 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 cruiser moved from 87 Sea Zone to 91 Sea Zone 1 battleship moved from 87 Sea Zone to 91 Sea Zone 1 bomber moved from Malta to Gibraltar 2 infantry moved from Egypt to Alexandria 1 tactical_bomber moved from Malta to Alexandria 1 fighter moved from Malta to Alexandria 1 armour moved from Ethiopia to Italian Somaliland British take Italian Somaliland from Italians 1 armour moved from Italian Somaliland to Kenya 1 mech_infantry moved from Ethiopia to 76 Sea Zone 1 cruiser, 1 mech_infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone 1 mech_infantry moved from 72 Sea Zone to Kenya 1 infantry moved from Kwangtung to Kwangsi Chinese take Kwangsi from Japanese 1 fighter moved from Malta to Alexandria 1 fighter moved from United Kingdom to 92 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Siam 1 tactical_bomber moved from Burma to Siam 2 fighters moved from India to Siam Combat - British Battle in 92 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Siam British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Siam, round 2 : 2/5 hits, 2,00 expected hits Japanese roll dice for 2 infantry in Siam, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Siam British win, taking Siam from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Battle in Gibraltar British attack with 1 armour, 1 bomber and 1 infantry Italians defend with 1 harbour and 2 infantry British roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 1 armour, 1 bomber and 1 infantry in Gibraltar, round 2 : 3/3 hits, 1,33 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Gibraltar British win, taking Gibraltar from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Battle in Kenya British attack with 1 armour and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 cruiser in Kenya, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 1 armour and 1 mech_infantry in Kenya, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Alexandria British attack with 2 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 1/5 hits, 2,00 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria British win, taking Alexandria from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 destroyer moved from 109 Sea Zone to 91 Sea Zone 1 fighter moved from 92 Sea Zone to Morocco 1 bomber moved from Gibraltar to Morocco 2 fighters moved from Alexandria to Egypt 1 tactical_bomber moved from Alexandria to Egypt 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 2 fighters and 1 tactical_bomber moved from Siam to Yunnan 3 aaGuns, 1 artillery and 7 infantry moved from Burma to Yunnan 1 armour and 1 mech_infantry moved from India to Yunnan 2 mech_infantrys moved from Union of South Africa to Belgian Congo 2 infantry moved from Rhodesia to Tanganyika Territory 1 battleship moved from 39 Sea Zone to 76 Sea Zone 1 destroyer moved from 39 Sea Zone to 36 Sea Zone Place Units - British 1 factory_minor placed in Egypt 1 bomber and 1 fighter placed in Union of South Africa Turn Complete - British British collect 31 PUs; end with 31 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs Place Units - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from India: 1 artillery and 1 infantry EDIT: Adding units owned by UK_Pacific to Burma: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 3 infantry and 3 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,6,5,4,1,3,1,6,1,4,5 UK_Pacific collect 19 PUs (3 lost to blockades); end with 19 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs Units Change Ownership Some Units in Burma change ownership: 1 artillery and 1 infantry Some Units in India change ownership: 3 infantry and 3 mech_infantrysCombat Hit Differential Summary :
Chinese regular : 0,33 Italians regular : 0,67 Japanese regular : 1,33 British regular : 0,33 -
@enigma Japanerne har sgu’ tur i den i dette spil. Nu, hvor UK/Anzac har erklæret krig mod Japan kan du frit kæmpe med dem uden USA’s indblanding. Kun hvis du angriber USA kan USA komme ind i krigen inden slutningen af runde 3, hvor de erklærer krig, og så kan de først angribe i runde 4.
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 armour moved from Bulgaria to Eastern Poland Italians take Eastern Poland from Russians 1 mech_infantry moved from Tunisia to Algeria Italians take Algeria from French 1 artillery moved from Tunisia to Algeria 2 infantry moved from Tobruk to Alexandria 1 armour moved from Tobruk to Alexandria 1 artillery moved from Tobruk to Alexandria Combat - Italians Battle in Alexandria Italians attack with 1 armour, 1 artillery and 2 infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 artillery and 2 infantry in Alexandria, round 2 : 3/4 hits, 1,33 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 artillery moved from Southern France to Northern Italy 1 armour moved from Southern France to Yugoslavia 1 cruiser moved from 93 Sea Zone to 95 Sea Zone 1 destroyer moved from 93 Sea Zone to 95 Sea Zone 1 submarine moved from 93 Sea Zone to 95 Sea Zone 2 infantry moved from Bulgaria to Romania Place Units - Italians 1 tactical_bomber placed in Southern Italy 1 transport placed in 95 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
Italians regular : 1,67 British regular : -0,33 -
TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 fighter moved from Malaya to India 2 fighters moved from Java to India 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 1 cruiser moved from 54 Sea Zone to 62 Sea Zone 1 artillery moved from Queensland to New South Wales 2 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 fighter moved from Malaya to India 2 fighters moved from Java to India 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 1 cruiser moved from 54 Sea Zone to 62 Sea Zone 1 artillery moved from Queensland to New South Wales 2 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from French Central Africa to French Equatorial Africa Turn Complete - FrenchCombat Hit Differential Summary :
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@Enigma bliver den russiske ubåd i 125 for at slås mod en cruiser eller dykker den?
