@captainwalker shifted around some units in Borneo. should have no effect on China, in case you already move.
if not, then please take the latest post
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 cruiser; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 60 Sea Zone
1 fighter moved from Queensland to Western Australia
2 fighters moved from Queensland to Northern Territory
1 fighter moved from Northern Territory to New Guinea
1 fighter moved from Northern Territory to New Guinea
Non Combat Move - ANZAC
Place Units - ANZAC
1 cruiser placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 cruiser; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 60 Sea Zone
1 fighter moved from Queensland to Western Australia
2 fighters moved from Queensland to Northern Territory
1 fighter moved from Northern Territory to New Guinea
1 fighter moved from Northern Territory to New Guinea
Non Combat Move - ANZAC
Place Units - ANZAC
1 cruiser placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Combat Move - French
1 destroyer moved from 80 Sea Zone to 79 Sea Zone
1 infantry moved from Libya to Tunisia
2 infantry moved from United Kingdom to 110 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_major, 1x factory_major; Remaining resources: 46 PUs;
Germans buy 4 armour, 1 fighter and 3 infantry; Remaining resources: 3 PUs;
Combat Move - Germans
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Germany to 110 Sea Zone
2 bombers moved from Western Germany to 110 Sea Zone
2 infantry moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from France to Normandy Bordeaux
2 mech_infantrys moved from Southern France to Normandy Bordeaux
3 infantry moved from France to Normandy Bordeaux
3 artilleries moved from France to Normandy Bordeaux
1 armour moved from Western Germany to Normandy Bordeaux
2 infantry moved from Western Germany to France
1 armour moved from Baltic States to Archangel
Germans take Belarus from Russians
1 infantry moved from Baltic States to Novgorod
1 mech_infantry moved from Baltic States to Novgorod
6 armour moved from Baltic States to Novgorod
2 artilleries moved from Eastern Poland to Belarus
1 artillery moved from Baltic States to Novgorod
1 infantry moved from Eastern Poland to Belarus
3 infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Eastern Poland to Novgorod
1 fighter moved from Poland to Novgorod
1 tactical_bomber moved from Poland to Novgorod
6 armour moved from Bessarabia to Ukraine
2 artilleries moved from Bessarabia to Ukraine
1 fighter moved from Romania to Ukraine
1 tactical_bomber moved from Slovakia Hungary to Ukraine
1 armour moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
1 artillery moved from Poland to Eastern Poland
2 armour moved from Eastern Poland to Novgorod
1 armour moved from Eastern Poland to Smolensk
1 armour moved from Eastern Poland to Archangel
1 tactical_bomber moved from Poland to Novgorod
1 armour moved from Germany to Eastern Poland
1 armour moved from Greater Southern Germany to Eastern Poland
1 armour moved from Greater Southern Germany to France
1 mech_infantry moved from Germany to France
1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 armour moved from Germany to Eastern Poland
1 tactical_bomber moved from Germany to Normandy Bordeaux
1 fighter moved from Slovakia Hungary to Novgorod
1 tactical_bomber moved from Romania to Ukraine
1 fighter moved from Romania to Western Germany
Combat - Germans
British scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Archangel
Germans attack with 2 armour
Russians defend with 1 bomber
Germans roll dice for 2 armour in Archangel, round 2 : 1/2 hits, 1,00 expected hits
Russians roll dice for 1 bomber in Archangel, round 2 : 0/1 hits, 0,17 expected hits
1 bomber owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 armour remaining. Battle score for attacker is 12
Casualties for Russians: 1 bomber
Battle in Ukraine
Germans attack with 6 armour, 2 artilleries, 1 fighter and 2 tactical_bombers
Russians defend with 2 armour, 1 factory_minor and 2 infantry
Germans roll dice for 6 armour, 2 artilleries, 1 fighter and 2 tactical_bombers in Ukraine, round 2 : 5/11 hits, 5,50 expected hits
Russians roll dice for 2 armour and 2 infantry in Ukraine, round 2 : 2/4 hits, 1,67 expected hits
2 infantry owned by the Russians, 2 armour owned by the Russians and 2 artilleries owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 6 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 2 artilleries
Casualties for Russians: 2 armour and 2 infantry
Battle in Novgorod
Germans attack with 8 armour, 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 3 armour, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
AA fire in Novgorod : 2/4 hits, 0,67 expected hits
1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Novgorod
Germans roll dice for 8 armour, 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 8/14 hits, 6,17 expected hits
Russians roll dice for 2 aaGuns, 3 armour, 1 fighter and 2 infantry in Novgorod, round 2 : 2/6 hits, 2,83 expected hits
2 infantry owned by the Russians, 1 fighter owned by the Russians, 3 armour owned by the Russians, 1 infantry owned by the Germans, 2 aaGuns owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 8 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Russians: 2 aaGuns, 3 armour, 1 fighter and 2 infantry
Battle in 110 Sea Zone
Germans attack with 2 bombers and 2 fighters
British defend with 2 artilleries, 1 fighter and 2 infantry; French defend with 2 infantry; Americans defend with 1 fighter and 3 transports
Germans roll dice for 2 bombers and 2 fighters in 110 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits
British roll dice for 2 fighters and 3 transports in 110 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
2 fighters owned by the Germans and 1 fighter owned by the Americans lost in 110 Sea Zone
Germans roll dice for 2 bombers in 110 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits
British roll dice for 1 fighter and 3 transports in 110 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 bomber owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
3 transports owned by the Americans, 2 infantry owned by the French, 2 artilleries owned by the British and 2 infantry owned by the British lost in 110 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 29
Casualties for Germans: 1 bomber and 2 fighters
Casualties for Americans: 1 fighter and 3 transports
Casualties for British: 2 artilleries, 1 fighter and 2 infantry
Casualties for French: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour, 3 artilleries, 5 infantry, 3 mech_infantrys and 1 tactical_bomber
Americans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Germans roll dice for 1 armour, 3 artilleries, 5 infantry, 3 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 6/13 hits, 4,00 expected hits
Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/6 hits, 2,17 expected hits
2 infantry owned by the Germans, 1 armour owned by the Americans, 3 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 armour, 3 artilleries, 3 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Germans: 2 infantry
Casualties for Americans: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Non Combat Move - Germans
1 infantry moved from 98 Sea Zone to Egypt
3 infantry moved from Romania to Bessarabia
1 tactical_bomber moved from Normandy Bordeaux to France
1 fighter moved from Novgorod to Baltic States
1 tactical_bomber moved from Novgorod to Baltic States
1 fighter moved from Ukraine to Bessarabia
2 tactical_bombers moved from Ukraine to Bessarabia
1 bomber moved from 110 Sea Zone to Greater Southern Germany
Place Units - Germans
1 fighter and 3 infantry placed in Western Germany
2 armour placed in Germany
1 armour placed in Western Germany
1 armour placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1
Germans collect 50 PUs (1 lost to blockades); end with 53 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 1,67
British : 1,00
Americans : -0,17
Russians : -0,67
AA fire in Novgorod : : 1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 7 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
6 infantry moved from Amur to Korea
4 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Manchuria to Korea
1 bomber moved from Russia to Novgorod
1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
7 infantry moved from Finland to Norway
1 armour moved from Finland to Norway
1 fighter moved from Karelia to Novosibirsk
1 tactical_bomber moved from Karelia to Novosibirsk
1 armour moved from Western Ukraine to Russia
1 armour moved from Volgograd to Russia
6 infantry moved from Western Ukraine to Bryansk
1 submarine moved from 114 Sea Zone to 113 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
Combat - Russians
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/1 hits, 0,17 expected hits
Bombing raid in Novgorod rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Novgorod causes 3 damage total.
Battle in Norway
Russians attack with 1 armour and 7 infantry
Germans defend with 3 infantry
Russians roll dice for 1 armour and 7 infantry in Norway, round 2 : 3/8 hits, 1,67 expected hits
Germans roll dice for 3 infantry in Norway, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 1 armour and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Germans: 3 infantry
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 destroyer and 1 transport
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 destroyer and 1 transport in 113 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 113 Sea Zone
1 transport owned by the Germans lost in 113 Sea Zone
Russians roll dice for 1 submarine in 113 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Russians win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 15
Casualties for Germans: 1 destroyer and 1 transport
Battle in Korea
Russians attack with 8 infantry
Japanese defend with 2 infantry
Russians roll dice for 8 infantry in Korea, round 2 : 0/8 hits, 1,33 expected hits
Japanese roll dice for 2 infantry in Korea, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Korea
Russians roll dice for 7 infantry in Korea, round 3 : 2/7 hits, 1,17 expected hits
Japanese roll dice for 2 infantry in Korea, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Russians
1 bomber moved from Novgorod to Novosibirsk
Place Units - Russians
7 armour and 1 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,5,3,5
Russians collect 31 PUs (3 lost to blockades); end with 31 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : 0,33
Russians : -0,17
Japanese : -0,33
AA fire in Novgorod : : -0,17
Test summary from TripleA, engine version: 1.9, time: 10.48.19
Savegame
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 2 cruisers and 3 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Manchuria
1 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Jehol
1 mech_infantry moved from 19 Sea Zone to Jehol
2 armour moved from Kiangsu to Jehol
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
3 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to Philippines
1 tactical_bomber moved from 36 Sea Zone to Philippines
2 carriers moved from 36 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from Shan State to Burma
2 artilleries moved from Shan State to Burma
1 armour moved from Shan State to Burma
1 mech_infantry moved from Shan State to Burma
4 artilleries moved from Yunnan to Burma
4 infantry moved from Yunnan to Burma
3 armour moved from Kwangsi to Burma
1 bomber moved from Hopei to Jehol
1 fighter moved from Shantung to Manchuria
1 bomber moved from Hopei to Manchuria
1 armour moved from Kiangsu to Kwangsi
6 fighters moved from French Indo China to Burma
5 tactical_bombers moved from French Indo China to Burma
1 fighter moved from 36 Sea Zone to Burma
1 cruiser moved from 36 Sea Zone to 6 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Manchuria, round 2 : 3/4 hits, 1,83 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Philippines, round 2 : 2/6 hits, 2,17 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Jehol
Japanese attack with 2 armour, 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 4 infantry
Japanese roll dice for 2 armour, 1 bomber, 1 infantry and 1 mech_infantry in Jehol, round 2 : 1/5 hits, 2,00 expected hits
Chinese roll dice for 4 infantry in Jehol, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
Japanese roll dice for 2 armour, 1 bomber and 1 mech_infantry in Jehol, round 3 : 3/4 hits, 1,83 expected hits
Chinese roll dice for 3 infantry in Jehol, round 3 : 1/3 hits, 1,00 expected hits
3 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 armour and 1 bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Russians: 4 infantry
Battle in Burma
Japanese attack with 4 armour, 6 artilleries, 7 fighters, 5 infantry, 1 mech_infantry and 5 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese roll dice for 4 armour, 6 artilleries, 7 fighters, 5 infantry, 1 mech_infantry and 5 tactical_bombers in Burma, round 2 : 13/28 hits, 12,83 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 4 armour, 6 artilleries, 7 fighters, 5 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Japanese
5 fighters moved from Burma to Shan State
2 fighters moved from Burma to Shan State
5 tactical_bombers moved from Burma to Shan State
1 armour moved from Sikang to Yunnan
1 artillery moved from Tsinghai to Kansu
1 bomber moved from Jehol to Kansu
1 bomber moved from Manchuria to Anhwe
1 fighter moved from Manchuria to 6 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
Place Units - Japanese
3 armour placed in Kiangsu
2 cruisers placed in 6 Sea Zone
3 artilleries and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans : 0,33
Chinese : -0,67
UK_Pacific : -0,67
Japanese : 1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 cruisers, 2 destroyers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Wake Island to Japan
1 carrier moved from 24 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 battleship, 2 cruisers, 3 destroyers and 3 submarines moved from 24 Sea Zone to 6 Sea Zone
2 fighters moved from 24 Sea Zone to 6 Sea Zone
1 battleship moved from 64 Sea Zone to 27 Sea Zone
1 battleship, 2 destroyers and 1 submarine moved from 3 Sea Zone to 7 Sea Zone
1 battleship, 2 cruisers, 1 destroyer and 2 submarines moved from 10 Sea Zone to 7 Sea Zone
1 fighter moved from Western United States to Midway
1 carrier moved from 17 Sea Zone to 16 Sea Zone
2 infantry and 1 transport moved from 24 Sea Zone to 7 Sea Zone
2 infantry and 1 transport moved from 24 Sea Zone to 7 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 cruiser moved from 93 Sea Zone to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 103 Sea Zone
1 carrier moved from 103 Sea Zone to 104 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
Combat - Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1
Strategic bombing raid in Japan
AA fire in Japan : 0/1 hits, 0,17 expected hits
Bombing raid in Japan rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Japan causes 8 damage total.
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 cruiser, 3 destroyers, 2 fighters and 3 submarines
Japanese defend with 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
Americans roll dice for 1 battleship, 1 cruiser, 3 destroyers and 2 fighters in 6 Sea Zone, round 2 : 2/7 hits, 3,17 expected hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 7/13 hits, 6,17 expected hits
Units damaged: 1 battleship owned by the Americans
3 submarines owned by the Americans and 3 destroyers owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 2 fighters in 6 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship and 1 cruiser in 6 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 3 : 9/13 hits, 6,17 expected hits
1 cruiser owned by the Americans, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone
Japanese win with 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is -80
Casualties for Americans: 1 battleship, 1 cruiser, 3 destroyers, 2 fighters and 3 submarines
Casualties for Japanese: 1 destroyer and 1 submarine
2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese forced to land in Japan
Non Combat Move - Americans
1 bomber moved from Japan to Korea
Place Units - Americans
3 fighters and 1 infantry placed in Central United States
2 cruisers and 1 destroyer placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
AA fire in Japan : : -0,17
Americans : -1,33
Japanese : 3,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 cruisers, 2 destroyers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Wake Island to Japan
1 carrier moved from 24 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 battleship, 2 cruisers, 3 destroyers and 3 submarines moved from 24 Sea Zone to 6 Sea Zone
2 fighters moved from 24 Sea Zone to 6 Sea Zone
1 battleship moved from 64 Sea Zone to 27 Sea Zone
1 battleship, 2 destroyers and 1 submarine moved from 3 Sea Zone to 7 Sea Zone
1 battleship, 2 cruisers, 1 destroyer and 2 submarines moved from 10 Sea Zone to 7 Sea Zone
1 fighter moved from Western United States to Midway
1 carrier moved from 17 Sea Zone to 16 Sea Zone
2 infantry and 1 transport moved from 24 Sea Zone to 7 Sea Zone
2 infantry and 1 transport moved from 24 Sea Zone to 7 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 cruiser moved from 93 Sea Zone to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 103 Sea Zone
1 carrier moved from 103 Sea Zone to 104 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
Combat - Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1
Strategic bombing raid in Japan
AA fire in Japan : 0/1 hits, 0,17 expected hits
Bombing raid in Japan rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Japan causes 8 damage total.
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 cruiser, 3 destroyers, 2 fighters and 3 submarines
Japanese defend with 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
Americans roll dice for 1 battleship, 1 cruiser, 3 destroyers and 2 fighters in 6 Sea Zone, round 2 : 2/7 hits, 3,17 expected hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 7/13 hits, 6,17 expected hits
Units damaged: 1 battleship owned by the Americans
3 submarines owned by the Americans and 3 destroyers owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 2 fighters in 6 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship and 1 cruiser in 6 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 3 : 9/13 hits, 6,17 expected hits
1 cruiser owned by the Americans, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone
Japanese win with 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is -80
Casualties for Americans: 1 battleship, 1 cruiser, 3 destroyers, 2 fighters and 3 submarines
Casualties for Japanese: 1 destroyer and 1 submarine
2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese forced to land in Japan
Non Combat Move - Americans
1 bomber moved from Japan to Korea
Place Units - Americans
3 fighters and 1 infantry placed in Central United States
2 cruisers and 1 destroyer placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Germany
1 bomber moved from United Kingdom to Northern Italy
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 fighter moved from Nigeria to Anglo Egyptian Sudan
2 armour moved from Union of South Africa to Belgian Congo
1 infantry, 1 mech_infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 battleship moved from 79 Sea Zone to 41 Sea Zone
2 destroyers moved from 79 Sea Zone to 41 Sea Zone
1 cruiser moved from 79 Sea Zone to 41 Sea Zone
Combat - British
Air Battle in Northern Italy
British attacks with 1 units heading to Northern Italy
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Northern Italy causes 0 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Germany causes 6 damage total.
Battle in Sumatra
Battle in Anglo Egyptian Sudan
British attack with 1 fighter and 1 infantry
Italians defend with 2 infantry
British roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the British and 1 fighter owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Sumatra from Japanese with 2 infantry remaining. Battle score for attacker is -13
Casualties for British: 1 fighter and 1 infantry
Non Combat Move - British
1 bomber moved from Germany to Norway
Place Units - British
1 armour and 1 infantry placed in United Kingdom
1 destroyer and 1 transport placed in 110 Sea Zone
Turn Complete - British
British collect 24 PUs; end with 24 PUs
Place Units - UK_Pacific
1 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Some Units in India change ownership: 1 armour
Combat Hit Differential Summary :
British : -0,67
Italians : 1,33
AA fire in Japan : : -0,17
Americans : -1,33
AA fire in Northern Italy : : 0,83
Japanese : 3,33
AA fire in Germany : : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 cruisers, 2 destroyers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Wake Island to Japan
1 carrier moved from 24 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 battleship, 2 cruisers, 3 destroyers and 3 submarines moved from 24 Sea Zone to 6 Sea Zone
2 fighters moved from 24 Sea Zone to 6 Sea Zone
1 battleship moved from 64 Sea Zone to 27 Sea Zone
1 battleship, 2 destroyers and 1 submarine moved from 3 Sea Zone to 7 Sea Zone
1 battleship, 2 cruisers, 1 destroyer and 2 submarines moved from 10 Sea Zone to 7 Sea Zone
1 fighter moved from Western United States to Midway
1 carrier moved from 17 Sea Zone to 16 Sea Zone
2 infantry and 1 transport moved from 24 Sea Zone to 7 Sea Zone
2 infantry and 1 transport moved from 24 Sea Zone to 7 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 cruiser moved from 93 Sea Zone to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 103 Sea Zone
1 carrier moved from 103 Sea Zone to 104 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
Combat - Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1
Strategic bombing raid in Japan
AA fire in Japan : 0/1 hits, 0,17 expected hits
Bombing raid in Japan rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Japan causes 8 damage total.
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 cruiser, 3 destroyers, 2 fighters and 3 submarines
Japanese defend with 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
Americans roll dice for 1 battleship, 1 cruiser, 3 destroyers and 2 fighters in 6 Sea Zone, round 2 : 2/7 hits, 3,17 expected hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 7/13 hits, 6,17 expected hits
Units damaged: 1 battleship owned by the Americans
3 submarines owned by the Americans and 3 destroyers owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 2 fighters in 6 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship and 1 cruiser in 6 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 3 : 9/13 hits, 6,17 expected hits
1 cruiser owned by the Americans, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone
Japanese win with 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is -80
Casualties for Americans: 1 battleship, 1 cruiser, 3 destroyers, 2 fighters and 3 submarines
Casualties for Japanese: 1 destroyer and 1 submarine
2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese forced to land in Japan
Non Combat Move - Americans
1 bomber moved from Japan to Korea
Place Units - Americans
3 fighters and 1 infantry placed in Central United States
2 cruisers and 1 destroyer placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Germany
1 bomber moved from United Kingdom to Northern Italy
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 fighter moved from Nigeria to Ethiopia
2 armour moved from Union of South Africa to Belgian Congo
1 infantry, 1 mech_infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 battleship, 1 cruiser and 2 destroyers moved from 79 Sea Zone to 41 Sea Zone
Combat - British
Air Battle in Northern Italy
British attacks with 1 units heading to Northern Italy
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits, 0,17 expected hits
Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Northern Italy causes 6 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Germany causes 4 damage total.
Battle in Sumatra
Cleaning up after air battles
Non Combat Move - British
1 bomber moved from Germany to Norway
1 bomber moved from Northern Italy to Algeria
1 fighter moved from Ethiopia to British Somaliland
Place Units - British
1 armour and 1 infantry placed in United Kingdom
1 destroyer and 1 transport placed in 110 Sea Zone
Turn Complete - British
British collect 25 PUs; end with 25 PUs
Place Units - UK_Pacific
1 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Some Units in India change ownership: 1 armour
Combat Hit Differential Summary :
AA fire in Japan : : -0,17
Americans : -1,33
AA fire in Northern Italy : : -0,17
Japanese : 3,33
AA fire in Germany : : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Italians
Italians repair damage of 6x factory_major; Remaining resources: 21 PUs;
Italians buy 1 armour, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 transport moved from 99 Sea Zone to 100 Sea Zone
1 armour moved from Egypt to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 battleship moved from 98 Sea Zone to 92 Sea Zone
1 artillery moved from Greece to 100 Sea Zone
1 infantry moved from Greece to 100 Sea Zone
1 infantry moved from Caucasus to Volgograd
Italians take Volgograd from Russians
1 artillery moved from 100 Sea Zone to Rostov
1 infantry moved from 100 Sea Zone to Rostov
2 infantry moved from 92 Sea Zone to Gibraltar
1 armour moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Gibraltar
1 mech_infantry moved from Tobruk to Libya
1 infantry moved from Tobruk to Libya
3 artilleries moved from Tobruk to Libya
2 armour moved from Tobruk to Libya
2 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 fighter moved from Egypt to Ethiopia
1 fighter moved from Egypt to Libya
1 bomber moved from Southern France to Gibraltar
1 fighter moved from Sardinia to Southern Italy
Combat - Italians
Battle in Rostov
Battle in Libya
Italians attack with 2 armour, 3 artilleries, 1 fighter, 1 infantry and 1 mech_infantry
French defend with 2 infantry
Italians roll dice for 2 armour, 3 artilleries, 1 fighter, 1 infantry and 1 mech_infantry in Libya, round 2 : 1/8 hits, 3,17 expected hits
French roll dice for 2 infantry in Libya, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Libya
Italians roll dice for 2 armour, 3 artilleries, 1 fighter and 1 mech_infantry in Libya, round 3 : 2/7 hits, 2,83 expected hits
French roll dice for 1 infantry in Libya, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the French and 1 artillery owned by the Italians lost in Libya
Italians win, taking Rostov from Russians, taking Libya from French with 2 armour, 2 artilleries, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery and 1 infantry
Casualties for French: 2 infantry
Battle in Ethiopia
Italians attack with 1 fighter and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Ethiopia, round 2 : 1/3 hits, 0,83 expected hits
British roll dice for 1 infantry in Ethiopia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Ethiopia
Italians win, taking Ethiopia from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Gibraltar
Italians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
British defend with 1 harbour; Americans defend with 2 fighters
Italians roll dice for 1 battleship in Gibraltar, round 2 : 0/1 hits, 0,67 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Gibraltar, round 2 : 3/5 hits, 2,00 expected hits
British roll dice for 2 fighters in Gibraltar, round 2 : 2/2 hits, 1,33 expected hits
2 fighters owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 infantry
Casualties for Americans: 2 fighters
Non Combat Move - Italians
1 aaGun moved from Northern Italy to Southern France
1 armour moved from Northern Italy to Southern Italy
1 armour moved from Northern Italy to Southern France
1 armour moved from Yugoslavia to Northern Italy
1 fighter moved from Libya to Tobruk
1 fighter moved from Ethiopia to Egypt
1 infantry moved from Iraq to Trans-Jordan
1 bomber moved from Gibraltar to Southern France
Place Units - Italians
1 factory_minor placed in Egypt
1 armour and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 25 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians : -2,50
British : 1,33
French : 1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 submarine; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 fighter moved from New Guinea to Western Australia
1 fighter moved from New Guinea to Western Australia
1 cruiser moved from 62 Sea Zone to 60 Sea Zone
1 cruiser, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 destroyer and 1 submarine moved from 60 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in Java
ANZAC attack with 2 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 cruiser in Java, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : 0,50
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Germans
Germans repair damage of 4x factory_major, 3x factory_minor; Remaining resources: 66 PUs;
Germans buy 6 armour and 3 fighters; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Urals
Germans take Urals from Russians
1 mech_infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
2 artilleries moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
3 armour moved from Eastern Poland to Smolensk
2 mech_infantrys moved from Eastern Poland to Smolensk
1 artillery moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
3 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Bessarabia to Ukraine
6 armour moved from Ukraine to Tambov
Germans take Tambov from Russians
8 armour moved from Novgorod to Vologda
1 armour moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Vologda
1 fighter moved from Western Germany to 110 Sea Zone
1 bomber moved from Greater Southern Germany to 110 Sea Zone
1 fighter moved from Western Germany to Gibraltar
1 tactical_bomber moved from France to 104 Sea Zone
3 artilleries moved from Normandy Bordeaux to France
1 tactical_bomber moved from Baltic States to Novgorod
1 fighter moved from Baltic States to Novgorod
1 fighter moved from Bessarabia to Ukraine
1 tactical_bomber moved from Bessarabia to Ukraine
1 tactical_bomber moved from Bessarabia to Ukraine
1 armour moved from Germany to Romania
2 armour moved from Germany to Eastern Poland
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 1 tactical_bomber
Americans defend with 1 carrier
Germans roll dice for 1 tactical_bomber in 104 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 carrier in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 tactical_bomber in 104 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 carrier in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 tactical_bomber in 104 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 carrier in 104 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 tactical_bomber in 104 Sea Zone, round 5 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 carrier in 104 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 tactical_bomber in 104 Sea Zone, round 6 : 1/1 hits, 0,50 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier in 104 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 tactical_bomber in 104 Sea Zone, round 7 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 carrier in 104 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 tactical_bomber in 104 Sea Zone, round 8 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 carrier in 104 Sea Zone, round 8 : 1/1 hits, 0,33 expected hits
1 tactical_bomber owned by the Germans lost in 104 Sea Zone
Americans win with 1 carrier remaining. Battle score for attacker is -11
Casualties for Germans: 1 tactical_bomber
Battle in 110 Sea Zone
Germans attack with 1 bomber and 1 fighter
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
British roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 3 : 0/2 hits, 1,17 expected hits
British roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Germans lost in 110 Sea Zone
Germans roll dice for 1 bomber in 110 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
British roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 bomber owned by the Germans lost in 110 Sea Zone
British win with 1 transport remaining. Battle score for attacker is -14
Casualties for Germans: 1 bomber and 1 fighter
Casualties for British: 1 destroyer
Non Combat Move - Germans
1 aaGun moved from France to Normandy Bordeaux
Place Units - Germans
2 armour placed in Ukraine
2 armour placed in Novgorod
2 armour and 1 fighter placed in Western Germany
1 fighter placed in Germany
1 fighter placed in Southern France
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : -4,50
British : 1,00
Americans : -1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 6 armour; Remaining resources: 1 PUs;
Combat Move - Russians
6 infantry moved from Bryansk to Russia
1 fighter moved from Novosibirsk to Smolensk
1 tactical_bomber moved from Novosibirsk to Smolensk
1 bomber moved from Novosibirsk to Smolensk
7 infantry moved from Korea to Manchuria
Combat - Russians
Battle in Smolensk
Russians attack with 1 bomber, 1 fighter and 1 tactical_bomber
Germans defend with 5 armour, 2 artilleries, 1 infantry and 2 mech_infantrys
Russians roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1,83 expected hits
Germans roll dice for 5 armour, 2 artilleries, 1 infantry and 2 mech_infantrys in Smolensk, round 2 : 3/10 hits, 4,17 expected hits
1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 1 bomber owned by the Russians and 1 armour owned by the Germans lost in Smolensk
Germans win with 4 armour, 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -27
Casualties for Russians: 1 bomber, 1 fighter and 1 tactical_bomber
Casualties for Germans: 1 armour
Battle in Manchuria
Russians attack with 7 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 7 infantry in Manchuria, round 2 : 2/7 hits, 1,17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians win, taking Manchuria from Japanese with 6 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Russians
Place Units - Russians
6 armour placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,5,5,4,5
Russians collect 23 PUs (1 lost to blockades); end with 24 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : -1,17
Russians : 0,00
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese repair damage of 8x factory_major; Remaining resources: 60 PUs; 3 SuicideAttackTokens;
Japanese buy 3 armour, 2 artilleries, 2 destroyers, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
3 units repaired.
4 armour, 6 artilleries, 5 infantry and 1 mech_infantry moved from Burma to India
1 armour moved from Yunnan to India
2 mech_infantrys moved from Shan State to India
7 fighters and 5 tactical_bombers moved from Shan State to India
1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 41 Sea Zone
3 transports moved from 36 Sea Zone to 6 Sea Zone
1 armour moved from Kwangsi to 36 Sea Zone
1 armour and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 armour moved from 41 Sea Zone to Sumatra
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 cruiser and 2 destroyers moved from 36 Sea Zone to 41 Sea Zone
1 armour moved from Kiangsu to 19 Sea Zone
1 armour moved from Kiangsu to 19 Sea Zone
1 armour moved from 19 Sea Zone to Manchuria
1 armour moved from 19 Sea Zone to Manchuria
2 armour moved from Jehol to Manchuria
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
1 tactical_bomber moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
2 fighters moved from 6 Sea Zone to 16 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
1 artillery moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 bomber moved from Kansu to Manchuria
1 armour moved from Kiangsu to Kwangsi
1 bomber moved from Anhwe to Manchuria
Combat - Japanese
Battle in 16 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 carrier
Japanese roll dice for 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
Americans roll dice for 1 carrier in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese and 1 carrier owned by the Americans lost in 16 Sea Zone
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 carrier
Battle in Manchuria
Japanese attack with 4 armour and 2 bombers
Russians defend with 6 infantry
Japanese roll dice for 4 armour and 2 bombers in Manchuria, round 2 : 5/6 hits, 3,33 expected hits
Chinese roll dice for 6 infantry in Manchuria, round 2 : 2/6 hits, 2,00 expected hits
5 infantry owned by the Russians and 2 armour owned by the Japanese lost in Manchuria
Japanese roll dice for 2 armour and 2 bombers in Manchuria, round 3 : 3/4 hits, 2,33 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 3 armour
Casualties for Russians: 6 infantry
Battle in 41 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
British defend with 1 battleship, 1 cruiser, 2 destroyers, 1 mech_infantry and 1 transport
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 41 Sea Zone, round 2 : 2/7 hits, 3,33 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 transport in 41 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the British lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 41 Sea Zone, round 3 : 4/7 hits, 3,33 expected hits
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 41 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits
1 mech_infantry owned by the British, 1 destroyer owned by the British, 1 transport owned by the British, 1 cruiser owned by the British, 2 destroyers owned by the Japanese and 1 battleship owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 43
Casualties for British: 1 battleship, 1 cruiser, 2 destroyers, 1 mech_infantry and 1 transport
Casualties for Japanese: 2 destroyers
Battle in Sumatra
Japanese attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Sumatra, round 2 : 1/3 hits, 1,17 expected hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Korea
Japanese attack with 3 artilleries and 3 infantry
Americans defend with 1 bomber
Japanese roll dice for 1 battleship and 3 cruisers in Korea, round 2 : 2/4 hits, 2,17 expected hits
Russians roll dice for 1 bomber in Korea, round 2 : 0/1 hits, 0,17 expected hits
1 bomber owned by the Americans lost in Korea
Japanese win, taking Korea from Russians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in India
Japanese attack with 5 armour, 6 artilleries, 7 fighters, 5 infantry, 3 mech_infantrys and 5 tactical_bombers
British defend with 3 aaGuns, 3 armour, 3 artilleries, 1 fighter and 9 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 4/9 hits, 1,50 expected hits
1 tactical_bomber owned by the Japanese and 3 fighters owned by the Japanese lost in India
Japanese roll dice for 5 armour, 6 artilleries, 4 fighters, 5 infantry, 3 mech_infantrys and 4 tactical_bombers in India, round 2 : 13/27 hits, 11,50 expected hits
UK_Pacific roll dice for 3 aaGuns, 3 armour, 3 artilleries, 1 fighter and 9 infantry in India, round 2 : 9/16 hits, 6,17 expected hits
5 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 3 aaGuns owned by the British, 1 artillery owned by the British and 9 infantry owned by the British lost in India
Japanese roll dice for 5 armour, 3 artilleries, 4 fighters, 2 mech_infantrys and 4 tactical_bombers in India, round 3 : 10/18 hits, 8,83 expected hits
UK_Pacific roll dice for 3 armour, 2 artilleries and 1 fighter in India, round 3 : 4/6 hits, 2,83 expected hits
3 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 artilleries owned by the British, 1 fighter owned by the British and 3 armour owned by the British lost in India
Japanese captures 9PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 5 armour, 4 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Japanese: 6 artilleries, 3 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for British: 3 aaGuns, 3 armour, 3 artilleries, 1 fighter and 9 infantry
Non Combat Move - Japanese
4 fighters moved from India to Shan State
4 tactical_bombers moved from India to Shan State
2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 16 Sea Zone to 6 Sea Zone
2 bombers moved from Manchuria to Chahar
Place Units - Japanese
2 destroyers and 2 submarines placed in 6 Sea Zone
3 armour placed in Kiangsu
2 artilleries and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 65 PUs; end with 74 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
British : -0,33
Americans : 0,67
Chinese : 0,67
UK_Pacific : 4,67
Russians : -0,17
AA fire in India : : 2,50
Japanese : 3,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 battleship, 1 cruiser, 1 destroyer and 3 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Midway to 6 Sea Zone
2 battleships, 2 cruisers, 3 destroyers, 4 infantry, 3 submarines and 2 transports moved from 7 Sea Zone to 6 Sea Zone
1 battleship moved from 27 Sea Zone to 25 Sea Zone
2 cruisers and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 104 Sea Zone
1 bomber moved from United Kingdom to Northern Italy
2 cruisers and 1 destroyer moved from 95 Sea Zone to 92 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 5
Air Battle in Northern Italy
Americans attacks with 1 units heading to Northern Italy
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits, 0,17 expected hits
Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Northern Italy causes 3 damage total.
Battle in 6 Sea Zone
Americans attack with 2 battleships, 1 cruiser, 3 destroyers, 1 fighter, 4 infantry, 3 submarines and 2 transports
Japanese defend with 1 battleship, 2 carriers, 3 cruisers, 4 destroyers, 1 fighter, 2 submarines, 2 tactical_bombers and 6 transports
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 2 battleships, 1 cruiser, 3 destroyers, 1 fighter and 2 transports in 6 Sea Zone, round 2 : 1/7 hits, 3,33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 1 battleship, 2 carriers, 3 cruisers, 4 destroyers, 1 fighter, 2 tactical_bombers and 6 transports in 6 Sea Zone, round 2 : 7/13 hits, 5,83 expected hits
Units damaged: 1 battleship owned by the Americans
3 submarines owned by the Americans and 3 destroyers owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 6 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Americans roll dice for 2 battleships, 1 cruiser and 2 transports in 6 Sea Zone, round 3 : 1/3 hits, 1,83 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers, 3 cruisers, 4 destroyers, 1 fighter, 2 tactical_bombers and 6 transports in 6 Sea Zone, round 3 : 7/13 hits, 5,83 expected hits
1 cruiser owned by the Americans, 4 infantry owned by the Americans, 1 fighter owned by the Americans, 2 transports owned by the Americans and 2 battleships owned by the Americans lost in 6 Sea Zone
Japanese win with 1 battleship, 2 carriers, 3 cruisers, 4 destroyers, 1 fighter, 2 submarines, 2 tactical_bombers and 6 transports remaining. Battle score for attacker is -130
Casualties for Americans: 2 battleships, 1 cruiser, 3 destroyers, 1 fighter, 4 infantry, 3 submarines and 2 transports
Battle in 92 Sea Zone
Americans attack with 2 cruisers and 1 destroyer
Italians defend with 1 battleship and 2 transports
Americans roll dice for 2 cruisers and 1 destroyer in 92 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship and 2 transports in 92 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
Americans roll dice for 2 cruisers and 1 destroyer in 92 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
Italians roll dice for 1 battleship and 2 transports in 92 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 destroyer owned by the Americans and 1 battleship owned by the Italians lost in 92 Sea Zone
2 transports owned by the Italians lost in 92 Sea Zone
Americans win with 2 cruisers remaining. Battle score for attacker is 26
Casualties for Americans: 1 destroyer
Casualties for Italians: 1 battleship and 2 transports
Cleaning up after air battles
2 tactical_bombers owned by the Japanese and 1 fighter owned by the Japanese forced to land in Japan
Non Combat Move - Americans
1 mech_infantry moved from Southeast Mexico to Eastern United States
1 infantry moved from Central United States to Eastern United States
3 fighters moved from Central United States to 89 Sea Zone
3 fighters moved from 89 Sea Zone to West Indies
1 bomber moved from Northern Italy to Algeria
Place Units - Americans
1 battleship, 1 cruiser and 1 destroyer placed in 10 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Italians : -0,33
Americans : -4,33
AA fire in Northern Italy : : -0,17
Japanese : 2,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 battleship, 1 cruiser, 1 destroyer and 3 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Midway to 6 Sea Zone
2 battleships, 2 cruisers, 3 destroyers, 4 infantry, 3 submarines and 2 transports moved from 7 Sea Zone to 6 Sea Zone
1 battleship moved from 27 Sea Zone to 25 Sea Zone
2 cruisers and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 104 Sea Zone
1 bomber moved from United Kingdom to Northern Italy
2 cruisers and 1 destroyer moved from 95 Sea Zone to 92 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 5
Air Battle in Northern Italy
Americans attacks with 1 units heading to Northern Italy
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits, 0,17 expected hits
Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Northern Italy causes 3 damage total.
Battle in 6 Sea Zone
Americans attack with 2 battleships, 1 cruiser, 3 destroyers, 1 fighter, 4 infantry, 3 submarines and 2 transports
Japanese defend with 1 battleship, 2 carriers, 3 cruisers, 4 destroyers, 1 fighter, 2 submarines, 2 tactical_bombers and 6 transports
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 2 battleships, 1 cruiser, 3 destroyers, 1 fighter and 2 transports in 6 Sea Zone, round 2 : 1/7 hits, 3,33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 1 battleship, 2 carriers, 3 cruisers, 4 destroyers, 1 fighter, 2 tactical_bombers and 6 transports in 6 Sea Zone, round 2 : 7/13 hits, 5,83 expected hits
Units damaged: 1 battleship owned by the Americans
3 submarines owned by the Americans and 3 destroyers owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 6 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Americans roll dice for 2 battleships, 1 cruiser and 2 transports in 6 Sea Zone, round 3 : 1/3 hits, 1,83 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers, 3 cruisers, 4 destroyers, 1 fighter, 2 tactical_bombers and 6 transports in 6 Sea Zone, round 3 : 7/13 hits, 5,83 expected hits
1 cruiser owned by the Americans, 4 infantry owned by the Americans, 1 fighter owned by the Americans, 2 transports owned by the Americans and 2 battleships owned by the Americans lost in 6 Sea Zone
Japanese win with 1 battleship, 2 carriers, 3 cruisers, 4 destroyers, 1 fighter, 2 submarines, 2 tactical_bombers and 6 transports remaining. Battle score for attacker is -130
Casualties for Americans: 2 battleships, 1 cruiser, 3 destroyers, 1 fighter, 4 infantry, 3 submarines and 2 transports
Battle in 92 Sea Zone
Americans attack with 2 cruisers and 1 destroyer
Italians defend with 1 battleship and 2 transports
Americans roll dice for 2 cruisers and 1 destroyer in 92 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship and 2 transports in 92 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
Americans roll dice for 2 cruisers and 1 destroyer in 92 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
Italians roll dice for 1 battleship and 2 transports in 92 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 destroyer owned by the Americans and 1 battleship owned by the Italians lost in 92 Sea Zone
2 transports owned by the Italians lost in 92 Sea Zone
Americans win with 2 cruisers remaining. Battle score for attacker is 26
Casualties for Americans: 1 destroyer
Casualties for Italians: 1 battleship and 2 transports
Cleaning up after air battles
2 tactical_bombers owned by the Japanese and 1 fighter owned by the Japanese forced to land in Japan
Non Combat Move - Americans
1 mech_infantry moved from Southeast Mexico to Eastern United States
1 infantry moved from Central United States to Eastern United States
3 fighters moved from Central United States to 89 Sea Zone
3 fighters moved from 89 Sea Zone to West Indies
1 bomber moved from Northern Italy to Algeria
Place Units - Americans
1 battleship, 1 cruiser and 1 destroyer placed in 10 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Purchase Units - British
British buy 1 bomber, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from United Kingdom to 110 Sea Zone
1 armour and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Denmark
1 bomber moved from Algeria to Normandy Bordeaux
1 bomber moved from Norway to Germany
2 armour moved from Belgian Congo to Ethiopia
British take Anglo Egyptian Sudan from Italians
1 fighter moved from British Somaliland to Ethiopia
Combat - British
Air Battle in Germany
British attacks with 1 units heading to Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Normandy Bordeaux causes 0 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Germany causes 3 damage total.
Battle in Denmark
British attack with 1 armour
Germans defend with 2 infantry
British roll dice for 1 armour in Denmark, round 2 : 0/1 hits, 0,50 expected hits
Germans roll dice for 2 infantry in Denmark, round 2 : 1/2 hits, 0,67 expected hits
1 armour owned by the British lost in Denmark
Germans win with 2 infantry remaining. Battle score for attacker is -6
Casualties for British: 1 armour
Battle in Ethiopia
British attack with 2 armour and 1 fighter
Italians defend with 1 infantry
British roll dice for 2 armour and 1 fighter in Ethiopia, round 2 : 2/3 hits, 1,50 expected hits
Italians roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 2 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Cleaning up after air battles
Non Combat Move - British
1 bomber moved from Germany to United Kingdom
1 fighter moved from Ethiopia to British Somaliland
Place Units - British
1 bomber, 1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 26 PUs; end with 26 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,33
Italians : -0,67
British : 0,00
Americans : -4,33
AA fire in Northern Italy : : -0,17
AA fire in Normandy Bordeaux : : 0,83
Japanese : 2,67
AA fire in Germany : : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians repair damage of 3x factory_major; Remaining resources: 31 PUs;
Italians buy 1 armour, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from Volgograd to Kazakhstan
Italians take Kazakhstan from Russians
1 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Libya to Tunisia
Italians take Tunisia from French
1 armour moved from Libya to Tunisia
1 armour moved from Tunisia to Algeria
1 armour moved from Libya to Algeria
1 fighter moved from Southern Italy to Algeria
1 bomber moved from Southern France to Algeria
1 artillery moved from Greece to 100 Sea Zone
1 infantry moved from Rostov to Tambov
1 artillery moved from Rostov to Tambov
2 artilleries moved from Libya to Tunisia
1 fighter moved from Tobruk to Egypt
Combat - Italians
Battle in Algeria
Italians attack with 2 armour, 1 bomber and 1 fighter
French defend with 1 infantry; Americans defend with 1 bomber
Italians roll dice for 2 armour, 1 bomber and 1 fighter in Algeria, round 2 : 3/4 hits, 2,17 expected hits
French roll dice for 1 bomber and 1 infantry in Algeria, round 2 : 1/2 hits, 0,50 expected hits
1 bomber owned by the Americans, 1 infantry owned by the French and 1 armour owned by the Italians lost in Algeria
Italians win, taking Algeria from French with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 9
Casualties for Italians: 1 armour
Casualties for Americans: 1 bomber
Casualties for French: 1 infantry
Non Combat Move - Italians
1 artillery moved from 100 Sea Zone to Caucasus
1 fighter moved from Algeria to Libya
1 bomber moved from Algeria to Southern France
Place Units - Italians
1 armour and 1 infantry placed in Egypt
1 infantry and 1 mech_infantry placed in Volgograd
1 fighter placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 26 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians : 0,83
French : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 cruiser, 3 destroyers, 2 infantry, 2 submarines and 1 transport moved from 42 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 cruiser moved from 60 Sea Zone to 55 Sea Zone
3 fighters moved from Western Australia to New Guinea
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 cruiser, 3 destroyers, 2 infantry, 2 submarines and 1 transport moved from 42 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 cruiser moved from 60 Sea Zone to 55 Sea Zone
3 fighters moved from Western Australia to New Guinea
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Move - French
1 destroyer moved from 79 Sea Zone to 41 Sea Zone
Combat - French
Battle in 41 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 41 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits
1 destroyer owned by the French lost in 41 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -8
Casualties for French: 1 destroyer
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
French : -0,33
Japanese : -0,17