Hi Markus
Enjoy your game with crockett :)
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 31
Purchase Units - British
British buy 2 battleships and 1 infantry; Remaining resources: 8 PUs;
Combat Move - British
1 carrier, 1 submarine and 1 transport moved from 17 Sea Zone to 15 Sea Zone
1 carrier and 2 fighters moved from 17 Sea Zone to 15 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 armour moved from Karelia S.S.R. to Archangel
2 infantry moved from Karelia S.S.R. to Archangel
1 infantry moved from Libya to 15 Sea Zone
1 fighter moved from 15 Sea Zone to Italy
2 bombers moved from Libya to Russia
1 infantry moved from 15 Sea Zone to Italy
1 submarine moved from 13 Sea Zone to 15 Sea Zone
1 fighter moved from Italy to 15 Sea Zone
1 armour moved from Libya to Algeria
2 armour moved from Russia to Szechwan
1 armour moved from Karelia S.S.R. to Archangel
Combat - British
Battle in Szechwan
British attack with 2 armour
Japanese defend with 1 infantry
British roll dice for 2 armour in Szechwan, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
British win, taking Szechwan from Japanese with 2 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
Place Units - British
2 battleships placed in 15 Sea Zone
1 infantry placed in Italy
Turn Complete - British
British collect 43 PUs; end with 51 PUs
Combat Hit Differential Summary :
British : 0.00
Japanese : -0.33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 31
Purchase Units - Japanese
Japanese buy 4 armour and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 armour and 1 transport moved from 51 Sea Zone to 61 Sea Zone
1 armour moved from 61 Sea Zone to Kiangsu
2 transports moved from 35 Sea Zone to 37 Sea Zone
4 infantry moved from East Indies to 37 Sea Zone
4 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to French Indo-China Thailand
3 battleships, 1 carrier, 1 destroyer and 2 fighters moved from 56 Sea Zone to 59 Sea Zone
3 transports moved from 36 Sea Zone to 62 Sea Zone
6 infantry moved from Japan to 62 Sea Zone
6 infantry moved from 62 Sea Zone to Manchuria
1 armour moved from India to Yunnan
1 armour moved from India to Yunnan
1 fighter and 1 infantry moved from Evenki National Okrug to Vologda
1 infantry moved from Evenki National Okrug to Vologda
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
5 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 bomber moved from India to Sinkiang
2 armour moved from Manchuria to Sinkiang
1 armour moved from Manchuria to Szechwan
2 bombers and 1 fighter moved from India to Szechwan
2 battleships, 1 carrier and 1 fighter moved from 29 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in Szechwan
Japanese attack with 1 armour, 2 bombers and 1 fighter
British defend with 2 armour
Japanese roll dice for 1 armour, 2 bombers and 1 fighter in Szechwan, round 2 : 2/4 hits, 2.33 expected hits
Americans roll dice for 2 armour in Szechwan, round 2 : 1/2 hits, 1.00 expected hits
1 armour owned by the Japanese and 2 armour owned by the British lost in Szechwan
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Casualties for British: 2 armour
Battle in Sinkiang
Japanese attack with 2 armour and 1 bomber
Americans defend with 1 armour
Japanese roll dice for 2 armour and 1 bomber in Sinkiang, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 armour in Sinkiang, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 armour owned by the Americans lost in Sinkiang
Japanese win, taking Sinkiang from Americans with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for Americans: 1 armour
Battle in Vologda
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Vologda
Japanese roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Vologda
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Szechwan to India
1 bomber moved from Sinkiang to India
1 fighter moved from Vologda to Evenki National Okrug
1 fighter moved from Szechwan to Yunnan
Place Units - Japanese
3 armour placed in Manchuria
1 armour and 3 infantry placed in East Indies
4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
Americans : 0.50
Russians : 1.33
Japanese : -0.50
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 31
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 factory, 3 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone
1 infantry moved from 4 Sea Zone to Archangel
1 artillery moved from 4 Sea Zone to Archangel
1 artillery moved from Eastern United States to 11 Sea Zone
1 infantry moved from Eastern United States to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 2 Sea Zone
2 artilleries moved from Central United States to Eastern United States
2 infantry moved from Central United States to Eastern United States
