ColonelSanders v. The Good Captain AA50 (1941)


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            7 infantry moved from Karelia S.S.R. to Archangel
            1 bomber moved from Germany to Archangel
            1 infantry moved from Baltic States to East Poland
            2 fighters moved from Poland to East Poland
    
        Combat - Germans
            Battle in Archangel
                Germans attack with 1 bomber and 7 infantry
                British defend with 4 infantry
                    Germans roll dice for 1 bomber and 7 infantry in Archangel, round 2 : 2/8 hits, 1.83 expected hits
                    Russians roll dice for 4 infantry in Archangel, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Germans and 2 infantry owned by the British lost in Archangel
                    Germans roll dice for 1 bomber and 5 infantry in Archangel, round 3 : 1/6 hits, 1.50 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Archangel
                    Germans roll dice for 1 bomber and 5 infantry in Archangel, round 4 : 1/6 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Archangel
                Germans win, taking Archangel from Russians with 1 bomber and 5 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
                Casualties for British: 4 infantry
            Battle in East Poland
                Germans attack with 2 fighters and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters and 1 infantry in East Poland, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in East Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland
                Germans win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 fighters moved from East Poland to Italy
            1 bomber moved from Archangel to Germany
            2 fighters moved from Karelia S.S.R. to Italy
            2 fighters moved from Germany to Italy
            1 infantry moved from Balkans to Italy
            1 infantry moved from France to Italy
            3 artilleries moved from France to Germany
            1 armour moved from France to Germany
            1 infantry moved from Northwestern Europe to France
            7 armour moved from Karelia S.S.R. to Poland
            2 armour moved from Baltic States to Germany
            8 infantry moved from Baltic States to Poland
            1 artillery moved from Baltic States to Poland
            1 infantry moved from Karelia S.S.R. to Baltic States
            1 aaGun moved from Karelia S.S.R. to Archangel
            3 artilleries moved from Poland to Germany
            7 infantry moved from Poland to Germany
    
        Place Units - Germans
            1 armour, 1 artillery and 8 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.33
    Germans regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 2 armour and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 armour moved from Belorussia to Karelia S.S.R.
            3 infantry moved from Belorussia to Karelia S.S.R.
            1 armour moved from Belorussia to Karelia S.S.R.
            3 infantry moved from Belorussia to Archangel
            1 artillery moved from Russia to Archangel
            1 artillery moved from Belorussia to Baltic States
            1 infantry moved from Belorussia to Baltic States
            2 artilleries moved from Russia to Archangel
            1 armour moved from Belorussia to Archangel
            1 infantry moved from Belorussia to Archangel
            5 infantry moved from Novosibirsk to Evenki National Okrug
            2 armour moved from Russia to Evenki National Okrug
    
        Combat - Russians
            Battle in Karelia S.S.R.
                Russians attack with 2 armour and 3 infantry
                Germans defend with 1 factory; Italians defend with 1 armour and 1 infantry
                    Russians roll dice for 2 armour and 3 infantry in Karelia S.S.R., round 2 : 2/5 hits, 1.50 expected hits
                    Germans roll dice for 1 armour and 1 infantry in Karelia S.S.R., round 2 : 2/2 hits, 0.83 expected hits
                    2 infantry owned by the Russians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Karelia S.S.R.
                Russians win, taking Karelia S.S.R. from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 2 infantry
                Casualties for Italians: 1 armour and 1 infantry
            Battle in Evenki National Okrug
                Russians attack with 2 armour and 5 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 armour and 5 infantry in Evenki National Okrug, round 2 : 1/7 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Evenki National Okrug, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Evenki National Okrug
                Russians win, taking Evenki National Okrug from Japanese with 2 armour and 4 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Archangel
                Russians attack with 1 armour, 3 artilleries and 4 infantry
                Germans defend with 1 aaGun and 5 infantry
                    Russians roll dice for 1 armour, 3 artilleries and 4 infantry in Archangel, round 2 : 5/8 hits, 2.67 expected hits
                    Germans roll dice for 5 infantry in Archangel, round 2 : 3/5 hits, 1.67 expected hits
                    3 infantry owned by the Russians and 5 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 3 infantry
                Casualties for Germans: 5 infantry
            Battle in Baltic States
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Caucasus to Persia
            1 infantry moved from Belorussia to East Poland
            16 infantry moved from Belorussia to Russia
            1 aaGun moved from Belorussia to Russia
            1 submarine moved from 33 Sea Zone to 27 Sea Zone
    
        Place Units - Russians
            1 armour and 1 infantry placed in Caucasus
            1 armour placed in Caucasus
            1 infantry placed in Caucasus
            3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    Germans regular : 1.83
    Russians regular : 1.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 fighter and 8 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            2 fighters moved from 34 Sea Zone to India
            2 fighters moved from Yunnan to India
            2 fighters moved from Sikang to India
            2 fighters moved from Burma to India
            1 bomber moved from Burma to India
            1 fighter moved from 48 Sea Zone to India
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to India
            2 transports moved from 37 Sea Zone to 38 Sea Zone
            1 armour and 3 infantry moved from East Indies to 38 Sea Zone
            1 armour, 3 infantry and 2 transports moved from 38 Sea Zone to 35 Sea Zone
            1 armour and 3 infantry moved from 35 Sea Zone to India
            1 armour and 3 infantry moved from French Indo-China Thailand to 36 Sea Zone
            1 armour, 3 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
            1 armour and 3 infantry moved from 35 Sea Zone to India
            1 armour moved from Yunnan to India
            3 armour, 3 artilleries and 17 infantry moved from Burma to India
            1 cruiser moved from 34 Sea Zone to 35 Sea Zone
            1 battleship moved from 34 Sea Zone to 35 Sea Zone
            1 infantry moved from Union of South Africa to Rhodesia
                  Japanese take Rhodesia from British
            1 infantry moved from Ningxia to Chinghai
                  Japanese take Chinghai from Chinese
    
        Combat - Japanese
            Battle in India
                Japanese attack with 6 armour, 4 artilleries, 1 bomber, 9 fighters and 24 infantry
                British defend with 1 aaGun, 6 armour, 1 artillery, 1 bomber, 1 factory and 19 infantry; Russians defend with 2 armour and 7 infantry
                    British roll AA dice in India : 1/10 hits, 1.67 expected hits
                    1 bomber owned by the Japanese lost in India
                    Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 : 0/2 hits, 1.17 expected hits
                    Japanese roll dice for 6 armour, 4 artilleries, 9 fighters and 24 infantry in India, round 2 : 14/43 hits, 13.50 expected hits
                    British roll dice for 8 armour, 1 artillery, 1 bomber and 26 infantry in India, round 2 : 16/36 hits, 13.17 expected hits
                    16 infantry owned by the Japanese, 7 infantry owned by the Russians, 1 bomber owned by the British and 6 infantry owned by the British lost in India
                    Japanese roll dice for 6 armour, 4 artilleries, 9 fighters and 8 infantry in India, round 3 : 8/27 hits, 10.83 expected hits
                    British roll dice for 8 armour, 1 artillery and 13 infantry in India, round 3 : 7/22 hits, 8.67 expected hits
                    7 infantry owned by the Japanese and 8 infantry owned by the British lost in India
                    Japanese roll dice for 6 armour, 4 artilleries, 9 fighters and 1 infantry in India, round 4 : 9/20 hits, 9.17 expected hits
                    British roll dice for 8 armour, 1 artillery and 5 infantry in India, round 4 : 2/14 hits, 6.00 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 armour owned by the Russians, 1 artillery owned by the British, 5 infantry owned by the British and 1 armour owned by the British lost in India
                    Japanese roll dice for 6 armour, 3 artilleries and 9 fighters in India, round 5 : 12/18 hits, 8.50 expected hits
                    British roll dice for 5 armour in India, round 5 : 2/5 hits, 2.50 expected hits
                    2 artilleries owned by the Japanese and 5 armour owned by the British lost in India
                Japanese win, taking India from British with 6 armour, 1 artillery and 9 fighters remaining. Battle score for attacker is 38
                Casualties for Japanese: 3 artilleries, 1 bomber and 24 infantry
                Casualties for British: 6 armour, 1 artillery, 1 bomber and 19 infantry
                Casualties for Russians: 2 armour and 7 infantry
    
        Non Combat Move - Japanese
            1 carrier moved from 37 Sea Zone to 35 Sea Zone
            1 carrier moved from 34 Sea Zone to 35 Sea Zone
            1 carrier moved from 48 Sea Zone to 35 Sea Zone
            1 fighter moved from India to 35 Sea Zone
            1 fighter moved from India to 35 Sea Zone
            1 fighter moved from India to 35 Sea Zone
            1 fighter moved from India to 35 Sea Zone
            1 fighter moved from India to 35 Sea Zone
            1 fighter moved from India to 35 Sea Zone
            3 fighters moved from India to Yunnan
            1 transport moved from 34 Sea Zone to 38 Sea Zone
            1 transport moved from 37 Sea Zone to 38 Sea Zone
            1 destroyer moved from 34 Sea Zone to 35 Sea Zone
            1 destroyer moved from 37 Sea Zone to 38 Sea Zone
            1 destroyer moved from 50 Sea Zone to 62 Sea Zone
            3 infantry moved from Ningxia to Chinghai
            6 infantry moved from Suiyuan to Ningxia
            3 infantry moved from Manchuria to Suiyuan
            1 aaGun moved from Burma to Yunnan
            1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
            2 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
            1 infantry moved from Midway to 57 Sea Zone
            1 infantry and 1 transport moved from 57 Sea Zone to 62 Sea Zone
            1 infantry moved from Japan to 62 Sea Zone
            2 infantry moved from 62 Sea Zone to Buryatia S.S.R.
            2 armour moved from Union of South Africa to Rhodesia
            4 infantry moved from Union of South Africa to Rhodesia
    
        Place Units - Japanese
            2 infantry placed in Burma
            3 armour placed in Manchuria
            1 infantry placed in Japan
            4 infantry placed in East Indies
            1 fighter and 1 infantry placed in Union of South Africa
    
        Turn Complete - Japanese
            Japanese collect 54 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.17
    British AA : -0.67
    British regular : -3.33
    

    Savegame


  • TripleA Turn Summary: British round 9

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 9
    
        Purchase Units - British
            British buy 4 armour and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            6 infantry moved from Finland to 5 Sea Zone
            6 infantry and 3 transports moved from 5 Sea Zone to 7 Sea Zone
            6 infantry moved from 7 Sea Zone to Northwestern Europe
                  British take Northwestern Europe from Germans
    
        Combat - British
    
        Non Combat Move - British
            1 destroyer moved from 5 Sea Zone to 7 Sea Zone
            1 carrier and 1 fighter moved from 5 Sea Zone to 7 Sea Zone
            1 cruiser moved from 5 Sea Zone to 7 Sea Zone
            1 armour moved from Finland to Norway
            1 infantry moved from Finland to Norway
            2 infantry moved from Finland to Karelia S.S.R.
            1 infantry moved from Persia to Kazakh S.S.R.
    
        Place Units - British
            1 transport placed in 7 Sea Zone
            4 armour placed in United Kingdom
    
        Turn Complete - British
            British collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 aaGun and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Non Combat Move - Italians
            1 infantry moved from Bulgaria Romania to Balkans
            1 armour moved from Bulgaria Romania to Italy
            1 artillery and 1 infantry moved from France to Italy
            1 infantry moved from Poland to Bulgaria Romania
    
