@Ragnell804 I am travelling over the weekend. Please expect my turn on Sunday.
Have a good weekend!
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 8
Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing Technology Heavy Bomber for Americans
EDIT: Turning off Edit Mode
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Shensi to Hopei
2 infantry moved from Hopei to Anhwe
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Yunnan to Kweichow
2 fighters moved from Hunan to Anhwe
2 artilleries moved from Hunan to Kwangsi
2 infantry moved from Hunan to Kwangsi
3 infantry moved from Hunan to Kwangsi
5 infantry moved from Hunan to Kwangsi
5 artilleries moved from Hunan to Kwangsi
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 8
Research Technology - British
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 8
Research Technology - British
Activate Technology - British
British giving technology to UK_Pacific: Rockets Advance
Combat Move - British
1 mech_infantry moved from French Indo China to Kwangtung
UK_Pacific take Kwangtung from Japanese
2 fighters moved from India to Kiangsi
1 fighter moved from Malaya to Kiangsi
1 armour moved from Shan State to French Indo China
2 bombers moved from Normandy Bordeaux to Western Germany
4 fighters moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
5 fighters moved from Southern France to Western Germany
1 tactical_bomber moved from Southern France to Western Germany
1 bomber moved from United Kingdom to Western Germany
2 fighters moved from United Kingdom to Western Germany
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 8
Research Technology - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Move - Americans
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 33 Sea Zone to 17 Sea Zone
1 fighter moved from Korea to 17 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 17 Sea Zone
1 fighter moved from Hawaiian Islands to 22 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 33 Sea Zone to 36 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
2 armour moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Southern France to Northern Italy
1 fighter moved from 93 Sea Zone to Northern Italy
1 fighter moved from 93 Sea Zone to Northern Italy
1 armour moved from Normandy Bordeaux to Northern Italy
1 armour moved from Southern France to Northern Italy
1 armour moved from Southern France to Northern Italy
1 artillery moved from Normandy Bordeaux to Southern France
2 infantry moved from Normandy Bordeaux to Southern France
1 transport moved from 105 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 93 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
Purchase Units - Americans
Americans repair damage of 3x airfield; Remaining resources: 86 PUs;
Americans buy 7 armour, 1 infantry, 7 submarines and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 carrier
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 17 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 17 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 carrier in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 carrier owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 carrier
Battle in Philippines
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Battle in Northern Italy
Americans attack with 4 armour and 2 fighters
Italians defend with 1 armour, 1 factory_minor and 2 infantry
Americans roll dice for 4 armour and 2 fighters in Northern Italy, round 2 : 4/6 hits, 3.33 expected hits
Italians roll dice for 1 armour and 2 infantry in Northern Italy, round 2 : 0/3 hits, 1.17 expected hits
2 infantry owned by the Italians and 1 armour owned by the Italians lost in Northern Italy
Americans win, taking Philippines from Japanese, taking Northern Italy from Italians with 4 armour and 2 fighters remaining. Battle score for attacker is 12
Casualties for Italians: 1 armour and 2 infantry
Battle in 22 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 fighter in 22 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 tactical_bomber in 34 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 tactical_bomber in 34 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 tactical_bomber in 34 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 36 Sea Zone to French Indo China
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from 17 Sea Zone to 33 Sea Zone
1 fighter moved from 17 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to Caroline Islands
1 fighter moved from 22 Sea Zone to Caroline Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone
2 armour, 2 infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone
2 armour moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Northern Italy to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 mech_infantry moved from 93 Sea Zone to Southern France
