@SuperbattleshipYamato well done. wow.
Makalakalane (ax) vs Enigma (al)
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 3 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Alexandria British take Alexandria from Italians Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from Malaya to Shan State 2 fighters moved from Java to Yunnan 1 fighter moved from Malaya to Yunnan 1 artillery moved from Queensland to New South Wales 1 infantry moved from Queensland to New South Wales Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to French West Africa 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Syria to Trans-Jordan 1 destroyer moved from 72 Sea Zone to 81 Sea Zone 2 infantry moved from United Kingdom to Scotland Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 destroyer, 1 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans Non Combat Move - Germans 1 battleship, 1 cruiser and 1 transport moved from 111 Sea Zone to 112 Sea Zone 1 fighter moved from Southern Italy to 93 Sea Zone 1 tactical_bomber moved from Southern Italy to 93 Sea Zone 1 tactical_bomber moved from Southern Italy to Poland 3 tactical_bombers moved from Western Germany to Poland 2 fighters moved from Western Germany to Poland 1 infantry moved from Germany to Western Germany 1 artillery moved from Germany to Western Germany 5 armour, 5 artilleries, 3 infantry and 2 mech_infantrys moved from Germany to Poland 6 mech_infantrys moved from Western Germany to Poland 1 armour moved from Greater Southern Germany to Poland 1 mech_infantry moved from Greater Southern Germany to Poland 1 infantry moved from Romania to Yugoslavia 1 artillery moved from Normandy Bordeaux to Southern France 2 infantry moved from Greece to Bulgaria 3 armour moved from Greece to Romania 3 bombers moved from Western Germany to Poland Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 93 Sea Zone 1 infantry and 6 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Buyant-Uhaa to Chahar Chinese take Chahar from Japanese 1 infantry moved from Buyant-Uhaa to Manchuria Chinese take Manchuria from Japanese Combat - Russians Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 aaGuns and 16 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 1 infantry moved from Dzavhan to Yakut S.S.R. 2 infantry moved from Olgiy to Kansu 1 armour moved from Sikang to Yunnan 1 mech_infantry moved from Sikang to Yunnan 2 fighters moved from Russia to Yunnan 1 infantry moved from Bessarabia to Eastern Poland 1 infantry moved from Ukraine to Bessarabia 1 infantry moved from Belarus to Baltic States 1 infantry moved from Ukraine to Bryansk 1 artillery moved from Ukraine to Bryansk 1 infantry moved from Russia to Bryansk 4 infantry moved from Bryansk to Belarus 4 artilleries moved from Bryansk to Belarus 1 artillery moved from Novgorod to Karelia 1 submarine moved from 125 Sea Zone to 110 Sea Zone Place Units - Russians 3 infantry placed in Novgorod 3 infantry placed in Ukraine 6 infantry placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 destroyer, 1 factory_minor, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 mech_infantry moved from Amur to Manchuria 3 artilleries and 11 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Sakha to Buryatia 1 infantry moved from Jehol to Manchuria 1 mech_infantry moved from Kiangsu to Chahar 1 infantry moved from Suiyuyan to Shensi Japanese take Shensi from Chinese 1 infantry moved from Hopei to Chahar 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 infantry moved from Kwangtung to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 cruiser moved from 20 Sea Zone to 35 Sea Zone 1 battleship moved from 20 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 bomber moved from Kiangsi to Philippines 1 bomber moved from Kiangsi to 45 Sea Zone 1 artillery moved from Kwangsi to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 1 infantry moved from 37 Sea Zone to Malaya 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Malaya 1 fighter moved from Kwangsi to Malaya 1 battleship moved from 36 Sea Zone to 37 Sea Zone 1 cruiser moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Philippines 2 fighters moved from Jehol to Manchuria 2 tactical_bombers moved from Jehol to Manchuria 5 fighters and 3 tactical_bombers moved from Jehol to Chahar 1 carrier moved from 20 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 45 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Manchuria Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Russians defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Manchuria, round 2 : 1/6 hits, 2,67 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Philippines Japanese attack with 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Philippines, round 2 : 5/7 hits, 2,50 expected hits Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 1/3 hits, 1,33 expected hits 1 infantry owned by the Japanese, 1 fighter owned by the Americans and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Japanese: 1 infantry Casualties for Americans: 1 fighter and 2 infantry Battle in Chahar Japanese attack with 5 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers Russians defend with 1 infantry Japanese roll dice for 5 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Chahar, round 2 : 4/10 hits, 4,83 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chahar Japanese win, taking Chahar from Chinese with 5 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Malaya Japanese attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers British defend with 3 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Malaya, round 2 : 3/7 hits, 3,50 expected hits UK_Pacific roll dice for 3 infantry in Malaya, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for British: 3 infantry Non Combat Move - Japanese 1 fighter moved from Malaya to Kwangsi 2 fighters and 2 tactical_bombers moved from Malaya to 37 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 aaGun moved from Amur to Buryatia 2 fighters and 2 tactical_bombers moved from Manchuria to Amur 1 armour moved from Soviet Far East to Amur 2 transports moved from 5 Sea Zone to 19 Sea Zone 5 fighters and 3 tactical_bombers moved from Chahar to Kwangsi 3 artilleries and 3 infantry moved from Hunan to Kwangsi 4 infantry moved from Kwangtung to Kwangsi 2 mech_infantrys moved from Kiangsu to Kwangsi 1 bomber moved from 45 Sea Zone to Kwangsi 1 fighter moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 carrier moved from 37 Sea Zone to 35 Sea Zone 1 fighter moved from 37 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 bomber moved from Philippines to Kwangsi Place Units - Japanese 1 factory_minor placed in Kwangtung 1 destroyer placed in 19 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Kiangsu 1 artillery and 1 infantry placed in Shantung 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans : -0,33 Chinese : 0,33 UK_Pacific : -1,00 Japanese : 0,17
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 18:32:56
Savegame -
@Enigma Hmmm, får pludselig ikke nogen terninger i mailbakken - jeg har ikke fået dem fra Japans tur. Har du fået mine to tests?
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@Enigma ja. Måske er de røget i spam.
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@Makalakalane Der plejer de at komme, men jeg får slet intet nu. Måske prøve at reinstallere tripleA…?
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to 26 Sea Zone: 1 armour, 1 cruiser, 1 infantry and 1 transport EDIT: Removing units owned by Americans from 28 Sea Zone: 1 armour, 1 cruiser, 1 infantry and 1 transport EDIT: Turning off Edit Mode Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Non Combat Move - Americans 1 armour, 1 battleship, 2 carriers, 1 cruiser, 4 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from Eastern United States to United Kingdom Place Units - Americans 1 carrier and 1 destroyer placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Shensi 1 infantry moved from Szechwan to Shensi 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Yunnan to Kweichow 1 fighter moved from Sikang to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 2/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : 0,83 Japanese : 0,00
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to 26 Sea Zone: 1 armour, 1 cruiser, 1 infantry and 1 transport EDIT: Removing units owned by Americans from 28 Sea Zone: 1 armour, 1 cruiser, 1 infantry and 1 transport EDIT: Turning off Edit Mode Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Non Combat Move - Americans 1 armour, 1 battleship, 2 carriers, 1 cruiser, 4 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from Eastern United States to United Kingdom Place Units - Americans 1 carrier and 1 destroyer placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Shensi 1 infantry moved from Szechwan to Shensi 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Yunnan to Kweichow 1 fighter moved from Sikang to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 2/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs Purchase Units - British British buy 2 artilleries, 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from Shan State to Malaya 2 mech_infantrys moved from Yunnan to Malaya 1 armour moved from Yunnan to Malaya 2 fighters moved from Yunnan to Malaya 1 tactical_bomber moved from Yunnan to Malaya 1 artillery moved from Union of South Africa to 71 Sea Zone 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 artillery moved from 80 Sea Zone to Iraq 1 infantry moved from 80 Sea Zone to Iraq 3 infantry moved from Persia to Iraq 1 cruiser moved from 81 Sea Zone to 80 Sea Zone 1 bomber moved from Belgian Congo to Iraq 1 tactical_bomber moved from Egypt to Iraq 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians Combat - British Battle in Malaya British attack with 1 armour, 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 artillery, 1 harbour and 1 infantry British roll dice for 1 armour, 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Malaya, round 2 : 4/7 hits, 3,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 artillery owned by the British lost in Malaya British win, taking Malaya from Japanese with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 artillery Casualties for Japanese: 1 artillery and 1 infantry Battle in Iraq British attack with 1 artillery, 1 bomber, 4 infantry, 1 mech_infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 1 artillery, 1 bomber, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 1/8 hits, 2,50 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 1 artillery, 1 bomber, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 1/7 hits, 2,33 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 1 artillery, 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 4 : 2/6 hits, 2,17 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery, 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 armour moved from French West Africa to French Equatorial Africa 1 transport moved from 83 Sea Zone to 85 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 1 artillery moved from British Guiana to 88 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 83 Sea Zone 1 artillery moved from 83 Sea Zone to French West Africa 1 infantry moved from 83 Sea Zone to French West Africa 1 destroyer moved from 88 Sea Zone to 101 Sea Zone 1 fighter moved from United Kingdom to French West Africa 1 infantry moved from Burma to Yunnan 1 tactical_bomber moved from Malaya to Yunnan 2 fighters moved from Malaya to Yunnan 3 artilleries and 3 infantry moved from India to Burma 1 tactical_bomber moved from Iraq to Egypt 1 bomber moved from Iraq to Egypt Place Units - British 1 artillery and 1 infantry placed in Quebec 1 factory_minor placed in Persia 1 artillery and 1 infantry placed in Union of South Africa 1 transport placed in 106 Sea Zone Turn Complete - British British collect 35 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 1 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,5,2,3,3,5,6 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5 UK_Pacific collect 11 PUs (7 lost to blockades); end with 11 PUs Some Units in India change ownership: 1 armour and 2 mech_infantrys
Combat Hit Differential Summary :
British : -2,50 Chinese : 0,83 Neutral_Axis : 0,00 Japanese : 0,33
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Morocco 1 artillery moved from Tobruk to Alexandria 2 infantry moved from Tobruk to Alexandria 1 infantry moved from Romania to Bessarabia 1 artillery moved from Romania to Bessarabia 1 fighter moved from Southern Italy to Morocco 1 bomber moved from Southern Italy to Eastern Poland 1 infantry moved from Romania to Eastern Poland 1 artillery moved from Romania to Eastern Poland 1 fighter moved from Southern Italy to Alexandria 1 fighter moved from Southern Italy to Alexandria Combat - Italians Battle in Bessarabia Italians attack with 1 artillery and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia Italians win, taking Bessarabia from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Battle in Eastern Poland Italians attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Eastern Poland, round 2 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Battle in Alexandria Italians attack with 1 artillery, 2 fighters and 2 infantry ANZAC defend with 2 infantry Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Alexandria, round 2 : 0/5 hits, 1,83 expected hits British roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Alexandria, round 3 : 0/5 hits, 1,83 expected hits British roll dice for 2 infantry in Alexandria, round 3 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Italians lost in Alexandria Italians roll dice for 1 artillery and 2 fighters in Alexandria, round 4 : 3/3 hits, 1,33 expected hits British roll dice for 2 infantry in Alexandria, round 4 : 2/2 hits, 0,67 expected hits 2 infantry owned by the ANZAC and 2 fighters owned by the Italians lost in Alexandria Italians win, taking Alexandria from British with 1 artillery remaining. Battle score for attacker is -20 Casualties for Italians: 2 fighters and 2 infantry Casualties for ANZAC: 2 infantry Battle in Morocco Italians attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry French defend with 2 infantry Italians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Morocco, round 2 : 1/4 hits, 1,33 expected hits French roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Morocco Italians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Morocco, round 3 : 1/3 hits, 1,17 expected hits French roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Morocco Italians win, taking Morocco from French with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for French: 2 infantry Non Combat Move - Italians 1 fighter moved from Morocco to Algeria 1 aaGun moved from Romania to Bessarabia 1 aaGun moved from Romania to Bessarabia 2 armour moved from Romania to Bessarabia 1 bomber moved from Eastern Poland to Western Germany Place Units - Italians 2 destroyers placed in 95 Sea Zone 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : -2,50 British : 2,00 French : 0,00 Russians : 1,33
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 3 fighters moved from Yunnan to French Indo China 1 infantry moved from Shan State to French Indo China Combat - ANZAC Battle in French Indo China ANZAC attack with 3 fighters and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 3 fighters and 1 infantry in French Indo China, round 2 : 0/4 hits, 1,67 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in French Indo China retreated to French Indo China Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 3 fighters moved from French Indo China to Yunnan 2 destroyers moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 carrier and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4 ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
ANZAC : -1,67 Japanese : 0,67
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@Enigma nå jamen indtil videre er der ingen af mine fly der rammer noget som helst. Det er helt sygt. Min Bomber ramte 1 ud af 3 gange i sidste runde og min tac bomber det samme mener jeg. Mit kinesiske fly har også misset i hvert fald 60-70% af dets terningekast. Sammenkoblet med Englands start i middelhavet, så ku det godt lugte af at det bare er permanent i det her game… :D Spændende om russiske og amerikanske fly kan ramme. Med den hit rate så kan du snildt ta Yunnan i næste tur :D
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 3 fighters moved from Yunnan to French Indo China 1 infantry moved from Shan State to French Indo China Combat - ANZAC Battle in French Indo China ANZAC attack with 3 fighters and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 3 fighters and 1 infantry in French Indo China, round 2 : 0/4 hits, 1,67 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in French Indo China retreated to French Indo China Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 3 fighters moved from French Indo China to Yunnan 2 destroyers moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 carrier and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4 ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Combat Move - French Non Combat Move - French 1 fighter moved from French West Africa to Egypt 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 destroyer moved from 81 Sea Zone to 80 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1,67 Japanese : 0,67
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@Makalakalane Tjah, det er tripleA… Italien har lige mistet 2 fightere i Alexandria og det gør det næsten op for briternes uheld ved Taranto. Vi må håbe det bliver ved med at gå nogenlunde lige op…
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@Enigma damn, gjorde de det? Mod de 2 Infantry der stod der??
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@Makalakalane Ja, de ramte 4 de to anzac-gutter. Jeg brændte hele første runde med 5 enheder inkl. 2 fightere.
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TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 destroyer, 1 fighter, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 unit repaired. 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery moved from Western Germany to 112 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 1 artillery moved from 127 Sea Zone to Karelia 1 infantry moved from 127 Sea Zone to Karelia 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 6 infantry moved from Finland to Karelia 1 fighter moved from Poland to 127 Sea Zone 1 tactical_bomber moved from Poland to 127 Sea Zone 3 bombers, 1 fighter and 3 tactical_bombers moved from Poland to Karelia 1 mech_infantry moved from Poland to Western Ukraine Germans take Western Ukraine from Russians 6 armour, 11 artilleries, 19 infantry and 8 mech_infantrys moved from Poland to Baltic States 6 mech_infantrys moved from Germany to Baltic States 1 artillery moved from Southern France to 93 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 93 Sea Zone to 97 Sea Zone Germans take 97 Sea Zone from British 1 infantry moved from Yugoslavia to 97 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 artillery moved from 99 Sea Zone to Cyprus 3 armour moved from Romania to Baltic States 1 destroyer moved from 112 Sea Zone to 125 Sea Zone
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 destroyer, 1 fighter, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 unit repaired. 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery moved from Western Germany to 112 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 1 artillery moved from 127 Sea Zone to Karelia 1 infantry moved from 127 Sea Zone to Karelia 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 6 infantry moved from Finland to Karelia 1 fighter moved from Poland to 127 Sea Zone 1 tactical_bomber moved from Poland to 127 Sea Zone 3 bombers, 1 fighter and 3 tactical_bombers moved from Poland to Karelia 1 mech_infantry moved from Poland to Western Ukraine Germans take Western Ukraine from Russians 6 armour, 11 artilleries, 19 infantry and 8 mech_infantrys moved from Poland to Baltic States 6 mech_infantrys moved from Germany to Baltic States 1 artillery moved from Southern France to 93 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 93 Sea Zone to 97 Sea Zone Germans take 97 Sea Zone from British 1 infantry moved from Yugoslavia to 97 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 artillery moved from 99 Sea Zone to Cyprus 3 armour moved from Romania to Baltic States 1 destroyer moved from 112 Sea Zone to 125 Sea Zone Combat - Germans Battle in Cyprus Battle in Karelia Germans attack with 1 artillery, 3 bombers, 1 fighter, 7 infantry and 3 tactical_bombers Russians defend with 3 artilleries and 6 infantry Germans roll dice for 1 battleship and 1 cruiser in Karelia, round 2 : 2/2 hits, 1,17 expected hits Germans roll dice for 1 artillery, 3 bombers, 1 fighter, 7 infantry and 3 tactical_bombers in Karelia, round 2 : 5/15 hits, 5,83 expected hits Russians roll dice for 3 artilleries and 6 infantry in Karelia, round 2 : 4/9 hits, 3,00 expected hits 6 infantry owned by the Russians, 1 artillery owned by the Russians and 4 infantry owned by the Germans lost in Karelia Germans roll dice for 1 artillery, 3 bombers, 1 fighter, 3 infantry and 3 tactical_bombers in Karelia, round 3 : 4/11 hits, 5,17 expected hits Russians roll dice for 2 artilleries in Karelia, round 3 : 0/2 hits, 0,67 expected hits 2 artilleries owned by the Russians lost in Karelia Germans win, taking Cyprus from British, taking Karelia from Russians with 1 artillery, 3 bombers, 1 fighter, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 4 infantry Casualties for Russians: 3 artilleries and 6 infantry Battle in Baltic States Germans attack with 9 armour, 11 artilleries, 19 infantry and 14 mech_infantrys Russians defend with 1 infantry Germans roll dice for 9 armour, 11 artilleries, 19 infantry and 14 mech_infantrys in Baltic States, round 2 : 16/53 hits, 15,50 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 9 armour, 11 artilleries, 18 infantry and 14 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 aaGuns moved from Poland to Baltic States 1 aaGun moved from Poland to Baltic States 1 infantry moved from Germany to Poland 3 bombers moved from Karelia to Finland 3 tactical_bombers moved from Karelia to Finland 1 fighter moved from Karelia to Finland 1 tactical_bomber moved from 127 Sea Zone to Finland 1 fighter moved from 127 Sea Zone to Finland 2 artilleries and 2 infantry moved from Romania to Bessarabia 2 infantry moved from Bulgaria to Greece Place Units - Germans 1 fighter placed in Western Germany 1 destroyer and 1 submarine placed in 112 Sea Zone 2 armour and 5 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : -0,67 Russians : 1,00