1 bomber moved from Alaska to 62 Sea Zone
1 infantry moved from Novosibirsk to Sinkiang
4 fighters moved from Russia to Sinkiang
2 infantry moved from West Russia to Archangel
2 armour moved from Belorussia to Russia
2 armour moved from Alaska to Western United States
2 armour moved from Alaska to Western United States
4 infantry moved from Western United States to Central United States
Combat - Americans
Battle in 62 Sea Zone
Americans attack with 1 bomber
Japanese defend with 3 transports
3 transports owned by the Japanese lost in 62 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transports
Battle in Sinkiang
Americans attack with 4 fighters and 1 infantry
Japanese defend with 1 armour
Americans roll dice for 4 fighters and 1 infantry in Sinkiang, round 2 : 1/5 hits, 2.17 expected hits
Japanese roll dice for 1 armour in Sinkiang, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Sinkiang
Americans win, taking Sinkiang from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Americans
4 fighters moved from Sinkiang to Russia
1 bomber moved from 62 Sea Zone to Alaska
Place Units - Americans
1 factory placed in Baltic States
2 infantry placed in West Russia
2 armour placed in Belorussia
1 artillery and 1 infantry placed in Eastern United States
1 transport placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 49 PUs; end with 50 PUs
Combat Hit Differential Summary :
Americans : -1.17
Japanese : -0.50
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 32
Research Technology - Russians
Purchase Units - Russians
Russians repair damage of 2x factory; Remaining resources: 28 PUs;
Russians buy 4 armour and 1 infantry; Remaining resources: 1 PUs;
Non Combat Move - Russians
3 armour, 2 artilleries, 1 fighter and 11 infantry moved from Russia to Novosibirsk
1 infantry moved from Russia to Vologda
Place Units - Russians
4 armour placed in Russia
1 infantry placed in Caucasus
Turn Complete - Russians
Russians collect 30 PUs; end with 31 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 32
Purchase Units - British
British buy 2 battleships and 1 fighter; Remaining resources: 1 PUs;
Combat Move - British
1 artillery and 2 infantry moved from Karelia S.S.R. to Archangel
1 armour moved from Karelia S.S.R. to Archangel
1 transport moved from 15 Sea Zone to 14 Sea Zone
1 armour moved from Algeria to 14 Sea Zone
1 armour and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 armour moved from 15 Sea Zone to Italy
Non Combat Move - British
3 transports moved from 5 Sea Zone to 6 Sea Zone
Place Units - British
2 battleships and 1 fighter placed in 15 Sea Zone
Turn Complete - British
British collect 43 PUs; end with 44 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 32
Purchase Units - Japanese
Japanese buy 5 armour and 1 bomber; Remaining resources: 1 PUs;
Combat Move - Japanese
2 battleships moved from 59 Sea Zone to 62 Sea Zone
2 transports moved from 36 Sea Zone to 37 Sea Zone
1 armour and 3 infantry moved from East Indies to 37 Sea Zone
1 armour, 3 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone
1 armour and 3 infantry moved from 36 Sea Zone to Burma
1 transport moved from 36 Sea Zone to 62 Sea Zone
2 infantry moved from Japan to 62 Sea Zone
2 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 transport moved from 61 Sea Zone to 62 Sea Zone
2 infantry moved from Japan to 62 Sea Zone
2 infantry moved from 62 Sea Zone to Buryatia S.S.R.
4 infantry moved from French Indo-China Thailand to Yunnan
1 armour moved from Kiangsu to Szechwan
Japanese take Szechwan from Americans
7 armour, 1 fighter and 2 infantry moved from Evenki National Okrug to Yakut S.S.R.
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Manchuria to Anhwei
3 armour moved from Manchuria to Yakut S.S.R.
5 infantry moved from Manchuria to Anhwei
2 armour moved from Yunnan to India
2 fighters moved from 59 Sea Zone to 35 Sea Zone
1 carrier moved from 59 Sea Zone to 48 Sea Zone
1 destroyer moved from 59 Sea Zone to 62 Sea Zone
1 battleship moved from 59 Sea Zone to 48 Sea Zone
2 bombers moved from India to Russia
1 infantry moved from Evenki National Okrug to Sinkiang
1 bomber moved from India to Sinkiang
1 infantry moved from Persia to Kazakh S.S.R.
1 fighter moved from Yunnan to Kazakh S.S.R.
Combat - Japanese
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits, 0.33 expected hits
Bombing raid in Russia rolls: 4,1 and causes: 5 damage to unit: factory
Bombing raid in Russia causes 5 damage total.
Battle in Kazakh S.S.R.
Japanese attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Kazakh S.S.R., round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakh S.S.R.
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Sinkiang
Japanese attack with 1 bomber and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Sinkiang, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sinkiang
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Russia to India
1 bomber moved from Sinkiang to India
1 fighter moved from Kazakh S.S.R. to India
Place Units - Japanese
3 armour placed in Manchuria
2 armour and 1 bomber placed in East Indies
Turn Complete - Japanese
Japanese collect 43 PUs; end with 44 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.33
Americans : 0.67
Russians : 0.67
Japanese : 0.50
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 32
Purchase Units - Americans
Americans buy 3 armour, 3 infantry and 3 transports; Remaining resources: 2 PUs;
Combat Move - Americans
2 bombers moved from Alaska to Evenki National Okrug
1 infantry moved from Archangel to Evenki National Okrug
1 infantry moved from Archangel to Evenki National Okrug
4 fighters moved from Russia to Evenki National Okrug
3 artilleries moved from Eastern United States to 11 Sea Zone
3 infantry moved from Eastern United States to 11 Sea Zone
1 transport moved from 4 Sea Zone to 2 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone
1 artillery moved from 4 Sea Zone to Archangel
1 infantry moved from 4 Sea Zone to Archangel
3 artilleries, 3 infantry and 3 transports moved from 11 Sea Zone to 2 Sea Zone
4 armour moved from Western United States to Eastern United States
4 infantry moved from Central United States to Eastern United States
Combat - Americans
Battle in Evenki National Okrug
Americans attack with 2 bombers, 4 fighters and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 bombers, 4 fighters and 2 infantry in Evenki National Okrug, round 2 : 5/8 hits, 3.67 expected hits
Japanese roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Evenki National Okrug
Americans win, taking Evenki National Okrug from Japanese with 2 bombers, 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 bombers moved from Evenki National Okrug to Archangel
4 fighters moved from Evenki National Okrug to Archangel
4 armour moved from Russia to Archangel
2 infantry moved from West Russia to Archangel
2 armour moved from Belorussia to Archangel
Place Units - Americans
3 transports placed in 11 Sea Zone
2 infantry placed in West Russia
1 armour and 1 infantry placed in Belorussia
2 armour placed in Baltic States
Turn Complete - Americans
Americans collect 48 PUs; end with 50 PUs
Combat Hit Differential Summary :
Americans : 1.33
Japanese : -0.33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 33
Research Technology - Russians
Purchase Units - Russians
Russians repair damage of 4x factory; Remaining resources: 27 PUs;
Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Caucasus to Persia
British take Persia from Germans
1 infantry moved from Caucasus to Kazakh S.S.R.
3 armour, 2 artilleries, 1 fighter and 11 infantry moved from Novosibirsk to Evenki National Okrug
4 armour moved from Russia to Evenki National Okrug
1 infantry moved from Vologda to Novosibirsk
Combat - Russians
Non Combat Move - Russians
Place Units - Russians
1 armour and 6 infantry placed in Russia
1 infantry placed in Caucasus
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 33
Purchase Units - British
British buy 2 battleships and 1 infantry; Remaining resources: 1 PUs;
Combat Move - British
2 armour moved from Italy to 15 Sea Zone
2 infantry moved from Italy to 15 Sea Zone
2 armour, 4 battleships, 3 carriers, 2 cruisers, 5 fighters, 2 infantry, 2 submarines and 2 transports moved from 15 Sea Zone to 17 Sea Zone
1 armour and 1 infantry moved from 17 Sea Zone to Trans-Jordan
British take Trans-Jordan from Japanese
1 armour moved from 17 Sea Zone to Egypt
1 infantry moved from 17 Sea Zone to Egypt
3 armour, 1 artillery and 5 infantry moved from Archangel to Evenki National Okrug
Combat - British
Non Combat Move - British
Place Units - British
2 battleships placed in 15 Sea Zone
1 infantry placed in Italy
Turn Complete - British
British collect 45 PUs; end with 46 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 33
Purchase Units - Japanese
Japanese buy 2 fighters and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 armour moved from East Indies to 37 Sea Zone
2 armour and 2 transports moved from 37 Sea Zone to 36 Sea Zone
2 armour moved from 36 Sea Zone to Burma
1 infantry moved from Anhwei to Sinkiang
Japanese take Sinkiang from Americans
10 armour, 1 fighter and 5 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
3 armour moved from Manchuria to Buryatia S.S.R.
