Axis and Allies victory 101 (basicly how to win)


  • hey lighten up I was trying to give some good advice for all the new people who are always asking about what to do
    Theyre always like’ I dont know what to do, or how do I win, "you know :-? "

    "sometimes the best strategy is the simplest one :) "


  • I agree C A. (love the handle, by the way).
    i have a few simple strats that seem to work well for me (in general - please don’t apply them to my last game). The nice thing about them is that they are subtle and accomplish for me results that my opponant does not realize usually.
    Of course were i to iterate them, some jerk would come along sarcastically and say “oh, like i wouldn’t have thought about that”, and then use my strat’s for himself.
    Of course my strats are not obvious - maybe not until the end of a game. Many of them worked quite well vs. Wild2000, and some of them vs. DM.
    Anyway, keep posting, and ignore the jerks CA.
    your friendly neighbourhood mod.


  • Hey thanx for the Props man, I appreciate it :)


  • obvious or not axis is for a short games and allies for a long


  • oh, like i wouldn’t have thought about that. . . .


  • @Wasz:

    oh, like i wouldn’t have thought about that. . . .

    do you have anything intelligent to contribute?


  • I see subtle humor is lost on some.

    Something intelligent? Hmmm. How about: they are only letters on a computer screen, man. Let it go. They can’t hurt you. There is life beyond the Internet and certainly beyond Axis and Allies. Getting all worked up about something somebody said in jest on a website about a game isn’t worth it.
    Here’s a list of clichés to help with my intelligent contribution:

    1. “Roll with the punches”
    2. “Lighten up dude”
    3. “You need to be ‘thick-skinned’”
    4. Let it “roll off your shoulder”
    5. “Always wash behind your ears” (this doesn’t refer to our particular issue but it’s still good sound advice)

    This was fun. Let’s get our massive, oversensitive egos out and do this again some time. Bet mine’s bigger than yours. Either way, we’ve taken some REALLY IMPORTANT steps in the REALLY IMPORTANT issue of Internet etiquette, an issue which, thanks to you, I see I need some work on. Thanks! And whatever you do, remember you’re just not cool in the eyes of your fellow Internet gamers unless you get the last word in. . . .


  • do i get the last word to be cool ? :)


  • No way, me :wink:


  • @Yanny:

    Definately, TM. If you have a set plan, chances are it won’t work 3 turns from now. “Even the best plan doesn’t survive contact with the enemy”.

    Or, to quote a famous late 20th century philosopher and strategist:

    **“Everyone has a plan - until they get hit!”

    • ‘Iron’ Mike Tyson**

    :o


  • I think we all owe Wasz a loud and sincere “THANK YOU!”

    It’s not every day that some kind soul takes the time out of a busy schedule to point out our low tolerance for high wit, not to mention our other faults and shortcomings that might have come to the kindly one’s attention.

    For those interested in further readings on the subject, might I suggest:

    1. The Supersmart Sayings of Spongebob Squarepants
    2. The Accumulated Wisdom of Kato Kayelin [OJ’s pal]
    3. How to Lose Friends and Alienate People [NOT by Dale Carnegie]
    4. The Deep Insights of Jim Carrey
    5. The Secret Hidden Meaning of Turnips
    6. Favorite Meditations on Plastic Army Men [by Bob Crane]
    7. Meinem Lieblings Denkers auf Bob Crane [von Werner Klemperer]
    8. Sarcastic Is As Sarcastic Does [by Shrubbery Gump]

    And now, those of you diligent enough to have received a passing grade in A&AVictory 101: please open yer well-worn notepads as Commissar Adam outlines the course syllabus for A&AVictory 102. ahem If you please, Commissar…?


  • Why thank you ZimZaxZeo :wink:

    :P Conservitave retreats? :P

    some may have read this in a different post of mine so forgive my repitetion :-?

    this is a good strategy for russia to fend off germany

    what you need is a mass pile if inf and a conga line following it up to the front(w / karelia this is easy) and maybe 4-8 armor. You cant really go toe to with germany right, so most people decide to build up to discourage a german attack :cry: this may be tried and true but it can only hold out so long against a good axis player. So now the question is WHAT DO I DO NOW? Well fear not here is a good tactic to mix it up a little. You take as much inf as you can, all your armor, and ATTACK!!! “all cowards will be shot”(sorry I do have my Commissar tenacity and tendancies you know)

    Well we all know that in real life russia made a lot of strategic retreats that devastaded the german offensives and this is the basis if my tactic 8)

    when you attack take inf as casualties(duh) and they will too (" ") so you battle it out with your armor and beat them down until there is a chance that they will score enough hits to take out some tanks and as soon as that happens retreat!
    EVEN IF you would be able to take the territory DONT! I dont care how much you could use the IPCs. See by taking the territory you do collect the money that turn but the expensive units that took the territory are extremely vulnerable to counterattack from the next lump in their conga line of death so you dont take it and retreat back to the safety of your next lump.

    Sure this may piss of your opponent but does it really accomplish anything?..… Why yes! :P
    As we all know inf only have a move of 1. and we also know offenses unsupported by inf are doomed in battles of large magnetuge(hmmmmm)
    so what all this does is
    Cripple Their Counter-Offensives
    so a wise player will not attack you as long as you smash their fronts and they will be more worried about defense than offense and when germany goes on the defense THEY LOSE 8) Hey hey hey

    now does anyone have any witty replies to my hopeless tactics in an attempt to make me cry or should I blindly bow to any and all superior intellect now :cry:


  • Last word.

    -The Kindly One


  • Wasz- u should register


  • Commissar Adam:

    Vas ist los mit all ziss talk uff zer “conga linz uff death” und zer “lumps” und der “piss-offs” und zuch loos talks?

    Zer iss a much zafer vay to make mit der shtrategic mitdrawals, yah!

    SURRENDER! SOVIET Viseguy!! Make vay fur our Panzers und ve vill gladly show you zum lumpen auf zer conga linz awreddy yahwohl!!

    Und ein anderes ting (und you kin qvote me!):

    Today, die lumpen in zer Belorussia mit zer conga linzen und zer limpen prinzen –- tomorrow, ze veldt!

    ((Sounds like you may be on to something with the “save armor” attack – in a way it toins those tanks into Ftrs, which strafe and slip away while the infantry pays and stays. Will there be a quiz before the senior prom?))


  • yes 8)

    also you cannot withstand the mass soviet mobilization plus the harsh russian winter :x


  • @ZimZaxZeo:

    Commissar Adam:

    Zer iss a much zafer vay to make mit der shtrategic mitdrawals, yah!

    it’s “das” shtrategic mitdrawals, not “der”
    8)


  • Acchh!! Zounds like you iss giffink me das boot!!

    Was tut man in dem Fall?


  • I think that has been the basic war strategy since the begining of time…never fight a two front war! Unfortunately (or fortunately) in A&A your enemy should determine if your strategy will succeed.


  • i agree with you on this one commissar adam (you give good advice :D ), this is very similar to my main startagy as any nation. my start has nothing to do with particular units or countries, as u have to decide on those as the game progress’. i relay on 2 basic rules.

    both these are considering that, whatever the battle,
    it is equal probability (although this almost never
    happens, it just makes things easier to pretend).

    1. variaty works. a multitude of guys with different hit numbers works (ie. inf + tanks on offense, not on defense). the math behind this one is that, if u and you opponent both lose the same amount of guys, but he has all the same (like defense hit 2) then after every round of rolls u gain a bigger advatage. if he has to lose a guy thats just as valuable then the rest, and u can lose a guy that is less valuable, like losing inf as fodder, u will one up him. retreating works well with this as well, like your conga line strat. when i use a strat like that though i like to use a couple fighters as well so that when i retreat, if my opponent can counter, i have some varying defense with the fighters. i know that this is pretty basic and simple, but it works. what works well about it is that there is nothing set about it and it can vary depending on the situation.

    2. power in numbers. again this is saying odds are even. this is similar to the first one and works well with it. if the odds are equal but you have quantity against there quality, you have the advantage. an example of this would be attacking with 6 inf against 3 defending inf. the odds are equal, first round you should each lose 1, but from then on u have a growing advantage. again this was pretty basic information but, hey, it works.

    these end up making something VERY similar to your strat, so i guess this was a pointless rant… YAY

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