dawg + 40 v-mike-g40-start-round-5 start.tsvg pick your side and place your bid
G40 Ichabod ( Axis ) vs Sovietishcat ( Allies ) no bid + nt.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 3 artilleries, 1 destroyer, 2 fighters, 3 infantry, 4 mech_infantrys and 3 transports; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Bessarabia
3 armour and 2 infantry moved from Southern Italy to 95 Sea Zone
2 armour, 1 infantry and 2 transports moved from 95 Sea Zone to 100 Sea Zone
2 armour and 1 infantry moved from 100 Sea Zone to Ukraine
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 100 Sea Zone
1 armour and 1 infantry moved from 100 Sea Zone to Ukraine
2 bombers moved from France to Ukraine
1 armour moved from Southern Italy to 95 Sea Zone
1 armour and 1 transport moved from 95 Sea Zone to 100 Sea Zone
1 armour moved from 100 Sea Zone to Romania
1 armour and 2 mech_infantrys moved from Spain to Northern Italy
2 bombers moved from Spain to Germany
2 infantry moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
1 armour moved from France to Holland Belgium
8 submarines moved from 89 Sea Zone to 91 Sea Zone
1 battleship and 2 cruisers moved from 95 Sea Zone to 100 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 3 artilleries, 1 destroyer, 2 fighters, 3 infantry, 4 mech_infantrys and 3 transports; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Bessarabia
3 armour and 2 infantry moved from Southern Italy to 95 Sea Zone
2 armour, 1 infantry and 2 transports moved from 95 Sea Zone to 100 Sea Zone
2 armour and 1 infantry moved from 100 Sea Zone to Ukraine
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 100 Sea Zone
1 armour and 1 infantry moved from 100 Sea Zone to Ukraine
2 bombers moved from France to Ukraine
1 armour moved from Southern Italy to 95 Sea Zone
1 armour and 1 transport moved from 95 Sea Zone to 100 Sea Zone
1 armour moved from 100 Sea Zone to Romania
1 armour and 2 mech_infantrys moved from Spain to Northern Italy
2 bombers moved from Spain to Germany
2 infantry moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
1 armour moved from France to Holland Belgium
8 submarines moved from 89 Sea Zone to 91 Sea Zone
1 battleship and 2 cruisers moved from 95 Sea Zone to 100 Sea ZoneCombat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/2 hits
Bombing raid in Germany rolls: 4,4 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Battle in Bessarabia
Battle in Romania
Battle in Northern Italy
Americans attack with 1 armour and 2 mech_infantrys
Germans defend with 1 factory_minor and 1 infantry
Americans roll dice for 1 armour and 2 mech_infantrys in Northern Italy, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Northern Italy
Americans win, taking Bessarabia from Italians, taking Romania from Germans, taking Northern Italy from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Holland Belgium
Americans attack with 1 armour and 3 infantry
Germans defend with 2 infantry
Americans roll dice for 1 armour and 3 infantry in Holland Belgium, round 2 : 0/4 hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 1 armour and 2 infantry in Holland Belgium, round 3 : 1/3 hits
Germans roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 1 armour and 1 infantry in Holland Belgium, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Battle in Ukraine
Americans attack with 3 armour, 2 bombers and 2 infantry
Germans defend with 1 factory_minor; Italians defend with 2 armour and 3 infantry
Americans roll dice for 1 battleship and 2 cruisers in Ukraine, round 2 : 1/3 hits
Americans roll dice for 3 armour, 2 bombers and 2 infantry in Ukraine, round 2 : 6/7 hits
Germans roll dice for 2 armour and 3 infantry in Ukraine, round 2 : 1/5 hits
1 infantry owned by the Americans, 2 armour owned by the Italians and 3 infantry owned by the Italians lost in Ukraine
Americans win, taking Ukraine from Germans with 3 armour, 2 bombers and 1 infantry remaining. Battle score for attacker is 18
Casualties for Italians: 2 armour and 3 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 bombers moved from Ukraine to Russia
1 aaGun moved from Southern France to France
2 transports moved from 95 Sea Zone to 91 Sea Zone
1 carrier and 1 destroyer moved from 95 Sea Zone to 91 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
4 fighters moved from Western United States to 91 Sea Zone
3 mech_infantrys moved from Argentina to Brazil
2 bombers moved from Germany to FrancePlace Units - Americans
2 fighters placed in Western United States
1 infantry placed in Spain
2 armour and 1 mech_infantry placed in Southern Italy
1 artillery and 1 mech_infantry placed in Spain
Americans undo move 4.