Place Units - Americans
1 submarine and 1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
3 armour placed in Normandy Bordeaux
3 armour placed in Southern France
6 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing Technology Heavy Bomber for Americans
EDIT: Turning off Edit Mode
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Shensi to Hopei
2 infantry moved from Hopei to Anhwe
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Yunnan to Kweichow
2 fighters moved from Hunan to Anhwe
2 artilleries moved from Hunan to Kwangsi
2 infantry moved from Hunan to Kwangsi
3 infantry moved from Hunan to Kwangsi
5 infantry moved from Hunan to Kwangsi
5 artilleries moved from Hunan to Kwangsi
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Anhwe
Chinese attack with 2 fighters and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 2 fighters and 3 infantry in Anhwe, round 2 : 1/5 hits, 1.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 2 fighters and 2 infantry in Anhwe, round 3 : 2/4 hits, 1.67 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
2 fighters moved from Anhwe to Kwangsi
Place Units - Chinese
1 infantry placed in Hunan
1 infantry placed in Hopei
1 artillery placed in Hopei
2 infantry placed in Hopei
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs
Research Technology - British
Activate Technology - British
British giving technology to UK_Pacific: Rockets Advance
Combat Move - British
Rocket attack in Germany does 1 damage to factory_major owned by Germans
Rockets in Scotland roll: 1
Rocket attack in Germany does 5 damage to factory_major owned by Germans
Rockets in United Kingdom roll: 5
1 mech_infantry moved from French Indo China to Kwangtung
UK_Pacific take Kwangtung from Japanese
2 fighters moved from India to Kiangsi
1 fighter moved from Malaya to Kiangsi
1 armour moved from Shan State to French Indo China
2 bombers moved from Normandy Bordeaux to Western Germany
4 fighters moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
5 fighters moved from Southern France to Western Germany
1 tactical_bomber moved from Southern France to Western Germany
1 bomber moved from United Kingdom to Western Germany
2 fighters moved from United Kingdom to Western Germany
Purchase Units - British
British repair damage of 1x factory_major, 6x harbour; Remaining resources: 34 PUs;
British buy 2 bombers and 1 fighter; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Western Germany
British attack with 3 bombers, 11 fighters and 2 tactical_bombers
Germans defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 4 fighters, 1 harbour, 1 infantry and 2 mech_infantrys; Italians defend with 1 aaGun
AA fire in Western Germany : 3/6 hits, 2.00 expected hits
2 tactical_bombers owned by the British and 1 fighter owned by the British lost in Western Germany
British roll dice for 3 bombers and 10 fighters in Western Germany, round 2 : 11/16 hits, 9.17 expected hits
Germans roll dice for 2 aaGuns, 1 artillery, 4 fighters, 1 infantry and 2 mech_infantrys in Western Germany, round 2 : 5/8 hits, 4.00 expected hits
1 aaGun owned by the Germans, 1 aaGun owned by the Italians, 1 artillery owned by the Germans, 1 infantry owned by the Germans, 4 fighters owned by the Germans, 2 mech_infantrys owned by the Germans and 5 fighters owned by the British lost in Western Germany
British win with 3 bombers and 5 fighters remaining. Battle score for attacker is -17
Casualties for British: 6 fighters and 2 tactical_bombers
Casualties for Italians: 1 aaGun
Casualties for Germans: 1 aaGun, 1 artillery, 4 fighters, 1 infantry and 2 mech_infantrys
Battle in Kiangsi
British attack with 3 fighters
Japanese defend with 1 artillery and 1 infantry
British roll dice for 3 fighters in Kiangsi, round 2 : 1/3 hits, 2.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the British lost in Kiangsi
British roll dice for 2 fighters in Kiangsi, round 3 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kiangsi
British win with 2 fighters remaining. Battle score for attacker is -3
Casualties for British: 1 fighter
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
2 fighters moved from Kiangsi to Hopei
3 fighters moved from Western Germany to Southern France
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Southern France
3 bombers moved from Western Germany to Normandy Bordeaux
1 armour moved from Iraq to Eastern Persia
British take Persia from Neutral_Allies
British take Eastern Persia from Neutral_Allies
1 infantry moved from Egypt to Trans-Jordan
Place Units - British
2 bombers and 1 fighter placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
1 fighter and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Some Units in India change ownership: 1 fighter and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 1.00
