• @scousemart do you want to scramble east and/or west of Gibraltar? It can be a little hard to see it, but there’s a Fighter joining the seabattle on the east side of Gibraltar.


  • @Makalakalane Hmm, interesting move by Italy.
    I’ll scramble all Fighters to SZ91 (against the Italian Sub) 😉


  • @scousemart hehe. Man, I did another mistake… I didn’t need more than 4 transports for the Gibraltar raid, so is it ok I edit 2 of them back to italy?


  • @scousemart I mean 6, but only 4 out of the 6 that was near Egypt.


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 2 artilleries, 1 carrier and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            2 armour moved from Egypt to 98 Sea Zone
            1 artillery moved from Egypt to 98 Sea Zone
            1 artillery moved from Alexandria to 98 Sea Zone
            2 infantry moved from Alexandria to 98 Sea Zone
            2 armour, 2 artilleries, 1 battleship, 2 cruisers, 2 infantry and 6 transports moved from 98 Sea Zone to 92 Sea Zone
            1 submarine moved from 92 Sea Zone to 91 Sea Zone
            1 armour moved from Northern Italy to 95 Sea Zone
            1 artillery moved from Northern Italy to 95 Sea Zone
            2 infantry moved from Northern Italy to 95 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
            1 fighter moved from Southern Italy to 92 Sea Zone
            3 armour, 3 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar
    
        Combat - Italians
            Americans scrambles 3 units out of Morocco to defend against the attack in 91 Sea Zone
            Battle in 91 Sea Zone
                Italians attack with 1 submarine
                Americans defend with 2 destroyers, 3 fighters and 2 transports
                    Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 2 destroyers, 3 fighters and 2 transports in 91 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 91 Sea Zone
                Americans win with 1 destroyer, 3 fighters and 2 transports remaining. Battle score for attacker is 2
                Casualties for Italians: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Gibraltar
                Italians attack with 3 armour, 3 artilleries and 4 infantry
                British defend with 1 harbour; French defend with 1 fighter; Americans defend with 1 bomber and 1 fighter
                    Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 2/3 hits, 1.67 expected hits
                    Italians roll dice for 3 armour, 3 artilleries and 4 infantry in Gibraltar, round 2 : 4/10 hits, 3.67 expected hits
                    British roll dice for 1 bomber and 2 fighters in Gibraltar, round 2 : 2/3 hits, 1.50 expected hits
                    1 fighter owned by the Americans, 1 bomber owned by the Americans, 1 fighter owned by the French and 2 infantry owned by the Italians lost in Gibraltar
                Italians win, taking Gibraltar from British with 3 armour, 3 artilleries and 2 infantry remaining. Battle score for attacker is 26
                Casualties for Italians: 2 infantry
                Casualties for Americans: 1 bomber and 1 fighter
                Casualties for French: 1 fighter
            Moving scrambled unit from 91 Sea Zone back to originating territory: Morocco
            Moving scrambled unit from 91 Sea Zone back to originating territory: Morocco
            Moving scrambled unit from 91 Sea Zone back to originating territory: Morocco
    
        Non Combat Move - Italians
            1 fighter moved from 92 Sea Zone to Southern France
            2 fighters moved from Tobruk to 95 Sea Zone
    
        Place Units - Italians
            1 carrier placed in 95 Sea Zone
            Italians undo move 1.
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 92 Sea Zone: 2 transports
            EDIT: Adding units owned by Italians to 95 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
            1 carrier placed in 95 Sea Zone
            2 artilleries and 2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.33
    British : 0.50
    Americans : 1.33
    

    Savegame


  • @Makalakalane said in Scousesmart vs Makalakalane:

    @scousemart hehe. Man, I did another mistake… I didn’t need more than 4 transports for the Gibraltar raid, so is it ok I edit 2 of them back to italy?

    Because you used 6 units for the invasion that needed transports - 3 Tanks, 3 Art and only used 4 Inf means you were short of using full transports. If you only wanted to use 4 Trans, you should have used 4 Inf, and a combination of Art and Tanks to make up full Trans. I’d have to say no to this request. Sorry.


  • @Makalakalane Ok, I’ve just realised what you did (I looked at the game moves). I’ll edit 2 Trans back to Italy. You’ll have to pay attention to your moves… 🙈😉😎


  • @scousemart I had 8 transports. 2 from Italy and 6 from Egypt. I transported 2 inf, 2 art and 2 tank from Egypt/Alexandria. That can be transported in 4 Transports (I had 6 near Egypt). 2 from Italy transported the rest.


  • @Makalakalane No worries. I realised my mistake.


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 44 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 5 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - ANZAC
            2 fighters moved from Queensland to 54 Sea Zone
    
        Place Units - ANZAC
            1 carrier, 1 destroyer and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3
            ANZAC collect 18 PUs (3 lost to blockades); end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
    
        Combat Move - French
            1 infantry moved from Trans-Jordan to Egypt
                  British take Egypt from Italians
    
        Combat - French
    
        Non Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1.33
    Japanese : 0.33
    

    Savegame


  • @scousemart cool - I’m sorry for being chaotic - I will focus more going forward, not making stupid mistakes like that.


  • @Makalakalane No worries. I didn’t see it were 8 Trans. Thought it was 6. 🙈😎


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 58 PUs; 
            Germans buy 3 armour, 1 bomber, 1 fighter and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 submarines moved from 105 Sea Zone to 91 Sea Zone
            21 armour, 5 artilleries, 14 infantry and 11 mech_infantrys moved from Bryansk to Russia
            2 fighters moved from Ukraine to Russia
            3 armour moved from Ukraine to Russia
            3 tactical_bombers moved from Ukraine to Russia
            2 fighters moved from Novgorod to Russia
            1 tactical_bomber moved from Novgorod to Russia
            4 bombers moved from Western Germany to Russia
            2 armour moved from Novgorod to Belarus
            1 armour moved from Eastern Poland to Belarus
            1 infantry moved from Archangel to Belarus
            1 armour moved from Novgorod to Belarus
            1 fighter moved from Southern Italy to 91 Sea Zone
    
        Combat - Germans
            Americans scrambles 3 units out of Morocco to defend against the attack in 91 Sea Zone
            Battle in 91 Sea Zone
                Germans attack with 1 fighter and 3 submarines
                Americans defend with 1 destroyer, 3 fighters and 2 transports
                    Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 3/3 hits, 1.00 expected hits
                    Germans roll dice for 1 fighter in 91 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 destroyer, 3 fighters and 2 transports in 91 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                    1 destroyer owned by the Americans, 2 submarines owned by the Germans, 1 fighter owned by the Americans and 2 transports owned by the Americans lost in 91 Sea Zone
                1 submarine owned by the Germans retreated to 104 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 20
                Casualties for Germans: 2 submarines
                Casualties for Americans: 1 destroyer, 1 fighter and 2 transports
            Battle in Belarus
                Germans attack with 4 armour and 1 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 4 armour and 1 infantry in Belarus, round 2 : 1/5 hits, 2.17 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Germans roll dice for 4 armour in Belarus, round 3 : 4/4 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 3 armour remaining. Battle score for attacker is -3
                Casualties for Germans: 1 armour and 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Russia
                Germans attack with 24 armour, 5 artilleries, 4 bombers, 4 fighters, 14 infantry, 11 mech_infantrys and 4 tactical_bombers
                Russians defend with 3 aaGuns, 1 airfield, 4 armour, 4 artilleries, 1 factory_major, 3 fighters, 44 infantry and 1 tactical_bomber
                    AA fire in Russia : 2/9 hits, 1.50 expected hits
                    2 fighters owned by the Germans lost in Russia
                    Germans roll dice for 24 armour, 5 artilleries, 4 bombers, 2 fighters, 14 infantry, 11 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 23/64 hits, 25.00 expected hits
                    Russians roll dice for 3 aaGuns, 4 armour, 4 artilleries, 3 fighters, 44 infantry and 1 tactical_bomber in Russia, round 2 : 19/56 hits, 20.50 expected hits
                    20 infantry owned by the Russians, 14 infantry owned by the Germans, 3 aaGuns owned by the Russians and 5 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 24 armour, 5 artilleries, 4 bombers, 2 fighters, 6 mech_infantrys and 4 tactical_bombers in Russia, round 3 : 22/45 hits, 21.83 expected hits
                    Russians roll dice for 4 armour, 4 artilleries, 3 fighters, 24 infantry and 1 tactical_bomber in Russia, round 3 : 9/36 hits, 13.83 expected hits
                    22 infantry owned by the Russians, 3 artilleries owned by the Germans and 6 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 24 armour, 2 artilleries, 4 bombers, 2 fighters and 4 tactical_bombers in Russia, round 4 : 18/36 hits, 19.00 expected hits
                    Russians roll dice for 4 armour, 4 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber in Russia, round 4 : 5/14 hits, 6.50 expected hits
                    1 tactical_bomber owned by the Russians, 2 infantry owned by the Russians, 3 fighters owned by the Russians, 4 armour owned by the Russians, 4 artilleries owned by the Russians, 2 artilleries owned by the Germans and 3 armour owned by the Germans lost in Russia
                Germans captures 23PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 21 armour, 4 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 84
                Casualties for Germans: 3 armour, 5 artilleries, 2 fighters, 14 infantry and 11 mech_infantrys
                Casualties for Russians: 3 aaGuns, 4 armour, 4 artilleries, 3 fighters, 44 infantry and 1 tactical_bomber
            Moving scrambled unit from 91 Sea Zone back to originating territory: Morocco
            Moving scrambled unit from 91 Sea Zone back to originating territory: Morocco
    
        Non Combat Move - Germans
            4 bombers moved from Russia to Bryansk
            1 infantry moved from Western Ukraine to Bryansk
            1 aaGun moved from Ukraine to Bryansk
            1 fighter moved from Russia to Bryansk
            1 fighter moved from Russia to Ukraine
            4 tactical_bombers moved from Russia to Ukraine
            1 fighter moved from 91 Sea Zone to Gibraltar
    
        Place Units - Germans
            3 submarines placed in 105 Sea Zone
            3 armour placed in Ukraine
            1 bomber and 1 fighter placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
            Germans collect 50 PUs (3 lost to blockades); end with 73 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    AA fire in Russia : : 0.50
    Americans : -0.33
    Russians : -6.83
    

    Savegame


  • @scousemart I might had been a little too doomsday-minded earlier. I wasn’t aware that I was so well prepared for Moscow.
    I assumed you wanted to scramble near Gibraltar? If not we can edit.


  • @scousemart also, this time it seems the low hit rate hit the Russians. So I guess I’m not that unlucky after all.


  • @Makalakalane Luckily I did, but if you’re in doubt, it’s always best to ask.


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Combat Move - Russians
    
        Combat - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • @scousemart yes, I know, otherwise we could have just edited your plane back into the game. All 3 subs hit on the first attack, so all boats would’ve been out of the game anyhow. I’m all for you editing your fighter back into Morocco if you wish.


  • @Makalakalane No, you can leave it as it is.


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Anhwe to Kweichow
            2 mech_infantrys moved from Jehol to Kweichow
            1 fighter moved from Kiangsu to Kweichow
            1 tactical_bomber moved from Kiangsu to Kweichow
            1 mech_infantry moved from Hunan to Shan State
            1 mech_infantry moved from Hunan to Shan State
            1 fighter moved from Yunnan to Shan State
            1 tactical_bomber moved from Yunnan to Shan State
            1 fighter moved from Yunnan to Shan State
            1 tactical_bomber moved from Yunnan to Shan State
            1 artillery moved from French Indo China to 36 Sea Zone
            1 artillery and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 artillery moved from 43 Sea Zone to Borneo
            2 bombers moved from Kwangtung to India
            1 infantry moved from Amur to Siberia
                  Japanese take Siberia from Russians
            1 mech_infantry moved from Jehol to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
            1 artillery moved from Amur to Ulaanbaatar
                  Japanese take Ulaanbaatar from Russians
    
        Combat - Japanese
            Strategic bombing raid in India
                    AA fire in India : 0/2 hits, 0.33 expected hits
                Bombing raid in India rolls: 6,7 and causes: 13 damage to unit: factory_major
                Bombing raid in India causes 13 damage total. 
            Battle in Borneo
            Battle in Kweichow
                Japanese attack with 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 1/6 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Borneo from UK_Pacific, taking Kweichow from Chinese with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Shan State
                Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                British defend with 1 mech_infantry
                    Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Shan State, round 2 : 1/6 hits, 2.67 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Japanese
            2 bombers moved from India to Yunnan
            2 fighters moved from Shan State to Yunnan
            2 tactical_bombers moved from Shan State to Yunnan
            1 tactical_bomber moved from Kweichow to Yunnan
            1 fighter moved from Kweichow to Yunnan
            2 tactical_bombers moved from Japan to Jehol
            1 fighter moved from Japan to Jehol
            2 tactical_bombers moved from Japan to Jehol
            1 submarine moved from 36 Sea Zone to 39 Sea Zone
            1 submarine moved from 44 Sea Zone to 37 Sea Zone
            1 destroyer moved from 36 Sea Zone to 55 Sea Zone
            2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 submarines and 5 transports moved from 36 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            2 armour and 1 mech_infantry placed in Kiangsu
            3 infantry placed in French Indo China
            3 mech_infantrys placed in Kwangtung
    
        Turn Complete - Japanese
            Japanese collect 43 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.67
    UK_Pacific : 0.67
    AA fire in India : : -0.33
    Japanese : -2.50
    

    Savegame

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