2 mech_infantrys placed in Spain
3 transports placed in 101 Sea Zone
3 artilleries, 2 infantry and 1 mech_infantry placed in Eastern United States
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 73 PUs; end with 74 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 1 factory_minor and 2 fighters; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
6 fighters moved from Rostov to Bryansk
1 fighter moved from Greece to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 3 artilleries, 1 destroyer, 2 fighters, 3 infantry, 4 mech_infantrys and 3 transports; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Bessarabia
3 armour and 2 infantry moved from Southern Italy to 95 Sea Zone
2 armour, 1 infantry and 2 transports moved from 95 Sea Zone to 100 Sea Zone
2 armour and 1 infantry moved from 100 Sea Zone to Ukraine
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 100 Sea Zone
1 armour and 1 infantry moved from 100 Sea Zone to Ukraine
2 bombers moved from France to Ukraine
1 armour moved from Southern Italy to 95 Sea Zone
1 armour and 1 transport moved from 95 Sea Zone to 100 Sea Zone
1 armour moved from 100 Sea Zone to Romania
1 armour and 2 mech_infantrys moved from Spain to Northern Italy
2 bombers moved from Spain to Germany
2 infantry moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
1 armour moved from France to Holland Belgium
8 submarines moved from 89 Sea Zone to 91 Sea Zone
1 battleship and 2 cruisers moved from 95 Sea Zone to 100 Sea ZoneCombat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/2 hits
Bombing raid in Germany rolls: 4,4 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Battle in Bessarabia
Battle in Romania
Battle in Northern Italy
Americans attack with 1 armour and 2 mech_infantrys
Germans defend with 1 factory_minor and 1 infantry
Americans roll dice for 1 armour and 2 mech_infantrys in Northern Italy, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Northern Italy
Americans win, taking Bessarabia from Italians, taking Romania from Germans, taking Northern Italy from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Holland Belgium
Americans attack with 1 armour and 3 infantry
Germans defend with 2 infantry
Americans roll dice for 1 armour and 3 infantry in Holland Belgium, round 2 : 0/4 hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 1 armour and 2 infantry in Holland Belgium, round 3 : 1/3 hits
Germans roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 1 armour and 1 infantry in Holland Belgium, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Battle in Ukraine
Americans attack with 3 armour, 2 bombers and 2 infantry
Germans defend with 1 factory_minor; Italians defend with 2 armour and 3 infantry
Americans roll dice for 1 battleship and 2 cruisers in Ukraine, round 2 : 1/3 hits
Americans roll dice for 3 armour, 2 bombers and 2 infantry in Ukraine, round 2 : 6/7 hits
Germans roll dice for 2 armour and 3 infantry in Ukraine, round 2 : 1/5 hits
1 infantry owned by the Americans, 2 armour owned by the Italians and 3 infantry owned by the Italians lost in Ukraine
Americans win, taking Ukraine from Germans with 3 armour, 2 bombers and 1 infantry remaining. Battle score for attacker is 18
Casualties for Italians: 2 armour and 3 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 bombers moved from Ukraine to Russia
1 aaGun moved from Southern France to France
2 transports moved from 95 Sea Zone to 91 Sea Zone
1 carrier and 1 destroyer moved from 95 Sea Zone to 91 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
4 fighters moved from Western United States to 91 Sea Zone
3 mech_infantrys moved from Argentina to Brazil
2 bombers moved from Germany to FrancePlace Units - Americans
2 fighters placed in Western United States
1 infantry placed in Spain
2 armour and 1 mech_infantry placed in Southern Italy
1 artillery and 1 mech_infantry placed in Spain
Americans undo move 4.