Italians : -1.17
British : 1.50
Americans : -3.33
AA fire in Western Germany : : 1.00
Chinese : -0.50
Japanese : -1.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 8
Combat Move - Italians
2 armour and 3 fighters moved from Southern Italy to Northern Italy
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 8
Combat Move - Italians
Rocket attack in Gibraltar does 2 damage to harbour owned by British
Rockets in France roll: 2
Rocket attack in Gibraltar does 4 damage to harbour owned by British
Rockets in Southern Italy roll: 5
2 armour and 3 fighters moved from Southern Italy to Northern Italy
Airborne Attack Move - Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 8
Combat Move - Italians
Rocket attack in Gibraltar does 2 damage to harbour owned by British
Rockets in France roll: 2
Rocket attack in Gibraltar does 4 damage to harbour owned by British
Rockets in Southern Italy roll: 5
2 armour and 3 fighters moved from Southern Italy to Northern Italy
Airborne Attack Move - Italians
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Northern Italy
Italians attack with 2 armour and 3 fighters
Americans defend with 4 armour and 1 factory_minor
Italians roll dice for 2 armour and 3 fighters in Northern Italy, round 2 : 2/5 hits, 3.00 expected hits
Americans roll dice for 4 armour in Northern Italy, round 2 : 1/4 hits, 2.00 expected hits
2 armour owned by the Americans and 1 armour owned by the Italians lost in Northern Italy
Italians roll dice for 1 armour and 3 fighters in Northern Italy, round 3 : 2/4 hits, 2.50 expected hits
Americans roll dice for 2 armour in Northern Italy, round 3 : 0/2 hits, 1.00 expected hits
2 armour owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 1 armour and 3 fighters remaining. Battle score for attacker is 18
Casualties for Italians: 1 armour
Casualties for Americans: 4 armour
Non Combat Move - Italians
3 fighters moved from Northern Italy to Southern Italy
Place Units - Italians
1 armour, 1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Italians collect 6 PUs from War Bonds; end with 20 PUs
Combat Hit Differential Summary :
Italians : -1.50
Americans : -2.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 8
Combat Move - Italians
Rocket attack in Gibraltar does 2 damage to harbour owned by British
Rockets in France roll: 2
Rocket attack in Gibraltar does 4 damage to harbour owned by British
Rockets in Southern Italy roll: 5
2 armour and 3 fighters moved from Southern Italy to Northern Italy
Airborne Attack Move - Italians
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Northern Italy
Italians attack with 2 armour and 3 fighters
Americans defend with 4 armour and 1 factory_minor
Italians roll dice for 2 armour and 3 fighters in Northern Italy, round 2 : 2/5 hits, 3.00 expected hits
Americans roll dice for 4 armour in Northern Italy, round 2 : 1/4 hits, 2.00 expected hits
2 armour owned by the Americans and 1 armour owned by the Italians lost in Northern Italy
Italians roll dice for 1 armour and 3 fighters in Northern Italy, round 3 : 2/4 hits, 2.50 expected hits
Americans roll dice for 2 armour in Northern Italy, round 3 : 0/2 hits, 1.00 expected hits
2 armour owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 1 armour and 3 fighters remaining. Battle score for attacker is 18
Casualties for Italians: 1 armour
Casualties for Americans: 4 armour
Non Combat Move - Italians
3 fighters moved from Northern Italy to Southern Italy
Place Units - Italians
1 armour, 1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Italians collect 6 PUs from War Bonds; end with 20 PUs
Turning on Edit Mode
EDIT: Removing Technology Long Range Aircraft for Italians
EDIT: Removing Technology Improved Artillery Support for Italians
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -1.50
Americans : -2.00
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 8
Combat Move - ANZAC
1 fighter moved from French Indo China to Hopei
3 bombers moved from Malaya to Hopei
1 fighter moved from Celebes to Kwangsi
1 fighter moved from New South Wales to New Guinea
1 bomber moved from New South Wales to Malaya
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 8
Combat Move - French
1 infantry moved from Iraq to Persia
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9
Politics - Germans
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9
Politics - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing Technology Rockets Advance for UK_Pacific
EDIT: Removing Technology Heavy Bomber for UK_Pacific
EDIT: Removing Technology Increased Factory Production for British
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9
Politics - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing Technology Rockets Advance for UK_Pacific
