WotC - Wizards of the Coast (makers of AAM)
FoW, WotC, Old Glory, Peter Pig, Plastic Soldier company, Skytrex, Zvesda and Gaming models all make 15mm WWII miniatures……and Ive built them all.
1. Is it considered, attacking the rear armour if the enemy is across from one of the sides of your tanks?
2.If a tank is shooting 1 hex (or any for that matter) away from an inf in a forest hex is his line of sight blocked bu the inf’s hex?
3. If you disturb an enemy from a defensive fire attack, can he still go ahead with attacking you? or move anymore?
4. On some unit adv/dis advs, it talks about adding attack value during an attack. Does attack values resfer to the amount of dice thrown?
5. Are cities considered road hexes since they contain roads in them?
6. The Japanese amphibious tank moves into the pond. Does this mean it can also go in a marsh hex?
1. Anything not attack from a units front arc will attack its rear defence value - so directly to the sides, in the same hex, or behind it all use the rear defence.
2. Units don’t block line of sight; terrain blocks line of sight passing through it but not into it. The forest hex will block line of sight that passes through it. So the tank could attack the infantry in the forest hex, but not an infantry behind the forest hex.
3. Provoking Defencive Fire is a free action - it doesn’t count against that unit moving/attacking normally during the following phase.
4. SAs that add dice, such as Stars & Stripes or Flanking Attack, specifically say so: “This unit rolls one extra dice…” SAs that modify the attack dice, such as Crack Shot, also say so “This unit gets +1 on each attack die”
5. Yes. They are considered to connect to all other adjacent town hexes despite how the roads may be depicted on them.
6. No. Amphibious states it can move into water hexes not marsh hexes.
Thanks for the help