Thank you.
Posts made by SEP
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[Global 1940] What do you use for new game pieces?
We play G40. We’re liking the various HR’s and what is available on AAA. For pieces like mobile artillery, bunkers, military bases etc., what is everyone using for game pieces?
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RE: 1940 Global neutral countries
@SS-GEN said in 1940 Global neutral countries:
Plus a few strict neutrals have resource tokens and a few oil derricks worth more money too. Like Congo has a uranium token worth 3 icps.
Resource tokens isn’t something that we’ve used yet. But sounds really interesting to take a look at. Really looking to take the game to the next level all the way around. I ordered a custom map, Intrepid’s G40 map IIRC. I have more game pieces coming in from HBS and 50 flight stands. We’re looking at adding some of the HR’s like radar stations, pill boxes (have to find some type of counter for that one) and military bases as well as victory tokens and such.
If you have a link to resource tokens I’d like to take a look at it. And any links for counters and such would be appreciated as well. This may really be a good way to spice up Neutrals and such.
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RE: 1940 Global neutral countries
@SS-GEN said in 1940 Global neutral countries:
Here’s what I have in my game. Not g40 though.
Just giving you an idea. All strict can be attacked. Theres ground and a few naval ships on each one. Mongolia is pro Russia though no matter what.
My game starts in 41. So you may have to tweak.
Good luck with what ever you try.That is a very interesting concept. I’ll have to take a look at something like that for G40. Thanks :)
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RE: 1940 Global neutral countries
Thank you.
Any thoughts to making all Neutrals ‘pro’ whoever gets to them first? We’re playing around with this idea. But don’t want to negatively affect game balance one way or the other.
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RE: [Global 1940] House Rules..
@barnee said in [Global 1940] House Rules..:
@barnee
Air Transport is a A0 D0 M5 +1 w/AB C6 unit.I like the stats for the Air Transport. Have you considered having it operate like a Transport Ship i.e. carries one infantry plus one other ground unit?
How are you differentiating between light, medium and heavy tanks and what’s your A/D/M/C ratio?
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RE: [Global 1940] House Rules..
I’ve been considering transport planes that operate like a transport ship i.e. carries 1 infantry plus 1 additional land unit. No offensive/defensive capabilities. Perhaps the same cost as a regular transport ship.
I’ve seen the medium/heavy tank mod discussed before. My question is what are you using for the counters?
Do you have a link to all you HR’s?
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1940 Global neutral countries
Some neutral countries are pro-allies, some pro-axis and some strict-neutral. Has anyone run a game or have rules in place that allow all neutral countries to be ‘pro’ for whichever side, whoever gets to them first?
If so, have you had to change anything for balance?
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RE: Marines
Hi guys, been away for a while. For FTF table top games, what are folks using for marines? In addition to 1940 Global I have my old A&A Classic pieces. I was thinking the infantry units from there may be used. What are others doing?
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Marines
Just saw this option. I’m about to try using them for the first time in Sea Lion. Interesting you can load them on BB and CA’s.
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Starfleet Battles: Battle Group Tampa
Battle Group Tampa is getting active again. At the moment we have 8 active and semi active members with some possible additions that have expressed interest.
Anyone in or around the Tampa Bay area that is interested in regular SFB and tournament play can sound off in this thread or shot me an email at:
cqdt1 at yahoo dot com
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RE: Is sealion mandatory for high level play?
If you don’t go Seal Lion on G.B., what do you do to keep them in check (besides sinking as much of their fleet on G1 as possible) while you tackle Russia? I would think pouring on strategic bombing runs.
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RE: What to do with the bid?
I know there is a thread that discusses the details of starting bids. If anyone has a specific link I’d appreciate it. Sounds like an interesting addition to the game.
Is it always the Allies that get bid $ or does the Axis? Is it dependent on player experience? Thanks.
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RE: The German battleship
I normally do not send the battleship out to hit the British home fleet on G1. I’ll keep it where it’s at because I normally build an air craft carrier on G1. The Battleship along with the cruiser and air craft carrier is normally all I’ll need to utilize Sea Lion.
I’ll go after the fleet off of Scotland on G1 with two subs and whatever aircraft will reach, minus the strategic bombers which bomb London. I’ll go after the lone British cruiser with a couple of subs and use the fifth sub to go after the destroyer/transport off Canada. Yes, this leaves the fleet intact off London but it’s usually moved away on GB1. If not I can always go after it on G2 if I think it’s necessary.
My goal is Sea Lion by G4 most of the time.
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RE: New tech in OOB?
Does anyone ever start out with one or more countries having tech? Like Germany starts with super subs or jets for example. Or one or more of the allies starting with tech? I’ve played around with it in the online game to one extend or another. Didn’t know if anyone has offered some sort of ‘standard’ that has panned out in play testing.
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New tech in OOB?
Does anyone start of with some tech in their OOB? If so, who and what? What is your reasoning? Thanks.
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RE: Is sealion mandatory for high level play?
Since Russia can’t attack until later turns I find it fun/challenging to go for Sea Lion. I’ll buy a carrier on G1 and usually a strategic bomber. The bomber is to keep pressure on G.B. and keep them from having the resources to reinforce London as well as limit what they can to in Africa. G2 I’ll start building transports and recalling as many tanks as I can and having infantry in place for the amphibious assault. G3 is building whatever else is needed as well as another bomber. G3 I’ll hit Scotland with a force of 6 tanks and 6 infantry. G4 I’ll hit London with those 12 units from Scotland as well as 6 more tanks and 6 more infantry from Germany using the transports. Depending on what G.B. has to defend I’ll fly in as many bombers and fighters as necessary to make the assault successful. Russia is hitting my on the eastern front by that time but if I’ve timed it all right and the dice are in my favor I’ve taken out G.B. by the end of G4 and can turn my attention to Russia. Italy is there to back me up on the southeastern flank as well. Then I’ll start building three infantry in London every turn to defend while taking out the surviving tanks for use against Russia.
Hopefully I’ve remember most of the details correctly and it seems to work out pretty well most of the time.
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RE: USA Strategy. Green Seas/Skies
@Caesar:
My buy usually goes; Pacific Fleet buff to combat Japan 1:1 build. Atlantic; produce as much bombers and fighters as possible (end goal is to place these in London and pound German, Italian, and French factories into submission. Fighters produce a shield over London during counter raids. This allows UK to ignore building an air force and spend on army/navy to begin liberating France or destroying Italy.
That’s generally my plan for the US. I try to build 1 strategic bomber one each coast, each turn. East coast gets sent to London for raids on Normandy, France or Germany. West coast hopefully ends up in Iwo Jima to pound Japan. I’ll also try to build some destroyers on the East coast if Germany still has subs in the Atlantic. Those need to be cleared out in order to eventually get the cover navy across the pond with the transports for the Normandy invasion. Although Spain or Portugal comes in handy if the opportunity presents itself.
As a side note, if the US can get and maintain Iwo Jima for the launching point for bombers, ANZAC comes in handy if they can build some occasional bombers to send up for the assist. That or I’ll try to get at least one into China (if possible) to hit the minor complexes that Japan is/has set up.
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G40 alternate alliances?
Back in the 80’s and 90’s we sometimes did alternate alliances with the classic AA version (only one we had back then). Maybe the Germans and the Russians were allies against the others and so forth. Lately I’ve been playing a lot of Triple A on the computer and have enjoyed it quite a bit. I’ve discovered that you can switch the various political alliances/change income amounts/add or change units etc. Quite interesting.
I’d like to ask if anyone has experimented with this feature (either on the computer or table top) of changing up alliances and such. And if so, what combinations have you found worked well? Have you had to add/change things for the different countries.
Thanks. :-)