Navigation

    Axis & Allies .org Forums
    • Register
    • Login
    • Search
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    1. Home
    2. OneShot187
    3. Posts
    • Profile
    • Following 0
    • Followers 0
    • Topics 9
    • Posts 55
    • Best 1
    • Groups 0

    Posts made by OneShot187

    • RE: German strategy for UK fleet

      In my game I have going now I purchased 8 Inf and 1 CV for Sz5 on my G1 move in hopes of defending the Sz’s around Norway, etc.  But what happened was on R2 the sub went to Sz6 as a sort of blockade while UK and USA navy built up and is now a huge threat to Western Germany and the only thing my German navy could attack was a lowly sub.

      Anyway around that or is that the counter for a G1 CV buy?  Should I have just given up Norway and moved my units out of the Baltic opening up for German invation or just build up land defense?

      posted in Axis & Allies Revised Edition
      OneShot187
      OneShot187
    • RE: Axis & Allies Experience level?

      Just started playing Revised this year.  I first played Classic in 2002 but only a couple games and I was terrible.  I guess I found this forum last year sometime and have only played 1 full PBEM game… working on gettin more experience as I really enjoy strategy games and WW2 history.

      posted in Axis & Allies Revised Edition
      OneShot187
      OneShot187
    • RE: Japanese first turn

      What is Japan going to do with an IC in South Africa???

      posted in Axis & Allies Revised Edition
      OneShot187
      OneShot187
    • RE: Favorite Bids

      I’d save 5 IPC for a free chance at a tech roll!  :evil:

      posted in Axis & Allies Revised Edition
      OneShot187
      OneShot187
    • RE: Favorite Bids

      Is there a standard bid for league or tournament games?

      I have a game in progress right now but we are gonna switch after I lose with the Allies and I get a 7 IPC bid.  I’m thinking about 2 Inf Ukraine and 1 IPC Germany.

      posted in Axis & Allies Revised Edition
      OneShot187
      OneShot187
    • RE: Getting Bored of this Board . . .

      In Richmond, VA they are selling Tshirts that have “Ignorance Breeds Ignorance.  Neuter Michael Vick!” written on them!

      He goes to court today.

      posted in General Discussion
      OneShot187
      OneShot187
    • RE: Russia Round 1 Attacks

      @Cobert:

      I send enough units to take WRus with enough to defend it, and I send in enough units to Ukraine to kill everything but the fighter.  I dont like taking it, because that involves leaving armor on the front without any fodder.

      I just started my first game online and am playing as the allies.  I ended up taking West Russia with 7 Inf, 1 Art, 1 Arm and ended up taking Ukraine with 3 Arm because I was set on destroying that fighter.  I don’t really know how to strafe properly but I will try beating up on Ukraine next time instead of taking it and see what happens.  I also bought 3 Inf and 3 Arm for a little more firepower.

      So yeah, on Germany 1 I am sure he will roll right over my 3 Arm I have sitting in Ukraine.  Didn’t really think about strafing because I gained 3 IPC and he lost a valuable fighter.  Plus I got a big stack in West Russia and 3 more Arm in Russia to head right back into Ukraine on Russia 2.

      What can I say, I’m a noob!

      posted in Axis & Allies Revised Edition
      OneShot187
      OneShot187
    • RE: Japanese first turn

      Is it really worth it to attack Australia and New Zealand if there is no more UK Navy in the Pacific?  I would think you would need to use the transports and battleships and fighters, etc. for Africa or taking over India and the rest of the territories that border a seazone.

      posted in Axis & Allies Revised Edition
      OneShot187
      OneShot187
    • RE: Scam

      Did you see the Chris Hansen Dateline NBC show where they did To Catch A Conman?

      It was pretty good.

      posted in General Discussion
      OneShot187
      OneShot187
    • RE: Russia Round 1 Attacks

      How important is it to take out a German fighter on R1?  If you don’t attack the Ukraine then that leaves Germany with all 6 of its fighters.  I’ve also seen a lot of differnet unit combinations purchased on R1 based on a couple of games I’ve been looking at:

      8 Inf; or
      5 Inf, 1 Art, 1 Arm; or
      4 Inf, 1 Fig, save 2 IPC; or
      3 Inf, 3 Arm; etc.

      I guess it all depends on what you plan to do on R2 and what your strategery is…

      posted in Axis & Allies Revised Edition
      OneShot187
      OneShot187
    • RE: Find Opponents Here!

      Anyone looking for an easy win?  I would like to play someone in Revised this week.  My F2F playmate won’t play me anymore!  PM me if interested.

      posted in Find Online Players
      OneShot187
      OneShot187
    • AAMC dot net

      Okay I am really slow but I just checked my email and figured out where all my posts went.  Is AAMC different from this message board?  It looks like the main people frequent both but I didn’t know if they were integrated.

      :? i am a nub!  :roll:

      posted in Website/Forum Discussion
      OneShot187
      OneShot187
    • RE: Mobilizing New Units - CV/Fig

      Cool.  Thanks for everyone’s help with this topic!

      posted in Player Help
      OneShot187
      OneShot187
    • RE: LHTR: Larry Harris Tournament Rules

      That seems low, but the difference between 9 and 10 VCs could take several turns.  What is the average game length in terms or turns?

      posted in Axis & Allies Revised Edition
      OneShot187
      OneShot187
    • Mobilizing New Units - CV/Fig

      In the Mobilize New Units section (page 22) of the AaA:Revised Rulebook the last sentence in the left colomn states the following:

      However, fighters can enter play on newly built aircraft carriers.

      That means I had purchased 1 or 2 Fig and a CV and when I mobilize those units I can place them in a seazone boardering my IC with the Fig on the CV.

      It then goes on to later say the following:

      Newly built carriers can enter play with fighters aboard, whether those fighters were built this turn or were already in the territory containing the industrial complex.

      That means if I had a fighter that was landed at the end of my non combat phase in my country with the IC I can move that fighter to the newly built seazone containing the CV? Cou’dn’t that potentially have moved the fighter 5 spaces? (2 out on combat and 2 back on noncombat, then place new CV and move the fighter to the CV).

      Also, I thought I remember reading a gameplay where Germany built a CV on G1 and a fighter was going to land on it althought it went 3 moves on its combat to Karelia and 1 move on its noncombat to Sz5 and was said to land on newly built carrier.

      So my ? really is, can a fighter end its non combat move in a seazone if you have purchased a CV and plan to place it in that seazone?  To me that doesn’t seem right because you have to finish all noncombat moves before you place new units.

      Or is this a difference in the OOB rules and LHTR?

      posted in Player Help
      OneShot187
      OneShot187
    • RE: Strategy for Japan and how long does it take to drive to moscow.

      Yeah I was just being funny.  😄

      But what plan has a potential to backfire more say if the Axis player knows whats coming and plans for it?  KJF or KGF?

      Or does this go back to the equal skilled players versus equally matched players debate.

      posted in Axis & Allies Revised Edition
      OneShot187
      OneShot187
    • RE: Was it worth adding ART to the game?

      What do you use for amphibious assaults on islands that have 2Inf?  1Inf+1Art or 1Inf+1Arm?

      Does what you take there depend on if you can spare a BB for bombardment or spare a Fig to take there as well?

      Once you land if you use the 1Inf+1Arm tactic, then you might end up with just 1Arm stranded on an island that has a move of 2.

      Do you find yourself taking Arm with mainland amphibious assault and Art to island ones or does it not affect the way you try and do this.

      posted in Axis & Allies Revised Edition
      OneShot187
      OneShot187
    • RE: Cardboard replacements for pieces?

      I have more trouble picking up the country markers from the board than I do pieces.  But if I’m hopped up on demerol and grape soda then sometimes my fingers shake while placing a stack of chips with units on top and knock things over… but thats usually just in the capital cities where a lot of pieces are.  Now I use the number markers… so much easier!

      posted in Player Help
      OneShot187
      OneShot187
    • IPM Dead in AaA:Revised?

      I read the essay posted the other day on the Infantry Push Mechanic and its place in both the AaA Classic and Revised versions of the game.  Basically it says that the IPM is dead in the Revised version of the game.  I don’t necessarily think its dead, but I think the strict interpretation of the technique has to be tweaked in order to be successful.  Just because the rules changed on placing new units doesn’t mean you can’t maximize the amount of infantry you purchase per turn.

      I am not too well versed as far as strategies go at the top levels of play, but what does everyone think as far as implementing some sort of foundation of the IPM strategy in the Revised version of the game?

      I have noticed R1 is a lot different in Revised than in Classic after reading some of the gameplay threads.  What are your thoughts on this technique after reading the essay on the homepage?

      posted in Axis & Allies Revised Edition
      OneShot187
      OneShot187
    • RE: Strategy for Japan and how long does it take to drive to moscow.

      @newpaintbrush:

      Did it rly?

      Ya Rly

      But what if the Allies use KBJAGF strategery?

      posted in Axis & Allies Revised Edition
      OneShot187
      OneShot187
    • RE: Game Map Needed

      THANKS!

      posted in Axis & Allies Revised Edition
      OneShot187
      OneShot187
    • RE: LHTR: Larry Harris Tournament Rules

      In standard tournament play what determines victory?  Minor, Major, or Total Victory according to VC’s, or is there another way to determine the winner?

      posted in Axis & Allies Revised Edition
      OneShot187
      OneShot187
    • RE: Strategy for Japan and how long does it take to drive to moscow.

      @cyan:

      to the orginial question how long does it take to drive to moscow the answer is 4660 miles or anywhere from 50 to 78 horurs depending on how fast you drive.  http://www.indo.com/cgi-bin/dist/place2=moscow%2C+russia?place1=tokyo%2C+japan

      but i say you should slways attack buryatia if russia moves there unless you can better use those battleships. most of the time you should attack.

      That made me laugh!

      But this discussion will surely help in my next game.  Last night I played FTF with a friend and I wasn’t very optimal with my Japs.  He built up a rediculous US Navy all game and attacked me in Japan SZ60 with 4BBs, 9Subs, 2Des, 1HBom, and 1Tran.  So I was kinda forced to keep my Transports in SZ60 for both cannon fodder and using them to bridge.  I left 1CV w/2Fig, 2BBs, 1Des, and 6Subs to defend my 4Trans.

      I’m still a new player and am scared to take my Inf from the islands as UK or US can just take the islands freely.  But my Germany was doing fine and his UK and US weren’t helping out USSR hardly so I ended up taking Moscow with Germany fairly easily, but he did shock me by winning D-Day.

      posted in Axis & Allies Revised Edition
      OneShot187
      OneShot187
    • RE: Game Map Needed

      That’s the thing, I generally log in from work and I can’t download anything here.

      posted in Axis & Allies Revised Edition
      OneShot187
      OneShot187
    • RE: Open for games

      I don’t mind losing to a girl!  😄

      posted in Player Locator
      OneShot187
      OneShot187
    • 1
    • 2
    • 3
    • 1 / 3