Yes you’re right and that I guess is my problem. When you get right down to it the japanese were simply out of their minds . nevertheless the VP system is silly there has to be a better way to mimic historical goals. Japan did know it had to project enough power to make the U.S. (in their ninds) come to terms. The fact that we never would have done that is irrelevent though for Japan in history as in the game has a hard time doing much of anything but hang on in the face of U.S. industrial power.However the concept that china is worthless to the Japanese seems untrue to me . again I will close with a thought that through our new computer age you could easily create a scenario where all had the same map but had to discover for themselves where the enemy is making alliances all the more important etc. It better mirrors reality. What if we did not know what the other nation was producing necessarily or when and where? We all learned the rules before puberty when we played war in the woods, the key was not the most guys but the best, build good defenses and sneak up on the other guy find out what he’s doing and ambush him. Simple as this if you can’t ambush the outcome is solely tied to the card game war not real war strategy. Oh god I just ruined this damn game for myself AAAAGGGHHHHHH!!!
Convoy Route Question….. need help asap
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so on J1 the sub goes into the US convoy route and takes it over….
on US1 i send a fighter / sub / destroyer to retake the convoy… i cant roll a damn die to save my life so i miss on all 3. he submerges… do i get the convoy back??
Rule as quoted from book:
“If all remaining units cannot attack each other, the attacker may take control… {blah blah} … if its only aircraft it does not change hands.”but technically the zone was not cleared…
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Yes, you get the convoy route back. For the purpose of determining ownership of convoy routes, submerged submarines and transports do not count.
Now, your only problem is dealing with that wayward Japanese sub and what it might do on J2!
SS