4 infantry moved from Yunnan to Szechwan
5 infantry moved from Anhwei to Szechwan
1 armour moved from Burma to Szechwan
1 bomber moved from India to Kazakh S.S.R.
1 armour moved from Szechwan to Kazakh S.S.R.
1 artillery and 1 infantry moved from India to Persia
1 bomber moved from East Indies to Persia
1 fighter moved from India to Kazakh S.S.R.
3 infantry moved from Burma to India
4 battleships, 3 carriers, 1 destroyer and 5 fighters moved from 35 Sea Zone to 36 Sea Zone
1 battleship and 1 carrier moved from 48 Sea Zone to 36 Sea Zone
2 battleships and 1 destroyer moved from 62 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in Persia
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Persia, round 2 : 1/3 hits, 1.33 expected hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Persia
Japanese win, taking Persia from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Japanese attack with 1 armour, 1 bomber and 1 fighter
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 fighter in Kazakh S.S.R., round 2 : 2/3 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Kazakh S.S.R. to India
1 bomber moved from Persia to India
1 fighter moved from Kazakh S.S.R. to India
1 fighter moved from 36 Sea Zone to India
4 fighters moved from 36 Sea Zone to India
Place Units - Japanese
1 fighter and 2 infantry placed in Manchuria
4 infantry placed in East Indies
1 fighter and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
British : -0.33
Russians : -0.33
Japanese : 0.00
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 33
Purchase Units - Americans
Americans buy 4 armour, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 artilleries, 3 infantry and 3 transports moved from 2 Sea Zone to 4 Sea Zone
1 transport moved from 4 Sea Zone to 2 Sea Zone
1 transport moved from 2 Sea Zone to 11 Sea Zone
3 armour moved from Eastern United States to 11 Sea Zone
3 infantry moved from Eastern United States to 11 Sea Zone
3 armour, 3 infantry and 3 transports moved from 11 Sea Zone to 2 Sea Zone
3 artilleries moved from 4 Sea Zone to Archangel
3 infantry moved from 4 Sea Zone to Archangel
1 armour moved from Archangel to Kazakh S.S.R.
2 fighters moved from Archangel to Kazakh S.S.R.
5 armour moved from Archangel to Yakut S.S.R.
2 fighters moved from Archangel to Yakut S.S.R.
2 bombers moved from Archangel to Kazakh S.S.R.
2 artilleries and 7 infantry moved from Archangel to Evenki National Okrug
2 infantry moved from West Russia to Archangel
1 armour moved from Belorussia to Archangel
1 infantry moved from Belorussia to West Russia
2 armour moved from Baltic States to Archangel
Combat - Americans
Battle in Yakut S.S.R.
Americans attack with 5 armour and 2 fighters
Japanese defend with 1 infantry
Americans roll dice for 5 armour and 2 fighters in Yakut S.S.R., round 2 : 4/7 hits, 3.50 expected hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yakut S.S.R.
Americans win, taking Yakut S.S.R. from Japanese with 5 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kazakh S.S.R.
Americans attack with 1 armour, 2 bombers and 2 fighters
Japanese defend with 1 armour
Americans roll dice for 1 armour, 2 bombers and 2 fighters in Kazakh S.S.R., round 2 : 5/5 hits, 2.83 expected hits
Japanese roll dice for 1 armour in Kazakh S.S.R., round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 armour owned by the Americans lost in Kazakh S.S.R.
Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 armour
Casualties for Japanese: 1 armour
Non Combat Move - Americans
2 bombers moved from Kazakh S.S.R. to Archangel
2 fighters moved from Yakut S.S.R. to Archangel
2 fighters moved from Kazakh S.S.R. to Archangel
Place Units - Americans
2 transports placed in 56 Sea Zone
2 armour placed in Western United States
2 infantry placed in West Russia
2 infantry placed in Belorussia
2 armour placed in Baltic States
Turn Complete - Americans
Americans collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
Americans : 2.67
Japanese : 0.17
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 34
Research Technology - Russians
Purchase Units - Russians
Russians repair damage of 1x factory; Remaining resources: 30 PUs;
Russians buy 5 armour; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Sinkiang
1 armour moved from Russia to Sinkiang
1 infantry moved from Caucasus to Kazakh S.S.R.
Russians take Kazakh S.S.R. from Japanese
1 infantry moved from Russia to Caucasus
2 artilleries and 11 infantry moved from Evenki National Okrug to Yakut S.S.R.
