Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
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UncleT's Game Round 2 1942
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Purchase Units - Germans Germans buy 4 armour, 4 artilleries and 6 infantry; Remaining resources: 3 PUs; Combat Move - Germans 1 fighter moved from Germany to 7 Sea Zone 1 fighter moved from Germany to 7 Sea Zone 1 fighter moved from Germany to 7 Sea Zone 1 bomber moved from Germany to 7 Sea Zone 1 submarine moved from 5 Sea Zone to 7 Sea Zone 1 destroyer moved from 5 Sea Zone to 7 Sea Zone 1 destroyer moved from 5 Sea Zone to 7 Sea Zone 1 cruiser moved from 5 Sea Zone to 7 Sea Zone 1 fighter moved from 5 Sea Zone to 7 Sea Zone 1 fighter moved from 5 Sea Zone to 7 Sea Zone 1 fighter moved from 5 Sea Zone to 7 Sea Zone 1 fighter moved from 5 Sea Zone to 7 Sea Zone 1 carrier moved from 5 Sea Zone to 7 Sea Zone 1 carrier moved from 5 Sea Zone to 7 Sea Zone 1 artillery moved from Libya to Egypt 1 infantry moved from Libya to Egypt 1 armour moved from Libya to Egypt 1 infantry moved from Norway to 5 Sea Zone 1 infantry moved from Norway to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Poland 1 infantry moved from 5 Sea Zone to Poland 1 infantry moved from Ukraine to East Poland 1 infantry moved from Caucasus to Persia 1 infantry moved from Caucasus to Persia 1 artillery moved from Caucasus to Persia 1 armour moved from Caucasus to Persia 1 armour moved from Ukraine to Caucasus Combat - Germans Battle in 7 Sea Zone Germans attack with 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 7 fighters and 1 submarine British defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 transports; Americans defend with 1 armour, 1 destroyer, 2 fighters, 2 infantry and 2 transports Germans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber, 2 carriers, 1 cruiser, 2 destroyers and 7 fighters in 7 Sea Zone, round 2 : 8/13 hits, 5.67 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 transports in 7 Sea Zone, round 2 : 7/10 hits, 5.17 expected hits 2 destroyers owned by the Germans, 1 destroyer owned by the British, 1 destroyer owned by the Americans, 1 submarine owned by the Germans, 1 cruiser owned by the British, 1 fighter owned by the Germans, 2 carriers owned by the Germans, 1 fighter owned by the Americans, 1 fighter owned by the British, 1 cruiser owned by the Germans and 2 carriers owned by the British lost in 7 Sea Zone Germans roll dice for 1 bomber and 6 fighters in 7 Sea Zone, round 3 : 6/7 hits, 3.67 expected hits British roll dice for 1 battleship, 2 fighters and 4 transports in 7 Sea Zone, round 3 : 1/3 hits, 2.00 expected hits 2 transports owned by the British, 1 fighter owned by the Germans, 1 infantry owned by the Americans, 1 fighter owned by the Americans, 1 transport owned by the Americans, 1 battleship owned by the British and 1 fighter owned by the British lost in 7 Sea Zone 1 armour owned by the Americans, 1 infantry owned by the Americans and 1 transport owned by the Americans lost in 7 Sea Zone Germans win with 1 bomber and 5 fighters remaining. Battle score for attacker is 73 Casualties for Germans: 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine Casualties for Americans: 1 armour, 1 destroyer, 2 fighters, 2 infantry and 2 transports Casualties for British: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 transports Battle in Persia Germans attack with 1 armour, 1 artillery and 2 infantry British defend with 1 infantry Germans roll dice for 1 armour, 1 artillery and 2 infantry in Persia, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Persia Germans win, taking Persia from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Germans 1 fighter moved from 7 Sea Zone to Germany 1 fighter moved from 7 Sea Zone to Germany 1 fighter moved from 7 Sea Zone to Germany 1 fighter moved from 7 Sea Zone to Germany 1 fighter moved from 7 Sea Zone to Germany 1 bomber moved from 7 Sea Zone to Germany Place Units - Germans 4 infantry placed in Caucasus 4 armour, 2 artilleries and 2 infantry placed in Germany 2 artilleries placed in Germany Turn Complete - Germans Germans collect 34 PUs; end with 37 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 42 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : 5.00 British : 1.50
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Purchase Units - British British buy 1 carrier, 1 cruiser and 2 fighters; Remaining resources: 2 PUs; Combat Move - British 1 bomber moved from United Kingdom to 5 Sea Zone Combat - British Battle in 5 Sea Zone British attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 5 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Non Combat Move - British 1 bomber moved from 5 Sea Zone to United Kingdom 1 fighter moved from United Kingdom to France 1 fighter moved from United Kingdom to France 1 transport moved from 28 Sea Zone to 23 Sea Zone Place Units - British 1 carrier and 1 cruiser placed in 6 Sea Zone 2 fighters placed in 6 Sea Zone Turn Complete - British British collect 33 PUs; end with 35 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Purchase Units - Italians Italians buy 2 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Egypt to Anglo-Egypt Sudan 1 armour moved from Egypt to Anglo-Egypt Sudan 1 infantry moved from Egypt to Anglo-Egypt Sudan 1 infantry moved from Egypt to Anglo-Egypt Sudan 1 armour moved from Egypt to Anglo-Egypt Sudan 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 artillery moved from Italy to 14 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 infantry moved from 15 Sea Zone to Trans-Jordan 1 artillery moved from 15 Sea Zone to Trans-Jordan 1 infantry moved from Egypt to Anglo-Egypt Sudan Combat - Italians Battle in Trans-Jordan Italians attack with 1 artillery and 1 infantry British defend with 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in Anglo-Egypt Sudan Italians attack with 3 armour and 3 infantry British defend with 1 artillery and 1 infantry Italians roll dice for 3 armour and 3 infantry in Anglo-Egypt Sudan, round 2 : 3/6 hits, 2.00 expected hits British roll dice for 1 artillery and 1 infantry in Anglo-Egypt Sudan, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo-Egypt Sudan Italians win, taking Anglo-Egypt Sudan from British with 3 armour and 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Italians Place Units - Italians 2 armour, 1 artillery and 1 infantry placed in Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 0.83 British : 1.00
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Purchase Units - Americans Americans buy 2 armour, 1 carrier, 1 fighter, 2 infantry and 2 transports; Remaining resources: 1 PUs; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone 2 artilleries, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone 2 artilleries and 2 infantry moved from 12 Sea Zone to Morocco Algeria 2 fighters moved from 12 Sea Zone to Morocco Algeria 2 bombers moved from United Kingdom to Germany 1 artillery and 1 infantry moved from Western United States to 56 Sea Zone 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 56 Sea Zone to 52 Sea Zone 1 artillery and 1 infantry moved from 52 Sea Zone to Wake Island 2 infantry moved from New Guinea to 48 Sea Zone 1 battleship, 1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 48 Sea Zone to 52 Sea Zone 1 bomber moved from Solomon Islands to 52 Sea Zone 1 fighter moved from Solomon Islands to 52 Sea Zone 1 destroyer moved from 46 Sea Zone to 52 Sea Zone Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory Bombing raid in Germany causes 5 damage total. Battle in Morocco Algeria Americans attack with 2 artilleries, 2 fighters and 2 infantry Germans defend with 1 infantry Americans roll dice for 2 artilleries, 2 fighters and 2 infantry in Morocco Algeria, round 2 : 1/6 hits, 2.33 expected hits Germans roll dice for 1 infantry in Morocco Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Morocco Algeria Americans win, taking Morocco Algeria from Germans with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Wake Island Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Wake Island, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Wake Island Americans win, taking Wake Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Germany to United Kingdom 2 fighters moved from Morocco Algeria to 12 Sea Zone 1 bomber moved from 52 Sea Zone to 53 Sea Zone 1 bomber moved from 53 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier and 2 transports placed in 10 Sea Zone 2 armour, 1 fighter and 2 infantry placed in Eastern United States Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Hupeh 1 infantry placed in Ningxia Turn Complete - Americans Americans collect 39 PUs; end with 40 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 50 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : -0.33 Americans : -1.50 Japanese : -0.33 AA fire in Germany : : 0.67
