• TripleA Turn Summary: British round 2

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 2
    
        Research Technology - British
    
        Purchase Units - British
            British buy 1 factory, 2 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 armour moved from Anglo Sudan Egypt to Algeria
            1 fighter moved from Anglo Sudan Egypt to Algeria
            1 infantry moved from Anglo Sudan Egypt to Libya
                  British take Libya from Germans
            2 infantry moved from Anglo Sudan Egypt to Red Sea Zone
            2 infantry and 1 transport moved from Red Sea Zone to East Indies Sea Zone
            2 infantry moved from East Indies Sea Zone to East Indies
            1 bomber moved from United Kingdom to Algeria
            1 transport moved from West Mediteranean Sea Zone to North Sea Zone
            1 battleship moved from West Mediteranean Sea Zone to North Sea Zone
            2 bombers moved from United Kingdom to Germany
            1 infantry moved from Kenya-Rhodesia to Anglo Sudan Egypt
    
        Combat - British
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/2 hits, 0.33 expected hits
                Bombing raid in Germany rolls: 1,3 and costs: 4 PUs.
                Bombing raid costs 4 PUs
            Battle in Algeria
                British attack with 1 armour, 1 bomber and 1 fighter
                Germans defend with 1 armour and 1 infantry
                    British roll dice for 1 armour, 1 bomber and 1 fighter in Algeria, round 2 : 2/3 hits, 1.67 expected hits
                    Germans roll dice for 1 armour and 1 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 armour owned by the Germans lost in Algeria
                British win, taking Algeria from Germans with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Germans: 1 armour and 1 infantry
            Battle in East Indies
                British attack with 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 infantry in East Indies, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in East Indies, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in East Indies
                British win, taking East Indies from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 bomber moved from Algeria to United Kingdom
            2 bombers moved from Germany to United Kingdom
            1 fighter moved from Algeria to Anglo Sudan Egypt
    
        Place Units - British
            1 factory placed in India
            2 infantry placed in United Kingdom
            1 transport placed in North Sea Zone
    
        Turn Complete - British
            British collect 34 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    British : 1.00
    Japanese : -0.33
    AA fire in Germany : : -0.33
    

    Dice Statistics:

    Total
            1 was rolled 54 times
            2 was rolled 42 times
            3 was rolled 41 times
            4 was rolled 41 times
            5 was rolled 33 times
            6 was rolled 45 times
        Average roll : 3.359
        Median : 3.000
        Variance : 0.915
        Standard Deviation : 0.957
        Total rolls : 256
    
    Null / Other
            1 was rolled 4 times
            2 was rolled 4 times
            3 was rolled 3 times
            4 was rolled 6 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 3.238
        Median : 3.000
        Variance : 0.675
        Standard Deviation : 0.822
        Total rolls : 21
    
    Germans Combat
            1 was rolled 19 times
            2 was rolled 13 times
            3 was rolled 17 times
            4 was rolled 16 times
            5 was rolled 14 times
            6 was rolled 23 times
        Average roll : 3.608
        Median : 4.000
        Variance : 0.653
        Standard Deviation : 0.808
        Total rolls : 102
    
    British Combat
            1 was rolled 4 times
            2 was rolled 4 times
            3 was rolled 3 times
            4 was rolled 6 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 3.238
        Median : 3.000
        Variance : 0.675
        Standard Deviation : 0.822
        Total rolls : 21
    
    Americans Combat
            1 was rolled 4 times
            4 was rolled 1 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.333
        Median : 4.000
        Variance : 1.438
        Standard Deviation : 1.199
        Total rolls : 9
    
    Russians Combat
            1 was rolled 17 times
            2 was rolled 14 times
            3 was rolled 14 times
            4 was rolled 7 times
            5 was rolled 13 times
            6 was rolled 9 times
        Average roll : 3.162
        Median : 3.000
        Variance : 0.922
        Standard Deviation : 0.960
        Total rolls : 74
    
    Japanese Combat
            1 was rolled 6 times
            2 was rolled 7 times
            3 was rolled 4 times
            4 was rolled 5 times
            5 was rolled 2 times
            6 was rolled 5 times
        Average roll : 3.172
        Median : 3.000
        Variance : 0.530
        Standard Deviation : 0.728
        Total rolls : 29
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 2

    TripleA Manual Gamesave Post for game: World War II Classic, version: 2.0

    Game History

    Round: 2
    
        Research Technology - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 2
    
        Research Technology - Americans
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 fighter and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 battleships and 1 submarine moved from West US Sea Zone to Midway Sea Zone
            1 fighter moved from West US to Midway Sea Zone
            1 bomber moved from East US to Midway Sea Zone
            1 fighter moved from East US to West US
            1 armour moved from East US to West US
    
        Combat - Americans
            Battle in Midway Sea Zone
                Americans attack with 2 battleships, 1 bomber, 1 fighter and 1 submarine
                Japanese defend with 2 battleships, 1 carrier, 2 fighters and 1 transport
                    Americans roll dice for 1 submarine in Midway Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 battleships, 1 bomber and 1 fighter in Midway Sea Zone, round 2 : 4/4 hits, 2.50 expected hits
                    Japanese roll dice for 2 battleships, 1 carrier, 2 fighters and 1 transport in Midway Sea Zone, round 2 : 2/6 hits, 3.33 expected hits
                    1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Japanese, 2 battleships owned by the Japanese and 1 fighter owned by the Americans lost in Midway Sea Zone
                    Americans roll dice for 2 battleships and 1 bomber in Midway Sea Zone, round 3 : 1/3 hits, 2.00 expected hits
                    Japanese roll dice for 1 fighter and 1 transport in Midway Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in Midway Sea Zone
                    Americans roll dice for 2 battleships in Midway Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 transport in Midway Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    1 transport owned by the Japanese lost in Midway Sea Zone
                Americans win with 2 battleships remaining. Battle score for attacker is 63
                Casualties for Americans: 1 bomber, 1 fighter and 1 submarine
                Casualties for Japanese: 2 battleships, 1 carrier, 2 fighters and 1 transport
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 carrier and 1 submarine placed in West US Sea Zone
            1 fighter placed in East US
    
        Turn Complete - Americans
            Americans collect 33 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.83
    Japanese : -1.33
    

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 2 armour and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            4 infantry moved from Russia to Karelia S.S.R.
            2 infantry moved from Russia to Caucasus
            1 armour moved from Russia to Caucasus
            1 armour moved from Caucasus to Ukraine S.S.R.
            1 submarine and 1 transport moved from North Sea Zone to North Atlantic Sea Zone
    
        Combat - Russians
            Battle in Ukraine S.S.R.
                Russians attack with 1 armour
                Germans defend with 1 armour
                    Russians roll dice for 1 armour in Ukraine S.S.R., round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 armour in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    1 armour owned by the Germans lost in Ukraine S.S.R.
                Russians win, taking Ukraine S.S.R. from Germans with 1 armour remaining. Battle score for attacker is 5
                Casualties for Germans: 1 armour
            Battle in Karelia S.S.R.
                Russians attack with 4 infantry
                Germans defend with 1 aaGun, 2 armour and 1 factory
                    Russians roll dice for 4 infantry in Karelia S.S.R., round 2 : 1/4 hits, 0.67 expected hits
                    Germans roll dice for 2 armour in Karelia S.S.R., round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Karelia S.S.R.
                    Russians roll dice for 3 infantry in Karelia S.S.R., round 3 : 1/3 hits, 0.50 expected hits
                    Germans roll dice for 1 armour in Karelia S.S.R., round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Karelia S.S.R.
                Russians win, taking Karelia S.S.R. from Germans with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 armour
    
        Non Combat Move - Russians
    
        Place Units - Russians
            2 armour and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : 1.33
    

    Savegame


  • Brett you’re not playing right - making me lose planes and battleships before transports and carriers.


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 2
    
        Research Technology - Americans
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 fighter and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 fighter moved from East US to West US
            1 armour moved from East US to West US
            2 battleships and 1 submarine moved from West US Sea Zone to Midway Sea Zone
            1 fighter moved from West US to Midway Sea Zone
    
        Combat - Americans
            Battle in Midway Sea Zone
                Americans attack with 2 battleships, 1 fighter and 1 submarine
                Japanese defend with 2 battleships, 1 carrier, 2 fighters and 1 transport
                    Americans roll dice for 1 submarine in Midway Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the Japanese lost in Midway Sea Zone
                    Americans roll dice for 2 battleships and 1 fighter in Midway Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
                    Japanese roll dice for 2 battleships, 1 carrier and 2 fighters in Midway Sea Zone, round 2 : 3/5 hits, 3.17 expected hits
                    1 submarine owned by the Americans, 1 carrier owned by the Japanese, 1 fighter owned by the Americans and 1 battleship owned by the Americans lost in Midway Sea Zone
                1 battleship owned by the Americans retreated to West US Sea Zone
                Japanese win with 2 battleships and 2 fighters remaining. Battle score for attacker is -18
                Casualties for Japanese: 1 carrier and 1 transport
                Casualties for Americans: 1 battleship, 1 fighter and 1 submarine
                2 fighters owned by the Japanese forced to land in Midway
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 carrier and 1 submarine placed in West US Sea Zone
            1 fighter placed in West US
    
        Turn Complete - Americans
            Americans collect 33 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.17
    Japanese : -0.17
    

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 3
    
        Research Technology - Russians
    
        Purchase Units - Russians
            Russians buy 2 armour and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Russia to Ukraine S.S.R.
            5 infantry moved from Russia to Karelia S.S.R.
            1 infantry moved from Russia to Karelia S.S.R.
    
        Combat - Russians
            Battle in Ukraine S.S.R.
                Russians attack with 1 armour
                Germans defend with 1 armour
                    Russians roll dice for 1 armour in Ukraine S.S.R., round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 armour in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    1 armour owned by the Germans lost in Ukraine S.S.R.
                Russians win, taking Ukraine S.S.R. from Germans with 1 armour remaining. Battle score for attacker is 5
                Casualties for Germans: 1 armour
            Battle in Karelia S.S.R.
                Russians attack with 6 infantry
                Germans defend with 1 aaGun, 2 armour and 1 factory
                    Russians roll dice for 6 infantry in Karelia S.S.R., round 2 : 0/6 hits, 1.00 expected hits
                    Germans roll dice for 2 armour in Karelia S.S.R., round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Karelia S.S.R.
                    Russians roll dice for 5 infantry in Karelia S.S.R., round 3 : 0/5 hits, 0.83 expected hits
                    Germans roll dice for 2 armour in Karelia S.S.R., round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 5 infantry in Karelia S.S.R., round 4 : 0/5 hits, 0.83 expected hits
                    Germans roll dice for 2 armour in Karelia S.S.R., round 4 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 5 infantry in Karelia S.S.R., round 5 : 1/5 hits, 0.83 expected hits
                    Germans roll dice for 2 armour in Karelia S.S.R., round 5 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Karelia S.S.R.
                    Russians roll dice for 4 infantry in Karelia S.S.R., round 6 : 0/4 hits, 0.67 expected hits
                    Germans roll dice for 1 armour in Karelia S.S.R., round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Karelia S.S.R.
                    Russians roll dice for 3 infantry in Karelia S.S.R., round 7 : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 armour in Karelia S.S.R., round 7 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 3 infantry in Karelia S.S.R., round 8 : 1/3 hits, 0.50 expected hits
                    Germans roll dice for 1 armour in Karelia S.S.R., round 8 : 0/1 hits, 0.33 expected hits
                    1 armour owned by the Germans lost in Karelia S.S.R.
                Russians win, taking Karelia S.S.R. from Germans with 3 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 3 infantry
                Casualties for Germans: 2 armour
    
        Non Combat Move - Russians
            1 transport moved from North Sea Zone to East Canada Sea Zone
    
        Place Units - Russians
            2 armour and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Russians : -2.67
    

    Savegame


  • Game History

    Round: 3
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 fighter and 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 infantry moved from East Europe to Ukraine S.S.R.
            3 infantry moved from East Europe to Karelia S.S.R.
            2 fighters moved from Germany to Ukraine S.S.R.
            2 armour moved from Germany to Karelia S.S.R.
            4 infantry moved from Germany to East Europe
    
        Combat - Germans
            Battle in Karelia S.S.R.
                Germans attack with 2 armour and 3 infantry
                Russians defend with 1 aaGun, 1 factory and 3 infantry
                    Germans roll dice for 2 armour and 3 infantry in Karelia S.S.R., round 2 : 2/5 hits, 1.50 expected hits
                    Russians roll dice for 3 infantry in Karelia S.S.R., round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia S.S.R.
                    Germans roll dice for 2 armour and 1 infantry in Karelia S.S.R., round 3 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Karelia S.S.R., round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Karelia S.S.R.
                Germans win, taking Karelia S.S.R. from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 3 infantry
            Battle in Ukraine S.S.R.
                Germans attack with 2 fighters and 1 infantry
                Russians defend with 1 armour
                    Germans roll dice for 2 fighters and 1 infantry in Ukraine S.S.R., round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 armour in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    1 armour owned by the Russians lost in Ukraine S.S.R.
                Germans win, taking Ukraine S.S.R. from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 armour
    
        Non Combat Move - Germans
            2 fighters moved from South Europe to Karelia S.S.R.
            2 fighters moved from Ukraine S.S.R. to Germany
            1 fighter moved from Karelia S.S.R. to East Europe
            1 fighter moved from Karelia S.S.R. to East Europe
            1 armour moved from West Europe to Germany
    
        Place Units - Germans
            2 armour, 1 fighter and 3 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 33 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.17
    Russians : 0.33
    

    triplea_34842_ger3.tsvg


  • TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 3
    
        Purchase Units - British
            British buy 1 armour, 1 bomber and 4 infantry; Remaining resources: 4 PUs; 
    
        Combat Move - British
            1 infantry moved from East Canada to East Canada Sea Zone
            4 infantry moved from United Kingdom to North Sea Zone
            1 infantry moved from North Sea Zone to Finland Norway
                  British take Finland Norway from Germans
            2 infantry and 1 transport moved from North Sea Zone to Karelia Sea Zone
            1 infantry moved from North Sea Zone to Finland Norway
            2 bombers moved from United Kingdom to Karelia S.S.R.
            1 fighter moved from United Kingdom to Karelia S.S.R.
            1 bomber moved from United Kingdom to Germany
            1 battleship moved from North Sea Zone to Karelia Sea Zone
            1 fighter moved from Anglo Sudan Egypt to India
            1 infantry moved from Libya to Anglo Sudan Egypt
            1 armour moved from Algeria to Anglo Sudan Egypt
            1 infantry moved from Anglo Sudan Egypt to Syria Jordan
            2 infantry moved from Karelia Sea Zone to Karelia S.S.R.
    
        Combat - British
            Strategic bombing raid in Germany
                    AA fire in Germany : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid costs 0 PUs
            Battle in Karelia S.S.R.
                British attack with 2 bombers, 1 fighter and 2 infantry
                Germans defend with 1 aaGun, 2 armour, 1 factory and 1 infantry
                    AA fire in Karelia S.S.R. : 0/3 hits, 0.50 expected hits
                    British roll dice for 1 battleship in Karelia S.S.R., round 2 : 0/1 hits, 0.67 expected hits
                    British roll dice for 2 bombers, 1 fighter and 2 infantry in Karelia S.S.R., round 2 : 2/5 hits, 2.17 expected hits
                    Germans roll dice for 2 armour and 1 infantry in Karelia S.S.R., round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the British lost in Karelia S.S.R.
                    British roll dice for 2 bombers, 1 fighter and 1 infantry in Karelia S.S.R., round 3 : 1/4 hits, 2.00 expected hits
                    Germans roll dice for 1 armour in Karelia S.S.R., round 3 : 0/1 hits, 0.33 expected hits
                    1 armour owned by the Germans lost in Karelia S.S.R.
                British win, taking Karelia S.S.R. from Germans with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 10
                Casualties for British: 1 infantry
                Casualties for Germans: 2 armour and 1 infantry
    
        Non Combat Move - British
            2 bombers moved from Karelia S.S.R. to United Kingdom
            1 fighter moved from Karelia S.S.R. to Russia
    
        Place Units - British
            1 armour and 2 infantry placed in India
            1 bomber and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 36 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : -1.83
    AA fire in Karelia S.S.R. : : -0.50
    AA fire in Germany : : 0.83
    

    Savegame


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 3 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Japanese
            1 infantry moved from China to Sinkiang
                  Japanese take Sinkiang from Americans
            1 infantry moved from China to French Indo China
            3 fighters moved from Manchuria to French Indo China
            2 armour moved from Manchuria to French Indo China
            1 bomber moved from Borneo Celebes to India
            1 transport moved from French Indo China Sea Zone to Borneo Sea Zone
            1 infantry moved from Borneo Celebes to Borneo Sea Zone
            1 infantry and 1 transport moved from Borneo Sea Zone to New Guinea Sea Zone
            1 infantry moved from New Guinea to New Guinea Sea Zone
            1 transport moved from French Indo China Sea Zone to Caroline Islands Sea Zone
            1 infantry moved from Caroline Islands to Caroline Islands Sea Zone
            2 fighters moved from Midway to Midway Sea Zone
            2 battleships and 2 fighters moved from Midway Sea Zone to West US Sea Zone
            1 submarine moved from West Panama Sea Zone to West US Sea Zone
    
        Combat - Japanese
            Strategic bombing raid in India
                Bombing raid in India rolls: 2 and costs: 2 PUs.
                Bombing raid costs 2 PUs
            Battle in West US Sea Zone
                Japanese attack with 2 battleships, 2 fighters and 1 submarine
                Americans defend with 1 battleship, 1 carrier and 1 submarine
                    Japanese roll dice for 1 submarine in West US Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships and 2 fighters in West US Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                    Americans roll dice for 1 submarine in West US Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship and 1 carrier in West US Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in West US Sea Zone
                    Japanese roll dice for 2 battleships and 1 fighter in West US Sea Zone, round 3 : 3/3 hits, 1.83 expected hits
                    Americans roll dice for 1 battleship in West US Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 battleship owned by the Americans lost in West US Sea Zone
                Japanese win with 2 battleships remaining. Battle score for attacker is 18
                Casualties for Japanese: 2 fighters and 1 submarine
                Casualties for Americans: 1 battleship, 1 carrier and 1 submarine
    
        Non Combat Move - Japanese
            1 bomber moved from India to French Indo China
    
        Place Units - Japanese
            1 transport placed in Japan Sea Zone
            2 armour and 1 infantry placed in Manchuria
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 28 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.83
    Japanese : 0.50
    

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 fighters moved from West US to West US Sea Zone
            1 bomber moved from East US to West US Sea Zone
    
        Combat - Americans
            Battle in West US Sea Zone
                Americans attack with 1 bomber and 2 fighters
                Japanese defend with 2 battleships
                    Americans roll dice for 1 bomber and 2 fighters in West US Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 2 battleships in West US Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    2 battleships owned by the Japanese and 1 fighter owned by the Americans lost in West US Sea Zone
                Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 36
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 2 battleships
    
        Non Combat Move - Americans
            1 fighter moved from West US Sea Zone to West US
            1 bomber moved from West US Sea Zone to East US
    
        Place Units - Americans
            1 carrier, 1 submarine and 1 transport placed in West US Sea Zone
    
        Turn Complete - Americans
            Americans collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.33
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            5 infantry moved from Russia to Karelia S.S.R.
            1 infantry and 1 transport moved from East Canada Sea Zone to Karelia Sea Zone
            1 infantry moved from Russia to Caucasus
            1 armour moved from Russia to Karelia S.S.R.
            1 armour moved from Russia to Karelia S.S.R.
    
        Non Combat Move - Russians
    
        Place Units - Russians
            9 infantry placed in Karelia S.S.R.
            Russians undo move 1.
            8 infantry placed in Karelia S.S.R.
            1 infantry placed in Russia
            Russians undo move 2.
            1 infantry placed in Karelia S.S.R.
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            5 infantry moved from Russia to Karelia S.S.R.
            1 infantry and 1 transport moved from East Canada Sea Zone to Karelia Sea Zone
            1 infantry moved from Russia to Caucasus
            1 armour moved from Russia to Karelia S.S.R.
            1 armour moved from Russia to Karelia S.S.R.
    
        Non Combat Move - Russians
    
        Place Units - Russians
            9 infantry placed in Karelia S.S.R.
            Russians undo move 1.
            8 infantry placed in Karelia S.S.R.
            1 infantry placed in Russia
            Russians undo move 2.
            1 infantry placed in Karelia S.S.R.
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
    

    triplea_34842_ger4.tsvg


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 4
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans rolls : 1/1 hits, 0.00 expected hits
            Germans discover Heavy Bomber
    
        Activate Technology - Germans
            Germans activating Heavy Bomber
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Ukraine S.S.R. to Caucasus
            2 fighters moved from East Europe to Caucasus
            1 infantry moved from East Europe to Ukraine S.S.R.
            1 armour moved from Germany to Ukraine S.S.R.
            1 fighter moved from Germany to South Europe
            1 fighter moved from South Europe to West Europe
            1 fighter moved from Germany to West Europe
            1 fighter moved from Germany to South Europe
    
        Combat - Germans
            Battle in Caucasus
                Germans attack with 2 fighters and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters and 1 infantry in Caucasus, round 2 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                Germans win, taking Caucasus from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Caucasus to East Europe
            1 armour moved from Germany to East Europe
            1 armour moved from Germany to East Europe
            3 infantry moved from Germany to East Europe
            2 infantry moved from West Europe to Germany
            1 fighter moved from Caucasus to East Europe
    
        Place Units - Germans
            2 transports placed in Central Mediteranean Sea Zone
            2 armour and 1 infantry placed in South Europe
    
        Turn Complete - Germans
            Germans collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.83
    Germans rolls : : 1.00
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 4
    
        Purchase Units - British
            British buy 1 armour, 1 fighter and 6 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - British
            1 bomber moved from United Kingdom to Central Mediteranean Sea Zone
            2 bombers moved from United Kingdom to Germany
            2 infantry moved from United Kingdom to North Sea Zone
            2 infantry and 1 transport moved from North Sea Zone to Karelia Sea Zone
            3 infantry moved from Karelia Sea Zone to Karelia S.S.R.
            2 infantry moved from Finland Norway to Karelia S.S.R.
            1 infantry moved from Karelia S.S.R. to Caucasus
            1 fighter moved from Russia to Caucasus
            1 fighter moved from India to Caucasus
    
        Combat - British
            Strategic bombing raid in Germany
                    AA fire in Germany : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in Germany rolls: 2 and costs: 2 PUs.
                Bombing raid costs 2 PUs
            Battle in Central Mediteranean Sea Zone
                British attack with 1 bomber
                Germans defend with 2 transports
                    British roll dice for 1 bomber in Central Mediteranean Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 2 transports in Central Mediteranean Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    1 transport owned by the Germans lost in Central Mediteranean Sea Zone
                    British roll dice for 1 bomber in Central Mediteranean Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 1 transport in Central Mediteranean Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 bomber in Central Mediteranean Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 transport in Central Mediteranean Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    1 transport owned by the Germans lost in Central Mediteranean Sea Zone
                British win with 1 bomber remaining. Battle score for attacker is 16
                Casualties for Germans: 2 transports
            Battle in Caucasus
                British attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    British roll dice for 2 fighters and 1 infantry in Caucasus, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Caucasus to India
            1 fighter moved from Caucasus to Karelia S.S.R.
            1 bomber moved from Central Mediteranean Sea Zone to Anglo Sudan Egypt
            1 bomber moved from Germany to United Kingdom
            1 infantry moved from Syria Jordan to Persia
            1 infantry moved from Anglo Sudan Egypt to Syria Jordan
            1 armour moved from Anglo Sudan Egypt to Persia
    
        Place Units - British
            1 fighter and 2 infantry placed in India
            1 armour and 4 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 36 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    British : -0.17
    AA fire in Germany : : 0.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 2 armour and 1 factory; Remaining resources: 4 PUs; 
    
        Combat Move - Japanese
            2 infantry moved from Manchuria to Yakut S.S.R.
            1 armour moved from Manchuria to Yakut S.S.R.
            2 infantry moved from Japan to Japan Sea Zone
            2 infantry and 1 transport moved from Japan Sea Zone to Soviet Far East Sea Zone
            2 infantry moved from Soviet Far East Sea Zone to Soviet Far East
            1 armour moved from Manchuria to Soviet Far East
            2 infantry and 1 transport moved from New Guinea Sea Zone to French Indo China Sea Zone
            2 infantry moved from French Indo China Sea Zone to French Indo China
            1 infantry and 1 transport moved from Caroline Islands Sea Zone to Okinawa Sea Zone
            1 infantry moved from Okinawa to Okinawa Sea Zone
            2 infantry and 1 transport moved from Okinawa Sea Zone to Philippines Sea Zone
            1 carrier moved from Japan Sea Zone to French Indo China Sea Zone
            2 fighters moved from French Indo China to French Indo China Sea Zone
            1 bomber moved from French Indo China to India
    
        Combat - Japanese
            Strategic bombing raid in India
                Bombing raid in India rolls: 4 and costs: 4 PUs.
                Bombing raid costs 4 PUs
            Battle in Soviet Far East
                Japanese attack with 1 armour and 2 infantry
                Russians defend with 2 infantry
                    Japanese roll dice for 1 armour and 2 infantry in Soviet Far East, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 2 infantry in Soviet Far East, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Soviet Far East
                    Japanese roll dice for 1 armour and 1 infantry in Soviet Far East, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 2 infantry in Soviet Far East, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Soviet Far East
                    Japanese roll dice for 1 armour and 1 infantry in Soviet Far East, round 4 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Soviet Far East, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Soviet Far East
                Japanese win, taking Soviet Far East from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Yakut S.S.R.
                Japanese attack with 1 armour and 2 infantry
                Russians defend with 2 infantry
                    Japanese roll dice for 1 armour and 2 infantry in Yakut S.S.R., round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 2 infantry in Yakut S.S.R., round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour and 2 infantry in Yakut S.S.R., round 3 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 2 infantry in Yakut S.S.R., round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Yakut S.S.R.
                Japanese win, taking Yakut S.S.R. from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from French Indo China Sea Zone to French Indo China
            1 infantry moved from Sinkiang to French Indo China
            1 bomber moved from India to French Indo China
    
        Place Units - Japanese
            2 armour placed in Manchuria
            1 factory placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 32 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Russians : -1.00
    Japanese : 0.17
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from West US to West US Sea Zone
            2 infantry and 1 transport moved from West US Sea Zone to Hawaii Sea Zone
            1 infantry moved from Hawaii Sea Zone to Hawaiian Islands
                  Americans take Hawaiian Islands from Japanese
            1 infantry moved from Hawaii Sea Zone to Hawaiian Islands
            1 fighter moved from West US to Midway
            1 carrier moved from West US Sea Zone to Midway Sea Zone
            1 submarine moved from West US Sea Zone to Midway Sea Zone
            1 bomber moved from East US to West US
    
        Combat - Americans
            Battle in Midway
                Americans attack with 1 fighter
                Japanese defend with 1 infantry
                Americans win with 1 fighter remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Midway to Midway Sea Zone
    
        Place Units - Americans
            1 fighter and 1 infantry placed in West US
            1 submarine and 1 transport placed in West US Sea Zone
    
        Turn Complete - Americans
            Americans collect 32 PUs; end with 32 PUs
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 5
    
        Research Technology - Russians
    
        Purchase Units - Russians
            Russians buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 submarine moved from North Sea Zone to Karelia Sea Zone
            2 armour and 14 infantry moved from Karelia S.S.R. to East Europe
    
        Combat - Russians
            Battle in East Europe
                Russians attack with 2 armour and 14 infantry
                Germans defend with 2 armour, 2 fighters and 6 infantry
                    Russians roll dice for 2 armour and 14 infantry in East Europe, round 2 : 3/16 hits, 3.33 expected hits
                    Germans roll dice for 2 armour, 2 fighters and 6 infantry in East Europe, round 2 : 4/10 hits, 4.00 expected hits
                    4 infantry owned by the Russians and 3 infantry owned by the Germans lost in East Europe
                    Russians roll dice for 2 armour and 10 infantry in East Europe, round 3 : 2/12 hits, 2.67 expected hits
                    Germans roll dice for 2 armour, 2 fighters and 3 infantry in East Europe, round 3 : 2/7 hits, 3.00 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in East Europe
                    Russians roll dice for 2 armour and 8 infantry in East Europe, round 4 : 1/10 hits, 2.33 expected hits
                    Germans roll dice for 2 armour, 2 fighters and 1 infantry in East Europe, round 4 : 3/5 hits, 2.33 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Europe
                    Russians roll dice for 2 armour and 5 infantry in East Europe, round 5 : 3/7 hits, 1.83 expected hits
                    Germans roll dice for 2 armour and 2 fighters in East Europe, round 5 : 4/4 hits, 2.00 expected hits
                    4 infantry owned by the Russians, 1 fighter owned by the Germans and 2 armour owned by the Germans lost in East Europe
                    Russians roll dice for 2 armour and 1 infantry in East Europe, round 6 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 fighter in East Europe, round 6 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Germans lost in East Europe
                Russians win, taking East Europe from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 13
                Casualties for Russians: 13 infantry
                Casualties for Germans: 2 armour, 2 fighters and 6 infantry
    
        Non Combat Move - Russians
    
        Place Units - Russians
            7 infantry placed in Russia
            1 infantry placed in Karelia S.S.R.
            Russians undo move 2.
            1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Russians : -1.33
    

    Savegame


  • Game History

    Round: 5
    
        Purchase Units - Germans
            Germans buy 2 armour and 6 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            2 armour moved from South Europe to East Europe
            1 armour moved from Ukraine S.S.R. to East Europe
            1 infantry moved from Ukraine S.S.R. to East Europe
            1 fighter moved from South Europe to East Europe
            2 infantry moved from Germany to East Europe
            1 infantry moved from South Europe to East Europe
            2 fighters moved from West Europe to United Kingdom
    
        Combat - Germans
            Battle in East Europe
                Germans attack with 3 armour, 1 fighter and 4 infantry
                Russians defend with 2 armour and 1 infantry
                    Germans roll dice for 3 armour, 1 fighter and 4 infantry in East Europe, round 2 : 2/8 hits, 2.67 expected hits
                    Russians roll dice for 2 armour and 1 infantry in East Europe, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in East Europe
                    Germans roll dice for 3 armour, 1 fighter and 3 infantry in East Europe, round 3 : 1/7 hits, 2.50 expected hits
                    Russians roll dice for 1 armour in East Europe, round 3 : 0/1 hits, 0.33 expected hits
                    1 armour owned by the Russians lost in East Europe
                Germans win, taking East Europe from Russians with 3 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 10
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 armour and 1 infantry
            Battle in United Kingdom
                Germans attack with 2 fighters
                British defend with 1 aaGun, 1 armour, 1 bomber, 1 factory and 4 infantry
                    AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 2 fighters in United Kingdom, round 2 : 2/2 hits, 1.00 expected hits
                    British roll dice for 1 armour, 1 bomber and 4 infantry in United Kingdom, round 2 : 2/6 hits, 1.83 expected hits
                    2 fighters owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in United Kingdom
                British win with 1 bomber and 3 infantry remaining. Battle score for attacker is -16
                Casualties for Germans: 2 fighters
                Casualties for British: 1 armour and 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from East Europe to West Europe
            1 infantry moved from West Europe to Germany
    
        Place Units - Germans
            2 armour and 6 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 28 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.17
    British : 0.17
    Russians : -0.33
    AA fire in United Kingdom : : -0.33
    

    triplea_34842_ger5.tsvg


  • TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 5
    
        Purchase Units - British
            British buy 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 transports moved from Karelia Sea Zone to North Sea Zone
            3 infantry moved from United Kingdom to North Sea Zone
            3 infantry moved from North Sea Zone to West Europe
            1 battleship moved from Karelia Sea Zone to North Sea Zone
            1 fighter moved from Karelia S.S.R. to West Europe
            1 bomber moved from Anglo Sudan Egypt to West Europe
            1 bomber moved from United Kingdom to Germany
            1 infantry moved from Caucasus to Ukraine S.S.R.
                  British take Ukraine S.S.R. from Germans
            1 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
    
        Combat - British
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Germany rolls: 5 and costs: 5 PUs.
                Bombing raid costs 5 PUs
            Battle in West Europe
                British attack with 1 bomber, 1 fighter and 3 infantry
                Germans defend with 1 aaGun, 1 fighter and 1 infantry
                    AA fire in West Europe : 0/2 hits, 0.33 expected hits
                    British roll dice for 1 battleship in West Europe, round 2 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 bomber, 1 fighter and 3 infantry in West Europe, round 2 : 1/5 hits, 1.67 expected hits
                    Germans roll dice for 1 fighter and 1 infantry in West Europe, round 2 : 2/2 hits, 1.00 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the British lost in West Europe
                    British roll dice for 1 bomber, 1 fighter and 1 infantry in West Europe, round 3 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 fighter in West Europe, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Germans and 1 fighter owned by the British lost in West Europe
                British win, taking West Europe from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is -3
                Casualties for British: 1 fighter and 2 infantry
                Casualties for Germans: 1 fighter and 1 infantry
    
        Non Combat Move - British
            1 bomber moved from West Europe to United Kingdom
            1 bomber moved from Germany to United Kingdom
            1 armour moved from Persia to India
            1 infantry moved from Persia to India
            1 infantry moved from Syria Jordan to Persia
    
        Place Units - British
            1 fighter and 2 infantry placed in India
            3 infantry placed in United Kingdom
            1 transport placed in North Sea Zone
    
        Turn Complete - British
            British collect 45 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    British : -1.67
    AA fire in West Europe : : -0.33
    AA fire in Germany : : -0.17
    

    Savegame

Suggested Topics

  • 12
  • 1
  • 47
  • 29
  • 110
  • 141
  • 181
  • 222
Axis & Allies Boardgaming Custom Painted Miniatures

46

Online

17.0k

Users

39.3k

Topics

1.7m

Posts