EDIT: Removing Technology Heavy Bomber for UK_Pacific
EDIT: Removing Technology Increased Factory Production for British
EDIT: Turning off Edit Mode
Combat Move - Germans
2 infantry moved from Germany to Poland
1 fighter and 1 tactical_bomber moved from Bulgaria to Poland
1 tactical_bomber moved from Bulgaria to Slovakia Hungary
1 artillery and 1 infantry moved from Germany to Slovakia Hungary
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9
Politics - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing Technology Rockets Advance for UK_Pacific
EDIT: Removing Technology Heavy Bomber for UK_Pacific
EDIT: Removing Technology Increased Factory Production for British
EDIT: Turning off Edit Mode
Combat Move - Germans
2 infantry moved from Germany to Poland
1 fighter and 1 tactical_bomber moved from Bulgaria to Poland
1 tactical_bomber moved from Bulgaria to Slovakia Hungary
1 artillery and 1 infantry moved from Germany to Slovakia Hungary
Airborne Attack Move - Germans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9
Politics - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing Technology Rockets Advance for UK_Pacific
EDIT: Removing Technology Heavy Bomber for UK_Pacific
EDIT: Removing Technology Increased Factory Production for British
EDIT: Turning off Edit Mode
Combat Move - Germans
2 infantry moved from Germany to Poland
1 fighter and 1 tactical_bomber moved from Bulgaria to Poland
1 tactical_bomber moved from Bulgaria to Slovakia Hungary
1 artillery and 1 infantry moved from Germany to Slovakia Hungary
Airborne Attack Move - Germans
Purchase Units - Germans
Germans repair damage of 9x factory_major, 4x factory_major; Remaining resources: 17 PUs;
Germans buy 2 infantry and 2 submarines; Remaining resources: 1 PUs;
Combat - Germans
Battle in Poland
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Slovakia Hungary to Germany
1 fighter and 1 tactical_bomber moved from Poland to Germany
1 mech_infantry moved from Southern Italy to France
1 mech_infantry moved from Germany to Holland Belgium
Place Units - Germans
1 submarine placed in 112 Sea Zone
1 submarine placed in 113 Sea Zone
2 infantry placed in Germany
Turn Complete - Germans
Germans collect 27 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : 0.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9
Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
6 infantry moved from Romania to Slovakia Hungary
13 infantry moved from Eastern Poland to Poland
1 infantry moved from Baltic States to Poland
1 armour moved from Novgorod to Poland
3 mech_infantrys moved from Novgorod to Poland
4 mech_infantrys moved from Ukraine to Eastern Poland
3 fighters moved from Novgorod to Slovakia Hungary
1 tactical_bomber moved from Novgorod to Slovakia Hungary
1 infantry moved from Belarus to Baltic States
1 mech_infantry moved from Russia to Western Ukraine
2 fighters moved from Hopei to Korea
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9
Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Rocket attack in Germany does 1 damage to factory_major owned by Germans
Rockets in Novgorod roll: 1
6 infantry moved from Romania to Slovakia Hungary
13 infantry moved from Eastern Poland to Poland
1 infantry moved from Baltic States to Poland
1 armour moved from Novgorod to Poland
3 mech_infantrys moved from Novgorod to Poland
4 mech_infantrys moved from Ukraine to Eastern Poland
3 fighters moved from Novgorod to Slovakia Hungary
1 tactical_bomber moved from Novgorod to Slovakia Hungary
1 infantry moved from Belarus to Baltic States
1 mech_infantry moved from Russia to Western Ukraine
2 fighters moved from Hopei to Korea
Purchase Units - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Russians buy 8 armour and 2 bombers; Remaining resources: 0 PUs;
Combat - Russians
Battle in Poland
Russians attack with 1 armour, 14 infantry and 3 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 armour, 14 infantry and 3 mech_infantrys in Poland, round 2 : 5/18 hits, 3.50 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 armour, 14 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Slovakia Hungary
Russians attack with 3 fighters, 6 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 3 fighters, 6 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 2/10 hits, 3.17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 3 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
3 fighters moved from Slovakia Hungary to Novgorod
1 tactical_bomber moved from Slovakia Hungary to Novgorod
Place Units - Russians
2 armour placed in Korea
2 bombers placed in Russia
4 armour placed in Ukraine
2 armour placed in Novgorod
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,5,4,5,1,5,2,4,1,3,3,5
Russians collect 49 PUs (3 lost to blockades); end with 49 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 54 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : 0.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9
Combat Move - Japanese
1 infantry moved from Shantung to Jehol
1 artillery moved from Shantung to Anhwe
1 armour moved from Kiangsu to Kwangtung
1 armour moved from Shantung to Jehol
1 fighter moved from Kiangsu to Kwangtung
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Kiangsu to Anhwe
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Shantung to Jehol
1 submarine moved from 6 Sea Zone to 35 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9
Combat Move - Japanese
1 infantry moved from Shantung to Jehol
1 artillery moved from Shantung to Anhwe
1 armour moved from Kiangsu to Kwangtung
1 armour moved from Shantung to Jehol
1 fighter moved from Kiangsu to Kwangtung
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Kiangsu to Anhwe
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Shantung to Jehol
1 submarine moved from 6 Sea Zone to 35 Sea Zone
Purchase Units - Japanese
Japanese buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 submarine and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Philippines, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 4 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
1 artillery owned by the Japanese retreated to Kiangsu
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Jehol
Japanese attack with 1 armour, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Jehol, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 armour and 1 fighter
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour and 1 fighter in Kwangtung, round 2 : 0/2 hits, 1.17 expected hits
UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese lost in Kwangtung
Japanese roll dice for 1 fighter in Kwangtung, round 3 : 1/1 hits, 0.67 expected hits
UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Kwangtung
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
1 fighter moved from Kwangtung to Kiangsu
1 fighter moved from Jehol to Japan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 infantry moved from Shantung to Kiangsu
Place Units - Japanese
7 infantry placed in Japan
1 artillery placed in Kiangsu
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 25 PUs; end with 25 PUs
Japanese collect 4 PUs from War Bonds; end with 29 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing Technology Improved Artillery Support for Japanese
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0.67
Chinese : -0.33
UK_Pacific : 0.33
Japanese : -1.17
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9
Combat Move - Japanese
1 infantry moved from Shantung to Jehol
1 artillery moved from Shantung to Anhwe
1 armour moved from Kiangsu to Kwangtung
1 armour moved from Shantung to Jehol
1 fighter moved from Kiangsu to Kwangtung
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Kiangsu to Anhwe
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Shantung to Jehol
1 submarine moved from 6 Sea Zone to 35 Sea Zone
Purchase Units - Japanese
Japanese buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 submarine and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Philippines, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 4 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
1 artillery owned by the Japanese retreated to Kiangsu
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Jehol
Japanese attack with 1 armour, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Jehol, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 armour and 1 fighter
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour and 1 fighter in Kwangtung, round 2 : 0/2 hits, 1.17 expected hits
UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese lost in Kwangtung
Japanese roll dice for 1 fighter in Kwangtung, round 3 : 1/1 hits, 0.67 expected hits
UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Kwangtung
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
1 fighter moved from Kwangtung to Kiangsu
1 fighter moved from Jehol to Japan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 infantry moved from Shantung to Kiangsu
Place Units - Japanese
7 infantry placed in Japan
1 artillery placed in Kiangsu
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 25 PUs; end with 25 PUs
Japanese collect 4 PUs from War Bonds; end with 29 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing Technology Improved Artillery Support for Japanese
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing Technology Rockets Advance for Russians
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0.67
Chinese : -0.33
UK_Pacific : 0.33
Japanese : -1.17