        Place Units - Italians
            1 aaGun and 1 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 bomber and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            6 armour moved from Morocco Algeria to 12 Sea Zone
            1 artillery moved from Morocco Algeria to 12 Sea Zone
            7 infantry moved from Morocco Algeria to 12 Sea Zone
            6 armour, 1 artillery, 7 infantry and 7 transports moved from 12 Sea Zone to 14 Sea Zone
            7 infantry moved from 14 Sea Zone to Italy
            6 armour moved from 14 Sea Zone to Italy
            1 artillery moved from 14 Sea Zone to Italy
            1 fighter moved from 12 Sea Zone to Italy
            4 fighters moved from Libya to Italy
            2 bombers moved from Morocco Algeria to Italy
            1 fighter moved from 7 Sea Zone to Italy
            1 fighter moved from 5 Sea Zone to Italy
    
        Combat - Americans
            Battle in Italy
                Americans attack with 6 armour, 1 artillery, 2 bombers, 7 fighters and 7 infantry
                Germans defend with 6 fighters and 3 infantry; Italians defend with 1 aaGun, 1 armour, 2 artilleries, 1 factory, 1 fighter and 12 infantry
                    Italians roll AA dice in Italy : 1/9 hits, 1.50 expected hits
                    1 fighter owned by the Americans lost in Italy
                    Americans roll dice for 6 armour, 1 artillery, 2 bombers, 6 fighters and 7 infantry in Italy, round 2 : 9/22 hits, 9.00 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 7 fighters and 15 infantry in Italy, round 2 : 9/25 hits, 10.83 expected hits
                    3 infantry owned by the Germans, 1 armour owned by the Americans, 7 infantry owned by the Americans, 1 artillery owned by the Americans and 6 infantry owned by the Italians lost in Italy
                    Americans roll dice for 5 armour, 2 bombers and 6 fighters in Italy, round 3 : 6/13 hits, 6.83 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 7 fighters and 6 infantry in Italy, round 3 : 8/16 hits, 7.83 expected hits
                    5 armour owned by the Americans, 3 fighters owned by the Americans and 6 infantry owned by the Italians lost in Italy
                    Americans roll dice for 2 bombers and 3 fighters in Italy, round 4 : 3/5 hits, 2.83 expected hits
                    Italians roll dice for 1 armour, 2 artilleries and 7 fighters in Italy, round 4 : 3/10 hits, 5.83 expected hits
                    3 fighters owned by the Americans, 2 artilleries owned by the Italians and 1 armour owned by the Italians lost in Italy
                    Americans roll dice for 2 bombers in Italy, round 5 : 2/2 hits, 1.33 expected hits
                    Italians roll dice for 7 fighters in Italy, round 5 : 3/7 hits, 4.67 expected hits
                    2 fighters owned by the Germans and 2 bombers owned by the Americans lost in Italy
                Italians win with 5 fighters remaining. Battle score for attacker is -71
                Casualties for Americans: 6 armour, 1 artillery, 2 bombers, 7 fighters and 7 infantry
                Casualties for Germans: 2 fighters and 3 infantry
                Casualties for Italians: 1 armour, 2 artilleries and 12 infantry
    
        Non Combat Move - Americans
            2 destroyers moved from 12 Sea Zone to 14 Sea Zone
            1 carrier moved from 12 Sea Zone to 14 Sea Zone
            1 fighter moved from Belorussia to 14 Sea Zone
            1 fighter moved from 5 Sea Zone to 14 Sea Zone
            1 carrier moved from 5 Sea Zone to 7 Sea Zone
    
        Place Units - Americans
            1 armour, 1 artillery, 1 bomber and 6 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Italians regular : -6.17
    Italians AA : -0.50
    

    Savegame


  • Hope you are happy to accept my unconditional surrender. No point in bleeding out any more. Well played. Id love to play another game with the same setup but it would probably be best for me to take the rest of dec off. Congrats


  • Colonel, you are the best I have yet played in AA1941 anniversary. I accept. Many thanks for a great game. Please look me up for another anytime. I too will be trying to take the rest of Dec off to let the brain chill out. I think we have exhausted each other’s mental capacities enough for the time being lol. All our games were really fantastic experiences for me.

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