2 mech_infantrys placed in Spain
3 transports placed in 101 Sea Zone
3 artilleries, 2 infantry and 1 mech_infantry placed in Eastern United States
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 73 PUs; end with 74 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUsPurchase Units - British
British buy 1 armour, 1 factory_minor and 2 fighters; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
6 fighters moved from Rostov to Bryansk
1 fighter moved from Greece to BryanskCombat - British
Battle in Bryansk
British attack with 7 fighters
Germans defend with 5 armour and 2 artilleries
British roll dice for 7 fighters in Bryansk, round 2 : 4/7 hits
Germans roll dice for 5 armour and 2 artilleries in Bryansk, round 2 : 3/7 hits
3 fighters owned by the British, 2 armour owned by the Germans and 2 artilleries owned by the Germans lost in Bryansk
British roll dice for 4 fighters in Bryansk, round 3 : 0/4 hits
Germans roll dice for 3 armour in Bryansk, round 3 : 2/3 hits
2 fighters owned by the British lost in Bryansk
British roll dice for 2 fighters in Bryansk, round 4 : 1/2 hits
Germans roll dice for 3 armour in Bryansk, round 4 : 1/3 hits
1 fighter owned by the British and 1 armour owned by the Germans lost in Bryansk
British roll dice for 1 fighter in Bryansk, round 5 : 0/1 hits
Germans roll dice for 2 armour in Bryansk, round 5 : 2/2 hits
1 fighter owned by the British lost in Bryansk
Germans win with 2 armour remaining. Battle score for attacker is -44
Casualties for Germans: 3 armour and 2 artilleries
Casualties for British: 7 fightersNon Combat Move - British
3 fighters moved from France to Ukraine
2 artilleries and 13 infantry moved from Eastern Persia to Persia
3 aaGuns moved from Eastern Persia to Persia
2 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Belgian Congo to EgyptPlace Units - British
1 factory_minor placed in Egypt
1 armour and 2 fighters placed in PersiaTurn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTurn Complete - UK_Pacific
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Italians
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Italians
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to AlexandriaCombat - Italians
Battle in Alexandria
Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
ANZAC defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/7 hits, 2.17 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Italians
1 aaGun moved from Eastern Poland to Western UkraineTurn Complete - Italians
Combat Hit Differential Summary :
Italians : -0.17
British : -0.33 -
Did you think about trying to setup for a capture of Ukraine after Moscow fell and then flying a huge UK fighter stack on top of it.
Then the US could produce units there.
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No; since you could have landed all your planes in Ukraine + Italian troops and japan planes could have help protect Ukraine, I really did it to kill the last Italians troops and maybe help down there.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to Hawaiian IslandsPlace Units - ANZAC
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - French
French buy 1 armour and 3 artilleries; Remaining resources: 0 PUs;Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 mech_infantry moved from France to Greater Southern Germany
French take Greater Southern Germany from Germans
1 infantry moved from Southern France to France
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to Hawaiian IslandsPlace Units - ANZAC
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUsPurchase Units - French
French buy 1 armour and 3 artilleries; Remaining resources: 0 PUs;Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 mech_infantry moved from France to Greater Southern Germany
French take Greater Southern Germany from Germans
1 infantry moved from Southern France to France
1 infantry moved from Libya to Tobruk
French take Tobruk from ItaliansCombat - French
Non Combat Move - French
Place Units - French
1 armour and 2 artilleries placed in France
1 artillery placed in Southern FranceTurn Complete - French
French collect 22 PUs; end with 22 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_major; Remaining resources: 58 PUs;
Germans buy 18 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Samara to Volgograd
1 fighter and 1 tactical_bomber moved from Western Ukraine to Volgograd
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Russia
1 armour moved from Bryansk to Russia
1 infantry moved from Smolensk to Russia
4 armour moved from Western Ukraine to Russia
1 fighter moved from Novgorod to Greater Southern Germany
2 fighters moved from Novgorod to Romania
4 tactical_bombers moved from Western Ukraine to Russia
3 fighters moved from Western Ukraine to Russia
1 infantry moved from Western Germany to Greater Southern Germany
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
1 tactical_bomber moved from Western Germany to Northern Italy
1 fighter moved from Western Germany to Northern Italy
2 fighters moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Greater Southern Germany -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_major; Remaining resources: 58 PUs;
Germans buy 18 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Samara to Volgograd
1 fighter and 1 tactical_bomber moved from Western Ukraine to Volgograd
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Russia
1 armour moved from Bryansk to Russia
1 infantry moved from Smolensk to Russia
4 armour moved from Western Ukraine to Russia
1 fighter moved from Novgorod to Greater Southern Germany
2 fighters moved from Novgorod to Romania
4 tactical_bombers moved from Western Ukraine to Russia
3 fighters moved from Western Ukraine to Russia
1 infantry moved from Western Germany to Greater Southern Germany
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
1 tactical_bomber moved from Western Germany to Northern Italy
1 fighter moved from Western Germany to Northern Italy
2 fighters moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Greater Southern GermanyCombat - Germans
Battle in Holland Belgium
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 armour and 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits
Americans roll dice for 1 armour and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Germans, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Northern Italy
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 armour, 1 factory_minor and 2 mech_infantrys
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Northern Italy, round 2 : 1/5 hits, 1.67 expected hits
Americans roll dice for 1 armour and 2 mech_infantrys in Northern Italy, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Northern Italy
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Northern Italy, round 3 : 1/4 hits, 1.50 expected hits
Americans roll dice for 1 armour and 1 mech_infantry in Northern Italy, round 3 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Northern Italy
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Northern Italy, round 4 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 armour in Northern Italy, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Northern Italy
Germans win, taking Northern Italy from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 infantry
Casualties for Americans: 1 armour and 2 mech_infantrys
Battle in Greater Southern Germany
Germans attack with 1 fighter and 2 infantry
French defend with 1 mech_infantry
Germans roll dice for 1 fighter and 2 infantry in Greater Southern Germany, round 2 : 1/3 hits, 0.83 expected hits
French roll dice for 1 mech_infantry in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the French lost in Greater Southern Germany
Germans win, taking Greater Southern Germany from French with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for French: 1 mech_infantry
Battle in Romania
Germans attack with 2 fighters
Americans defend with 1 armour
Germans roll dice for 2 fighters in Romania, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 armour in Romania, round 2 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Germans and 1 armour owned by the Americans lost in Romania
Germans win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Germans: 1 fighter
Casualties for Americans: 1 armour
Battle in Volgograd
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 armour and 1 factory_minor
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Russia
Germans attack with 6 armour, 3 fighters, 1 infantry and 4 tactical_bombers
Americans defend with 2 bombers; Russians defend with 1 airfield, 1 factory_major, 8 infantry and 1 mech_infantry
Germans roll dice for 6 armour, 3 fighters, 1 infantry and 4 tactical_bombers in Russia, round 2 : 6/14 hits, 7.33 expected hits
Russians roll dice for 2 bombers, 8 infantry and 1 mech_infantry in Russia, round 2 : 3/11 hits, 3.33 expected hits
4 infantry owned by the Russians, 1 infantry owned by the Germans, 2 armour owned by the Germans and 2 bombers owned by the Americans lost in Russia
Germans roll dice for 4 armour, 3 fighters and 4 tactical_bombers in Russia, round 3 : 7/11 hits, 6.17 expected hits
Russians roll dice for 4 infantry and 1 mech_infantry in Russia, round 3 : 3/5 hits, 1.67 expected hits
1 mech_infantry owned by the Russians, 4 infantry owned by the Russians, 1 fighter owned by the Germans and 2 armour owned by the Germans lost in Russia
Germans captures 44PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 2 armour, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Germans: 4 armour, 1 fighter and 1 infantry
Casualties for Americans: 2 bombers
Casualties for Russians: 8 infantry and 1 mech_infantryNon Combat Move - Germans
1 fighter moved from Romania to Germany
1 fighter moved from Greater Southern Germany to Germany
1 fighter moved from Northern Italy to Western Germany
1 tactical_bomber moved from Northern Italy to Western Germany
2 fighters moved from Holland Belgium to Western Germany
4 tactical_bombers moved from Russia to Western Ukraine
2 fighters moved from Russia to Western Ukraine
1 tactical_bomber moved from Volgograd to Kazakhstan
1 fighter moved from Volgograd to KazakhstanPlace Units - Germans
2 infantry placed in Novgorod
3 infantry placed in Western Ukraine
10 infantry placed in Western Germany
3 infantry and 1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
Germans collect 49 PUs (4 lost to blockades); end with 93 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 113 PUsCombat Hit Differential Summary :
Germans : -0.50
French : -0.33
Americans : 0.17
Russians : 0.50 -
If I do win this game. Of course I acknowledge that I got some good dice at very important moments in the game.
Also, you’re not taking a bid which is generally acknowledged as an entitlement for the Allies side.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 mech_infantry moved from Bulgaria to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 armour moved from Caucasus to Volgograd
1 mech_infantry moved from Trans-Jordan to Persia
1 mech_infantry moved from Yugoslavia to Eastern Poland
Russians take Eastern Poland from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 mech_infantry moved from Bulgaria to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 armour moved from Caucasus to Volgograd
1 mech_infantry moved from Trans-Jordan to Persia
1 mech_infantry moved from Yugoslavia to Eastern Poland
Russians take Eastern Poland from ItaliansCombat - Russians
Battle in Volgograd
Russians attack with 1 armour
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 armour in Volgograd, round 2 : 0/1 hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
Russians roll dice for 1 armour in Volgograd, round 3 : 1/1 hits
Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Ulaanbaatar to Central Mongolia
1 infantry moved from Dzavhan to Central MongoliaTurn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 2 fighters, 10 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
1 armour moved from Caucasus to Rostov
Japanese take Rostov from Russians
2 bombers moved from Kazakhstan to 100 Sea Zone
1 fighter and 1 tactical_bomber moved from Kazakhstan to 100 Sea Zone
1 fighter moved from Kazakhstan to 100 Sea Zone
1 bomber moved from French Indo China to Volgograd
8 armour, 4 artilleries, 7 infantry and 9 mech_infantrys moved from West India to Eastern Persia
3 mech_infantrys moved from India to Eastern Persia
1 armour moved from India to Eastern Persia
1 armour and 1 mech_infantry moved from Kazakhstan to Russia
1 armour moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Jehol to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 armour moved from Buyant-Uhaa to Chahar
1 infantry moved from Jehol to Chahar
2 mech_infantrys moved from Shantung to Chahar
1 artillery moved from Kazakhstan to Novosibirsk
Japanese take Novosibirsk from Russians
2 artilleries moved from India to West India
2 armour moved from Burma to West India -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 2 fighters, 10 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
1 armour moved from Caucasus to Rostov
Japanese take Rostov from Russians
2 bombers moved from Kazakhstan to 100 Sea Zone
1 fighter and 1 tactical_bomber moved from Kazakhstan to 100 Sea Zone
1 fighter moved from Kazakhstan to 100 Sea Zone
1 bomber moved from French Indo China to Volgograd
8 armour, 4 artilleries, 7 infantry and 9 mech_infantrys moved from West India to Eastern Persia
3 mech_infantrys moved from India to Eastern Persia
1 armour moved from India to Eastern Persia
1 armour and 1 mech_infantry moved from Kazakhstan to Russia
1 armour moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Jehol to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 armour moved from Buyant-Uhaa to Chahar
1 infantry moved from Jehol to Chahar
2 mech_infantrys moved from Shantung to Chahar
1 artillery moved from Kazakhstan to Novosibirsk
Japanese take Novosibirsk from Russians
2 artilleries moved from India to West India
2 armour moved from Burma to West IndiaCombat - Japanese
Battle in Volgograd
Japanese attack with 1 bomber
Russians defend with 1 armour and 1 factory_minor
Japanese roll dice for 1 bomber in Volgograd, round 2 : 0/1 hits, 0.67 expected hits
Russians roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 bomber in Volgograd, round 3 : 1/1 hits, 0.67 expected hits
Russians roll dice for 1 armour in Volgograd, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Volgograd
Japanese win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in 100 Sea Zone
Japanese attack with 2 bombers, 2 fighters and 1 tactical_bomber
Americans defend with 1 battleship, 2 cruisers and 5 transports
Japanese roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 100 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 2 cruisers and 5 transports in 100 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
2 fighters owned by the Japanese and 2 cruisers owned by the Americans lost in 100 Sea Zone
Japanese roll dice for 2 bombers and 1 tactical_bomber in 100 Sea Zone, round 3 : 3/3 hits, 1.83 expected hits
Americans roll dice for 1 battleship and 5 transports in 100 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 tactical_bomber owned by the Japanese, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 100 Sea Zone
3 transports owned by the Americans lost in 100 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is 48
Casualties for Americans: 1 battleship, 2 cruisers and 5 transports
Casualties for Japanese: 2 fighters and 1 tactical_bomber
Battle in Eastern Persia
Japanese attack with 9 armour, 4 artilleries, 7 infantry and 12 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 9 armour, 4 artilleries, 7 infantry and 12 mech_infantrys in Eastern Persia, round 2 : 6/32 hits, 9.67 expected hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 9 armour, 4 artilleries, 7 infantry and 12 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
2 bombers moved from 100 Sea Zone to Russia
1 bomber moved from Volgograd to Kazakhstan
3 mech_infantrys moved from Yunnan to Sikang
2 infantry moved from Japan to 6 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 armour and 1 infantry moved from Amur to 5 Sea Zone
1 armour, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Japan
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 armour moved from Manchuria to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Japan
2 tactical_bombers moved from India to Kazakhstan
2 fighters moved from India to Kazakhstan
1 fighter and 1 tactical_bomber moved from French Indo China to Kazakhstan
5 transports moved from 25 Sea Zone to 6 Sea ZonePlace Units - Japanese
10 infantry placed in Japan
3 armour placed in India
2 mech_infantrys placed in Shantung
1 destroyer and 1 submarine placed in 20 Sea Zone
2 fighters placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 5 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 82 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 97 PUsCombat Hit Differential Summary :
British : -0.33
Americans : 0.67
Russians : -1.00
Japanese : -2.83 -
I don’t think you’ll try to attack Moscow, but if you do, for the OOL, Jap bombers are the last casualties please.
Whatever else you might attack during your turn, best OOL. But if it’s say the case where a tac. bomber could be the casualty (like at Ukraine), best OOL. However, if the situation looks like the Allies have a very near probability of losing the rest of their stuff, than please select a defending fighter as a hit instead of a tac. bomber. I’ll trust your judgment of course.
For my play style, I generally like to replenish my German air force with fighters.
I think Hawaii is going to get snatched up. Be the end of the game here quicker than I thought. I was thinking that the US was going to be able to defend Hawaii indefinitely.
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If I do win this game. Of course I acknowledge that I got some good dice at very important moments in the game.
Also, you’re not taking a bid which is generally acknowledged as an entitlement for the Allies side.
Hi Icha,
The allies surrender, well played! Was fun and a battle well fought. I agree for the dice outcome but you did play well and took the opportunities all the way!
If you want to redo another game, I am up. I can take the Axis if you want or take the allies again ( without bid ). Let me know.
Soviet.





