TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Germans Germans buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Hit Differential Summary :
@weddingsinger i tried to use the file but it would not let me remove the anzac units from java. So i used the file you posted and stuff seemed wierd, so i just reloaded from russias turn and started over. I had one NCM edit. ty for the help though:fist:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 5 armour, 4 bombers and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Americans
3 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 109 Sea Zone to 113 Sea Zone
3 artilleries, 4 infantry and 1 mech_infantry moved from 113 Sea Zone to Germany
2 armour moved from Finland to Karelia
1 mech_infantry moved from Finland to Karelia
1 fighter and 1 tactical_bomber moved from Norway to Germany
1 tactical_bomber moved from 112 Sea Zone to Germany
1 fighter moved from Norway to Germany
2 fighters and 3 tactical_bombers moved from Norway to Karelia
2 bombers moved from Norway to Germany
1 destroyer moved from 15 Sea Zone to 16 Sea Zone
1 submarine moved from 17 Sea Zone to 16 Sea Zone
1 bomber moved from Norway to Germany
1 cruiser moved from 112 Sea Zone to 113 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Karelia
Americans attack with 2 armour, 2 fighters, 1 mech_infantry and 3 tactical_bombers
Germans defend with 1 artillery and 7 mech_infantrys
Americans roll dice for 2 armour, 2 fighters, 1 mech_infantry and 3 tactical_bombers in Karelia, round 2 : 2/8 hits, 4.17 expected hits
Germans roll dice for 1 artillery and 7 mech_infantrys in Karelia, round 2 : 2/8 hits, 2.67 expected hits
1 fighter owned by the Americans, 2 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Karelia
Americans roll dice for 2 armour, 1 fighter and 3 tactical_bombers in Karelia, round 3 : 3/6 hits, 3.50 expected hits
Germans roll dice for 1 artillery and 5 mech_infantrys in Karelia, round 3 : 3/6 hits, 2.00 expected hits
1 tactical_bomber owned by the Americans, 2 armour owned by the Americans and 3 mech_infantrys owned by the Germans lost in Karelia
Americans roll dice for 1 fighter and 2 tactical_bombers in Karelia, round 4 : 3/3 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 2 mech_infantrys in Karelia, round 4 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Germans, 1 fighter owned by the Americans and 2 mech_infantrys owned by the Germans lost in Karelia
Americans win with 2 tactical_bombers remaining. Battle score for attacker is -15
Casualties for Americans: 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Casualties for Germans: 1 artillery and 7 mech_infantrys
Battle in Germany
Americans attack with 3 artilleries, 3 bombers, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
Germans defend with 1 aaGun, 1 factory_major, 9 infantry and 1 mech_infantry
AA fire in Germany : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 cruiser in Germany, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 3 artilleries, 3 bombers, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Germany, round 2 : 5/15 hits, 6.67 expected hits
Germans roll dice for 1 aaGun, 9 infantry and 1 mech_infantry in Germany, round 2 : 4/10 hits, 3.33 expected hits
1 aaGun owned by the Germans, 5 infantry owned by the Germans and 4 infantry owned by the Americans lost in Germany
Americans roll dice for 3 artilleries, 3 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Germany, round 3 : 3/11 hits, 5.67 expected hits
Germans roll dice for 4 infantry and 1 mech_infantry in Germany, round 3 : 1/5 hits, 1.67 expected hits
3 infantry owned by the Germans and 1 artillery owned by the Americans lost in Germany
Americans roll dice for 2 artilleries, 3 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Germany, round 4 : 9/10 hits, 5.33 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Germany, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Germany
Americans captures 53PUs while taking Germans capital
Americans converts factory_major into different units
Americans win, taking Germany from Germans with 1 artillery, 3 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Americans: 2 artilleries and 4 infantry
Casualties for Germans: 1 aaGun, 9 infantry and 1 mech_infantry
triggerGermansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Germans
Non Combat Move - Americans
3 bombers, 2 fighters and 2 tactical_bombers moved from Germany to Norway
2 tactical_bombers moved from Karelia to Norway
2 carriers, 6 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
3 bombers moved from Western United States to Queensland
Place Units - Americans
4 bombers placed in Western United States
3 armour placed in Finland
2 armour and 1 mech_infantry placed in Norway
Turn Complete - Americans
Americans collect 63 PUs; end with 117 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 122 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 132 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 137 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 142 PUs
Combat Hit Differential Summary :
Germans : 0.67
Americans : -0.83
Japanese : -0.33
AA fire in Germany : : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
1 artillery moved from Hopei to Shensi
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Tsinghai to Shensi
Combat - Chinese
Chinese creates battle in territory Sikang
Battle in Shensi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Sikang from Japanese, taking Shensi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 1.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 5 armour, 4 bombers and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Americans
3 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 109 Sea Zone to 113 Sea Zone
3 artilleries, 4 infantry and 1 mech_infantry moved from 113 Sea Zone to Germany
2 armour moved from Finland to Karelia
1 mech_infantry moved from Finland to Karelia
1 fighter and 1 tactical_bomber moved from Norway to Germany
1 tactical_bomber moved from 112 Sea Zone to Germany
1 fighter moved from Norway to Germany
2 fighters and 3 tactical_bombers moved from Norway to Karelia
2 bombers moved from Norway to Germany
1 destroyer moved from 15 Sea Zone to 16 Sea Zone
1 submarine moved from 17 Sea Zone to 16 Sea Zone
1 bomber moved from Norway to Germany
1 cruiser moved from 112 Sea Zone to 113 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Karelia
Americans attack with 2 armour, 2 fighters, 1 mech_infantry and 3 tactical_bombers
Germans defend with 1 artillery and 7 mech_infantrys
Americans roll dice for 2 armour, 2 fighters, 1 mech_infantry and 3 tactical_bombers in Karelia, round 2 : 2/8 hits, 4.17 expected hits
Germans roll dice for 1 artillery and 7 mech_infantrys in Karelia, round 2 : 2/8 hits, 2.67 expected hits
1 fighter owned by the Americans, 2 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Karelia
Americans roll dice for 2 armour, 1 fighter and 3 tactical_bombers in Karelia, round 3 : 3/6 hits, 3.50 expected hits
Germans roll dice for 1 artillery and 5 mech_infantrys in Karelia, round 3 : 3/6 hits, 2.00 expected hits
1 tactical_bomber owned by the Americans, 2 armour owned by the Americans and 3 mech_infantrys owned by the Germans lost in Karelia
Americans roll dice for 1 fighter and 2 tactical_bombers in Karelia, round 4 : 3/3 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 2 mech_infantrys in Karelia, round 4 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Germans, 1 fighter owned by the Americans and 2 mech_infantrys owned by the Germans lost in Karelia
Americans win with 2 tactical_bombers remaining. Battle score for attacker is -15
Casualties for Americans: 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Casualties for Germans: 1 artillery and 7 mech_infantrys
Battle in Germany
Americans attack with 3 artilleries, 3 bombers, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
Germans defend with 1 aaGun, 1 factory_major, 9 infantry and 1 mech_infantry
AA fire in Germany : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 cruiser in Germany, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 3 artilleries, 3 bombers, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Germany, round 2 : 5/15 hits, 6.67 expected hits
Germans roll dice for 1 aaGun, 9 infantry and 1 mech_infantry in Germany, round 2 : 4/10 hits, 3.33 expected hits
1 aaGun owned by the Germans, 5 infantry owned by the Germans and 4 infantry owned by the Americans lost in Germany
Americans roll dice for 3 artilleries, 3 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Germany, round 3 : 3/11 hits, 5.67 expected hits
Germans roll dice for 4 infantry and 1 mech_infantry in Germany, round 3 : 1/5 hits, 1.67 expected hits
3 infantry owned by the Germans and 1 artillery owned by the Americans lost in Germany
Americans roll dice for 2 artilleries, 3 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Germany, round 4 : 9/10 hits, 5.33 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Germany, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Germany
Americans captures 53PUs while taking Germans capital
Americans converts factory_major into different units
Americans win, taking Germany from Germans with 1 artillery, 3 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Americans: 2 artilleries and 4 infantry
Casualties for Germans: 1 aaGun, 9 infantry and 1 mech_infantry
triggerGermansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Germans
Non Combat Move - Americans
3 bombers, 2 fighters and 2 tactical_bombers moved from Germany to Norway
2 tactical_bombers moved from Karelia to Norway
2 carriers, 6 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
3 bombers moved from Western United States to Queensland
Place Units - Americans
4 bombers placed in Western United States
3 armour placed in Finland
2 armour and 1 mech_infantry placed in Norway
Turn Complete - Americans
Americans collect 63 PUs; end with 117 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 122 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 132 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 137 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 142 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
1 artillery moved from Hopei to Shensi
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Tsinghai to Shensi
Combat - Chinese
Chinese creates battle in territory Sikang
Battle in Shensi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Sikang from Japanese, taking Shensi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 1 fighter
EDIT: Adding units owned by British to Egypt: 1 fighter
EDIT: Turning off Edit Mode
British buy 6 armour, 4 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
3 transports moved from 112 Sea Zone to 110 Sea Zone
5 infantry moved from United Kingdom to 110 Sea Zone
5 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
5 infantry moved from 112 Sea Zone to Western Germany
1 marine moved from Denmark to Western Germany
3 infantry moved from Normandy Bordeaux to Southern France
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to Southern France
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
1 artillery and 3 infantry moved from Greece to 99 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Yugoslavia
1 artillery and 1 infantry moved from 97 Sea Zone to Northern Italy
3 mech_infantrys moved from Iraq to Northwest Persia
1 fighter moved from Egypt to Northwest Persia
1 bomber moved from Persia to West India
2 artilleries and 1 infantry moved from Eastern Persia to West India
1 armour and 2 mech_infantrys moved from Persia to Northwest Persia
1 mech_infantry moved from Persia to West India
Combat - British
Battle in Northern Italy
Battle in Sicily
Battle in Yugoslavia
Battle in Northwest Persia
British attack with 1 armour, 1 fighter and 5 mech_infantrys
Germans defend with 1 armour and 1 mech_infantry; Japanese defend with 1 infantry
British roll dice for 1 armour, 1 fighter and 5 mech_infantrys in Northwest Persia, round 2 : 2/7 hits, 1.83 expected hits
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Northwest Persia
British roll dice for 1 armour, 1 fighter and 4 mech_infantrys in Northwest Persia, round 3 : 1/6 hits, 1.67 expected hits
Germans roll dice for 1 armour in Northwest Persia, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Northwest Persia
British win, taking Northern Italy from Italians, taking Sicily from Italians, taking Yugoslavia from Germans, taking Northwest Persia from Germans with 1 armour, 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 9
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in West India
British attack with 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry
Japanese defend with 4 infantry
British roll dice for 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry in West India, round 2 : 5/5 hits, 2.00 expected hits
Japanese roll dice for 4 infantry in West India, round 2 : 1/4 hits, 1.33 expected hits
4 infantry owned by the Japanese and 1 infantry owned by the British lost in West India
British win, taking West India from Japanese with 2 artilleries, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Japanese: 4 infantry
Battle in Southern France
British attack with 1 fighter and 3 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
British roll dice for 1 fighter and 3 infantry in Southern France, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 2 mech_infantrys in Southern France, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 fighter and 3 infantry in Southern France, round 3 : 1/4 hits, 1.00 expected hits
Germans roll dice for 2 mech_infantrys in Southern France, round 3 : 2/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Southern France
British roll dice for 1 fighter and 1 infantry in Southern France, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Southern France, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 infantry in Southern France, round 5 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Southern France, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Southern France
British roll dice for 1 fighter in Southern France, round 6 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 mech_infantry in Southern France, round 6 : 1/1 hits, 0.33 expected hits
1 fighter owned by the British lost in Southern France
Germans win with 1 mech_infantry remaining. Battle score for attacker is -15
Casualties for British: 1 fighter and 3 infantry
Casualties for Germans: 1 mech_infantry
Battle in Western Germany
British attack with 2 fighters, 5 infantry, 1 marine and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 6 mech_infantrys
British roll dice for 2 fighters, 5 infantry, 1 marine and 1 tactical_bomber in Western Germany, round 2 : 6/9 hits, 2.67 expected hits
Germans roll dice for 6 mech_infantrys in Western Germany, round 2 : 0/6 hits, 2.00 expected hits
6 mech_infantrys owned by the Germans lost in Western Germany
British win, taking Western Germany from Germans with 2 fighters, 5 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Germans: 6 mech_infantrys
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 artillery moved from Egypt to Trans-Jordan
2 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Northwest Persia to Persia
1 infantry moved from Persia to Eastern Persia
1 bomber moved from West India to Persia
Place Units - British
3 artilleries placed in Normandy Bordeaux
3 armour placed in Persia
3 armour placed in Iraq
1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
Turn Complete - British
British collect 53 PUs; end with 53 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 56 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 59 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 62 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 65 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33
British : 3.00
Americans : -0.83
Chinese : 1.17
Japanese : -1.00
AA fire in Germany : : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Volgograd to Rostov
3 infantry and 1 mech_infantry moved from Caucasus to Rostov
Combat - Italians
Battle in Northern Italy
Italians attack with 5 infantry
British defend with 1 artillery, 1 factory_minor and 1 infantry
Italians roll dice for 5 infantry in Northern Italy, round 2 : 1/5 hits, 0.83 expected hits
British roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Northern Italy
Italians roll dice for 3 infantry in Northern Italy, round 3 : 0/3 hits, 0.50 expected hits
British roll dice for 1 artillery in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 3 infantry in Northern Italy, round 4 : 1/3 hits, 0.50 expected hits
British roll dice for 1 artillery in Northern Italy, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from British with 2 infantry remaining. Battle score for attacker is -2
Casualties for Italians: 3 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Rostov
Italians attack with 3 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 3 infantry and 2 mech_infantrys in Rostov, round 2 : 1/5 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern Italy
Italians undo move 1.
3 infantry placed in Volgograd
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,6,2,5,2
Italians collect 6 PUs (7 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
Italians : 0.33
British : 1.67
Russians : -0.33
Territory Summary for Italians :
Northern Italy : 1 factory_minor and 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Rostov : 1 flag, 3 infantry and 2 mech_infantrys
Eastern Poland : 1 flag
Volgograd : 1 flag, 1 factory_minor and 3 infantry
Production/PUs Summary :
Germans : 27 / 0
Russians : 17 / 31
Japanese : 73 / 87
Americans : 63 / 142
Chinese : 5 / 6
British : 49 / 65
UK_Pacific : 2 / 0
Italians : 13 / 6
ANZAC : 10 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 389 times
2 was rolled 413 times
3 was rolled 376 times
4 was rolled 385 times
5 was rolled 376 times
6 was rolled 416 times
Average roll : 3.507
Median : 3.000
Variance : 0.674
Standard Deviation : 0.821
Total rolls : 2355
Null / Other
1 was rolled 50 times
2 was rolled 52 times
3 was rolled 43 times
4 was rolled 51 times
5 was rolled 44 times
6 was rolled 53 times
Average roll : 3.498
Median : 4.000
Variance : 0.311
Standard Deviation : 0.558
Total rolls : 293
Germans Combat
1 was rolled 83 times
2 was rolled 65 times
3 was rolled 61 times
4 was rolled 69 times
5 was rolled 71 times
6 was rolled 77 times
Average roll : 3.495
Median : 4.000
Variance : 0.753
Standard Deviation : 0.868
Total rolls : 426
British Combat
1 was rolled 50 times
2 was rolled 52 times
3 was rolled 43 times
4 was rolled 51 times
5 was rolled 44 times
6 was rolled 53 times
Average roll : 3.498
Median : 4.000
Variance : 0.311
Standard Deviation : 0.558
Total rolls : 293
Italians Combat
1 was rolled 42 times
2 was rolled 46 times
3 was rolled 42 times
4 was rolled 29 times
5 was rolled 36 times
6 was rolled 36 times
Average roll : 3.342
Median : 3.000
Variance : 0.798
Standard Deviation : 0.893
Total rolls : 231
Americans Combat
1 was rolled 23 times
2 was rolled 25 times
3 was rolled 25 times
4 was rolled 18 times
5 was rolled 23 times
6 was rolled 23 times
Average roll : 3.453
Median : 3.000
Variance : 0.241
Standard Deviation : 0.491
Total rolls : 137
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.667
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Japanese Combat
1 was rolled 65 times
2 was rolled 63 times
3 was rolled 56 times
4 was rolled 71 times
5 was rolled 64 times
6 was rolled 73 times
Average roll : 3.574
Median : 4.000
Variance : 0.474
Standard Deviation : 0.688
Total rolls : 392
French Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.559
Median : 3.500
Variance : 0.949
Standard Deviation : 0.974
Total rolls : 34
ANZAC Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 7 times
Average roll : 3.857
Median : 4.000
Variance : 1.275
Standard Deviation : 1.129
Total rolls : 21
Neutral_Allies Combat
1 was rolled 5 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 2.600
Median : 2.000
Variance : 1.926
Standard Deviation : 1.388
Total rolls : 10
Chinese Combat
1 was rolled 15 times
2 was rolled 32 times
3 was rolled 21 times
4 was rolled 26 times
5 was rolled 27 times
6 was rolled 26 times
Average roll : 3.653
Median : 4.000
Variance : 1.161
Standard Deviation : 1.077
Total rolls : 147
UK_Pacific Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.824
Median : 4.000
Variance : 0.302
Standard Deviation : 0.550
Total rolls : 17
Russians Combat
1 was rolled 40 times
2 was rolled 68 times
3 was rolled 75 times
4 was rolled 58 times
5 was rolled 53 times
6 was rolled 54 times
Average roll : 3.511
Median : 3.000
Variance : 2.173
Standard Deviation : 1.474
Total rolls : 348
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 7 PUs;
Combat Move - ANZAC
3 destroyers moved from 54 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 3 destroyers, 1 fighter and 1 tactical_bomber
Japanese defend with 1 battleship, 1 destroyer and 2 transports
ANZAC roll dice for 3 destroyers, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits
Japanese roll dice for 1 battleship, 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
2 destroyers owned by the ANZAC, 1 destroyer owned by the Japanese and 1 battleship owned by the Japanese lost in 42 Sea Zone
2 transports owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for ANZAC: 2 destroyers
Casualties for Japanese: 1 battleship, 1 destroyer and 2 transports
Non Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Persia: 2 infantry
EDIT: Adding units owned by ANZAC to Northwest Persia: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0.83
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 7 PUs;
Combat Move - ANZAC
3 destroyers moved from 54 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 3 destroyers, 1 fighter and 1 tactical_bomber
Japanese defend with 1 battleship, 1 destroyer and 2 transports
ANZAC roll dice for 3 destroyers, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits
Japanese roll dice for 1 battleship, 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
2 destroyers owned by the ANZAC, 1 destroyer owned by the Japanese and 1 battleship owned by the Japanese lost in 42 Sea Zone
2 transports owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for ANZAC: 2 destroyers
Casualties for Japanese: 1 battleship, 1 destroyer and 2 transports
Non Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Persia: 2 infantry
EDIT: Adding units owned by ANZAC to Northwest Persia: 2 infantry
EDIT: Turning off Edit Mode
Combat Move - French
Combat - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Persia to Northwest Persia
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.83
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
2 mech_infantrys moved from Romania to Germany
3 mech_infantrys moved from Novgorod to Poland
2 mech_infantrys moved from France to Greater Southern Germany
1 mech_infantry moved from Southern France to Greater Southern Germany
Combat - Germans
Battle in Germany
Germans attack with 2 mech_infantrys
Americans defend with 1 artillery, 1 factory_minor and 1 mech_infantry
Germans roll dice for 2 mech_infantrys in Germany, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 mech_infantry in Germany, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Germany
Germans roll dice for 1 mech_infantry in Germany, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 artillery and 1 mech_infantry in Germany, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Germany, round 4 : 1/1 hits, 0.17 expected hits
Americans roll dice for 1 artillery and 1 mech_infantry in Germany, round 4 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Germany
Americans win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 mech_infantry
Non Combat Move - Germans
Turn Complete - Germans
Combat Hit Differential Summary :
Germans : 0.33
Americans : 0.00
Territory Summary for Germans :
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Greater Southern Germany : 3 mech_infantrys
Poland : 3 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag
Bessarabia : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Production/PUs Summary :
Germans : 27 / 0
Russians : 17 / 31
Japanese : 73 / 87
Americans : 63 / 142
Chinese : 5 / 6
British : 49 / 65
UK_Pacific : 2 / 0
Italians : 13 / 6
ANZAC : 10 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 350 times
2 was rolled 365 times
3 was rolled 336 times
4 was rolled 341 times
5 was rolled 340 times
6 was rolled 375 times
Average roll : 3.513
Median : 4.000
Variance : 0.579
Standard Deviation : 0.761
Total rolls : 2107
Null / Other
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 12 times
Average roll : 4.000
Median : 4.500
Variance : 1.616
Standard Deviation : 1.271
Total rolls : 34
Germans Combat
1 was rolled 84 times
2 was rolled 65 times
3 was rolled 61 times
4 was rolled 70 times
5 was rolled 73 times
6 was rolled 77 times
Average roll : 3.498
Median : 4.000
Variance : 0.800
Standard Deviation : 0.895
Total rolls : 430
British Combat
1 was rolled 50 times
2 was rolled 50 times
3 was rolled 42 times
4 was rolled 51 times
5 was rolled 42 times
6 was rolled 52 times
Average roll : 3.491
Median : 4.000
Variance : 0.367
Standard Deviation : 0.605
Total rolls : 287
Italians Combat
1 was rolled 42 times
2 was rolled 46 times
3 was rolled 42 times
4 was rolled 29 times
5 was rolled 36 times
6 was rolled 36 times
Average roll : 3.342
Median : 3.000
Variance : 0.798
Standard Deviation : 0.893
Total rolls : 231
Americans Combat
1 was rolled 24 times
2 was rolled 26 times
3 was rolled 26 times
4 was rolled 19 times
5 was rolled 24 times
6 was rolled 24 times
Average roll : 3.455
Median : 3.000
Variance : 0.231
Standard Deviation : 0.481
Total rolls : 143
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.667
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Japanese Combat
1 was rolled 66 times
2 was rolled 64 times
3 was rolled 56 times
4 was rolled 71 times
5 was rolled 64 times
6 was rolled 73 times
Average roll : 3.563
Median : 4.000
Variance : 0.461
Standard Deviation : 0.679
Total rolls : 394
French Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.559
Median : 3.500
Variance : 0.949
Standard Deviation : 0.974
Total rolls : 34
ANZAC Combat
1 was rolled 7 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.731
Median : 4.000
Variance : 1.253
Standard Deviation : 1.120
Total rolls : 26
Neutral_Allies Combat
1 was rolled 5 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 2.600
Median : 2.000
Variance : 1.926
Standard Deviation : 1.388
Total rolls : 10
Chinese Combat
1 was rolled 15 times
2 was rolled 32 times
3 was rolled 21 times
4 was rolled 26 times
5 was rolled 27 times
6 was rolled 26 times
Average roll : 3.653
Median : 4.000
Variance : 1.161
Standard Deviation : 1.077
Total rolls : 147
UK_Pacific Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.824
Median : 4.000
Variance : 0.302
Standard Deviation : 0.550
Total rolls : 17
Russians Combat
1 was rolled 40 times
2 was rolled 68 times
3 was rolled 75 times
4 was rolled 58 times
5 was rolled 53 times
6 was rolled 54 times
Average roll : 3.511
Median : 3.000
Variance : 2.173
Standard Deviation : 1.474
Total rolls : 348
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Belarus to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 armour moved from Western Ukraine to Romania
Russians take Bessarabia from Germans
Russians take Romania from Germans
1 armour moved from Western Ukraine to Slovakia Hungary
Russians take Eastern Poland from Italians
Russians take Slovakia Hungary from Germans
1 infantry moved from Ukraine to Rostov
1 infantry moved from Tambov to Volgograd
3 armour moved from Western Ukraine to Poland
3 infantry moved from Bryansk to Rostov
2 armour moved from Western Ukraine to Rostov
1 armour moved from Western Ukraine to Poland
2 armour moved from Russia to Volgograd
1 armour moved from Russia to Volgograd
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
1 armour moved from Russia to Volgograd
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Samara to Volgograd
Combat - Russians
Battle in Rostov
Russians attack with 2 armour, 1 fighter, 4 infantry and 1 tactical_bomber
Italians defend with 3 infantry and 2 mech_infantrys
Russians roll dice for 2 armour, 1 fighter, 4 infantry and 1 tactical_bomber in Rostov, round 2 : 4/8 hits, 2.83 expected hits
Italians roll dice for 3 infantry and 2 mech_infantrys in Rostov, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 3 infantry owned by the Italians lost in Rostov
Russians roll dice for 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 3 : 2/6 hits, 2.50 expected hits
Italians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Russians: 2 infantry
Casualties for Italians: 3 infantry and 2 mech_infantrys
Battle in Volgograd
Russians attack with 4 armour and 2 infantry
Italians defend with 1 factory_minor and 3 infantry
Russians roll dice for 4 armour and 2 infantry in Volgograd, round 2 : 4/6 hits, 2.33 expected hits
Italians roll dice for 3 infantry in Volgograd, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 3 infantry owned by the Italians lost in Volgograd
Russians win, taking Volgograd from Italians with 4 armour remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Italians: 3 infantry
Battle in Poland
Russians attack with 4 armour
Germans defend with 3 mech_infantrys
Russians roll dice for 4 armour in Poland, round 2 : 1/4 hits, 2.00 expected hits
Germans roll dice for 3 mech_infantrys in Poland, round 2 : 1/3 hits, 1.00 expected hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Poland
Russians roll dice for 3 armour in Poland, round 3 : 1/3 hits, 1.50 expected hits
Germans roll dice for 2 mech_infantrys in Poland, round 3 : 2/2 hits, 0.67 expected hits
2 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Poland
Russians roll dice for 1 armour in Poland, round 4 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 mech_infantry in Poland, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour in Poland, round 5 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 mech_infantry in Poland, round 5 : 1/1 hits, 0.33 expected hits
1 armour owned by the Russians lost in Poland
Germans win with 1 mech_infantry remaining. Battle score for attacker is -16
Casualties for Russians: 4 armour
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
2 aaGuns moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Rostov to Russia
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 cruiser moved from 114 Sea Zone to 112 Sea Zone
Place Units - Russians
1 armour and 6 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 34 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : 1.67
Italians : 1.00
Russians : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 airfield, 3 fighters, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Yakut S.S.R. to Dzavhan
Japanese take Dzavhan from Russians
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry and 1 mech_infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
6 infantry and 1 mech_infantry moved from India to West India
7 destroyers moved from 35 Sea Zone to 37 Sea Zone
1 marine moved from India to 39 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 marine and 1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone
1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports moved from 79 Sea Zone to 38 Sea Zone
2 bombers moved from Burma to West India
3 infantry moved from French Indo China to Shan State
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
2 mech_infantrys moved from Yunnan to Malaya
1 infantry moved from Soviet Far East to Siberia
1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in West India
Japanese attack with 2 bombers, 6 infantry and 1 mech_infantry
British defend with 2 artilleries and 1 mech_infantry
Japanese roll dice for 2 bombers, 6 infantry and 1 mech_infantry in West India, round 2 : 4/9 hits, 2.50 expected hits
UK_Pacific roll dice for 2 artilleries and 1 mech_infantry in West India, round 2 : 0/3 hits, 1.00 expected hits
1 mech_infantry owned by the British and 2 artilleries owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 2 bombers, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for British: 2 artilleries and 1 mech_infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
2 bombers moved from West India to India
2 bombers moved from India to Malaya
1 marine moved from 37 Sea Zone to Malaya
1 fighter moved from 16 Sea Zone to Japan
Place Units - Japanese
1 airfield and 3 fighters placed in Malaya
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in India
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans : 0.50
ANZAC : 0.67
UK_Pacific : -1.00
Japanese : 3.83
Territory Summary for Japanese :
Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
Jehol : 1 flag
Manchuria : 1 flag
Yunnan : 1 flag, 1 mech_infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 mech_infantry
Kansu : 1 flag
Hopei : 1 flag, 1 infantry and 1 mech_infantry
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry and 1 mech_infantry
Anhwe : 1 flag, 1 aaGun and 1 mech_infantry
Shan State : 1 flag, 3 infantry
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Malaya : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry, 1 marine and 2 mech_infantrys
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Evenkiyskiy : 1 flag, 1 infantry
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag, 1 infantry
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Celebes : 1 flag
Java : 1 flag, 1 mech_infantry
Sumatra : 1 flag
37 Sea Zone : 1 flag, 1 battleship, 3 carriers, 8 destroyers, 5 fighters, 1 tactical_bomber and 1 transport
36 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
Dzavhan : 1 flag, 1 infantry
38 Sea Zone : 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 submarine
West India : 1 flag, 6 infantry and 1 mech_infantry
Caucasus : 1 flag
Production/PUs Summary :
Germans : 18 / 0
Russians : 32 / 48
Japanese : 76 / 86
Americans : 63 / 142
Chinese : 3 / 6
British : 49 / 65
UK_Pacific : 0 / 0
Italians : 8 / 6
ANZAC : 10 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 365 times
2 was rolled 376 times
3 was rolled 347 times
4 was rolled 349 times
5 was rolled 347 times
6 was rolled 389 times
Average roll : 3.508
Median : 3.000
Variance : 0.715
Standard Deviation : 0.846
Total rolls : 2173
Null / Other
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 12 times
Average roll : 4.000
Median : 4.500
Variance : 1.616
Standard Deviation : 1.271
Total rolls : 34
Germans Combat
1 was rolled 86 times
2 was rolled 67 times
3 was rolled 62 times
4 was rolled 70 times
5 was rolled 73 times
6 was rolled 79 times
Average roll : 3.490
Median : 4.000
Variance : 0.851
Standard Deviation : 0.922
Total rolls : 437
British Combat
1 was rolled 50 times
2 was rolled 50 times
3 was rolled 42 times
4 was rolled 51 times
5 was rolled 42 times
6 was rolled 52 times
Average roll : 3.491
Median : 4.000
Variance : 0.367
Standard Deviation : 0.605
Total rolls : 287
Italians Combat
1 was rolled 45 times
2 was rolled 47 times
3 was rolled 43 times
4 was rolled 30 times
5 was rolled 36 times
6 was rolled 39 times
Average roll : 3.342
Median : 3.000
Variance : 0.837
Standard Deviation : 0.915
Total rolls : 240
Americans Combat
1 was rolled 25 times
2 was rolled 26 times
3 was rolled 26 times
4 was rolled 19 times
5 was rolled 25 times
6 was rolled 24 times
Average roll : 3.448
Median : 3.000
Variance : 0.242
Standard Deviation : 0.492
Total rolls : 145
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.667
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Japanese Combat
1 was rolled 70 times
2 was rolled 68 times
3 was rolled 60 times
4 was rolled 72 times
5 was rolled 65 times
6 was rolled 74 times
Average roll : 3.528
Median : 4.000
Variance : 0.316
Standard Deviation : 0.562
Total rolls : 409
French Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.559
Median : 3.500
Variance : 0.949
Standard Deviation : 0.974
Total rolls : 34
ANZAC Combat
1 was rolled 7 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.667
Median : 4.000
Variance : 0.981
Standard Deviation : 0.990
Total rolls : 27
Neutral_Allies Combat
1 was rolled 5 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 2.600
Median : 2.000
Variance : 1.926
Standard Deviation : 1.388
Total rolls : 10
Chinese Combat
1 was rolled 15 times
2 was rolled 32 times
3 was rolled 21 times
4 was rolled 26 times
5 was rolled 27 times
6 was rolled 26 times
Average roll : 3.653
Median : 4.000
Variance : 1.161
Standard Deviation : 1.077
Total rolls : 147
UK_Pacific Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.900
Median : 4.000
Variance : 0.491
Standard Deviation : 0.701
Total rolls : 20
Russians Combat
1 was rolled 45 times
2 was rolled 71 times
3 was rolled 79 times
4 was rolled 63 times
5 was rolled 58 times
6 was rolled 61 times
Average roll : 3.533
Median : 3.000
Variance : 1.789
Standard Deviation : 1.338
Total rolls : 377
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 armour and 10 bombers; Remaining resources: 4 PUs;
Combat Move - Americans
1 armour moved from Finland to Karelia
Russians take Karelia from Germans
1 artillery moved from Germany to Greater Southern Germany
3 bombers moved from Norway to Greater Southern Germany
2 fighters and 2 tactical_bombers moved from Norway to Greater Southern Germany
4 bombers moved from Western United States to 16 Sea Zone
3 bombers moved from Queensland to 37 Sea Zone
2 carriers, 7 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 54 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam
1 fighter moved from Bryansk to Poland
2 tactical_bombers moved from Norway to Poland
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 armour and 10 bombers; Remaining resources: 4 PUs;
Combat Move - Americans
1 armour moved from Finland to Karelia
Russians take Karelia from Germans
1 artillery moved from Germany to Greater Southern Germany
3 bombers moved from Norway to Greater Southern Germany
2 fighters and 2 tactical_bombers moved from Norway to Greater Southern Germany
4 bombers moved from Western United States to 16 Sea Zone
3 bombers moved from Queensland to 37 Sea Zone
2 carriers, 7 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 54 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam
1 fighter moved from Bryansk to Poland
2 tactical_bombers moved from Norway to Poland
Combat - Americans
Japanese scrambles 3 units out of Malaya to defend against the attack in 37 Sea Zone
Battle in Guam
Battle in 16 Sea Zone
Americans attack with 4 bombers
Japanese defend with 1 destroyer
Americans roll dice for 4 bombers in 16 Sea Zone, round 2 : 2/4 hits, 2.67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Guam from Japanese with 4 bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Greater Southern Germany
Americans attack with 1 artillery, 3 bombers, 2 fighters and 2 tactical_bombers
Germans defend with 3 mech_infantrys
Americans roll dice for 1 artillery, 3 bombers, 2 fighters and 2 tactical_bombers in Greater Southern Germany, round 2 : 4/8 hits, 4.67 expected hits
Germans roll dice for 3 mech_infantrys in Greater Southern Germany, round 2 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Americans and 3 mech_infantrys owned by the Germans lost in Greater Southern Germany
Americans win with 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 artillery
Casualties for Germans: 3 mech_infantrys
Battle in Poland
Americans attack with 1 fighter and 2 tactical_bombers
Germans defend with 1 mech_infantry
Americans roll dice for 1 fighter and 2 tactical_bombers in Poland, round 2 : 1/3 hits, 1.67 expected hits
Germans roll dice for 1 mech_infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Poland
Americans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 37 Sea Zone
Americans attack with 3 bombers, 2 carriers, 7 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 battleship, 3 carriers, 8 destroyers, 8 fighters, 1 tactical_bomber and 1 transport
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 bombers, 2 carriers, 7 destroyers, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 9/14 hits, 6.67 expected hits
Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 3 carriers, 8 destroyers, 8 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 11/21 hits, 10.17 expected hits
1 submarine owned by the Americans, 6 destroyers owned by the Americans, 5 destroyers owned by the Japanese and 2 carriers owned by the Americans lost in 37 Sea Zone
Americans roll dice for 3 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 3 : 3/8 hits, 4.67 expected hits
Japanese roll dice for 1 battleship, 3 carriers, 3 destroyers, 8 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 3 : 10/16 hits, 8.50 expected hits
1 destroyer owned by the Americans, 2 tactical_bombers owned by the Americans, 3 destroyers owned by the Japanese, 2 fighters owned by the Americans and 3 bombers owned by the Americans lost in 37 Sea Zone
Japanese win with 1 battleship, 3 carriers, 8 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -108
Casualties for Americans: 3 bombers, 2 carriers, 7 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
Casualties for Japanese: 8 destroyers
Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya
Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya
Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya
1 tactical_bomber owned by the Japanese and 5 fighters owned by the Japanese forced to land in Malaya
Non Combat Move - Americans
4 bombers moved from 16 Sea Zone to Iwo Jima
2 tactical_bombers moved from Poland to Western Ukraine
1 fighter moved from Poland to Eastern Poland
2 fighters and 2 tactical_bombers moved from Greater Southern Germany to Romania
3 bombers moved from Greater Southern Germany to Rostov
2 armour and 1 mech_infantry moved from Norway to 113 Sea Zone
2 armour, 1 mech_infantry and 3 transports moved from 113 Sea Zone to 112 Sea Zone
2 armour, 1 mech_infantry and 3 transports moved from 112 Sea Zone to 104 Sea Zone
3 carriers and 1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 cruiser moved from 113 Sea Zone to 104 Sea Zone
2 armour moved from Finland to Novgorod
1 transport moved from 113 Sea Zone to 104 Sea Zone
Place Units - Americans
3 armour placed in Germany
10 bombers placed in Western United States
Turn Complete - Americans
Americans collect 63 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : -1.67
Japanese : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
1 infantry moved from Sikang to Szechwan
1 artillery moved from Shensi to Hopei
2 infantry moved from Shensi to Hopei
2 infantry moved from Shensi to Szechwan
Combat - Chinese
Chinese creates battle in territory Kansu
Battle in Hopei
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Kansu from Japanese, taking Hopei from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Szechwan, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 1.17
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 armour and 10 bombers; Remaining resources: 4 PUs;
Combat Move - Americans
1 armour moved from Finland to Karelia
Russians take Karelia from Germans
1 artillery moved from Germany to Greater Southern Germany
3 bombers moved from Norway to Greater Southern Germany
2 fighters and 2 tactical_bombers moved from Norway to Greater Southern Germany
4 bombers moved from Western United States to 16 Sea Zone
3 bombers moved from Queensland to 37 Sea Zone
2 carriers, 7 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 54 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam
1 fighter moved from Bryansk to Poland
2 tactical_bombers moved from Norway to Poland
Combat - Americans
Japanese scrambles 3 units out of Malaya to defend against the attack in 37 Sea Zone
Battle in Guam
Battle in 16 Sea Zone
Americans attack with 4 bombers
Japanese defend with 1 destroyer
Americans roll dice for 4 bombers in 16 Sea Zone, round 2 : 2/4 hits, 2.67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Guam from Japanese with 4 bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Greater Southern Germany
Americans attack with 1 artillery, 3 bombers, 2 fighters and 2 tactical_bombers
Germans defend with 3 mech_infantrys
Americans roll dice for 1 artillery, 3 bombers, 2 fighters and 2 tactical_bombers in Greater Southern Germany, round 2 : 4/8 hits, 4.67 expected hits
Germans roll dice for 3 mech_infantrys in Greater Southern Germany, round 2 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Americans and 3 mech_infantrys owned by the Germans lost in Greater Southern Germany
Americans win with 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 artillery
Casualties for Germans: 3 mech_infantrys
Battle in Poland
Americans attack with 1 fighter and 2 tactical_bombers
Germans defend with 1 mech_infantry
Americans roll dice for 1 fighter and 2 tactical_bombers in Poland, round 2 : 1/3 hits, 1.67 expected hits
Germans roll dice for 1 mech_infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Poland
Americans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 37 Sea Zone
Americans attack with 3 bombers, 2 carriers, 7 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 battleship, 3 carriers, 8 destroyers, 8 fighters, 1 tactical_bomber and 1 transport
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 bombers, 2 carriers, 7 destroyers, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 9/14 hits, 6.67 expected hits
Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 3 carriers, 8 destroyers, 8 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 11/21 hits, 10.17 expected hits
1 submarine owned by the Americans, 6 destroyers owned by the Americans, 5 destroyers owned by the Japanese and 2 carriers owned by the Americans lost in 37 Sea Zone
Americans roll dice for 3 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 3 : 3/8 hits, 4.67 expected hits
Japanese roll dice for 1 battleship, 3 carriers, 3 destroyers, 8 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 3 : 10/16 hits, 8.50 expected hits
1 destroyer owned by the Americans, 2 tactical_bombers owned by the Americans, 3 destroyers owned by the Japanese, 2 fighters owned by the Americans and 3 bombers owned by the Americans lost in 37 Sea Zone
Japanese win with 1 battleship, 3 carriers, 8 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -108
Casualties for Americans: 3 bombers, 2 carriers, 7 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
Casualties for Japanese: 8 destroyers
Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya
Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya
Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya
1 tactical_bomber owned by the Japanese and 5 fighters owned by the Japanese forced to land in Malaya
Non Combat Move - Americans
4 bombers moved from 16 Sea Zone to Iwo Jima
2 tactical_bombers moved from Poland to Western Ukraine
1 fighter moved from Poland to Eastern Poland
2 fighters and 2 tactical_bombers moved from Greater Southern Germany to Romania
3 bombers moved from Greater Southern Germany to Rostov
2 armour and 1 mech_infantry moved from Norway to 113 Sea Zone
2 armour, 1 mech_infantry and 3 transports moved from 113 Sea Zone to 112 Sea Zone
2 armour, 1 mech_infantry and 3 transports moved from 112 Sea Zone to 104 Sea Zone
3 carriers and 1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 cruiser moved from 113 Sea Zone to 104 Sea Zone
2 armour moved from Finland to Novgorod
1 transport moved from 113 Sea Zone to 104 Sea Zone
Place Units - Americans
3 armour placed in Germany
10 bombers placed in Western United States
Turn Complete - Americans
Americans collect 63 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
1 infantry moved from Sikang to Szechwan
1 artillery moved from Shensi to Hopei
2 infantry moved from Shensi to Hopei
2 infantry moved from Shensi to Szechwan
Combat - Chinese
Chinese creates battle in territory Kansu
Battle in Hopei
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Kansu from Japanese, taking Hopei from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Szechwan, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 9 armour and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
5 infantry and 1 marine moved from Western Germany to Northern Italy
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Northern Italy
1 artillery moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
2 infantry moved from Yugoslavia to Northern Italy
1 artillery and 1 infantry moved from Sicily to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Sardinia
3 armour moved from Persia to West India
1 infantry moved from Eastern Persia to West India
1 bomber and 1 fighter moved from Persia to West India
Combat - British
Battle in Sardinia
Battle in Northern Italy
British attack with 2 fighters, 7 infantry, 1 marine and 1 tactical_bomber
Italians defend with 1 factory_minor and 2 infantry
British roll dice for 2 fighters, 7 infantry, 1 marine and 1 tactical_bomber in Northern Italy, round 2 : 3/11 hits, 3.00 expected hits
Italians roll dice for 2 infantry in Northern Italy, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Italians and 2 infantry owned by the British lost in Northern Italy
British win, taking Sardinia from Italians, taking Northern Italy from Italians with 2 fighters, 5 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantry
Battle in West India
British attack with 3 armour, 1 bomber, 1 fighter and 1 infantry
Japanese defend with 6 infantry and 1 mech_infantry
British roll dice for 3 armour, 1 bomber, 1 fighter and 1 infantry in West India, round 2 : 2/6 hits, 2.83 expected hits
Japanese roll dice for 6 infantry and 1 mech_infantry in West India, round 2 : 1/7 hits, 2.33 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in West India
British roll dice for 3 armour, 1 bomber and 1 fighter in West India, round 3 : 2/5 hits, 2.67 expected hits
Japanese roll dice for 4 infantry and 1 mech_infantry in West India, round 3 : 4/5 hits, 1.67 expected hits
2 infantry owned by the Japanese, 1 fighter owned by the British and 3 armour owned by the British lost in West India
retreated to West India
Japanese win with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -19
Casualties for British: 3 armour, 1 fighter and 1 infantry
Casualties for Japanese: 4 infantry
Non Combat Move - British
1 bomber moved from West India to Persia
1 armour and 4 mech_infantrys moved from Northwest Persia to Eastern Persia
3 armour moved from Iraq to Eastern Persia
1 mech_infantry moved from Egypt to Iraq
1 artillery moved from Trans-Jordan to Egypt
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Persia
2 transports moved from 97 Sea Zone to 98 Sea Zone
2 fighters and 1 tactical_bomber moved from Northern Italy to Greece
1 artillery moved from Normandy Bordeaux to Southern France
3 transports moved from 112 Sea Zone to 91 Sea Zone
Place Units - British
3 armour placed in Persia
3 armour placed in Iraq
1 tactical_bomber placed in Egypt
3 armour placed in Western Germany
Turn Complete - British
British collect 59 PUs; end with 59 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 62 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 65 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 68 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 71 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33
British : -1.50
Italians : 1.33
Americans : -1.67
Chinese : 1.17
Japanese : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Place Units - Italians
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,4,1,5,2
Italians collect 0 PUs (4 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
Production/PUs Summary :
Germans : 11 / 0
Russians : 33 / 48
Japanese : 73 / 86
Americans : 63 / 97
Chinese : 6 / 6
British : 59 / 71
UK_Pacific : 0 / 0
Italians : 4 / 0
ANZAC : 10 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 439 times
2 was rolled 449 times
3 was rolled 413 times
4 was rolled 424 times
5 was rolled 417 times
6 was rolled 447 times
Average roll : 3.491
Median : 3.000
Variance : 0.468
Standard Deviation : 0.684
Total rolls : 2589
Null / Other
1 was rolled 53 times
2 was rolled 57 times
3 was rolled 47 times
4 was rolled 57 times
5 was rolled 48 times
6 was rolled 53 times
Average roll : 3.473
Median : 4.000
Variance : 0.291
Standard Deviation : 0.540
Total rolls : 315
Germans Combat
1 was rolled 86 times
2 was rolled 68 times
3 was rolled 63 times
4 was rolled 71 times
5 was rolled 73 times
6 was rolled 80 times
Average roll : 3.492
Median : 4.000
Variance : 0.785
Standard Deviation : 0.886
Total rolls : 441
British Combat
1 was rolled 53 times
2 was rolled 57 times
3 was rolled 47 times
4 was rolled 57 times
5 was rolled 48 times
6 was rolled 53 times
Average roll : 3.473
Median : 4.000
Variance : 0.291
Standard Deviation : 0.540
Total rolls : 315
Italians Combat
1 was rolled 46 times
2 was rolled 48 times
3 was rolled 43 times
4 was rolled 30 times
5 was rolled 36 times
6 was rolled 39 times
Average roll : 3.326
Median : 3.000
Variance : 0.935
Standard Deviation : 0.967
Total rolls : 242
Americans Combat
1 was rolled 32 times
2 was rolled 31 times
3 was rolled 33 times
4 was rolled 24 times
5 was rolled 35 times
6 was rolled 28 times
Average roll : 3.454
Median : 3.000
Variance : 0.426
Standard Deviation : 0.653
Total rolls : 183
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.667
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Japanese Combat
1 was rolled 85 times
2 was rolled 72 times
3 was rolled 68 times
4 was rolled 82 times
5 was rolled 73 times
6 was rolled 83 times
Average roll : 3.508
Median : 4.000
Variance : 0.534
Standard Deviation : 0.731
Total rolls : 463
French Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.559
Median : 3.500
Variance : 0.949
Standard Deviation : 0.974
Total rolls : 34
ANZAC Combat
1 was rolled 7 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.667
Median : 4.000
Variance : 0.981
Standard Deviation : 0.990
Total rolls : 27
Neutral_Allies Combat
1 was rolled 5 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 2.600
Median : 2.000
Variance : 1.926
Standard Deviation : 1.388
Total rolls : 10
Chinese Combat
1 was rolled 16 times
2 was rolled 34 times
3 was rolled 22 times
4 was rolled 26 times
5 was rolled 30 times
6 was rolled 28 times
Average roll : 3.667
Median : 4.000
Variance : 1.290
Standard Deviation : 1.136
Total rolls : 156
UK_Pacific Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.900
Median : 4.000
Variance : 0.491
Standard Deviation : 0.701
Total rolls : 20
Russians Combat
1 was rolled 45 times
2 was rolled 71 times
3 was rolled 79 times
4 was rolled 63 times
5 was rolled 58 times
6 was rolled 61 times
Average roll : 3.533
Median : 3.000
Variance : 1.789
Standard Deviation : 1.338
Total rolls : 377
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 carrier, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
Combat - ANZAC
Japanese scrambles 3 units out of Malaya to defend against the attack in 37 Sea Zone
Battle in 37 Sea Zone
ANZAC attack with 1 carrier, 1 fighter and 1 tactical_bomber
Japanese defend with 1 battleship, 3 carriers, 3 fighters and 1 transport
ANZAC roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 battleship, 3 carriers, 3 fighters and 1 transport in 37 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
1 carrier owned by the ANZAC, 1 fighter owned by the ANZAC and 1 carrier owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 1 tactical_bomber in 37 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 3 fighters and 1 transport in 37 Sea Zone, round 3 : 3/6 hits, 3.33 expected hits
1 tactical_bomber owned by the ANZAC and 1 carrier owned by the Japanese lost in 37 Sea Zone
Japanese win with 1 battleship, 1 carrier, 3 fighters and 1 transport remaining. Battle score for attacker is -5
Casualties for ANZAC: 1 carrier, 1 fighter and 1 tactical_bomber
Casualties for Japanese: 2 carriers
Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya
Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya
Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from 75 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 71 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 armour and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 carrier, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
Combat - ANZAC
Japanese scrambles 3 units out of Malaya to defend against the attack in 37 Sea Zone
Battle in 37 Sea Zone
ANZAC attack with 1 carrier, 1 fighter and 1 tactical_bomber
Japanese defend with 1 battleship, 3 carriers, 3 fighters and 1 transport
ANZAC roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 battleship, 3 carriers, 3 fighters and 1 transport in 37 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
1 carrier owned by the ANZAC, 1 fighter owned by the ANZAC and 1 carrier owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 1 tactical_bomber in 37 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 3 fighters and 1 transport in 37 Sea Zone, round 3 : 3/6 hits, 3.33 expected hits
1 tactical_bomber owned by the ANZAC and 1 carrier owned by the Japanese lost in 37 Sea Zone
Japanese win with 1 battleship, 1 carrier, 3 fighters and 1 transport remaining. Battle score for attacker is -5
Casualties for ANZAC: 1 carrier, 1 fighter and 1 tactical_bomber
Casualties for Japanese: 2 carriers
Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya
Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya
Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from 75 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 71 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 armour and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
2 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Japanese
Combat - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Persia: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Northwest Persia: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians buy 8 armour; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Romania to Bulgaria
Russians take Bulgaria from Germans
1 armour moved from Bulgaria to Albania
Russians take Albania from Italians
1 armour moved from Slovakia Hungary to Greater Southern Germany
Russians take Greater Southern Germany from Germans
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
4 armour moved from Volgograd to Tsinghai
6 infantry moved from Suiyuyan to Chahar
Combat - Russians
Battle in Tsinghai
Russians attack with 4 armour
Japanese defend with 1 infantry
Russians roll dice for 4 armour in Tsinghai, round 2 : 4/4 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 3 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 armour
Casualties for Japanese: 1 infantry
Battle in Chahar
Russians attack with 6 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Russians roll dice for 6 infantry in Chahar, round 2 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chahar
Russians roll dice for 5 infantry in Chahar, round 3 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 5 infantry in Chahar, round 4 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 5 infantry in Chahar, round 5 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 5 infantry in Chahar, round 6 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 6 : 0/1 hits, 0.33 expected hits
Russians roll dice for 5 infantry in Chahar, round 7 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 7 : 0/1 hits, 0.33 expected hits
Russians roll dice for 5 infantry in Chahar, round 8 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 8 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Chahar
Russians roll dice for 4 infantry in Chahar, round 9 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 9 : 0/1 hits, 0.33 expected hits
Russians roll dice for 4 infantry in Chahar, round 10 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 10 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chahar
Russians win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is -2
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 armour moved from Rostov to Kazakhstan
1 infantry moved from Rostov to Volgograd
2 infantry moved from Samara to Novosibirsk
1 infantry moved from Novosibirsk to Timguska
1 armour and 6 mech_infantrys moved from Russia to Urals
1 fighter and 1 tactical_bomber moved from Russia to Timguska
1 infantry moved from Novgorod to Archangel
Place Units - Russians
3 armour placed in Volgograd
5 armour placed in Russia
Turn Complete - Russians
Russians collect 43 PUs; end with 43 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 69 PUs
Combat Hit Differential Summary :
Russians : -3.33
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 6 armour, 2 artilleries, 1 fighter, 1 harbour, 1 infantry and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
1 infantry and 1 mech_infantry moved from Malaya to 37 Sea Zone
1 marine moved from Malaya to 37 Sea Zone
1 battleship, 1 carrier, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 battleship, 1 carrier, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
1 infantry, 1 marine and 1 mech_infantry moved from 56 Sea Zone to Western Australia
1 infantry and 1 mech_infantry moved from West India to India
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to India
2 infantry moved from Shan State to Malaya
1 infantry moved from Shan State to Malaya
1 mech_infantry moved from French Indo China to Malaya
1 carrier, 1 cruiser and 3 transports moved from 38 Sea Zone to 37 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 56 Sea Zone
1 infantry moved from Dzavhan to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
3 mech_infantrys moved from Shantung to Chahar
1 fighter moved from Japan to Chahar
1 infantry moved from Siberia to Amur
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Hunan to Kweichow
1 mech_infantry moved from French Indo China to Hunan
1 mech_infantry moved from French Indo China to Yunnan
Combat - Japanese
Battle in Western Australia
Battle in 21 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking Western Australia from ANZAC with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Chahar
Japanese attack with 1 fighter and 3 mech_infantrys
Russians defend with 3 infantry
Japanese roll dice for 1 fighter and 3 mech_infantrys in Chahar, round 2 : 1/4 hits, 1.00 expected hits
Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Chahar
Japanese roll dice for 1 fighter and 3 mech_infantrys in Chahar, round 3 : 1/4 hits, 1.00 expected hits
Chinese roll dice for 2 infantry in Chahar, round 3 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Chahar
Japanese roll dice for 1 fighter and 1 mech_infantry in Chahar, round 4 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Chahar
Japanese win, taking Chahar from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Russians: 3 infantry
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Japanese
1 fighter moved from Chahar to Jehol
1 aaGun moved from Anhwe to Hunan
Place Units - Japanese
1 transport placed in 37 Sea Zone
1 artillery and 1 infantry placed in Malaya
3 armour placed in India
3 armour placed in Shantung
1 transport placed in 36 Sea Zone
1 artillery placed in French Indo China
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Chinese : 0.00
Japanese : 0.00
Territory Summary for Japanese :
Shantung : 1 flag, 3 armour and 1 factory_minor
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
Jehol : 1 flag, 1 fighter
Manchuria : 1 flag
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 2 mech_infantrys
Kweichow : 1 flag, 1 mech_infantry
Hunan : 1 flag, 1 aaGun and 1 mech_infantry
Chahar : 1 flag, 1 mech_infantry
Anhwe : 1 flag, 1 mech_infantry
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
Malaya : 1 flag, 1 airfield, 1 artillery, 2 bombers, 1 factory_minor, 7 fighters, 1 harbour, 5 infantry and 2 mech_infantrys
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Western Australia : 1 flag, 1 infantry, 1 marine and 1 mech_infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag, 1 infantry
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
Celebes : 1 flag
Java : 1 flag, 1 mech_infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 carrier, 1 cruiser and 4 transports
36 Sea Zone : 1 transport
Dzavhan : 1 flag
21 Sea Zone : 1 submarine
Tsagaan Olom : 1 flag, 1 infantry
56 Sea Zone : 1 battleship, 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport
West India : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 4 / 0
Russians : 43 / 69
Japanese : 72 / 82
Americans : 63 / 97
Chinese : 6 / 6
British : 59 / 71
UK_Pacific : 0 / 0
Italians : 3 / 0
ANZAC : 9 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 398 times
2 was rolled 414 times
3 was rolled 383 times
4 was rolled 389 times
5 was rolled 384 times
6 was rolled 426 times
Average roll : 3.512
Median : 4.000
Variance : 0.642
Standard Deviation : 0.801
Total rolls : 2394
Null / Other
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 12 times
Average roll : 4.000
Median : 4.500
Variance : 1.616
Standard Deviation : 1.271
Total rolls : 34
Germans Combat
1 was rolled 86 times
2 was rolled 68 times
3 was rolled 63 times
4 was rolled 71 times
5 was rolled 73 times
6 was rolled 80 times
Average roll : 3.492
Median : 4.000
Variance : 0.785
Standard Deviation : 0.886
Total rolls : 441
British Combat
1 was rolled 52 times
2 was rolled 55 times
3 was rolled 46 times
4 was rolled 56 times
5 was rolled 47 times
6 was rolled 53 times
Average roll : 3.485
Median : 4.000
Variance : 0.278
Standard Deviation : 0.527
Total rolls : 309
Italians Combat
1 was rolled 46 times
2 was rolled 48 times
3 was rolled 43 times
4 was rolled 30 times
5 was rolled 36 times
6 was rolled 39 times
Average roll : 3.326
Median : 3.000
Variance : 0.935
Standard Deviation : 0.967
Total rolls : 242
Americans Combat
1 was rolled 32 times
2 was rolled 31 times
3 was rolled 33 times
4 was rolled 24 times
5 was rolled 35 times
6 was rolled 28 times
Average roll : 3.454
Median : 3.000
Variance : 0.426
Standard Deviation : 0.653
Total rolls : 183
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.667
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Japanese Combat
1 was rolled 86 times
2 was rolled 82 times
3 was rolled 72 times
4 was rolled 91 times
5 was rolled 77 times
6 was rolled 90 times
Average roll : 3.524
Median : 4.000
Variance : 0.563
Standard Deviation : 0.751
Total rolls : 498
French Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.559
Median : 3.500
Variance : 0.949
Standard Deviation : 0.974
Total rolls : 34
ANZAC Combat
1 was rolled 7 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.667
Median : 4.000
Variance : 0.621
Standard Deviation : 0.788
Total rolls : 30
Neutral_Allies Combat
1 was rolled 5 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 2.600
Median : 2.000
Variance : 1.926
Standard Deviation : 1.388
Total rolls : 10
Chinese Combat
1 was rolled 17 times
2 was rolled 35 times
3 was rolled 22 times
4 was rolled 26 times
5 was rolled 31 times
6 was rolled 31 times
Average roll : 3.691
Median : 4.000
Variance : 1.379
Standard Deviation : 1.174
Total rolls : 162
UK_Pacific Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.900
Median : 4.000
Variance : 0.491
Standard Deviation : 0.701
Total rolls : 20
Russians Combat
1 was rolled 50 times
2 was rolled 80 times
3 was rolled 88 times
4 was rolled 73 times
5 was rolled 63 times
6 was rolled 71 times
Average roll : 3.546
Median : 3.000
Variance : 2.073
Standard Deviation : 1.440
Total rolls : 425
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 8 bombers; Remaining resources: 1 PUs;
Combat Move - Americans
3 bombers moved from Rostov to Yunnan
4 bombers moved from Iwo Jima to Japan