1 fighter moved from Evenki National Okrug to Sinkiang
5 infantry moved from Russia to Novosibirsk
7 armour moved from Evenki National Okrug to Yakut S.S.R.
Combat - Russians
Battle in Sinkiang
Russians attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour, 1 fighter and 1 infantry in Sinkiang, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sinkiang
Russians win, taking Sinkiang from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter moved from Sinkiang to Yakut S.S.R.
Place Units - Russians
5 armour placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Russians : 0.83
Japanese : -0.33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 34
Purchase Units - British
British buy 1 armour, 1 bomber, 1 factory, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 bombers moved from Russia to Persia
1 armour moved from Egypt to Persia
5 fighters moved from 17 Sea Zone to Persia
1 transport moved from 6 Sea Zone to 13 Sea Zone
2 battleships moved from 15 Sea Zone to 17 Sea Zone
1 transport moved from 17 Sea Zone to 15 Sea Zone
1 armour and 1 infantry moved from Italy to 15 Sea Zone
1 armour, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
1 infantry moved from Trans-Jordan to Persia
1 armour moved from 17 Sea Zone to Trans-Jordan
1 infantry moved from 17 Sea Zone to Trans-Jordan
1 transport moved from 6 Sea Zone to 13 Sea Zone
3 armour moved from Evenki National Okrug to Yakut S.S.R.
5 infantry moved from Evenki National Okrug to Yakut S.S.R.
1 artillery moved from Evenki National Okrug to Yakut S.S.R.
Combat - British
Battle in Persia
British attack with 1 armour, 2 bombers, 5 fighters and 1 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 2 bombers, 5 fighters and 1 infantry in Persia, round 2 : 3/9 hits, 4.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Persia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Persia
British win, taking Persia from Japanese with 1 armour, 2 bombers, 5 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
2 bombers moved from Persia to Union of South Africa
5 fighters moved from Persia to 17 Sea Zone
Place Units - British
1 factory placed in Southern Europe
1 armour, 1 fighter and 1 infantry placed in Italy
1 bomber placed in United Kingdom
Turn Complete - British
British collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
British : -1.50
Japanese : -0.67
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 34
Purchase Units - Japanese
Japanese buy 13 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Japanese
2 infantry moved from Japan to 62 Sea Zone
1 fighter moved from Manchuria to Buryatia S.S.R.
1 fighter moved from Japan to Buryatia S.S.R.
2 transports moved from 36 Sea Zone to 37 Sea Zone
4 infantry moved from East Indies to 37 Sea Zone
4 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to Burma
1 armour moved from Szechwan to Sinkiang
3 infantry moved from Szechwan to Sinkiang
1 bomber moved from India to Sinkiang
1 infantry moved from India to Persia
2 fighters moved from India to Persia
3 fighters moved from India to Persia
1 bomber moved from India to Sinkiang
13 armour, 3 fighters and 9 infantry moved from Buryatia S.S.R. to Manchuria
2 infantry moved from 62 Sea Zone to Manchuria
1 infantry moved from Manchuria to Buryatia S.S.R.
1 bomber moved from India to Sinkiang
1 bomber moved from India to Persia
1 armour moved from Burma to India
5 infantry moved from Szechwan to Sinkiang
1 armour moved from Burma to India
1 infantry moved from India to Persia
1 fighter moved from India to Persia
Combat - Japanese
Battle in Persia
Japanese attack with 1 bomber, 6 fighters and 2 infantry
British defend with 1 armour and 1 infantry
Japanese roll dice for 1 bomber, 6 fighters and 2 infantry in Persia, round 2 : 5/9 hits, 4.00 expected hits
British roll dice for 1 armour and 1 infantry in Persia, round 2 : 2/2 hits, 0.83 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the British and 1 armour owned by the British lost in Persia
Japanese win with 1 bomber and 6 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 armour and 1 infantry
Battle in Sinkiang
Japanese attack with 1 armour, 3 bombers and 8 infantry
Russians defend with 1 armour and 1 infantry
Japanese roll dice for 1 armour, 3 bombers and 8 infantry in Sinkiang, round 2 : 2/12 hits, 3.83 expected hits
Americans roll dice for 1 armour and 1 infantry in Sinkiang, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Sinkiang
Japanese win, taking Sinkiang from Americans with 1 armour, 3 bombers and 7 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour and 1 infantry
Non Combat Move - Japanese
1 bomber and 6 fighters moved from Persia to India
3 bombers moved from Sinkiang to India
Place Units - Japanese
3 infantry placed in Manchuria
1 submarine placed in 60 Sea Zone
4 infantry placed in East Indies
6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
British : 1.17
Americans : 0.17
Japanese : -0.83
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 34
Purchase Units - Americans
Americans buy 3 armour and 2 bombers; Remaining resources: 5 PUs;
Combat Move - Americans
1 armour moved from Yakut S.S.R. to Soviet Far East
Russians take Soviet Far East from Japanese
2 artilleries and 9 infantry moved from Evenki National Okrug to Sinkiang
2 bombers moved from Archangel to Sinkiang
4 fighters moved from Archangel to Sinkiang
4 armour moved from Yakut S.S.R. to Sinkiang
1 armour moved from Soviet Far East to Buryatia S.S.R.