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@vampyrelayer Dykker
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 cruiser moved from 113 Sea Zone to 125 Sea Zone 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone 1 infantry moved from 111 Sea Zone to Scotland 1 infantry moved from 111 Sea Zone to Scotland 1 infantry moved from Finland to Karelia Germans take Karelia from Russians Combat - Germans Battle in Scotland Battle in 125 Sea Zone Germans attack with 1 cruiser Russians defend with 1 submarine 1 submarine owned by the Russians submerged Non Combat Move - Germans 19 infantry moved from Poland to Eastern Poland 6 artilleries moved from Poland to Eastern Poland 9 armour moved from Yugoslavia to Eastern Poland 7 infantry moved from Romania to Eastern Poland 2 artilleries moved from Romania to Eastern Poland 2 infantry moved from Yugoslavia to Romania 8 infantry moved from Germany to Poland 3 artilleries moved from Germany to Poland 1 armour moved from Western Germany to Poland 1 artillery moved from Western Germany to Germany 2 infantry moved from Greece to Bulgaria 2 tactical_bombers moved from Romania to Alexandria 2 fighters moved from Romania to Alexandria 1 fighter moved from Romania to Eastern Poland 1 tactical_bomber moved from Romania to Eastern Poland 2 fighters moved from Western Germany to Eastern Poland Place Units - Germans 1 armour and 1 infantry placed in Western Germany 5 armour, 2 artilleries and 2 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5 Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Novgorod to Karelia 3 infantry moved from Belarus to Baltic States 2 infantry moved from Ukraine to Bessarabia 1 fighter and 1 tactical_bomber moved from Novgorod to Bessarabia 1 fighter moved from Russia to Baltic States 3 armour and 3 mech_infantrys moved from Belarus to Karelia 1 fighter moved from Novgorod to Baltic States 1 fighter moved from Novgorod to Bessarabia 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Kansu to Suiyuyan 1 artillery moved from Novgorod to Karelia Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Bessarabia Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/5 hits, 2,00 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 125 Sea Zone Russians attack with 1 submarine Germans defend with 1 cruiser Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 cruiser owned by the Germans lost in 125 Sea Zone Russians win, taking 125 Sea Zone from Germans with 1 submarine remaining. Battle score for attacker is 12 Casualties for Germans: 1 cruiser Battle in Karelia Russians attack with 3 armour, 1 artillery, 2 infantry and 3 mech_infantrys Germans defend with 1 infantry Russians roll dice for 3 armour, 1 artillery, 2 infantry and 3 mech_infantrys in Karelia, round 2 : 4/9 hits, 2,83 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 3 armour, 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 2 fighters and 3 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 3 infantry in Baltic States, round 2 : 1/5 hits, 1,50 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 3 infantry moved from Ukraine to Bryansk 2 aaGuns moved from Western Ukraine to Bryansk 3 artilleries moved from Western Ukraine to Bryansk 6 infantry moved from Western Ukraine to Bryansk 2 fighters moved from Bessarabia to Bryansk 1 tactical_bomber moved from Bessarabia to Bryansk 2 fighters moved from Baltic States to Bryansk 2 mech_infantrys moved from Russia to Smolensk 14 infantry moved from Belarus to Bryansk 2 artilleries moved from Belarus to Bryansk 1 infantry moved from Western Ukraine to Bryansk 2 aaGuns moved from Belarus to Bryansk Place Units - Russians 1 fighter, 5 infantry and 1 mech_infantry placed in Russia 2 infantry placed in Novgorod Russians undo move 2. 2 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Yakut S.S.R.: 1 infantry EDIT: Adding units owned by Russians to Yenisey: 1 infantry EDIT: Turning off Edit Mode Russians undo move 2. 1 infantry placed in Novgorod 1 infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUsCombat Hit Differential Summary :
Germans regular : -1,00 Russians regular : 1,33 -
@Enigma Kan Japan erklære krig mod Frankrig uden at der sker andet nu? Altså så USA først kan erklære krig efter deres næste tur? Og kunne Japan egentlig have erklæret krig mod Frankrig uden, at der ville ske noget hele tiden?
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@vampyrelayer ja og ja. Men Japan mister en bonus på 10 ved at erklære krig mod USA eller Frankrig. Tjek evt. inde på tripleA ovre til højre under objectives





