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    Shox

    @Shox

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    Latest posts made by Shox

    • Rules Question

      so the US hero that has the ability “improvise” (i think) that allows you to use the numbers off of a vehicle destroyed in his hex

      i attack 2nd mind you this turn… movement he moves into my hex with a tank.

      assault phase… he shoots @ hero and doesnt disrupt or anything.

      i have a tank in his back arc and blow up his tank. doubled defense = destroyed counter. there is a 2nd tank in LOS of the hero hex that i would like to kill…

      1. does my hero get to use the tank value in the current turn to shoot at 2nd tank or is it not considered a destroyed tank til the casualy phase?? (again mind you i am going 2nd his assault phase is over)

      2. will he keep those values the rest of the game or until he moves to a new hex, or is it a 1 turn ability?

      -thanx

      posted in Miniatures (Original)
      S
      Shox
    • RE: Booster Draft!?!?

      i found the limited AAM rules…. its a starter and a booster or 2 boosters played with 1 army of 80 points. <<< official from wizards >>>

      my thoughts about this…

      you are getting 18 pieces totally random. appr. 9 axis and 9 allied pieces. building an 80 point army. if you pull a 30-40 point rare tank awesome… but what happens if you pull a 50-65 point tank… you almost can’t use it. and what if you get the pieces i consider “time and place pieces” that have uses, but not every day army usues… it just seems it could get too unbalanced too quickly with only 2 boosters totally random.

      however i am thinking 3 boosters drafted instead of random gives you more options… i would prolly suggest 100 point army or true tournament style with 2 different 80 point armies. with the draft you could either draft heavy axis or heavy allied with 1 army or if doing 2 armies makes you select the best piece from the box. it takes some of the randomness of opening out of the picture. then if you pull that 50+ tank you could be more inclined to take a good UNC instead and hope that you are getting passed a 30ish tank that the next player didnt need for his army.

      honestly there is so much that you could do… and withing the next 2 weeks I will be doing this… will post all rules and results after then.

      what we do know… it will be 4 players with prolly 3 (maybe 4 if we have lots of time) boosters choosing (1x reserves, 1x d-day, 1xcontested skies) or we could sub in a set II or base set as we will be doing the 10 pack to save money and give most variety.

      posted in Miniatures (Original)
      S
      Shox
    • RE: Booster Draft!?!?

      im not so much worried about the way to aquire the pieces as i/we are fully aware of the bulk sites and we use them. my questions were simply asked to have new fun while opening said packs.

      i used to have mini drafts with MTG cards and was wondering if it is at all possible to do it with AAM boosters as well

      posted in Miniatures (Original)
      S
      Shox
    • Booster Draft!?!?

      I am an ex-magic (MTG) player and am newly into AAM. friends and i play all of the  A&A board games so we gave this a try…. love it and wanna have some extra fun with it.

      we are just starting our collections and want to expand… but not by just opening boxes and looking… i wanna incoporate a magic like draft of pieces and have some questions about if its been done and if so if these questions were answered.

      1. how many boxes would be appropriate (we were going to do 4 as 3 seemed not enough) ? — also this questions answer may fluctuate based off of #2’s answer.

      2. do you do standard tournament rules where you need 1 axis and 1 allied army and flip for which you play, or can 1 army be sufficient and just play allies v allies or axis v. axis if neccessary?

      3. #of points? (we were thinking 100 points for 2 armies, and 125/150 if you are only playing 1)

      4. any other limitations that you can think up…

      if this has been done or is done on a regular basis how do you do it, and if its something that is off the wall, how would you do it if you were in charge??

      -Thanx

      posted in Miniatures (Original)
      S
      Shox
    • Convoy Route Question….. need help asap

      so on J1 the sub goes into the US convoy route and takes it over….

      on US1 i send a fighter / sub / destroyer to retake the convoy… i cant roll a damn die to save my life so i miss on all 3. he submerges… do i get the convoy back??

      Rule as quoted from book:
      “If all remaining units cannot attack each other, the attacker may take control… {blah blah} … if its only aircraft it does not change hands.”

      but technically the zone was not cleared…

      posted in Axis & Allies Pacific
      S
      Shox
    • Sub-Stalling ? NOT answered on the site…..

      it was to my friends understanding that a sub can submerge (stall) instead of attacking….

      which is why a sub can move into a territory and submerge because of the sneak attack before combat begins.

      so the question I/WE have is that can a sub move into a territory and stall an oceanice fleet that has a destroyer in it? the destroyr nullifies the sneak attack so can the sub stall without engaging at least 1 round of combat with the force containing a destroyer???

      looking for SS, but anyones answer will work

      posted in Axis & Allies Pacific
      S
      Shox