3 armour moved from Archangel to Sinkiang
3 artilleries and 5 infantry moved from Archangel to Evenki National Okrug
3 fighters moved from Alaska to Buryatia S.S.R.
3 infantry moved from West Russia to Russia
2 infantry moved from Belorussia to West Russia
2 armour moved from Baltic States to Archangel
3 armour, 3 infantry and 3 transports moved from 2 Sea Zone to 4 Sea Zone
3 armour moved from 4 Sea Zone to Archangel
3 infantry moved from 4 Sea Zone to Archangel
3 transports moved from 4 Sea Zone to 2 Sea Zone
1 transport moved from 2 Sea Zone to 11 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 11 Sea Zone
1 armour, 1 infantry and 1 transport moved from 11 Sea Zone to 2 Sea Zone
2 armour moved from Western United States to 56 Sea Zone
2 infantry moved from Western United States to 56 Sea Zone
2 armour, 2 infantry and 2 transports moved from 56 Sea Zone to 53 Sea Zone
2 armour moved from 53 Sea Zone to Hawaiian Islands
2 infantry moved from 53 Sea Zone to Hawaiian Islands
Combat - Americans
Battle in Buryatia S.S.R.
Americans attack with 1 armour and 3 fighters
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 3 fighters in Buryatia S.S.R., round 2 : 3/4 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Buryatia S.S.R.
Americans win, taking Buryatia S.S.R. from Japanese with 1 armour and 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hawaiian Islands
Americans attack with 2 armour and 2 infantry
Japanese defend with 2 infantry
Americans roll dice for 2 armour and 2 infantry in Hawaiian Islands, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Americans roll dice for 2 armour and 1 infantry in Hawaiian Islands, round 3 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Hawaiian Islands, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Sinkiang
Americans attack with 7 armour, 2 artilleries, 2 bombers, 4 fighters and 9 infantry
Japanese defend with 1 armour and 7 infantry
Americans roll dice for 7 armour, 2 artilleries, 2 bombers, 4 fighters and 9 infantry in Sinkiang, round 2 : 11/24 hits, 9.33 expected hits
Japanese roll dice for 1 armour and 7 infantry in Sinkiang, round 2 : 3/8 hits, 2.83 expected hits
7 infantry owned by the Japanese, 1 armour owned by the Japanese and 3 infantry owned by the Americans lost in Sinkiang
Americans win, taking Sinkiang from Japanese with 7 armour, 2 artilleries, 2 bombers, 4 fighters and 6 infantry remaining. Battle score for attacker is 18
Casualties for Americans: 3 infantry
Casualties for Japanese: 1 armour and 7 infantry
Non Combat Move - Americans
2 bombers moved from Sinkiang to Evenki National Okrug
4 fighters moved from Sinkiang to Evenki National Okrug
3 fighters moved from Buryatia S.S.R. to Yakut S.S.R.
