Aggressive America - how to stop it?


  • Bashir, you must have missed the point made elsewhere that you cannot argue facts and statistics with Jen.  Her stats are always correct, her figures are always accurate, and she is the best player of both Classic and Revised on these boards… her strats always succeeding except when she has bad dice, or an opponent doing something strange (like trying to win)  :mrgreen:


  • She makes good crumpets & tea at least. 8-)


  • @Bashir:

    LOL then you are not reading either “I was pointing out that very significant and strong position of putting an IC in Manchuria for Japan allowing them to build 8 Infantry and 3 Armor (39 IPC, easily attained with Japan) per round.” But the point is if you are proven wrong you always turn it so that you state something extra so your point should work…

    That is in turn 4-5… exactly the turns I pointed out before…

    Ow I didn’t do any research on your stats, but you lost badly vs the spacecrew, you lost against Jarmofoot and me and last but not least Avin pawned you twice! So that is 0-4 in your last games to back up your 90% win rate, you must have at least won 36 games and not losing one…

    i think that DM and i beat her and DF once in classic, and she recently lost to Frood and i in revised.  But i’m not a very good player myself - at least i’ve lost my share of games.  (having said that, i do not argue against well established strategies based on my record)
    Oh - and this statement

    I have a strong win/loss record, as you would know if you did any kind of legitamite research.

    is amusing coming from someone who considers something that calls itself “The Canadian Free Press” a news source . . . . :mrgreen:


  • oh yeah,
    and an aggressive America will happen.  Its just that instead of Germany having to deal with it, Japan does instead.  It’s not that unrealistic - It is pretty easy to clear Japan out of Pearl in the counter-attack if one so wishes.  So Japan builds an extra ftr or two, and has to expand more slowly than she otherwise would like to - as was mentioned - Germany has much more to play with.  An aware Germany should make use of this tactic to dominate Africa fairly easily, and shuttle more stuff to the front.  Speaking of fronts - the UK’s navy will have to tread very carefully without US naval backing.  Germany simply has to be aware.


  • Great thread!  Thanks for schooling me!!

    In Classic, which I adore since '91, I always build ICs in Japan because I want armor (amor?) fast against Soviets.

    IC on 1st purchase, even if it gets captured, or suffers a SBR.

    I send everything possible to Pearl on the first round attack, with the sub and one TRN.

    IMHO, Asia ICs negate American Aggression, in Pacific, because the appetite of Japan armor persists even if Japan must meet American naval advances.

    While America is ‘aggressive’ in Pacific protecting her daughter, the Phillipines, her distant cousins, are left to flounder.  Without American support, Luftwaffe eliminates Allied shipping.

    Kindly Uncle Joe, is put to an early retirement while America plays in the Pacific.

    Thanks to all!


  • OMFG at ‘thanks for schooling me’ I think it was clearly stated that an IC on Jap1 was very bad… You can’t go arms immediatly against the russians! You need an inf stack first and that is accomplished by buying trans and funnel over inf from Jap and/or other islands to the mainland.


  • @Jennifer:

    I almost never do the traditional infantry stack game until I’ve already won.

    What is the point in that? I guess it rarely happens then… Most of the times you already have your inf stack otherwise you were not winning…

  • 2007 AAR League

    Bashir, I gotta agree with you here.


  • There is only one place for Japanese cash, and that is manifest as Soldiers on the mainland, pressing Russia.  An Aggressive America can be thwarted very easily, and with useful units (i.e. an extra fighter or two, and an extra transport or two.  Japan should have at least 2 capital ships in its waters (1 bb, 1 cv) in the event of a US build up.  A mainland IC is only useful in the mid-game (IMO), and is not at all useful in the event of an aggressive America - again, IMHO.  There is nothing it can do that two trns can’t.  It can not serve as cannon fodder, nor can it get units to the mainland any faster.  It can not maneuver to block US feints towards the East Indies or Philipines, nor can it serve to land troops on Alaska if you are hoping to distract US interests from Europe.
    In the mid-late game, the Japanese mainland IC is helpful in that it helps to spread about Jap purchases (i.e. in the event that Japan builds more units than its home income would allow), and it can help with the combined assault on Russia from 3 points (i.e. India, Kwang, and Man).


  • im confused…wht does U.S. have to be aggresive with?  at the gbeginning of the game that is.  I guess they can invade algeria…


  • That is the whole point… They buy stuff to get aggressive with!!!


  • @Jennifer:

    I have a strong win/loss record, as you would know if you did any kind of legitamite research.

    That is why you inserted this into your description and autograph…

    ‘0 Wins, 0 Draws, 0 Losses in all Clubs’

    ‘W/D/L count starts for new games started on 4/2/2007 since I don’t intend any more overly radical concepts, just gunna play to win.’


  • @Bashir:

    That is the whole point… They buy stuff to get aggressive with!!!

    maybe I dont understand.  It seems like you are asking “how can I stop America from doing exactly waht its supposed to do?”
    America is going to buy stuff, and get it online as fast as possible just like any other country.

  • 2007 AAR League

    I kind of assumed this thread was about KJF (with America building a Pacific Navy).  Maybe I assumed too much?


  • yeah, i assumes it was the same.


  • @zosima:

    im confused…wht does U.S. have to be aggresive with? at the gbeginning of the game that is. I guess they can invade algeria…

    You were assuming they went KGF!!! From that quote, while were talking about KJF… So don’t turn this around on me so you make that I asked the ‘stupid’ question. You go for Japan first! So why should they land FFS in Algeria? You tell me boy!

    If you go KJF you are going to island hop and threaten Japan itself, that is why its called KJF!


  • Every game I start Japan the same way.

    Round 1 = Purchase 2 trans, 3 men.
    Attack Hawaii (sz only) w/everything except transports that can go.
    Take China, and any walk-in aisian countries.
    Shuttle everything to Manchuria (don’t forget island guys)
    Have 4 transports at home and ready to go where needed.

    I dictate to USA who is going to be agressive….

    How do you people start with the Japs?


  • Same way….wanna play?

  • 2007 AAR League

    This is a standard Jap opening.  Although I’ll often drop 1 trn FIC 1 trn MAN if the FIC sz is safe for a trn.

    I have also tried purchasing 3 trn and doing a “Pearl Lite” of 3 fgt 1 bmb 1 sub.  Then non-combating my original 2 trn to SOL sz with 1AC 2fgt 2bb (w/4 inf 1 bmb 1 fgt on SOL).  This is a strong position from where you can strongly take AUS in round 2 while threatening WUS/MEX/HAW and Brazil in a few rounds.  I still think this move has potential but haven’t quite figured out the most optimal lines of play with it yet.


  • Screw australia! That’s fools gold I tell you, fools gold!!

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