@Ragnell804 gg, I concede
Global 1940: weddingsinger (Axis) vs Shadowhawk (Allies) No bid
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Yugoslavia to 80 Sea Zone
1 artillery and 1 infantry moved from Karelia to Finland
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
3 armour and 8 artilleries moved from Karelia to Finland
5 infantry moved from Karelia to Finland
5 infantry moved from Karelia to Finland
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Holland Belgium to United Kingdom
1 fighter and 1 tactical_bomber moved from Holland Belgium to Poland
2 tactical_bombers moved from 113 Sea Zone to Poland
2 fighters moved from 113 Sea Zone to Poland
2 infantry moved from Germany to Poland
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 tactical_bomber moved from 97 Sea Zone to RomaniaCombat - Germans
Air Battle in United Kingdom
Germans attacks with 2 units heading to United Kingdom
British launches 2 interceptors out of United Kingdom
Attackers Fire, : 0/2 hits
Defenders Fire, : 0/2 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/2 hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in United Kingdom causes 5 damage total.
Battle in 80 Sea Zone
Germans attack with 1 bomber
British defend with 1 destroyer and 2 transports
Germans roll dice for 1 bomber in 80 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer and 2 transports in 80 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British and 1 bomber owned by the Germans lost in 80 Sea Zone
British win with 2 transports remaining. Battle score for attacker is -4
Casualties for Germans: 1 bomber
Casualties for British: 1 destroyer
Battle in Poland
Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Poland, round 2 : 2/8 hits
Russians roll dice for 2 infantry in Poland, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Finland
Germans attack with 3 armour, 9 artilleries and 11 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 3 armour, 9 artilleries and 11 infantry in Finland, round 2 : 9/23 hits
Russians roll dice for 1 mech_infantry in Finland, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Germans win, taking Finland from Russians with 3 armour, 9 artilleries and 10 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Romania
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Romania, round 2 : 3/3 hits
Russians roll dice for 1 infantry in Romania, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Germans win, taking Romania from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from United Kingdom to Western Germany
1 infantry moved from 98 Sea Zone to Egypt
1 tactical_bomber moved from Romania to Germany
3 fighters and 3 tactical_bombers moved from Poland to Germany
2 artilleries and 6 infantry moved from Western Germany to Germany
2 infantry moved from Yugoslavia to Greater Southern Germany
2 infantry moved from Holland Belgium to Western GermanyPlace Units - Germans
2 artilleries and 8 infantry placed in Germany
3 artilleries placed in Western GermanyTurn Complete - Germans
Germans collect 38 PUs; end with 38 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs -
Scramble in London? 2 bombers
2 vs 2 yes why not :D
Whiff… but your AA got one. And your destroyer in the Indian Ocean did, too. Fuck all.
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lol…
touche.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 1x factory_minor; Remaining resources: 0 SuicideAttackTokens; 36 PUs;
Japanese buy 2 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Shantung to Anhwe
1 artillery moved from Jehol to Anhwe
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 bomber moved from Kansu to Anhwe
1 tactical_bomber moved from Kansu to Anhwe
1 bomber moved from Kansu to Kiangsi
1 submarine moved from 39 Sea Zone to 80 Sea ZoneCombat - Japanese
Battle in 80 Sea Zone
Japanese attack with 1 submarine
British defend with 2 transports
2 transports owned by the British lost in 80 Sea Zone
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Anhwe
Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/4 hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Kiangsi
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kiangsi, round 2 : 2/3 hits
Chinese roll dice for 2 infantry in Kiangsi, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Kiangsi
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Japanese
1 bomber moved from Kiangsi to Shantung
1 bomber moved from Anhwe to Shantung
1 tactical_bomber moved from Anhwe to ShantungPlace Units - Japanese
3 infantry placed in Kiangsu
2 artilleries and 1 infantry placed in Shantung
1 fighter and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,4,3,2,6,3
Japanese collect 28 PUs (1 lost to blockades); end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 bomber and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 artillery moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
2 artilleries and 3 infantry moved from Tunisia to Algeria
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 tactical_bomber moved from Southern Italy to Morocco
1 fighter moved from 97 Sea Zone to Algeria
2 artilleries and 1 infantry moved from Albania to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to MoroccoCombat - Italians
Battle in Gibraltar
Battle in Algeria
Italians attack with 2 artilleries, 1 fighter and 3 infantry
Americans defend with 2 infantry
Italians roll dice for 2 artilleries, 1 fighter and 3 infantry in Algeria, round 2 : 2/6 hits
French roll dice for 2 infantry in Algeria, round 2 : 1/2 hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria
Italians win, taking Gibraltar from British, taking Algeria from French with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry
Battle in Morocco
Italians attack with 2 artilleries, 2 infantry and 1 tactical_bomber
French defend with 3 infantry
Italians roll dice for 2 artilleries, 2 infantry and 1 tactical_bomber in Morocco, round 2 : 2/5 hits
French roll dice for 3 infantry in Morocco, round 2 : 0/3 hits
2 infantry owned by the French lost in Morocco
Italians roll dice for 2 artilleries, 2 infantry and 1 tactical_bomber in Morocco, round 3 : 0/5 hits
French roll dice for 1 infantry in Morocco, round 3 : 1/1 hits
1 infantry owned by the Italians lost in Morocco
Italians roll dice for 2 artilleries, 1 infantry and 1 tactical_bomber in Morocco, round 4 : 2/4 hits
French roll dice for 1 infantry in Morocco, round 4 : 0/1 hits
1 infantry owned by the French lost in Morocco
Italians win, taking Morocco from French with 2 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for French: 3 infantryNon Combat Move - Italians
1 carrier moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from Algeria to 92 Sea Zone
1 tactical_bomber moved from Morocco to 92 Sea Zone
1 infantry moved from Albania to Bulgaria
2 artilleries and 2 infantry moved from Northern Italy to Southern France
2 artilleries and 2 infantry moved from Northern Italy to France
1 tactical_bomber moved from Syria to Southern ItalyPlace Units - Italians
1 bomber placed in Southern Italy
1 armour, 1 artillery and 1 infantry placed in Egypt
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 28 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 35 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_major; Remaining resources: 42 PUs;
Germans buy 6 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 2 infantry moved from Western Germany to Holland Belgium
3 artilleries and 3 infantry moved from Germany to 113 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone
3 artilleries and 3 infantry moved from 115 Sea Zone to Vyborg
1 artillery moved from Western Germany to 113 Sea Zone
2 artilleries and 3 infantry moved from Germany to 113 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone
3 artilleries and 3 infantry moved from 115 Sea Zone to Novgorod
1 artillery and 2 infantry moved from Germany to Poland
1 artillery and 2 infantry moved from Germany to Greater Southern Germany
1 infantry moved from Germany to Slovakia Hungary
Germans take Slovakia Hungary from Russians
1 infantry moved from Yugoslavia to Romania
3 fighters and 3 tactical_bombers moved from Germany to Vyborg
1 bomber moved from Western Germany to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 armour moved from Germany to Holland Belgium
1 armour moved from Germany to Romania
1 artillery and 1 infantry moved from Finland to Karelia
3 armour, 8 artilleries and 9 infantry moved from Finland to Vyborg
1 tactical_bomber moved from Germany to VyborgCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber and 1 submarine
Americans defend with 2 destroyers
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers in 91 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 bomber in 91 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 2 destroyers in 91 Sea Zone, round 3 : 0/2 hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 bomber in 91 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Americans and 1 bomber owned by the Germans lost in 91 Sea Zone
Americans win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 1 bomber and 1 submarine
Casualties for Americans: 2 destroyers
Battle in Vyborg
Germans attack with 3 armour, 11 artilleries, 3 fighters, 12 infantry and 4 tactical_bombers
Russians defend with 2 aaGuns, 10 artilleries and 20 infantry
AA fire in Vyborg : 0/6 hits
Germans roll dice for 3 armour, 11 artilleries, 3 fighters, 12 infantry and 4 tactical_bombers in Vyborg, round 2 : 12/33 hits
Russians roll dice for 2 aaGuns, 10 artilleries and 20 infantry in Vyborg, round 2 : 14/30 hits
10 infantry owned by the Russians, 2 artilleries owned by the Germans, 12 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Vyborg
Germans roll dice for 3 armour, 9 artilleries, 3 fighters and 4 tactical_bombers in Vyborg, round 3 : 9/19 hits
Russians roll dice for 10 artilleries and 10 infantry in Vyborg, round 3 : 4/20 hits
9 infantry owned by the Russians and 4 artilleries owned by the Germans lost in Vyborg
Germans roll dice for 3 armour, 5 artilleries, 3 fighters and 4 tactical_bombers in Vyborg, round 4 : 1/15 hits
Russians roll dice for 10 artilleries and 1 infantry in Vyborg, round 4 : 5/11 hits
1 infantry owned by the Russians and 5 artilleries owned by the Germans lost in Vyborg
Germans roll dice for 3 armour, 3 fighters and 4 tactical_bombers in Vyborg, round 5 : 3/10 hits
Russians roll dice for 10 artilleries in Vyborg, round 5 : 3/10 hits
3 artilleries owned by the Russians and 3 armour owned by the Germans lost in Vyborg
Germans roll dice for 3 fighters and 4 tactical_bombers in Vyborg, round 6 : 5/7 hits
Russians roll dice for 7 artilleries in Vyborg, round 6 : 2/7 hits
5 artilleries owned by the Russians, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Vyborg
Germans roll dice for 2 fighters and 3 tactical_bombers in Vyborg, round 7 : 5/5 hits
Russians roll dice for 2 artilleries in Vyborg, round 7 : 0/2 hits
2 artilleries owned by the Russians lost in Vyborg
Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -9
Casualties for Germans: 3 armour, 11 artilleries, 1 fighter, 12 infantry and 1 tactical_bomber
Casualties for Russians: 2 aaGuns, 10 artilleries and 20 infantry
Battle in Karelia
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Karelia, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Karelia
Germans roll dice for 1 artillery in Karelia, round 3 : 1/1 hits
Russians roll dice for 1 infantry in Karelia, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 3 artilleries and 3 infantry
Russians defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Germans roll dice for 3 artilleries and 3 infantry in Novgorod, round 2 : 3/6 hits
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Novgorod, round 2 : 0/3 hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 13
Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantry
Battle in Poland
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Poland, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Greater Southern Germany
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery and 2 infantry in Greater Southern Germany, round 2 : 1/3 hits
Russians roll dice for 1 artillery and 2 infantry in Greater Southern Germany, round 2 : 0/3 hits
1 infantry owned by the Russians lost in Greater Southern Germany
Germans roll dice for 1 artillery and 2 infantry in Greater Southern Germany, round 3 : 1/3 hits
Russians roll dice for 1 artillery and 1 infantry in Greater Southern Germany, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Greater Southern Germany
Germans roll dice for 1 artillery and 2 infantry in Greater Southern Germany, round 4 : 1/3 hits
Russians roll dice for 1 artillery in Greater Southern Germany, round 4 : 1/1 hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Greater Southern Germany
Germans win, taking Greater Southern Germany from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Holland Belgium
Germans attack with 1 armour, 2 artilleries and 2 infantry
Americans defend with 2 infantry
Germans roll dice for 1 armour, 2 artilleries and 2 infantry in Holland Belgium, round 2 : 1/5 hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans roll dice for 1 armour, 2 artilleries and 1 infantry in Holland Belgium, round 3 : 0/4 hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
Germans roll dice for 1 armour, 2 artilleries and 1 infantry in Holland Belgium, round 4 : 2/4 hits
Americans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Romania
Germans attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 infantry in Romania, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 infantry in Romania, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Romania, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 carriers moved from 113 Sea Zone to 115 Sea Zone
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
2 fighters and 2 tactical_bombers moved from Vyborg to 115 Sea Zone
1 tactical_bomber moved from Vyborg to FinlandPlace Units - Germans
1 artillery and 2 infantry placed in France
5 artilleries and 4 infantry placed in Germany
Germans undo move 2.
5 artilleries and 4 infantry placed in Western Germany
Germans undo move 2.
1 artillery placed in Germany
4 artilleries and 4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
In case SZ 110 full scramble
If 1 bomber vs londen intercept.
If both SZ 110 3 fighter scramble.
Offline for a while hence my orders in advance.
I couldn’t bring all my planes, so I went the other direction instead. Went OK, but some seriously B.S. rolls again in Vyborg.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 0 SuicideAttackTokens; 22 PUs;
Japanese buy 1 artillery and 6 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from Japan to 20 Sea Zone
1 bomber moved from Shantung to 35 Sea Zone
1 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Kiangsu to Anhwe
1 tactical_bomber moved from Shantung to Kiangsi
1 bomber moved from Shantung to Anhwe
1 artillery moved from Shantung to AnhweCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 20 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Anhwe
Japanese attack with 1 artillery, 1 bomber and 2 infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Anhwe, round 2 : 2/4 hits
Chinese roll dice for 3 infantry in Anhwe, round 2 : 2/3 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 artillery and 1 bomber in Anhwe, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 infantry
Battle in Kiangsi
Japanese attack with 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Kiangsi to Shantung
1 bomber moved from Anhwe to Shantung
2 infantry moved from Kiangsu to Shantung
1 armour moved from Kiangsu to Shantung
1 fighter moved from 20 Sea Zone to Shantung
1 bomber moved from 35 Sea Zone to ShantungPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 80 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 72 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Shantung
3 infantry placed in Kiangsu
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,5,5,6,1,4
Japanese collect 14 PUs (4 lost to blockades); end with 14 PUs -
Yes the rolls are quite interesting at times i would say.
You still own novgorod which is a bit weird but well you wont be having that for long thats also a given :D
Yeah, I can’t imagine. Really, its that both Germany and Japan are in so much trouble, especially Japan. F*ck me, Japan….
Not that the game isn’t already over… I’m willing to play another round or two, watch my nightmares play out a bit. lol
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Oh, I used edit mode again… moved the Japanese sub in the Indian ocean down two spaces since I forgot during non-combat.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 battleship, 2 destroyers and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Algeria to Southern Italy
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
2 artilleries, 1 carrier, 2 infantry and 3 transports moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 artillery moved from Kenya to EthiopiaCombat - Italians
Battle in Ethiopia
Italians attack with 1 artillery
British defend with 1 artillery
Italians roll dice for 1 artillery in Ethiopia, round 2 : 1/1 hits
British roll dice for 1 artillery in Ethiopia, round 2 : 1/1 hits
1 artillery owned by the British and 1 artillery owned by the Italians lost in Ethiopia
British win with no units remaining. Battle score for attacker is 0
Casualties for Italians: 1 artillery
Casualties for British: 1 artilleryNon Combat Move - Italians
2 artilleries and 2 infantry moved from 95 Sea Zone to Northern Italy
4 infantry moved from Northern Italy to Yugoslavia
1 artillery and 1 infantry moved from France to Southern France
1 infantry moved from France to Southern France
1 artillery moved from France to Southern France
1 aaGun moved from Northern Italy to Southern FrancePlace Units - Italians
1 battleship and 2 destroyers placed in 95 Sea Zone
3 infantry placed in EgyptTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries and 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
1 artillery and 1 infantry moved from Greater Southern Germany to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
2 fighters and 2 tactical_bombers moved from 115 Sea Zone to Slovakia HungaryCombat - Germans
Battle in Slovakia Hungary
Germans attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Slovakia Hungary, round 2 : 2/7 hits
Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 carriers and 5 transports moved from 115 Sea Zone to 113 Sea Zone
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 artillery moved from Karelia to Novgorod
1 tactical_bomber moved from Finland to Germany
2 fighters moved from Slovakia Hungary to Germany
2 tactical_bombers moved from Slovakia Hungary to Germany
4 artilleries moved from Western Germany to Germany
4 infantry moved from Western Germany to Germany
1 armour moved from Holland Belgium to Germany
1 infantry moved from Holland Belgium to France
1 artillery moved from Holland Belgium to France
1 artillery moved from Holland Belgium to Western GermanyPlace Units - Germans
2 armour, 2 artilleries and 1 infantry placed in Western Germany
1 infantry placed in Western Germany
10 infantry placed in Germany
Germans undo move 3.
Germans undo move 2.
Germans undo move 1.
3 infantry placed in Novgorod
1 artillery and 9 infantry placed in Germany
2 armour and 1 artillery placed in Western Germany
Germans undo move 2.
1 artillery and 5 infantry placed in Germany
2 infantry placed in Western Germany
1 infantry placed in Western Germany
1 infantry placed in GermanyTurn Complete - Germans
Germans collect 38 PUs; end with 38 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
OK, I didn’t realize I should have asked for an OOL for the SZ 6 fleet, AND I forgot to post before finishing the turn…
But, I surrender. My a** is kicked.
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Just let me know when you want to start the new game, flipped.
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Exactly. Really the game ended several turns ago. Italy was too slow getting established. Japan screwed up too many times, and Germany waffled between Sea Lion too much. Once I lost my fleet, I shouldn’t have replaced it. That 30+ipc was needed on the Russian front.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Russians
Russians buy 5 artilleries, 1 infantry and 1 tactical_bomber; Remaining resources: 3 PUs;Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
6 infantry moved from Amur to Buryatia
6 infantry moved from Sakha to Buryatia
2 aaGuns moved from Sakha to Buryatia
1 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Belarus to Bryansk
1 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Novgorod
1 fighter moved from Russia to Ukraine
1 armour moved from Volgograd to Turkmenistan
1 mech_infantry moved from Volgograd to Bryansk
1 armour moved from Russia to Bryansk
1 mech_infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
2 aaGuns moved from Russia to Bryansk
1 submarine moved from 127 Sea Zone to 111 Sea Zone
1 infantry moved from Caucasus to Rostov
3 infantry moved from Vyborg to Novgorod
1 infantry moved from Archangel to Novgorod
1 infantry moved from Karelia to Novgorod
6 infantry moved from Novgorod to Belarus
1 aaGun moved from Novgorod to BelarusPlace Units - Russians
3 artilleries placed in Novgorod
2 artilleries and 1 tactical_bomber placed in Ukraine
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 artillery, 3 bombers and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to Western United States
1 fighter moved from Philippines to Guam
1 bomber moved from Central United States to Eastern United States
1 fighter moved from Hawaiian Islands to Western United States
1 fighter moved from Western United States to Eastern United States
1 armour and 1 infantry moved from Central United States to Eastern United States
2 aaGuns moved from Eastern United States to Central United States
1 submarine moved from 26 Sea Zone to 8 Sea Zone
1 cruiser, 1 destroyer and 1 transport moved from 26 Sea Zone to 10 Sea ZonePlace Units - Americans
2 submarines placed in 101 Sea Zone
1 artillery placed in Western United States
3 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
4 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 2/5 hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Shensi to Szechwan
2 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
2 infantry placed in Shensi
2 infantry placed in Szechwan
Chinese undo move 2.
Chinese undo move 1.
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - British
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
2 fighters moved from United Kingdom to 97 Sea Zone
1 fighter moved from Scotland to 91 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 mech_infantry moved from Egypt to Ethiopia
1 cruiser moved from 39 Sea Zone to 76 Sea Zone