@kendric:
I saw in that game replay no BS to pearl harbor, how much do people usually send to pearl?
I can see using the destroyer as a sack, but thats only one so if you don’t wipe them out the first turn you could be looking at loosing a fighter(this is assuming the sub near there is killed by british).
Also, for the build max in tokyo strat, are you building half inf half tanks? Every infantry built in japan takes about 5 turns to get to russia. Seems like having the beginig wave of inf at russia on turn 5 is kinda slow, granted your original land units will be there sooner but thats not a huge amount.
Also finally, if your using boats to constantly ship from japan, thast 4 needed, how many more do you guys buy so that you can get all the infantry off the various islands? And if your just ferrying units, what about taking australia, woudl mean you would have to buy atleast 2 more on j2.
Sorry for all the questions, just trying to get as much info as I can :)
Actually, anywhere you put a factory on round 2 is the same distance away from Moscow as toyko is. With trans in sz60, you land units from toyko in Buryatia t1–>Yakut t2–> ENO T3 --> Moscow T4. If you place an IC in Manchurai r2, it is still 4 turns from moscow. Except, you are a turn behind , cuz u cant move units the next round, you have to build them first. If you place in FIC, its the same thing, 4 turns to moscow. So shuttling from toyko is faster, as you lost a turn building factories, annd then building units in asia. Besides being fatser, you also have much MORE units in asia without building the factories. Because the 30 ipc you spent on factories, i spent on troops headed to moscow. I could do a detailed proof that the buying factories approach gets less units to moscow, and is 1 round slower than the shuttling from toyko approach, but i dont have time now. Maybe if i get bored later at work. But you shouldnt need detailed proof to see it.
Comparing the 2 approaches:
r2: you bought no land units – I bought enough to have 4 trans worth of units (8 units).
r3: You are building 6 land unit in asia (3 in machuria; 3 in FIC). Im landing my 8 units in Bury. I already have 2 more units, and I am 1 turn closer to moscow than you.
r4+: Every turn i am making sure to get 8 units form toyko to asia mainland. I can either land in bury, or in FIC, or in both. I sometimes like to do waht i call the weave. Where two trans are in sz60, and 2 trans are in sz36. This way i can land 4 units north and 4 units south every turn. This is way ahead of the factories that only produce 3 units per turn each. So as u can clearly see, i am getting 2 more units to the mainland faster then you can with factory builds. But i WILL put a factory on the mainland with Japan in r4, or r5, or r6. I know its time to buy another factory when my production capacity has increased to the point where I can support building 11 units per turn. The key is you ALWAYS want to maximize your output. 8 from toyko, 3 from a new factory. If you cant afford to buy 11 units per turn, and the units you want to buy, not just inf (i.e. tanks and art), then you arent getting troops to moscow as optimally as you can.
Typically with Japan, i like 6 transports. 4 commited to shuttling, and 2trans to accomplish other goals. like AUS, New zealand, Africa, Brazil. Whatever i feel like taking. And the tranports are more flexible than the ICs. If I see an oppourtinty, i might hit the us, or i might take the units i just landed in FIC, and go to egypt with them. You cant do that with Factories.
As far as pearl goes. I like to hit it heavy. But you can also hit it light if u wish, and not leave any big captial ship there to get killed by a us counter. Depends on how much trouble UK gave you r1. I personally bring 1 AC, 1 DD, 1 SUB, 2 fighters, 1 Bomber when i can.