AND the Dice Roll is ODD!
17L G40 BM Ktylu(Axis) vs Talleyrand19(Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
2 infantry moved from Kansu to Tsinghai
1 fighter moved from Kansu to TsinghaiCombat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Hunan
Chinese creates battle in territory Szechwan
Chinese creates battle in territory Chahar
Chinese creates battle in territory Sikang
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 1 aaGun and 1 tactical_bomber
Japanese win, taking Shensi from Japanese, taking Suiyuyan from Japanese, taking Chahar from Japanese with 1 aaGun and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Sikang
Chinese attack with 1 infantry
Japanese defend with 2 fighters
Japanese win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Tsinghai to KansuPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - British
British buy 2 armour, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Morocco to Tunisia
British take Algeria from Italians
British take Tunisia from Italians
1 artillery moved from Alexandria to Tobruk
British take Tobruk from Italians
1 artillery moved from India to Burma
2 infantry moved from India to Burma
1 fighter moved from Iceland to 125 Sea ZoneCombat - British
Battle in 125 Sea Zone
British attack with 1 fighter
Germans defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Germans Submerged
British win with 1 fighter remaining. Battle score for attacker is 15
Casualties for Germans: 1 destroyer and 1 transport
Battle in Burma
British attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
1 fighter moved from 125 Sea Zone to Norway
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 artillery moved from Alexandria to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Iraq to Northwest Persia
3 mech_infantrys moved from Persia to CaucasusPlace Units - British
1 submarine placed in 98 Sea Zone
2 mech_infantrys placed in Egypt
3 mech_infantrys placed in Persia
2 armour and 1 mech_infantry placed in IraqTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 2 infantry -
assumed no scramble by Norway since I sent all American ships…let me know if you want to redo anything though
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
2 infantry moved from Ukraine to Rostov
3 infantry moved from Western Ukraine to Bryansk
1 bomber moved from Western Ukraine to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 1 bomber and 3 infantry
Russians defend with 1 artillery and 1 infantry
Italians win, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Rostov
Italians attack with 2 infantry
Russians defend with 2 infantry
Italians win, taking Rostov from Russians with 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in GibraltarNon Combat Move - Italians
1 bomber moved from Bryansk to Western UkrainePlace Units - Italians
2 submarines placed in 97 Sea Zone
1 armour and 1 infantry placed in UkraineTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 1 artillery, 1 harbour and 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 7 infantry
Bryansk : 1 flag, 2 infantry
Rostov : 1 flag, 2 infantry
Eastern Poland : 1 flag
Ukraine : 1 flag, 1 armour, 1 factory_minor and 1 infantry
Western Ukraine : 1 flag, 2 aaGuns, 1 bomber and 1 mech_infantry
Bulgaria : 1 flag
97 Sea Zone : 1 flag, 8 submarines
92 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 43 / 58
Russians : 25 / 35
Japanese : 56 / 70
Americans : 58 / 84
Chinese : 5 / 6
British : 36 / 45
UK_Pacific : 6 / 3
Italians : 21 / 26
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 cruiser moved from 41 Sea Zone to 43 Sea Zone
ANZAC take 37 Sea Zone from JapaneseCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 2 transports
ANZAC win, taking 43 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 transport placed in 54 Sea Zone
2 artilleries placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 2 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
1 mech_infantry moved from Archangel to Karelia
1 mech_infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Western Ukraine to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Western Ukraine to Smolensk
2 armour and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Germany to Eastern Poland
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 infantry moved from Germany to Slovakia Hungary
1 bomber moved from Western Ukraine to Western GermanyCombat - Germans
Non Combat Move - Germans
Place Units - Germans
3 mech_infantrys placed in Novgorod
1 fighter placed in Western Germany
9 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries and 1 factory_minor
Slovakia Hungary : 1 infantry
Western Germany : 3 aaGuns, 1 airfield, 3 armour, 3 bombers, 1 factory_major, 5 fighters, 1 harbour and 4 infantry
Germany : 1 factory_major and 9 mech_infantrys
Southern Italy : 1 fighter
Belarus : 1 flag
Karelia : 1 flag, 2 artilleries, 2 infantry and 1 mech_infantry
Baltic States : 1 flag
Archangel : 1 flag
Eastern Poland : 2 mech_infantrys
Bessarabia : 1 flag
Tambov : 1 flag, 1 mech_infantry
Western Ukraine : 3 aaGuns, 13 armour, 2 artilleries, 17 infantry and 4 mech_infantrys
Vologda : 1 flag, 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Smolensk : 1 flag, 1 mech_infantry
119 Sea Zone : 1 submarine
125 Sea Zone : 1 flag
Greece : 1 flag, 1 armour
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 46 / 51
Russians : 22 / 35
Japanese : 56 / 70
Americans : 58 / 84
Chinese : 5 / 6
British : 36 / 45
UK_Pacific : 6 / 3
Italians : 21 / 26
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 8 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Russia to Ukraine
1 fighter moved from Russia to Rostov
2 infantry moved from Volgograd to Rostov
1 armour moved from Volgograd to Rostov
4 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
4 infantry moved from Samara to Tambov
2 infantry moved from Samara to Vologda
1 fighter moved from Russia to VologdaCombat - Russians
Battle in Ukraine
Russians attack with 3 fighters and 1 tactical_bomber
Italians defend with 1 armour, 1 factory_minor and 1 infantry
Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Italians: 1 armour and 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Bryansk
Russians attack with 1 fighter and 4 infantry
Italians defend with 2 infantry
Russians win, taking Bryansk from Italians with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Tambov
Russians attack with 4 infantry
Germans defend with 1 mech_infantry
Russians win, taking Tambov from Germans with 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 armour, 1 fighter and 2 infantry
Italians defend with 2 infantry
Russians win, taking Rostov from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Italians: 2 infantryNon Combat Move - Russians
1 fighter moved from Rostov to Russia
3 fighters and 1 tactical_bomber moved from Ukraine to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Vologda to RussiaPlace Units - Russians
1 armour and 1 mech_infantry placed in Volgograd
8 infantry placed in Russia
Russians undo move 2.
1 infantry placed in Volgograd
7 infantry placed in Russia
Russians undo move 2.
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 28 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 fighters, 4 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 bombers moved from French Indo China to 43 Sea Zone
2 fighters moved from French Indo China to Burma
2 mech_infantrys moved from French Indo China to Burma
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to Celebes
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 36 Sea Zone to 44 Sea Zone
2 battleships, 3 carriers, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Hopei to Shensi
1 artillery moved from Anhwe to Chahar
1 infantry moved from Kweichow to Shensi
1 tactical_bomber moved from Hunan to Shensi
2 fighters moved from Sikang to Burma
1 fighter moved from Szechwan to Burma
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from French Indo China to HunanCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 2 bombers and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 2 submarines
Americans defend with 1 submarine
Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 2 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Burma
Japanese attack with 5 fighters and 2 mech_infantrys
British defend with 1 artillery and 1 infantry
Japanese win, taking Burma from UK_Pacific with 5 fighters and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Shensi
Japanese attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
Americans defend with 1 infantry and 1 mech_infantry
Japanese win, taking Celebes from Americans with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Japanese
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
3 fighters moved from Celebes to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
3 tactical_bombers moved from Celebes to 35 Sea Zone
2 bombers moved from 43 Sea Zone to Philippines
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hopei
1 fighter moved from Burma to Szechwan
1 fighter moved from Burma to Kweichow
1 fighter moved from Burma to Kweichow
1 fighter moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
1 carrier, 2 fighters and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Shensi to SzechwanPlace Units - Japanese
2 fighters placed in Japan
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in French Indo China
2 transports placed in 6 Sea Zone
4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 3 infantry
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag, 1 infantry and 1 mech_infantry
Yunnan : 1 flag, 2 fighters and 1 infantry
Kweichow : 1 flag, 2 fighters
Hunan : 1 flag, 1 aaGun and 1 mech_infantry
Hopei : 1 flag, 1 mech_infantry
Szechwan : 1 flag, 1 fighter and 1 tactical_bomber
Chahar : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Sikang : 1 flag
Anhwe : 1 flag, 1 mech_infantry
Shan State : 1 flag
Burma : 1 flag, 2 mech_infantrys
Malaya : 1 flag, 1 harbour and 1 infantry
Borneo : 1 flag, 1 artillery and 1 marine
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery, 2 bombers and 1 harbour
French Indo China : 1 flag, 1 artillery, 1 factory_minor, 1 infantry and 3 mech_infantrys
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag
44 Sea Zone : 1 transport
36 Sea Zone : 1 flag, 1 transport
35 Sea Zone : 2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 6 fighters, 4 submarines, 4 tactical_bombers and 1 transport
39 Sea Zone : 1 submarine
16 Sea Zone : 1 destroyer
6 Sea Zone : 2 transports
73 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 44 / 51
Russians : 27 / 35
Japanese : 62 / 67
Americans : 55 / 84
Chinese : 3 / 6
British : 36 / 45
UK_Pacific : 5 / 3
Italians : 18 / 26
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 3 destroyers, 1 factory_minor, 2 infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 carrier, 1 cruiser, 3 destroyers and 2 submarines moved from 112 Sea Zone to 119 Sea Zone
3 transports moved from 112 Sea Zone to 119 Sea Zone
1 bomber moved from Amur to Anhwe
1 bomber moved from Kansu to Hopei
1 submarine moved from 54 Sea Zone to 44 Sea ZoneCombat - Americans
Battle in Hopei
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Japanese win with no units remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 mech_infantry
Battle in Anhwe
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 119 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 3 destroyers, 2 submarines and 3 transports
Germans defend with 1 submarine
Americans win, taking 119 Sea Zone from Neutral with 1 carrier, 1 cruiser, 3 destroyers, 2 submarines and 3 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Gibraltar
Americans attack with 1 artillery and 3 infantry
Italians defend with 1 artillery, 1 harbour and 1 infantry
Americans win, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
1 carrier, 2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 112 Sea Zone to Norway
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 55 Sea Zone to 45 Sea Zone
1 destroyer moved from 46 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from Western United States to Amur
1 bomber moved from Anhwe to Kansu
2 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 factory_minor placed in Norway
1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 bomber placed in Western United States
1 artillery and 1 infantry placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
3 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to ShensiCombat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hopei
Chinese creates battle in territory Szechwan
Chinese creates battle in territory Sikang
Chinese creates battle in territory Anhwe
Battle in Kweichow
Chinese attack with 1 infantry
Japanese defend with 2 fighters
Japanese win, taking Hopei from Japanese, taking Sikang from Japanese, taking Anhwe from Japanese with 2 fighters remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Chinese attack with 1 infantry
Japanese defend with 1 fighter and 1 tactical_bomber
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - British
British buy 1 airfield, 1 destroyer and 5 mech_infantrys; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 2 infantry moved from India to Burma
1 mech_infantry moved from Caucasus to Ukraine
Russians take Ukraine from Italians
1 armour moved from Tunisia to Libya
British take Libya from Italians
1 armour moved from Libya to Tobruk
1 bomber moved from Egypt to 92 Sea ZoneCombat - British
Battle in Burma
British attack with 2 artilleries and 2 infantry
Japanese defend with 2 mech_infantrys
British win, taking Burma from Japanese with 2 artilleries remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in 92 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - British
1 bomber moved from 92 Sea Zone to Gibraltar
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 aaGun moved from 98 Sea Zone to Trans-Jordan
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Trans-Jordan
2 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Egypt to Persia
1 mech_infantry moved from Iraq to Eastern Persia
1 armour moved from Iraq to Eastern Persia
3 mech_infantrys moved from Persia to West India
1 armour moved from Iraq to Caucasus
1 mech_infantry moved from Caucasus to Rostov
1 mech_infantry moved from Caucasus to Rostov
1 infantry moved from Caucasus to Rostov
2 infantry moved from Caucasus to Rostov
1 infantry moved from Northwest Persia to Caucasus
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 fighter moved from Russia to NorwayPlace Units - British
1 airfield placed in Egypt
1 destroyer placed in 98 Sea Zone
3 mech_infantrys placed in Persia
2 mech_infantrys placed in IraqTurn Complete - British
British collect 37 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Western Ukraine to 112 Sea Zone
8 submarines moved from 97 Sea Zone to 99 Sea Zone
1 mech_infantry moved from Western Ukraine to UkraineCombat - Italians
Battle in Ukraine
Italians attack with 1 mech_infantry
Russians defend with 1 factory_minor; British defend with 1 mech_infantry
Russians win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantry
Battle in 112 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 bomber moved from 112 Sea Zone to Western GermanyPlace Units - Italians
2 mech_infantrys placed in Northern Italy
3 submarines placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs totalTerritory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
Western Germany : 1 bomber
Northern Italy : 1 factory_major and 2 mech_infantrys
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 7 infantry
Eastern Poland : 1 flag
Western Ukraine : 1 flag, 2 aaGuns
Bulgaria : 1 flag
99 Sea Zone : 8 submarines
97 Sea Zone : 1 flag, 3 submarinesProduction/PUs Summary :
Germans : 44 / 51
Russians : 29 / 35
Japanese : 57 / 67
Americans : 55 / 82
Chinese : 7 / 7
British : 37 / 48
UK_Pacific : 6 / 6
Italians : 15 / 15
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 6 PUs;Combat Move - ANZAC
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone
2 artilleries and 2 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in Java
Battle in Sumatra
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Java from Japanese, taking Sumatra from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
2 fighters moved from India to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 artillery placed in Queensland
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 24 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 fighter moved from Russia to NorwayTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Southern Italy to Western Germany
2 artilleries and 2 infantry moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Eastern Poland to Western Ukraine
9 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Slovakia Hungary to Romania
2 artilleries and 2 infantry moved from Karelia to Finland
Germans take Finland from Russians
1 mech_infantry moved from Karelia to Finland
3 mech_infantrys moved from Novgorod to FinlandCombat - Germans
Battle in Ukraine
Germans attack with 2 artilleries, 2 infantry and 2 mech_infantrys
Russians defend with 1 factory_minor; British defend with 1 mech_infantry
Germans win, taking Ukraine from Russians with 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Germans
Place Units - Germans
3 armour placed in Novgorod
5 armour and 1 infantry placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 3 armour, 3 bombers, 1 factory_major, 6 fighters, 1 harbour and 4 infantry
Romania : 1 infantry
Germany : 5 armour, 1 factory_major and 1 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Archangel : 1 flag
Eastern Poland : 9 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 flag, 2 artilleries, 1 factory_minor, 2 infantry and 2 mech_infantrys
Western Ukraine : 3 aaGuns, 13 armour, 15 infantry and 4 mech_infantrys
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Smolensk : 1 flag, 1 mech_infantry
125 Sea Zone : 1 flag
Greece : 1 flag, 1 armour
Yugoslavia : 1 flag
Finland : 1 flag, 2 artilleries, 2 infantry and 4 mech_infantrysProduction/PUs Summary :
Germans : 48 / 53
Russians : 25 / 35
Japanese : 49 / 67
Americans : 55 / 82
Chinese : 7 / 7
British : 37 / 48
UK_Pacific : 6 / 6
Italians : 15 / 15
ANZAC : 18 / 30
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour and 7 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
4 infantry moved from Bryansk to Ukraine
1 armour moved from Rostov to Ukraine
1 armour and 1 mech_infantry moved from Volgograd to Ukraine
2 fighters moved from Russia to Smolensk
4 fighters and 1 tactical_bomber moved from Russia to Ukraine
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Vologda to Smolensk
1 infantry moved from Russia to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 2 armour, 4 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 artilleries, 1 factory_minor, 2 infantry and 2 mech_infantrys
Russians win, taking Ukraine from Germans with 1 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 artilleries, 2 infantry and 2 mech_infantrys
Casualties for Russians: 1 armour, 4 infantry and 1 mech_infantryNon Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Ukraine to Bryansk
3 infantry moved from Tambov to Bryansk
4 aaGuns, 6 artilleries and 52 infantry moved from Russia to Bryansk
2 fighters moved from Smolensk to BryanskPlace Units - Russians
1 armour and 7 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 4 infantry, 1 marine and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Chahar to Hopei
1 infantry moved from Yunnan to Burma
2 mech_infantrys moved from French Indo China to Burma
1 bomber moved from Philippines to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 bomber moved from Philippines to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
Japanese take 43 Sea Zone from ANZAC
1 mech_infantry moved from French Indo China to Szechwan
1 fighter moved from Kweichow to Hopei
1 mech_infantry moved from Hunan to Anhwe
2 mech_infantrys moved from Kiangsu to Anhwe
1 fighter moved from Kweichow to Anhwe
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from Yunnan to BurmaCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 2 transports
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in 37 Sea Zone
Japanese attack with 1 bomber and 1 submarine
ANZAC defend with 1 destroyer
Japanese win, taking 37 Sea Zone from ANZAC with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 transport
ANZAC defend with 1 destroyer and 1 transport
Japanese win with 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Burma
Japanese attack with 2 fighters, 1 infantry and 2 mech_infantrys
British defend with 2 artilleries
Japanese win, taking Burma from UK_Pacific with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for British: 2 artilleries
Casualties for Japanese: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 fighter and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 mech_infantry moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
2 fighters moved from Burma to French Indo China
1 bomber moved from 37 Sea Zone to French Indo China
1 bomber moved from 41 Sea Zone to French Indo China
2 fighters moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Hopei to Hunan
1 fighter moved from Anhwe to HunanPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 2 fighters
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Kiangsu
1 marine placed in Japan
1 carrier and 1 cruiser placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
1 armour, 1 artillery and 1 infantry placed in French Indo China
3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 3 infantry
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 1 marine
Jehol : 1 flag
Manchuria : 1 flag
Yunnan : 1 flag
Kweichow : 1 flag, 1 mech_infantry
Hunan : 1 flag, 1 aaGun and 2 fighters
Hopei : 1 flag, 1 artillery and 1 infantry
Szechwan : 1 flag, 1 mech_infantry
Chahar : 1 flag, 1 mech_infantry
Anhwe : 1 flag, 3 mech_infantrys
Shan State : 1 flag
Burma : 1 flag, 2 mech_infantrys
Malaya : 1 flag, 1 harbour and 1 infantry
Borneo : 1 flag, 1 artillery and 1 marine
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 4 infantry
French Indo China : 1 flag, 1 armour, 1 artillery, 2 bombers, 1 factory_minor, 3 fighters, 1 infantry and 1 tactical_bomber
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 artillery
42 Sea Zone : 1 flag, 1 submarine and 1 transport
44 Sea Zone : 1 flag, 1 destroyer
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 submarine
36 Sea Zone : 1 flag
35 Sea Zone : 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 6 fighters, 4 tactical_bombers and 2 transports
34 Sea Zone : 1 submarine
39 Sea Zone : 1 submarine
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 1 transport
73 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 44 / 53
Russians : 29 / 36
Japanese : 56 / 56
Americans : 55 / 82
Chinese : 5 / 7
British : 37 / 48
UK_Pacific : 5 / 6
Italians : 15 / 15
ANZAC : 14 / 30
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 airfield, 3 armour, 1 artillery, 2 destroyers, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Amur to Chahar
1 bomber moved from Kansu to Szechwan
1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry moved from Norway to Finland
1 tactical_bomber moved from 54 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 submarine and 1 transport
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in Java
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Finland
Americans attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
Germans defend with 2 artilleries, 2 infantry and 4 mech_infantrys
retreated to Finland
Germans win with 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is -24
Casualties for Germans: 2 infantry
Casualties for Americans: 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Battle in Chahar
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Szechwan
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Americans
1 bomber moved from Szechwan to Kansu
1 bomber moved from Chahar to Kansu
1 fighter moved from Finland to Norway
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
2 submarines moved from 119 Sea Zone to 112 Sea Zone
1 carrier, 1 cruiser and 3 destroyers moved from 119 Sea Zone to 112 Sea Zone
3 transports moved from 119 Sea Zone to 117 Sea Zone
1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
1 carrier, 2 destroyers and 1 submarine moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 54 Sea ZonePlace Units - Americans
1 airfield and 3 armour placed in Norway
1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 bomber
EDIT: Adding units owned by Americans to Amur: 1 bomber
EDIT: Turning off Edit Mode
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
4 infantry moved from Shensi to Kweichow
1 fighter moved from Kansu to KweichowCombat - Chinese
Chinese creates battle in territory Yunnan
Chinese creates battle in territory Hunan
Chinese creates battle in territory Szechwan
Chinese creates battle in territory Chahar
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 1 aaGun and 2 fighters
Japanese win, taking Yunnan from Japanese, taking Szechwan from Japanese, taking Chahar from Japanese with 1 aaGun and 2 fighters remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Kansu
3 infantry moved from Kansu to TsinghaiPlace Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs total