@The-Captain when you gonna upload italy strategy?
Posts made by Angel
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RE: Strategy Guide Global 1940
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RE: Iwo Jima Map
@General-6-Stars hmm this US artillery on western beaches is nonsense i think, they had a plan to land there but they never did that according to the historical event.
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RE: AA50 on Steroids!
@goekawar my upload is shit, ill get optic net next month then ill share to you the tiff file
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RE: AA50 on Steroids!
How can I see on your map there is convoy disruption image with ship split on half but I can’t read your note above it, what you mean with that?
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RE: AA50 on Steroids!
I copy aa50 version from bigwatcher only for personal use and add some customizations, if bigwatcher allow me to share it ill do that.
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RE: Advice to Renegade! What is on your top 10 for adjustments to G40 3rd edition?
@imperious-leader if BC move 3 spaces and att/def on 4 with lower cost then BB, then no1 will buy cruisers. My suggestion there is to give 1 additional space to cruiser att/def/move 3/3/3 cost 12, BC 4/4/2 destroy on 1 hit because of weaker armor then BB but more anti-aircraft power then cruiser and cost 15-16, and BB 4/4/2 with same anti-aircraft power as BC but can accumulate 1 enemy hit cost 20.
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RE: Advice to Renegade! What is on your top 10 for adjustments to G40 3rd edition?
Add new units:
-Battlecruisers
-minor aircraft carriers
-Self-Propelled Artillery (Hummel, Sexton, Katyusha, M7 Priest)
-Heavy Tanks
-Self-Propelled Anti-Aircraft Guns
-A&A Europe 1940 French original force units, Richelieu class, Dunkerque battlecruiser, Fantastique destroyer, Suffren class HC. Renault tanks, Heavy tank ARL44 and so on.
-Add 5 French infantry as Foreign Legion model for Africa continent
-Fortifications (Bunkers, Mines, Hedgehogs, Barbwire, coastal guns)
-Resources and Supplies
-Generals with unique abilities
-Battle dices blank with 1/2/3/4 hits
Stuff which will make game faster. -
RE: Real value of units
@general-6-stars We are just exchanging thoughts. Thanks ill implement some of your rules in my game.
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RE: Real value of units
@general-6-stars hmm your system is good, i think that HC should have AA shot too.
There are nations with low IPC, so they cant afford capital ships. imagine with only 1 plane you can destroy their entire navy without resistance.- Raise price for HC to 12 but add AA shot, in that case BC should go C15 IPC.
- AC, HC and BC roll 1 D6 per round, and BB roll 2x D6 per round, AC can be same as BB. They had a lot AA guns too.
- The Aircrafts cost remains the same as original, Tac bomber can be used only on land or coastal territories, and add new aircraft as carrier dive bomber/torpedo for naval use with reduces price, which can be used only at sea/ocean.
I saw this house rule somewhere, i think it was on topic for Global 1943 House rules
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RE: Real value of units
@general-6-stars waiting for your reply? :P
“If u want I can post what I would use as values in morning but up to you.” <<your last message. -
RE: Real value of units
@general-6-stars ya there is a possibility, but imagine if 2 BB are attacked by 6 planes. They can be destroyed so easy. Capital ships had a lot of AAA guns on deck. Yamato and Musashi were hit with over 6 dive bombs and 11 torpedos before they sunk. Yamato destroyed 76 enemy planes before it sunk. Sure, post it, its forum i want to see how other ppl think.
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RE: Real value of units
@general-6-stars Normal roll its only against enemy ships or shore bombardment, against air units you roll 2xD6 @1. AAA phase is at begining of the combat round. I am thinking to add AAA to Heavy cruiser too but only for one round, BC 2 rounds and BB 3 rounds of combat.
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RE: Real value of units
@general-6-stars A&A game cruisers classes are actually Heavy cruisers. It can be added Light cruiser too with following stats: cost 9 or10 /A2/D2/M3 and no special abilities. AAA hits with not normal hit @4 but 2xdices only at 1 .
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RE: Real value of units
Here are my House Rules Naval unit stats:
Unit Cost A D M Special ability
DD 8 2 2 2 ASW
LCV 10 0 1 2 Can carry 1 FTR or 1 Tac Bomb
HC 12 3 3 3 Offshore Bomb @3, Move 4 spaces with NB boost during the NC Phase only
BC 15 4 3 2 Paired with BB def on @4, AA built in 1xd6 @1
CV 16 0 2 2 Can carry 2x FTR or Tac Bomb
BB 20 4 4 2 Can absorb 1 enemy hit, Offshore Bomb @4 and AA built in 2xd6 @1 per roundWhat you think about HC (Heavy cruiser) and BC (Battlecruiser) compared with other units?
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RE: Cyanight's Customizations
Can any1 measure with caliper what are dimensions (L & W) in mm of ANZAC (Warspite) battleship and Italian (Littorio) battleship. I am doing desk decals but i dont owe europe and pacific 1940 to try. Tnx
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RE: Global 1943 Expansion, Revised
@victoryfirst during the blitzkreig, ussr mobilize all units to capital, also moved all factories to urals, so the tractor factories bacame tank and plane factories. During the winter when Germans were stopped soviets made alot of t-34 and ilusin tac bombers. Then operation bagration started and this huge force shown up in kursk.
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RE: SY's revamp of 1943 house rules
@superbattleshipyamato123 I solve tiger tank as heavy tanks, Germany can buy them from 1941 and other powers from 1942. Heavy tank cost 8, attack 3, def 4, move 1 (cannot blitz) and requires 2 hits to be destroyed, cozz they were defensive with thick armor and big weight. For heavy tank miniatures i am using AA 1941 Tiger1 and IS-2 + custom British Churchill, American M26 Pershing, Japanese Type 5, French ARL44, Italian Caro Armato P43. Max 5 tank per power on map.