1 cruiser moved from 11 Sea Zone to 19 Sea Zone
1 destroyer moved from 11 Sea Zone to 19 Sea Zone
Place Units - Americans
2 armour placed in West Russia
1 armour and 1 bomber placed in Belorussia
1 bomber placed in Baltic States
Turn Complete - Americans
Americans collect 49 PUs; end with 54 PUs
Combat Hit Differential Summary :
Americans : 2.17
Japanese : -0.17
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 35
Research Technology - Russians
Purchase Units - Russians
Russians buy 2 bombers; Remaining resources: 8 PUs;
Combat Move - Russians
7 armour, 2 artilleries, 1 fighter and 11 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
1 infantry moved from Kazakh S.S.R. to Szechwan
5 armour moved from Russia to Szechwan
5 infantry moved from Novosibirsk to Sinkiang
Combat - Russians
Battle in Szechwan
Russians attack with 5 armour and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 5 armour and 1 infantry in Szechwan, round 2 : 3/6 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Szechwan
Russians win, taking Szechwan from Japanese with 5 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
Place Units - Russians
2 bombers placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 42 PUs
Combat Hit Differential Summary :
Russians : 0.33
Japanese : 0.67
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 35
Purchase Units - British
British buy 2 armour, 2 bombers and 2 infantry; Remaining resources: 3 PUs;
Combat Move - British
1 infantry moved from Egypt to Trans-Jordan
2 transports moved from 13 Sea Zone to 15 Sea Zone
1 fighter moved from Italy to 17 Sea Zone
1 transport moved from 17 Sea Zone to 15 Sea Zone
1 armour and 1 infantry moved from Italy to 15 Sea Zone
1 armour, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
1 armour moved from 17 Sea Zone to Trans-Jordan
1 infantry moved from 17 Sea Zone to Trans-Jordan
1 bomber moved from United Kingdom to Union of South Africa
Non Combat Move - British
3 armour, 1 artillery and 5 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
Place Units - British
2 bombers placed in United Kingdom
British undo move 1.
1 armour and 1 infantry placed in Italy
2 bombers placed in Southern Europe
1 armour placed in Italy
1 infantry placed in United Kingdom
Turn Complete - British
British collect 45 PUs; end with 48 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 35
Purchase Units - Japanese
Japanese buy 1 fighter and 10 infantry; Remaining resources: 1 PUs;
Combat Move - Japanese
4 infantry moved from Japan to 62 Sea Zone
4 infantry moved from 62 Sea Zone to Buryatia S.S.R.
4 infantry moved from Burma to 36 Sea Zone
4 battleships moved from 36 Sea Zone to 62 Sea Zone
2 battleships moved from 36 Sea Zone to 62 Sea Zone
1 battleship moved from 36 Sea Zone to 62 Sea Zone
4 bombers moved from India to Buryatia S.S.R.
4 infantry and 2 transports moved from 36 Sea Zone to 61 Sea Zone
2 infantry moved from 61 Sea Zone to Kiangsu
4 armour moved from India to Yunnan
13 armour, 3 fighters and 14 infantry moved from Manchuria to Buryatia S.S.R.
1 infantry moved from Manchuria to Anhwei
2 infantry moved from 61 Sea Zone to Kwangtung
1 submarine moved from 60 Sea Zone to 52 Sea Zone
Combat - Japanese
Battle in Buryatia S.S.R.
Japanese attack with 13 armour, 4 bombers, 3 fighters and 18 infantry
British defend with 3 armour, 1 artillery and 5 infantry; Americans defend with 1 armour; Russians defend with 7 armour, 2 artilleries, 1 fighter and 11 infantry
Japanese roll dice for 4 battleships in Buryatia S.S.R., round 2 : 2/4 hits, 2.67 expected hits
Japanese roll dice for 13 armour, 4 bombers, 3 fighters and 18 infantry in Buryatia S.S.R., round 2 : 13/38 hits, 13.67 expected hits
Russians roll dice for 11 armour, 3 artilleries, 1 fighter and 16 infantry in Buryatia S.S.R., round 2 : 12/31 hits, 12.50 expected hits
12 infantry owned by the Japanese, 11 infantry owned by the Russians and 4 infantry owned by the British lost in Buryatia S.S.R.
Japanese roll dice for 13 armour, 4 bombers, 3 fighters and 6 infantry in Buryatia S.S.R., round 3 : 11/26 hits, 11.67 expected hits
Russians roll dice for 11 armour, 3 artilleries, 1 fighter and 1 infantry in Buryatia S.S.R., round 3 : 9/16 hits, 7.50 expected hits
6 infantry owned by the Japanese, 6 armour owned by the Russians, 2 artilleries owned by the Russians, 3 armour owned by the Japanese, 1 armour owned by the Americans, 1 artillery owned by the British and 1 infantry owned by the British lost in Buryatia S.S.R.