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Research Technology - Japanese Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 2 fighters and 1 infantry; Remaining resources: 1 PUs; Combat Move - Japanese 1 infantry moved from French Indo-China Thailand to Kwangtung 1 armour moved from French Indo-China Thailand to Kwangtung 1 armour moved from Yunnan to Fukien 2 infantry moved from Kiangsu to Fukien 1 armour moved from Manchuria to Fukien 1 infantry moved from Manchuria to Kiangsu 1 armour moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 armour and 1 infantry moved from 62 Sea Zone to Manchuria 1 fighter moved from 36 Sea Zone to Fukien 1 fighter moved from 36 Sea Zone to Kwangtung Combat - Japanese Battle in Fukien Japanese attack with 2 armour, 1 fighter and 2 infantry Chinese defend with 3 infantry Japanese roll dice for 2 armour, 1 fighter and 2 infantry in Fukien, round 2 : 2/5 hits, 1.83 expected hits Chinese roll dice for 3 infantry in Fukien, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Fukien Japanese roll dice for 2 armour, 1 fighter and 1 infantry in Fukien, round 3 : 1/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Fukien, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 2 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Battle in Kwangtung Japanese attack with 1 armour, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Kwangtung, round 2 : 2/3 hits, 1.17 expected hits British roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangtung Japanese win, taking Kwangtung from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 battleship and 1 carrier moved from 36 Sea Zone to 62 Sea Zone 1 fighter moved from Kwangtung to 62 Sea Zone 1 fighter moved from Fukien to 62 Sea Zone 1 artillery moved from India to Burma 1 armour moved from India to Yunnan 1 battleship, 1 carrier, 2 fighters and 2 transports moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo-China Thailand to Fukien Place Units - Japanese 1 carrier and 2 fighters placed in 62 Sea Zone 1 armour and 1 infantry placed in French Indo-China Thailand Turn Complete - Japanese Japanese collect 35 PUs; end with 36 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 41 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 46 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
British : -0.33 Chinese : 0.67 Japanese : 0.33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour and 7 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 bomber moved from Novosibirsk to Manchuria 1 fighter moved from Karelia S.S.R. to Baltic States 1 infantry moved from Karelia S.S.R. to Baltic States 1 infantry moved from Karelia S.S.R. to Baltic States Combat - Russians Strategic bombing raid in Manchuria Bombing raid in Manchuria rolls: 6 and causes: 6 damage to unit: factory Bombing raid in Manchuria causes 6 damage total. Battle in Baltic States Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Baltic States to Karelia S.S.R. 1 bomber moved from Manchuria to Stanovoj Chrebet Place Units - Russians 1 armour and 1 infantry placed in Karelia S.S.R. 6 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 24 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 0.17
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Test summary from TripleA, engine version: 1.9, time: 10:11:20 PM
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - Germans Germans repair damage of 3x factory; Remaining resources: 44 PUs; Germans buy 3 artilleries, 1 bomber and 6 infantry; Remaining resources: 2 PUs; Combat Move - Germans 1 infantry moved from Germany to France 1 infantry moved from Germany to France 1 infantry moved from Germany to France 1 infantry moved from Germany to France 1 artillery moved from Germany to France 1 artillery moved from Germany to France 1 artillery moved from Germany to France 1 artillery moved from Germany to France 1 armour moved from Germany to France 1 armour moved from Germany to France 1 infantry moved from Persia to Kazakh S.S.R. 1 artillery moved from Persia to Kazakh S.S.R. 1 armour moved from Persia to Kazakh S.S.R. 1 fighter moved from Germany to 6 Sea Zone 1 fighter moved from Germany to 6 Sea Zone 1 fighter moved from Germany to 6 Sea Zone 1 fighter moved from Germany to 6 Sea Zone 1 bomber moved from Germany to 6 Sea Zone 1 fighter moved from Germany to 6 Sea Zone Combat - Germans Battle in 6 Sea Zone Germans attack with 1 bomber and 5 fighters British defend with 1 carrier, 1 cruiser and 2 fighters; Russians defend with 1 submarine 1 submarine owned by the Russians Submerged Germans roll dice for 1 bomber and 5 fighters in 6 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits British roll dice for 1 carrier, 1 cruiser and 2 fighters in 6 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits 1 cruiser owned by the British, 2 fighters owned by the Germans, 1 fighter owned by the British and 1 carrier owned by the British lost in 6 Sea Zone Germans roll dice for 1 bomber and 3 fighters in 6 Sea Zone, round 3 : 1/4 hits, 2.17 expected hits British roll dice for 1 fighter in 6 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the British lost in 6 Sea Zone Germans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 26 Casualties for Germans: 2 fighters Casualties for British: 1 carrier, 1 cruiser and 2 fighters Battle in France Germans attack with 2 armour, 4 artilleries and 4 infantry British defend with 1 aaGun, 1 armour, 1 artillery, 2 fighters and 1 infantry Germans roll dice for 2 armour, 4 artilleries and 4 infantry in France, round 2 : 1/10 hits, 3.67 expected hits British roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in France, round 2 : 2/5 hits, 2.50 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in France Germans roll dice for 2 armour, 4 artilleries and 2 infantry in France, round 3 : 2/8 hits, 3.00 expected hits British roll dice for 1 armour, 1 artillery and 2 fighters in France, round 3 : 4/4 hits, 2.17 expected hits 2 artilleries owned by the Germans, 2 infantry owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in France Germans roll dice for 2 armour and 2 artilleries in France, round 4 : 3/4 hits, 1.67 expected hits British roll dice for 2 fighters in France, round 4 : 2/2 hits, 1.33 expected hits 2 artilleries owned by the Germans and 2 fighters owned by the British lost in France Germans win, taking France from British with 2 armour remaining. Battle score for attacker is 4 Casualties for Germans: 4 artilleries and 4 infantry Casualties for British: 1 armour, 1 artillery, 2 fighters and 1 infantry Battle in Kazakh S.S.R. Germans attack with 1 armour, 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 artillery and 1 infantry in Kazakh S.S.R., round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakh S.S.R. Germans win, taking Kazakh S.S.R. from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from 6 Sea Zone to Germany 1 fighter moved from 6 Sea Zone to Germany 1 fighter moved from 6 Sea Zone to Germany 1 infantry moved from Egypt to Libya 1 artillery moved from Egypt to Libya 1 armour moved from Egypt to Libya 1 armour moved from Germany to Poland 1 infantry moved from East Poland to Poland 1 armour moved from Germany to Poland 1 infantry moved from Ukraine to East Poland 1 infantry moved from Caucasus to Ukraine 1 fighter moved from 6 Sea Zone to Germany Place Units - Germans 3 artilleries and 1 infantry placed in Caucasus 1 bomber and 5 infantry placed in Germany Turn Complete - Germans Germans collect 40 PUs; end with 42 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : -3.83 British : 1.17 Russians : -0.33
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - British British buy 1 carrier, 2 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - British Combat - British Non Combat Move - British 1 transport moved from 23 Sea Zone to 12 Sea Zone Place Units - British 1 carrier placed in 6 Sea Zone 2 fighters placed in 6 Sea Zone 2 infantry placed in United Kingdom Turn Complete - British British collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - Italians Italians buy 2 destroyers; Remaining resources: 3 PUs; Combat Move - Italians 1 armour moved from Anglo-Egypt Sudan to French West Africa Italians take French Equatorial Africa from British Italians take French West Africa from British 1 armour moved from Anglo-Egypt Sudan to Rhodesia Italians take Belgian Congo from British Italians take Rhodesia from British 1 armour moved from Anglo-Egypt Sudan to Italian Africa Italians take Italian Africa from British 1 armour moved from Italian Africa to Anglo-Egypt Sudan 2 infantry moved from Anglo-Egypt Sudan to Egypt 1 artillery moved from Trans-Jordan to Egypt 2 transports moved from 15 Sea Zone to 14 Sea Zone 1 battleship moved from 15 Sea Zone to 14 Sea Zone 2 cruisers moved from 15 Sea Zone to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 armour moved from Italy to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 armour moved from Italy to 14 Sea Zone 1 armour moved from 14 Sea Zone to Libya 1 armour moved from 14 Sea Zone to Libya 1 infantry moved from 14 Sea Zone to Libya 1 infantry moved from 14 Sea Zone to Libya 1 armour moved from Italy to France Combat - Italians Non Combat Move - Italians Place Units - Italians 2 destroyers placed in 14 Sea Zone Turn Complete - Italians Italians collect 19 PUs; end with 22 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :