@kwaspek104
Round 1
Germany: -1.89
Allies: -.18
Dutchman vs Pejon_88 BM3
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Man! Those Chinese in Yunnan!
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I have had the dice on my side so far I must admit!
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 1 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 3 infantry moved from 17 Sea Zone to Iwo Jima 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 91 Sea Zone to 105 Sea Zone 2 fighters moved from 91 Sea Zone to 105 Sea Zone Combat - Americans Battle in Iwo Jima Americans attack with 1 artillery and 3 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 3 infantry in Iwo Jima, round 2 : 3/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 16 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 4/4 hits, 2,17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 105 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 105 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer and 2 fighters in 105 Sea Zone, round 3 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 submarine in 105 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 105 Sea Zone Americans win, taking 105 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 2 fighters moved from 105 Sea Zone to 91 Sea Zone 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from Morocco to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 battleship moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Western United States to Eastern United States 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 1 submarine moved from 26 Sea Zone to 17 Sea Zone 3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 17 Sea Zone 1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands Place Units - Americans 1 infantry placed in Central United States 3 transports placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone 2 carriers placed in 10 Sea Zone 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : -0,33 Americans : 2,83 Japanese : 0,33
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 fighter and 15 infantry moved from Szechwan to Sikang Place Units - Chinese 2 artilleries and 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 1 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 3 infantry moved from 17 Sea Zone to Iwo Jima 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 91 Sea Zone to 105 Sea Zone 2 fighters moved from 91 Sea Zone to 105 Sea Zone Combat - Americans Battle in Iwo Jima Americans attack with 1 artillery and 3 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 3 infantry in Iwo Jima, round 2 : 3/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 16 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 4/4 hits, 2,17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 105 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 105 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer and 2 fighters in 105 Sea Zone, round 3 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 submarine in 105 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 105 Sea Zone Americans win, taking 105 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 2 fighters moved from 105 Sea Zone to 91 Sea Zone 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from Morocco to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 battleship moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Western United States to Eastern United States 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 1 submarine moved from 26 Sea Zone to 17 Sea Zone 3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 17 Sea Zone 1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands Place Units - Americans 1 infantry placed in Central United States 3 transports placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone 2 carriers placed in 10 Sea Zone 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 fighter and 15 infantry moved from Szechwan to Sikang Place Units - Chinese 2 artilleries and 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs Purchase Units - British British buy 1 armour, 1 carrier, 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to 115 Sea Zone 2 infantry moved from Tanganyika Territory to 72 Sea Zone 2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Trans-Jordan 1 tactical_bomber moved from Egypt to Trans-Jordan Combat - British Battle in 115 Sea Zone British attack with 1 bomber Germans defend with 1 cruiser and 1 transport British roll dice for 1 bomber in 115 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 cruiser and 1 transport in 115 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Germans lost in 115 Sea Zone 1 transport owned by the Germans lost in 115 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 19 Casualties for Germans: 1 cruiser and 1 transport Battle in Trans-Jordan British attack with 2 infantry and 1 tactical_bomber Italians defend with 1 artillery and 1 infantry British roll dice for 1 cruiser in Trans-Jordan, round 2 : 1/1 hits, 0,50 expected hits British roll dice for 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 3/3 hits, 0,83 expected hits Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - British 1 armour and 1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan 1 tactical_bomber moved from Trans-Jordan to Anglo Egyptian Sudan 1 infantry moved from Siam to Shan State 1 artillery moved from India to Burma 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 123 Sea Zone to 109 Sea Zone 1 bomber moved from 115 Sea Zone to Archangel Place Units - British 1 armour placed in Union of South Africa 1 factory_minor placed in Persia 1 destroyer placed in 71 Sea Zone 1 carrier placed in 106 Sea Zone Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4,5,4,6,5 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3 UK_Pacific collect 3 PUs (5 lost to blockades); end with 3 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Germans : -0,83 British : 3,00 Italians : -0,67 Americans : 2,83 Japanese : 0,33
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from Greece to 99 Sea Zone 1 bomber moved from Southern Italy to Trans-Jordan 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 armour and 1 infantry moved from 98 Sea Zone to Egypt 1 artillery and 1 infantry moved from Alexandria to Egypt 1 fighter moved from Southern Italy to Egypt 2 mech_infantrys moved from Northern Italy to Slovakia Hungary 1 armour moved from Yugoslavia to Eastern Poland 1 infantry moved from Northern Italy to Southern Italy Combat - Italians Battle in Trans-Jordan Italians attack with 1 artillery, 1 bomber and 1 infantry British defend with 2 infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Trans-Jordan, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Egypt Italians attack with 1 armour, 1 artillery, 1 fighter and 2 infantry British defend with 1 harbour; ANZAC defend with 2 infantry Italians roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Egypt, round 2 : 3/5 hits, 1.83 expected hits British roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for ANZAC: 2 infantry Non Combat Move - Italians 1 fighter moved from Egypt to Alexandria 1 bomber moved from Trans-Jordan to Greece Place Units - Italians 3 armour and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : 1.83 British : -0.33
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 6 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 6 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 1 infantry moved from Libya to Tobruk 1 infantry moved from Tunisia to Libya Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour and 8 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Vyborg to Karelia Germans take Karelia from Russians 1 artillery and 7 infantry moved from Vyborg to Novgorod Germans take Novgorod from Russians 2 armour and 8 mech_infantrys moved from Germany to Baltic States 1 fighter moved from Greece to Egypt 2 bombers moved from Western Germany to 105 Sea Zone 1 bomber moved from Western Germany to Western Ukraine 2 infantry moved from Eastern Poland to Western Ukraine 2 infantry moved from Eastern Poland to Bessarabia 3 armour and 3 mech_infantrys moved from Eastern Poland to Bessarabia 1 armour and 1 mech_infantry moved from Eastern Poland to Bessarabia 1 bomber moved from Western Germany to Belarus 1 infantry moved from Eastern Poland to Belarus Combat - Germans Battle in Bessarabia Germans attack with 4 armour, 2 infantry and 4 mech_infantrys Russians defend with 3 infantry Germans roll dice for 4 armour, 2 infantry and 4 mech_infantrys in Bessarabia, round 2 : 1/10 hits, 3.00 expected hits Russians roll dice for 3 infantry in Bessarabia, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans roll dice for 4 armour, 1 infantry and 4 mech_infantrys in Bessarabia, round 3 : 4/9 hits, 2.83 expected hits Russians roll dice for 2 infantry in Bessarabia, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 4 armour, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in 105 Sea Zone Germans attack with 2 bombers Americans defend with 1 destroyer Germans roll dice for 2 bombers in 105 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 105 Sea Zone Germans win with 2 bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Western Ukraine Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Belarus, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 2 armour and 8 mech_infantrys Russians defend with 2 infantry Germans roll dice for 2 armour and 8 mech_infantrys in Baltic States, round 2 : 2/10 hits, 2.33 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 2 armour and 7 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 bomber moved from Belarus to Eastern Poland 1 bomber moved from Western Ukraine to Eastern Poland 2 mech_infantrys moved from Eastern Poland to Novgorod 2 armour moved from Eastern Poland to Novgorod 2 bombers moved from 105 Sea Zone to Western Germany 1 fighter moved from Southern Italy to Western Germany Place Units - Germans 2 armour and 8 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 45 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : -1.33 Americans : -0.33 Russians : 0.00
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 4 artilleries, 2 fighters and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 artilleries and 3 infantry moved from Archangel to Novgorod 2 armour and 2 mech_infantrys moved from Bryansk to Novgorod 1 fighter and 1 tactical_bomber moved from Russia to Novgorod 1 fighter moved from Bryansk to Western Ukraine 2 infantry moved from Bryansk to Western Ukraine 1 artillery moved from Bryansk to Western Ukraine Combat - Russians Battle in Novgorod Russians attack with 2 armour, 4 artilleries, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour, 7 infantry and 2 mech_infantrys Russians roll dice for 2 armour, 4 artilleries, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 6/13 hits, 5,00 expected hits Germans roll dice for 2 armour, 1 artillery, 7 infantry and 2 mech_infantrys in Novgorod, round 2 : 4/12 hits, 4,33 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Russians and 6 infantry owned by the Germans lost in Novgorod Russians roll dice for 2 armour, 3 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 3 : 5/9 hits, 3,83 expected hits Germans roll dice for 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Novgorod, round 3 : 1/6 hits, 2,33 expected hits 1 artillery owned by the Germans, 1 artillery owned by the Russians, 1 infantry owned by the Germans, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Novgorod Russians roll dice for 2 armour, 2 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 4 : 5/8 hits, 3,50 expected hits Germans roll dice for 1 armour in Novgorod, round 4 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 2 armour, 2 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Russians: 2 artilleries and 3 infantry Casualties for Germans: 2 armour, 1 artillery, 7 infantry and 2 mech_infantrys Battle in Western Ukraine Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Western Ukraine, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 3 infantry moved from Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk 1 fighter moved from Western Ukraine to Russia 4 artilleries and 4 infantry moved from Russia to Bryansk 6 infantry moved from Timguska to Novosibirsk 2 aaGuns and 12 infantry moved from Yenisey to Timguska 2 infantry moved from Bryansk to Belarus Place Units - Russians 4 artilleries, 1 fighter and 5 infantry placed in Russia Russians undo move 1. 4 artilleries, 2 fighters and 4 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 92 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 98 Sea Zone: 1 submarine EDIT: Removing units owned by Italians from 98 Sea Zone: 2 transports EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1,83 Russians : 4,33
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I hope you don’t disagree with my edit at the end of turn. I forgot to move my sub to attack your transports in SZ98 during combat move? No dice rolled.
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Thats fine :)
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 airfield, 1 armour, 1 factory_minor, 4 infantry and 5 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Chahar 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 artillery moved from Hopei to Kweichow 1 infantry moved from Kweichow to Hopei 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Kwangsi to Yunnan Japanese take Yunnan from Chinese 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 2 bombers moved from French Indo China to India 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Britain 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 cruiser and 2 destroyers moved from 6 Sea Zone to 35 Sea Zone 2 mech_infantrys moved from Shantung to Jehol 1 mech_infantry moved from French Indo China to Siam Japanese take Siam from UK_Pacific 1 carrier, 1 destroyer and 2 transports moved from 55 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 infantry moved from Malaya to Shan State 2 fighters and 2 tactical_bombers moved from French Indo China to Shan State 1 mech_infantry moved from French Indo China to Shan State 1 tactical_bomber moved from French Indo China to Shan State 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 35 Sea Zone Combat - Japanese Air Battle in India Japanese attacks with 2 units heading to India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India AA fire in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in India causes 11 damage total. Battle in New Britain Battle in 80 Sea Zone Japanese attack with 1 submarine French defend with 1 destroyer Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits French roll dice for 1 destroyer in 80 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 80 Sea Zone French win, taking New Britain from ANZAC with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Battle in 54 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 54 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 destroyer Battle in Shan State Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Shan State, round 2 : 5/7 hits, 3.17 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Cleaning up after air battles Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone 1 fighter moved from Shan State to 35 Sea Zone 1 fighter and 3 tactical_bombers moved from Shan State to French Indo China 2 bombers moved from India to French Indo China EDIT: 1 submarine moved from 39 Sea Zone to 38 Sea Zone 1 armour moved from Malaya to French Indo China 1 mech_infantry moved from French Indo China to Yunnan 1 mech_infantry moved from Kweichow to Yunnan 2 artilleries moved from Kweichow to Yunnan 6 infantry moved from Kweichow to Yunnan 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines 1 mech_infantry moved from Shantung to Manchuria 1 aaGun moved from Anhwe to Kweichow Place Units - Japanese 1 armour and 2 mech_infantrys placed in Shantung 1 airfield and 3 mech_infantrys placed in French Indo China 1 factory_minor placed in Malaya 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 62 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
French : 0.33 ANZAC : 0.33 UK_Pacific : -0.33 AA fire in India : : -0.33 Japanese : -0.17
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@Dutchman Thanks :)
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 3 fighters, 3 infantry and 1 marine; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 armour, 1 infantry and 1 mech_infantry moved from Gibraltar to Spain 1 battleship and 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from 91 Sea Zone to Spain 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Spain 1 artillery, 3 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain 1 bomber moved from Eastern United States to Spain 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone 3 fighters and 1 tactical_bomber moved from 17 Sea Zone to Caroline Islands 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 17 Sea Zone to 33 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Guam Battle in Caroline Islands Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry AA fire in Caroline Islands : 1/3 hits, 0,50 expected hits 1 fighter owned by the Americans lost in Caroline Islands Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1,17 expected hits Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 3/5 hits, 2,33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Guam from Japanese, taking Caroline Islands from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Americans: 1 fighter Casualties for Japanese: 1 aaGun and 2 infantry Battle in Spain Americans attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 6 infantry and 3 mech_infantrys Neutral_True defend with 6 infantry Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 6 infantry and 3 mech_infantrys in Spain, round 2 : 5/14 hits, 4,17 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2,00 expected hits 2 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 4 infantry and 3 mech_infantrys in Spain, round 3 : 3/12 hits, 3,83 expected hits Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour, 1 artillery, 1 bomber, 2 fighters, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Americans: 2 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 1 carrier moved from 91 Sea Zone to 92 Sea Zone 1 bomber moved from Spain to Gibraltar 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 carrier and 2 submarines moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 2 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 2 carriers moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 16 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Western United States to Hawaiian Islands 2 fighters moved from Spain to 92 Sea Zone Place Units - Americans 1 marine placed in Western United States 3 infantry placed in Central United States 1 battleship placed in 10 Sea Zone 1 carrier placed in 10 Sea Zone 3 fighters placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans : 0,50 AA fire in Caroline Islands : : 0,50 Neutral_True : -0,33 Japanese : -0,67
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Sikang to Shensi 1 fighter and 2 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang 10 infantry moved from Sikang to Shensi 1 artillery moved from Sikang to Shensi Place Units - Chinese 3 infantry placed in Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : 0,83 Japanese : 0,00
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 3 fighters, 3 infantry and 1 marine; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 armour, 1 infantry and 1 mech_infantry moved from Gibraltar to Spain 1 battleship and 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from 91 Sea Zone to Spain 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Spain 1 artillery, 3 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain 1 bomber moved from Eastern United States to Spain 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone 3 fighters and 1 tactical_bomber moved from 17 Sea Zone to Caroline Islands 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 17 Sea Zone to 33 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Guam Battle in Caroline Islands Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry AA fire in Caroline Islands : 1/3 hits, 0,50 expected hits 1 fighter owned by the Americans lost in Caroline Islands Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1,17 expected hits Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 3/5 hits, 2,33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Guam from Japanese, taking Caroline Islands from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Americans: 1 fighter Casualties for Japanese: 1 aaGun and 2 infantry Battle in Spain Americans attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 6 infantry and 3 mech_infantrys Neutral_True defend with 6 infantry Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 6 infantry and 3 mech_infantrys in Spain, round 2 : 5/14 hits, 4,17 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2,00 expected hits 2 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 4 infantry and 3 mech_infantrys in Spain, round 3 : 3/12 hits, 3,83 expected hits Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour, 1 artillery, 1 bomber, 2 fighters, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Americans: 2 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 1 carrier moved from 91 Sea Zone to 92 Sea Zone 1 bomber moved from Spain to Gibraltar 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 carrier and 2 submarines moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 2 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 2 carriers moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 16 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Western United States to Hawaiian Islands 2 fighters moved from Spain to 92 Sea Zone Place Units - Americans 1 marine placed in Western United States 3 infantry placed in Central United States 1 battleship placed in 10 Sea Zone 1 carrier placed in 10 Sea Zone 3 fighters placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Sikang to Shensi 1 fighter and 2 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang 10 infantry moved from Sikang to Shensi 1 artillery moved from Sikang to Shensi Place Units - Chinese 3 infantry placed in Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 2x factory_major; Remaining resources: 4 PUs; UK_Pacific buy 1 artillery; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 artillery and 1 infantry moved from Burma to Shan State 1 fighter moved from India to Shan State 1 tactical_bomber moved from Anglo Egyptian Sudan to Trans-Jordan 1 armour moved from Anglo Egyptian Sudan to 81 Sea Zone 1 armour moved from 81 Sea Zone to Trans-Jordan Combat - British British creates battle in territory 106 Sea Zone Battle in Trans-Jordan British attack with 1 armour and 1 tactical_bomber Italians defend with 1 artillery and 1 infantry British roll dice for 1 cruiser in Trans-Jordan, round 2 : 1/1 hits, 0,50 expected hits British roll dice for 1 armour and 1 tactical_bomber in Trans-Jordan, round 2 : 1/2 hits, 1,17 expected hits Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan British win, taking 106 Sea Zone from Germans, taking Trans-Jordan from Italians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Battle in Shan State British attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry and 1 mech_infantry British roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Shan State British roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 3 : 2/3 hits, 1,17 expected hits Japanese roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry and 1 mech_infantry Non Combat Move - British 1 fighter moved from Shan State to India 1 infantry moved from Burma to India 1 armour moved from Union of South Africa to Belgian Congo 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 armour and 1 infantry moved from Gibraltar to Spain 1 carrier moved from 106 Sea Zone to 91 Sea Zone 1 destroyer moved from 109 Sea Zone to 91 Sea Zone 1 bomber moved from Archangel to Persia 1 fighter moved from United Kingdom to 91 Sea Zone 1 tactical_bomber moved from Trans-Jordan to Persia Place Units - British 1 artillery and 1 infantry placed in Union of South Africa 1 transport placed in 71 Sea Zone British undo move 2. British undo move 1. 1 fighter and 1 mech_infantry placed in Union of South Africa 1 artillery and 1 infantry placed in Persia 1 transport placed in 80 Sea Zone British undo move 1. 2 infantry and 1 mech_infantry placed in Union of South Africa 1 fighter placed in United Kingdom 1 infantry placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
British : 1,00 Italians : -0,67 Americans : 0,50 AA fire in Caroline Islands : : 0,50 Neutral_True : -0,33 Chinese : 0,83 Japanese : -1,67
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 bomber moved from Greece to Belarus 1 armour moved from Eastern Poland to Belarus 2 mech_infantrys moved from Slovakia Hungary to Belarus 1 fighter moved from Alexandria to Southern Italy Combat - Italians Battle in Trans-Jordan Italians attack with 1 artillery and 1 infantry British defend with 1 armour Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 armour in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 3 : 2/2 hits, 0.67 expected hits British roll dice for 1 armour in Trans-Jordan, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians and 1 armour owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 artillery remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 1 armour Battle in Belarus Italians attack with 1 armour, 1 bomber and 2 mech_infantrys Russians defend with 2 infantry Italians roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Belarus, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Belarus Italians win, taking Belarus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -2 Casualties for Italians: 2 mech_infantrys Casualties for Russians: 2 infantry Non Combat Move - Italians 1 bomber moved from Belarus to Romania 1 armour moved from Egypt to Saudi Arabia Italians take Saudi Arabia from Neutral_True 3 armour and 1 mech_infantry moved from Northern Italy to Romania Place Units - Italians 1 infantry and 2 mech_infantrys placed in Southern Italy 1 artillery and 2 infantry placed in Northern Italy 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4 Italians collect 21 PUs (1 lost to blockades); end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : 1.17 British : 0.00 Russians : 1.33
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 fighter moved from New South Wales to 33 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 fighter moved from New South Wales to 33 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 2 infantry moved from Tobruk to Alexandria British take Alexandria from Italians Combat - French Non Combat Move - French 1 infantry moved from Libya to Tobruk 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 destroyer moved from 80 Sea Zone to 39 Sea Zone Turn Complete - French
Combat Hit Differential Summary :