@SuperbattleshipYamato no scramble thanks
Ironfish (Axis) vs ShrimpBoatChef (Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 4 armour, 1 artillery, 1 fighter, 1 infantry, 7 mech_infantrys, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Eastern Poland to Slovakia Hungary
1 tactical_bomber moved from Russia to Slovakia Hungary
4 bombers moved from Southern Italy to Germany
1 bomber moved from Northern Italy to Germany
1 armour moved from Greater Southern Germany to Denmark
Russians take Denmark from Germans
1 tactical_bomber moved from Yugoslavia to Slovakia Hungary
2 tactical_bombers moved from Northern Italy to Slovakia Hungary
1 bomber moved from Persia to India
1 bomber moved from Southern Italy to United KingdomCombat - Russians
Air Battle in Germany
Russians attacks with 5 units heading to Germany
Germans launches 3 interceptors out of Germany
Air Battle is over, the remaining bombers go on to their targets
Battle in Slovakia Hungary
Russians attack with 1 armour, 1 mech_infantry and 4 tactical_bombers
Germans defend with 1 infantry
Russians win, taking Slovakia Hungary from Germans with 1 armour, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in United Kingdom causes 3 damage total.
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 5,3,6,5,5 and causes: 20 damage to unit: factory_major
Bombing raid in Germany causes 20 damage total.
Strategic bombing raid in India
Bombing raid in India rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in India causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Russians
1 bomber moved from India to Eastern Persia
1 armour, 1 infantry and 1 tactical_bomber moved from Persia to Eastern Persia
2 mech_infantrys moved from Northwest Persia to Eastern Persia
1 armour and 2 mech_infantrys moved from Caucasus to Persia
1 armour and 2 mech_infantrys moved from Volgograd to Tsinghai
2 mech_infantrys moved from Russia to Kazakhstan
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Novgorod to Poland
2 armour moved from Novgorod to Eastern Poland
3 tactical_bombers moved from Slovakia Hungary to Western Germany
1 armour and 2 mech_infantrys moved from Yugoslavia to Greater Southern Germany
1 tactical_bomber moved from Slovakia Hungary to Greater Southern Germany
1 aaGun moved from Yugoslavia to Greater Southern Germany
2 armour and 3 artilleries moved from Northern Italy to Greater Southern Germany
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
1 bomber moved from Southern Italy to Persia
1 bomber moved from United Kingdom to Normandy Bordeaux
1 transport moved from 111 Sea Zone to 112 Sea Zone
5 bombers moved from Germany to Western Germany
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-JordanPlace Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
1 armour and 2 mech_infantrys placed in Northern Italy
1 armour and 2 mech_infantrys placed in Novgorod
1 artillery and 1 infantry placed in Greece
1 transport placed in 97 Sea Zone
1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers placed in Russia
Russians undo move 6.
Russians undo move 3.
2 armour and 1 tactical_bomber placed in Novgorod
Russians undo move 5.