Japanese roll dice for 10 armour, 4 bombers and 3 fighters in Buryatia S.S.R., round 4 : 5/17 hits, 9.17 expected hits
Russians roll dice for 4 armour and 1 fighter in Buryatia S.S.R., round 4 : 3/5 hits, 2.67 expected hits
1 fighter owned by the Russians, 1 armour owned by the Russians, 3 armour owned by the Japanese and 3 armour owned by the British lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 7 armour, 4 bombers and 3 fighters remaining. Battle score for attacker is 46
Casualties for Japanese: 6 armour and 18 infantry
Casualties for Russians: 7 armour, 2 artilleries, 1 fighter and 11 infantry
Casualties for British: 3 armour, 1 artillery and 5 infantry
Casualties for Americans: 1 armour
Non Combat Move - Japanese
4 bombers moved from Buryatia S.S.R. to Manchuria
3 fighters moved from Buryatia S.S.R. to Manchuria
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
Place Units - Japanese
3 infantry placed in Manchuria
4 infantry placed in East Indies
1 fighter and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
Russians : 1.33
Japanese : -6.17
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 35
Purchase Units - Americans
Americans buy 3 armour and 3 bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone
1 armour moved from 4 Sea Zone to Archangel
1 infantry moved from 4 Sea Zone to Archangel
3 transports moved from 2 Sea Zone to 11 Sea Zone
3 transports moved from 4 Sea Zone to 2 Sea Zone
2 armour moved from Hawaiian Islands to 53 Sea Zone
2 armour and 2 transports moved from 53 Sea Zone to 56 Sea Zone
2 armour moved from 56 Sea Zone to Western United States
1 destroyer moved from 19 Sea Zone to 56 Sea Zone
1 cruiser moved from 19 Sea Zone to 56 Sea Zone
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
1 infantry moved from Sinkiang to Anhwei
1 artillery moved from Sinkiang to Anhwei
3 artilleries moved from Evenki National Okrug to Sinkiang
4 infantry moved from Evenki National Okrug to Sinkiang
5 armour moved from Archangel to Sinkiang
3 infantry moved from Archangel to Evenki National Okrug
3 infantry moved from Russia to Novosibirsk
2 armour moved from West Russia to Evenki National Okrug
1 armour moved from Belorussia to Archangel
2 infantry moved from West Russia to Archangel
2 armour moved from Sinkiang to Yunnan
2 bombers moved from Evenki National Okrug to Yunnan
5 armour, 1 artillery and 5 infantry moved from Sinkiang to Szechwan
1 bomber moved from Belorussia to Yunnan
1 bomber moved from Baltic States to Szechwan
4 fighters moved from Evenki National Okrug to Yunnan
3 fighters moved from Yakut S.S.R. to Anhwei
Combat - Americans
Battle in Anhwei
Americans attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Anhwei, round 2 : 1/5 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Anhwei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwei
Americans win, taking Anhwei from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Americans attack with 2 armour, 3 bombers and 4 fighters
Japanese defend with 4 armour
Americans roll dice for 2 armour, 3 bombers and 4 fighters in Yunnan, round 2 : 3/9 hits, 5.00 expected hits
Japanese roll dice for 4 armour in Yunnan, round 2 : 2/4 hits, 2.00 expected hits
3 armour owned by the Japanese and 2 armour owned by the Americans lost in Yunnan
Americans roll dice for 3 bombers and 4 fighters in Yunnan, round 3 : 6/7 hits, 4.00 expected hits
Japanese roll dice for 1 armour in Yunnan, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 fighter owned by the Americans lost in Yunnan
Americans win with 3 bombers and 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 2 armour and 1 fighter
Casualties for Japanese: 4 armour
Non Combat Move - Americans
3 fighters moved from Yunnan to Szechwan
3 bombers moved from Yunnan to Szechwan
3 fighters moved from Anhwei to Sinkiang
Place Units - Americans
2 armour placed in West Russia
1 armour and 1 bomber placed in Belorussia
2 bombers placed in Baltic States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
Americans : -1.17
Japanese : 0.17
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 36
Research Technology - Russians
Purchase Units - Russians
Russians buy 1 armour and 3 bombers; Remaining resources: 0 PUs;
Combat Move - Russians
1 bomber moved from Russia to 61 Sea Zone
1 armour moved from Szechwan to Yunnan
Americans take Yunnan from Japanese
5 infantry moved from Sinkiang to Szechwan
1 armour moved from Yunnan to French Indo-China Thailand
Russians take French Indo-China Thailand from Japanese
1 bomber moved from Russia to Szechwan
Combat - Russians
Battle in 61 Sea Zone
Russians attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 61 Sea Zone
Russians win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Non Combat Move - Russians
1 bomber moved from 61 Sea Zone to Szechwan
Place Units - Russians
1 armour and 3 bombers placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :