• Did a quick look to see if anyone has posted this and did not see anything, has anyone created a combination of miniatures and naval along with A&A board games such as Pacific and Europe?  That is, you play PAcific but act out battles with miniatures.


  • This is being done over on the Wizards Gleemax site.  It sounds appealling though time consuming too.  Right now it is being done with Guadacanal.  If nothing else it would give me reason to fight with my Japanese army.

    There is some point system to convert between the board game and the minis game.


  • We did this and yes it is very time consumming but fun.  In fact, I run the camapign games for the Wizards website.  If you want formulas for how we caculated the conversion from mini’s to board pieces and back I’d be willing to share - or you can look back a last years ETO/PTO articles when we did the entire war over six months.

    -Dave


  • i have created this for Europe at war with modified rules and maps

    and i would be interested to see the point conversion


  • I’ve thought about this myself. If you’re fighting some minor back-and-forth land battle, or sending some aircraft to sink a stray enemy ship, you don’t want to break out the miniatures for stuff like that. But if there’s an epic land or sea battle, then that’s exactly the time to break out the miniatures!

    Maybe there could be a house rule about this. If each side in a battle has at least 100 TUV present, then miniatures are used. Otherwise, the battle is resolved without them. (TUV = total unit value. If I have 12 IPCs’ worth of infantry and 20 IPCs worth of tanks in a battle, my TUV present is 12 + 20 = 32.)

    When miniatures are being used, I think that it makes sense to give three miniatures points for every one point of TUV. Also, that TUV shouldn’t be regarded as a lump sum, but should be divided into categories: escort ships, capital ships, carriers, subs, fighters, etc. I wouldn’t object if a few leftover points were used on out-of-category units. For example, let’s say I have 50 points to spend on capital ships; but the capital ship I intend to buy costs 48 points. That gives me two leftover points which can be transferred to something out of category. When building my force, I should be allowed to spend no more than 15 points out of category.

    These are thoughts which occur to me off the top of my head. I’d be interested to hear more from those who have thought more deeply about this; or who have field tested it.

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