1 armour, 1 mech_infantry and 1 tactical_bomber placed in Novgorod
1 armour, 1 fighter and 1 tactical_bomber placed in Ukraine
2 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,5,4,3,2,2,4,4
Russians collect 66 PUs (3 lost to blockades); end with 66 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 71 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 30 PUs; end with 101 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor, 8x factory_major; Remaining resources: 6 SuicideAttackTokens; 63 PUs;
Japanese buy 2 destroyers, 4 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 mech_infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 armour and 3 mech_infantrys moved from Kiangsu to Kweichow
1 mech_infantry moved from Yunnan to Kweichow
1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
4 submarines moved from 6 Sea Zone to 26 Sea Zone
2 submarines moved from 25 Sea Zone to 9 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from Manchuria to Korea
1 fighter moved from Anhwe to Korea
4 fighters and 1 tactical_bomber moved from Yunnan to Kweichow
1 bomber moved from Midway to Korea
2 battleships, 1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in Kweichow
Japanese attack with 1 armour, 4 fighters, 4 mech_infantrys and 1 tactical_bomber
Chinese defend with 8 infantry
Japanese win, taking Kweichow from Chinese with 1 armour, 4 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Chinese: 8 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Korea
Japanese attack with 2 artilleries, 1 bomber, 1 fighter and 1 infantry
Russians defend with 3 infantry; Americans defend with 1 bomber
Japanese win, taking Korea from Russians with 2 artilleries, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 21
Casualties for Russians: 3 infantry
Casualties for Americans: 1 bomber
Battle in 54 Sea Zone
Japanese attack with 1 carrier, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 1 transport; ANZAC defend with 1 transport
Japanese win, taking 54 Sea Zone from Americans with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Americans: 1 destroyer and 1 transport
Casualties for ANZAC: 1 transport
Battle in 9 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 destroyer and 1 submarine
Japanese win with 2 submarines remaining. Battle score for attacker is 12
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 26 Sea Zone
Japanese attack with 4 submarines
Americans defend with 1 carrier, 1 submarine and 2 transports
Units damaged: 1 carrier owned by the Americans
Japanese win, taking 26 Sea Zone from Americans with 3 submarines remaining. Battle score for attacker is 24
Casualties for Americans: 1 carrier, 1 submarine and 2 transports
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
1 destroyer moved from 31 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
3 mech_infantrys moved from Malaya to Yunnan
1 bomber moved from Korea to Japan
1 fighter moved from Korea to Manchuria
4 fighters and 1 tactical_bomber moved from Kweichow to YunnanPlace Units - Japanese
2 transports placed in 6 Sea Zone
1 infantry placed in Japan
Japanese undo move 2.
1 destroyer and 1 submarine placed in 37 Sea Zone
4 infantry placed in India
2 mech_infantrys placed in Kiangsu
1 destroyer placed in 6 Sea Zone
Japanese undo move 2.
1 destroyer and 1 submarine placed in 37 Sea Zone
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 64 PUs; end with 65 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans repair damage of 6x factory_minor, 6x airfield; Remaining resources: 76 PUs;
Americans buy 1 armour and 7 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Persia to India
1 bomber moved from Persia to India
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
1 artillery moved from 79 Sea Zone to West IndiaCombat - Americans
Americans creates battle in territory 26 Sea Zone
Americans creates battle in territory 9 Sea Zone
Battle in West India
Strategic bombing raid in India
Bombing raid in India rolls: 5,3 and causes: 5 damage to unit: factory_minor
Bombing raid in India rolls: 6,4 and causes: 6 damage to unit: airfield
Bombing raid in India causes 11 damage total. Damaged units is as follows: factory_minor = 5, airfield = 6Non Combat Move - Americans
2 bombers moved from India to Eastern Persia
2 artilleries and 2 transports moved from 81 Sea Zone to 79 Sea Zone
2 artilleries moved from 79 Sea Zone to West India
1 bomber moved from Persia to Tsinghai
1 bomber moved from Tsinghai to Kansu
3 mech_infantrys moved from Southern Italy to Greater Southern Germany
3 artilleries moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
3 infantry moved from Normandy Bordeaux to 110 Sea Zone
4 artilleries, 1 battleship, 1 carrier, 1 cruiser, 4 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
4 artilleries and 4 infantry moved from 112 Sea Zone to Western Germany
3 mech_infantrys moved from Southern France to Western Germany
1 fighter moved from Southern Italy to Greater Southern Germany
2 artilleries moved from Northern Italy to Greater Southern Germany
1 tactical_bomber moved from Southern Italy to 112 Sea Zone
1 tactical_bomber moved from Southern Italy to Greater Southern Germany
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
6 fighters moved from Western United States to Hawaiian Islands
1 submarine moved from 26 Sea Zone to 10 Sea Zone
1 submarine moved from 9 Sea Zone to 10 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 armour placed in Western Germany
1 fighter placed in 112 Sea Zone
1 fighter placed in Western Germany
5 fighters placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,3,2,4,3,6,3,6
Americans collect 64 PUs (1 lost to blockades); end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Kansu to ShensiPlace Units - Chinese
1 infantry placed in Szechwan
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - British
Non Combat Move - British
1 fighter moved from Eastern Persia to West India
1 battleship, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 79 Sea Zone
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 aaGun moved from Trans-Jordan to 81 Sea Zone
1 tactical_bomber moved from Iraq to West India
1 battleship and 1 cruiser moved from 81 Sea Zone to 79 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 81 Sea Zone to 79 Sea Zone
1 artillery moved from 79 Sea Zone to West India
3 infantry moved from Persia to Eastern Persia
1 armour, 1 artillery and 1 infantry moved from Northern Italy to Greater Southern Germany
1 infantry moved from France to Western GermanyTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Italians
Turn Complete - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 63 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Hawaiian Islands to 26 Sea ZoneCombat - ANZAC
Battle in 26 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 bomber, 1 destroyer and 2 fighters
Japanese defend with 4 submarines
retreated to 26 Sea Zone
Japanese win with 2 submarines remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 2 submarines
Battle in JavaNon Combat Move - ANZAC
1 bomber and 2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 aaGun, 1 artillery and 1 infantry moved from South Australia to Queensland
1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
3 infantry moved from Trans-Jordan to IraqPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,1,2,5
ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - French
French repair damage of 5x factory_minor; Remaining resources: 12 PUs;
French buy 2 armour; Remaining resources: 0 PUs;Combat Move - French
Non Combat Move - French
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
4 infantry moved from 79 Sea Zone to West India
1 fighter moved from Western Germany to Greater Southern GermanyPlace Units - French
2 armour placed in FranceTurn Complete - French
French collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 11x factory_major; Remaining resources: 6 PUs;
Germans buy 1 armour; Remaining resources: 0 PUs;Combat Move - Germans
Rocket attack in Western Germany does 6 damage to harbour owned by Americans
Rockets in United Kingdom roll: 6Place Units - Germans
1 armour placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,1,5
Germans collect 12 PUs (1 lost to blockades); end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 6 armour, 1 artillery, 2 infantry, 12 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Russians
1 tactical_bomber moved from Novgorod to Germany
1 armour moved from Denmark to Germany
2 armour moved from Eastern Poland to Germany
1 mech_infantry moved from Poland to Germany
1 armour and 1 mech_infantry moved from Slovakia Hungary to Germany
3 armour, 3 artilleries, 2 mech_infantrys and 1 tactical_bomber moved from Greater Southern Germany to Germany
1 armour and 2 mech_infantrys moved from Northern Italy to Germany
1 bomber moved from Normandy Bordeaux to Germany
5 bombers and 3 tactical_bombers moved from Western Germany to Germany
1 armour and 2 mech_infantrys moved from Eastern Persia to India
1 bomber and 1 tactical_bomber moved from Eastern Persia to India
1 bomber moved from Persia to India
1 armour and 2 mech_infantrys moved from Tsinghai to HopeiCombat - Russians
Battle in Germany
Russians attack with 8 armour, 3 artilleries, 6 bombers, 6 mech_infantrys and 5 tactical_bombers
Germans defend with 2 aaGuns, 1 armour, 1 factory_major, 2 fighters, 18 infantry and 3 tactical_bombers
Russians captures 12PUs while taking Germans capital
Russians converts factory_major into different units
Russians win, taking Germany from Germans with 3 armour, 6 bombers and 4 tactical_bombers remaining. Battle score for attacker is 46
Casualties for Germans: 2 aaGuns, 1 armour, 2 fighters, 18 infantry and 3 tactical_bombers
Casualties for Russians: 5 armour, 3 artilleries, 6 mech_infantrys and 1 tactical_bomber
Battle in Hopei
Russians attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 mech_infantry
Russians win, taking Hopei from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in India
Russians attack with 1 armour, 2 bombers, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 8 infantry and 1 mech_infantry
retreated to India
Japanese win with 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Russians: 1 armour and 2 mech_infantrys
Casualties for Japanese: 4 infantryNon Combat Move - Russians
2 bombers and 1 tactical_bomber moved from India to West India
1 infantry moved from Eastern Persia to West India
1 armour and 2 mech_infantrys moved from Persia to West India
1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 artillery and 1 infantry moved from Greece to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 mech_infantry moved from Kazakhstan to Shensi
1 mech_infantry moved from Kazakhstan to Szechwan
1 armour and 2 mech_infantrys moved from Volgograd to Tsinghai
1 armour and 2 mech_infantrys moved from Caucasus to Tsinghai
1 fighter and 1 tactical_bomber moved from Ukraine to Tsinghai
1 armour moved from Ukraine to Caucasus
2 mech_infantrys moved from Russia to Kazakhstan
1 armour and 1 mech_infantry moved from Novgorod to Poland
6 bombers and 4 tactical_bombers moved from Germany to Western Germany
1 aaGun moved from Greater Southern Germany to Western GermanyPlace Units - Russians
1 transport placed in 97 Sea Zone
1 artillery and 1 infantry placed in Greece
3 armour placed in Volgograd
3 armour placed in Russia
7 mech_infantrys placed in Russia
1 infantry and 2 mech_infantrys placed in Northern Italy
3 mech_infantrys placed in UkraineTurn Complete - Russians
Russians collect 71 PUs; end with 83 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 88 PUs
Objective Russians 3 Berlin: Russians met a national objective for an additional 10 PUs; end with 98 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 33 PUs; end with 131 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor, 4x airfield; Remaining resources: 6 SuicideAttackTokens; 70 PUs;
Japanese buy 4 fighters and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 6 PUs;Combat Move - Japanese
4 artilleries and 4 infantry moved from Midway to 25 Sea Zone
4 artilleries, 1 carrier, 2 cruisers, 6 destroyers, 2 fighters, 4 infantry, 1 submarine and 4 transports moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Midway to Hawaiian Islands
1 carrier moved from 54 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
1 bomber moved from Japan to 26 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
3 artilleries, 2 battleships, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 6 Sea Zone to 26 Sea Zone
7 artilleries and 7 infantry moved from 26 Sea Zone to Hawaiian Islands
2 submarines moved from 9 Sea Zone to 10 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 2 carriers, 2 cruisers, 7 destroyers, 2 fighters, 4 submarines, 2 tactical_bombers and 7 transports
Americans defend with 1 carrier
Japanese win with 2 battleships, 1 bomber, 2 carriers, 2 cruisers, 7 destroyers, 2 fighters, 4 submarines, 2 tactical_bombers and 7 transports remaining. Battle score for attacker is 13
Casualties for Americans: 1 carrier
Battle in Hawaiian Islands
Japanese attack with 7 artilleries, 3 fighters and 7 infantry
Americans defend with 1 airfield, 1 armour, 10 fighters, 1 harbour, 5 infantry and 2 mech_infantrys; ANZAC defend with 1 bomber and 2 fighters
Americans win with 1 armour, 12 fighters and 1 mech_infantry remaining. Battle score for attacker is -48
Casualties for ANZAC: 1 bomber
Casualties for Americans: 5 infantry and 1 mech_infantry
Casualties for Japanese: 7 artilleries, 3 fighters and 7 infantry
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 10 Sea Zone
Japanese attack with 2 submarines
Americans defend with 2 submarines
Japanese win, taking 10 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 4
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
1 artillery moved from Korea to Manchuria
1 fighter moved from Manchuria to Japan
4 fighters, 3 mech_infantrys and 1 tactical_bomber moved from Yunnan to India
1 mech_infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Kweichow to Anhwe
1 armour moved from Kweichow to Hunan
1 mech_infantry moved from Kiangsu to Hunan
1 bomber moved from 26 Sea Zone to MidwayPlace Units - Japanese
4 fighters placed in India
4 infantry placed in Malaya
4 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 57 PUs; end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs