G40 Ichabod ( Axis ) vs Sovietishcat ( Allies ) no bid + nt.

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 2 armour, 3 artilleries, 1 destroyer, 2 fighters, 3 infantry, 4 mech_infantrys and 3 transports; Remaining resources: 1 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 infantry and 1 transport moved from 95 Sea Zone to 100 Sea Zone
                1 infantry moved from 100 Sea Zone to Bessarabia
                3 armour and 2 infantry moved from Southern Italy to 95 Sea Zone
                2 armour, 1 infantry and 2 transports moved from 95 Sea Zone to 100 Sea Zone
                2 armour and 1 infantry moved from 100 Sea Zone to Ukraine
                1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 100 Sea Zone
                1 armour and 1 infantry moved from 100 Sea Zone to Ukraine
                2 bombers moved from France to Ukraine
                1 armour moved from Southern Italy to 95 Sea Zone
                1 armour and 1 transport moved from 95 Sea Zone to 100 Sea Zone
                1 armour moved from 100 Sea Zone to Romania
                1 armour and 2 mech_infantrys moved from Spain to Northern Italy
                2 bombers moved from Spain to Germany
                2 infantry moved from France to Holland Belgium
                1 infantry moved from France to Holland Belgium
                1 armour moved from France to Holland Belgium
                8 submarines moved from 89 Sea Zone to 91 Sea Zone
                1 battleship and 2 cruisers moved from 95 Sea Zone to 100 Sea Zone

    triplea_41843_Ame10.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 2 armour, 3 artilleries, 1 destroyer, 2 fighters, 3 infantry, 4 mech_infantrys and 3 transports; Remaining resources: 1 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 infantry and 1 transport moved from 95 Sea Zone to 100 Sea Zone
                1 infantry moved from 100 Sea Zone to Bessarabia
                3 armour and 2 infantry moved from Southern Italy to 95 Sea Zone
                2 armour, 1 infantry and 2 transports moved from 95 Sea Zone to 100 Sea Zone
                2 armour and 1 infantry moved from 100 Sea Zone to Ukraine
                1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 100 Sea Zone
                1 armour and 1 infantry moved from 100 Sea Zone to Ukraine
                2 bombers moved from France to Ukraine
                1 armour moved from Southern Italy to 95 Sea Zone
                1 armour and 1 transport moved from 95 Sea Zone to 100 Sea Zone
                1 armour moved from 100 Sea Zone to Romania
                1 armour and 2 mech_infantrys moved from Spain to Northern Italy
                2 bombers moved from Spain to Germany
                2 infantry moved from France to Holland Belgium
                1 infantry moved from France to Holland Belgium
                1 armour moved from France to Holland Belgium
                8 submarines moved from 89 Sea Zone to 91 Sea Zone
                1 battleship and 2 cruisers moved from 95 Sea Zone to 100 Sea Zone

    Combat - Americans
                Strategic bombing raid in Germany
                        AA fire in Germany :  0/2 hits
                    Bombing raid in Germany rolls: 4,4 and causes: 8 damage to unit: factory_major
                    Bombing raid in Germany causes 8 damage total.
                Battle in Bessarabia
                Battle in Romania
                Battle in Northern Italy
                    Americans attack with 1 armour and 2 mech_infantrys
                    Germans defend with 1 factory_minor and 1 infantry
                        Americans roll dice for 1 armour and 2 mech_infantrys in Northern Italy, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Northern Italy, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Northern Italy
                    Americans win, taking Bessarabia from Italians, taking Romania from Germans, taking Northern Italy from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Holland Belgium
                    Americans attack with 1 armour and 3 infantry
                    Germans defend with 2 infantry
                        Americans roll dice for 1 armour and 3 infantry in Holland Belgium, round 2 :  0/4 hits
                        Germans roll dice for 2 infantry in Holland Belgium, round 2 :  1/2 hits
                        1 infantry owned by the Americans lost in Holland Belgium
                        Americans roll dice for 1 armour and 2 infantry in Holland Belgium, round 3 :  1/3 hits
                        Germans roll dice for 2 infantry in Holland Belgium, round 3 :  1/2 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
                        Americans roll dice for 1 armour and 1 infantry in Holland Belgium, round 4 :  1/2 hits
                        Germans roll dice for 1 infantry in Holland Belgium, round 4 :  0/1 hits
                        1 infantry owned by the Germans lost in Holland Belgium
                    Americans win, taking Holland Belgium from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 2 infantry
                Battle in Ukraine
                    Americans attack with 3 armour, 2 bombers and 2 infantry
                    Germans defend with 1 factory_minor; Italians defend with 2 armour and 3 infantry
                        Americans roll dice for 1 battleship and 2 cruisers in Ukraine, round 2 :  1/3 hits
                        Americans roll dice for 3 armour, 2 bombers and 2 infantry in Ukraine, round 2 :  6/7 hits
                        Germans roll dice for 2 armour and 3 infantry in Ukraine, round 2 :  1/5 hits
                        1 infantry owned by the Americans, 2 armour owned by the Italians and 3 infantry owned by the Italians lost in Ukraine
                    Americans win, taking Ukraine from Germans with 3 armour, 2 bombers and 1 infantry remaining. Battle score for attacker is 18
                    Casualties for Italians: 2 armour and 3 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                2 bombers moved from Ukraine to Russia
                1 aaGun moved from Southern France to France
                2 transports moved from 95 Sea Zone to 91 Sea Zone
                1 carrier and 1 destroyer moved from 95 Sea Zone to 91 Sea Zone
                2 fighters moved from Western United States to Hawaiian Islands
                4 fighters moved from Western United States to 91 Sea Zone
                3 mech_infantrys moved from Argentina to Brazil
                2 bombers moved from Germany to France

    Place Units - Americans
                2 fighters placed in Western United States
                1 infantry placed in Spain
                2 armour and 1 mech_infantry placed in Southern Italy
                1 artillery and 1 mech_infantry placed in Spain
                Americans undo move 4.
                2 mech_infantrys placed in Spain
                3 transports placed in 101 Sea Zone
                3 artilleries, 2 infantry and 1 mech_infantry placed in Eastern United States
                1 destroyer placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 73 PUs; end with 74 PUs
                Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs

    triplea_41843_Ame10.tsvg

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 1 armour, 1 factory_minor and 2 fighters; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                6 fighters moved from Rostov to Bryansk
                1 fighter moved from Greece to Bryansk

    triplea_41843_Bri10.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 2 armour, 3 artilleries, 1 destroyer, 2 fighters, 3 infantry, 4 mech_infantrys and 3 transports; Remaining resources: 1 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 infantry and 1 transport moved from 95 Sea Zone to 100 Sea Zone
                1 infantry moved from 100 Sea Zone to Bessarabia
                3 armour and 2 infantry moved from Southern Italy to 95 Sea Zone
                2 armour, 1 infantry and 2 transports moved from 95 Sea Zone to 100 Sea Zone
                2 armour and 1 infantry moved from 100 Sea Zone to Ukraine
                1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 100 Sea Zone
                1 armour and 1 infantry moved from 100 Sea Zone to Ukraine
                2 bombers moved from France to Ukraine
                1 armour moved from Southern Italy to 95 Sea Zone
                1 armour and 1 transport moved from 95 Sea Zone to 100 Sea Zone
                1 armour moved from 100 Sea Zone to Romania
                1 armour and 2 mech_infantrys moved from Spain to Northern Italy
                2 bombers moved from Spain to Germany
                2 infantry moved from France to Holland Belgium
                1 infantry moved from France to Holland Belgium
                1 armour moved from France to Holland Belgium
                8 submarines moved from 89 Sea Zone to 91 Sea Zone
                1 battleship and 2 cruisers moved from 95 Sea Zone to 100 Sea Zone

    Combat - Americans
                Strategic bombing raid in Germany
                        AA fire in Germany :  0/2 hits
                    Bombing raid in Germany rolls: 4,4 and causes: 8 damage to unit: factory_major
                    Bombing raid in Germany causes 8 damage total.
                Battle in Bessarabia
                Battle in Romania
                Battle in Northern Italy
                    Americans attack with 1 armour and 2 mech_infantrys
                    Germans defend with 1 factory_minor and 1 infantry
                        Americans roll dice for 1 armour and 2 mech_infantrys in Northern Italy, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Northern Italy, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Northern Italy
                    Americans win, taking Bessarabia from Italians, taking Romania from Germans, taking Northern Italy from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Holland Belgium
                    Americans attack with 1 armour and 3 infantry
                    Germans defend with 2 infantry
                        Americans roll dice for 1 armour and 3 infantry in Holland Belgium, round 2 :  0/4 hits
                        Germans roll dice for 2 infantry in Holland Belgium, round 2 :  1/2 hits
                        1 infantry owned by the Americans lost in Holland Belgium
                        Americans roll dice for 1 armour and 2 infantry in Holland Belgium, round 3 :  1/3 hits
                        Germans roll dice for 2 infantry in Holland Belgium, round 3 :  1/2 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
                        Americans roll dice for 1 armour and 1 infantry in Holland Belgium, round 4 :  1/2 hits
                        Germans roll dice for 1 infantry in Holland Belgium, round 4 :  0/1 hits
                        1 infantry owned by the Germans lost in Holland Belgium
                    Americans win, taking Holland Belgium from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 2 infantry
                Battle in Ukraine
                    Americans attack with 3 armour, 2 bombers and 2 infantry
                    Germans defend with 1 factory_minor; Italians defend with 2 armour and 3 infantry
                        Americans roll dice for 1 battleship and 2 cruisers in Ukraine, round 2 :  1/3 hits
                        Americans roll dice for 3 armour, 2 bombers and 2 infantry in Ukraine, round 2 :  6/7 hits
                        Germans roll dice for 2 armour and 3 infantry in Ukraine, round 2 :  1/5 hits
                        1 infantry owned by the Americans, 2 armour owned by the Italians and 3 infantry owned by the Italians lost in Ukraine
                    Americans win, taking Ukraine from Germans with 3 armour, 2 bombers and 1 infantry remaining. Battle score for attacker is 18
                    Casualties for Italians: 2 armour and 3 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                2 bombers moved from Ukraine to Russia
                1 aaGun moved from Southern France to France
                2 transports moved from 95 Sea Zone to 91 Sea Zone
                1 carrier and 1 destroyer moved from 95 Sea Zone to 91 Sea Zone
                2 fighters moved from Western United States to Hawaiian Islands
                4 fighters moved from Western United States to 91 Sea Zone
                3 mech_infantrys moved from Argentina to Brazil
                2 bombers moved from Germany to France

    Place Units - Americans
                2 fighters placed in Western United States
                1 infantry placed in Spain
                2 armour and 1 mech_infantry placed in Southern Italy
                1 artillery and 1 mech_infantry placed in Spain
                Americans undo move 4.
                2 mech_infantrys placed in Spain
                3 transports placed in 101 Sea Zone
                3 artilleries, 2 infantry and 1 mech_infantry placed in Eastern United States
                1 destroyer placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 73 PUs; end with 74 PUs
                Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 3 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 3 PUs

    Purchase Units - British
                British buy 1 armour, 1 factory_minor and 2 fighters; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                6 fighters moved from Rostov to Bryansk
                1 fighter moved from Greece to Bryansk

    Combat - British
                Battle in Bryansk
                    British attack with 7 fighters
                    Germans defend with 5 armour and 2 artilleries
                        British roll dice for 7 fighters in Bryansk, round 2 :  4/7 hits
                        Germans roll dice for 5 armour and 2 artilleries in Bryansk, round 2 :  3/7 hits
                        3 fighters owned by the British, 2 armour owned by the Germans and 2 artilleries owned by the Germans lost in Bryansk
                        British roll dice for 4 fighters in Bryansk, round 3 :  0/4 hits
                        Germans roll dice for 3 armour in Bryansk, round 3 :  2/3 hits
                        2 fighters owned by the British lost in Bryansk
                        British roll dice for 2 fighters in Bryansk, round 4 :  1/2 hits
                        Germans roll dice for 3 armour in Bryansk, round 4 :  1/3 hits
                        1 fighter owned by the British and 1 armour owned by the Germans lost in Bryansk
                        British roll dice for 1 fighter in Bryansk, round 5 :  0/1 hits
                        Germans roll dice for 2 armour in Bryansk, round 5 :  2/2 hits
                        1 fighter owned by the British lost in Bryansk
                    Germans win with 2 armour remaining. Battle score for attacker is -44
                    Casualties for Germans: 3 armour and 2 artilleries
                    Casualties for British: 7 fighters

    Non Combat Move - British
                3 fighters moved from France to Ukraine
                2 artilleries and 13 infantry moved from Eastern Persia to Persia
                3 aaGuns moved from Eastern Persia to Persia
                2 infantry moved from Trans-Jordan to Iraq
                2 infantry moved from Egypt to Trans-Jordan
                2 mech_infantrys moved from Belgian Congo to Egypt

    Place Units - British
                1 factory_minor placed in Egypt
                1 armour and 2 fighters placed in Persia

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Turn Complete - UK_Pacific

    triplea_41843_UK_10.tsvg

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - Italians
                1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria

    triplea_41843_Ita10.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - Italians
                1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria

    Combat - Italians
                Battle in Alexandria
                    Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                    ANZAC defend with 1 infantry
                        Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/7 hits, 2.17 expected hits
                        British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the ANZAC lost in Alexandria
                    Italians win, taking Alexandria from British with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Italians
                1 aaGun moved from Eastern Poland to Western Ukraine

    Turn Complete - Italians

    Combat Hit Differential Summary :

    Italians : -0.17
        British : -0.33

    triplea_41843_Ita10.tsvg

  • '17

    Did you think about trying to setup for a capture of Ukraine after Moscow fell and then flying a huge UK fighter stack on top of it.

    Then the US could produce units there.

  • '19

    No; since you could have landed all your planes in Ukraine + Italian troops and japan planes could have help protect Ukraine, I really did it to kill the last Italians troops and maybe help down there.

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from Queensland to Hawaiian Islands

    Place Units - ANZAC
                1 fighter placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs

    triplea_41843_ANZ10.tsvg

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - French
                French buy 1 armour and 3 artilleries; Remaining resources: 0 PUs;

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                1 mech_infantry moved from France to Greater Southern Germany
                      French take Greater Southern Germany from Germans
                1 infantry moved from Southern France to France
                1 infantry moved from Libya to Tobruk
                      French take Tobruk from Italians

    triplea_41843_Fre10.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from Queensland to Hawaiian Islands

    Place Units - ANZAC
                1 fighter placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs

    Purchase Units - French
                French buy 1 armour and 3 artilleries; Remaining resources: 0 PUs;

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                1 mech_infantry moved from France to Greater Southern Germany
                      French take Greater Southern Germany from Germans
                1 infantry moved from Southern France to France
                1 infantry moved from Libya to Tobruk
                      French take Tobruk from Italians

    Combat - French

    Non Combat Move - French

    Place Units - French
                1 armour and 2 artilleries placed in France
                1 artillery placed in Southern France

    Turn Complete - French
                French collect 22 PUs; end with 22 PUs

    triplea_41843_Fre10.tsvg

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 6x factory_major; Remaining resources: 58 PUs;
                Germans buy 18 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Samara to Volgograd
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Volgograd
                1 armour moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Russia
                1 armour moved from Bryansk to Russia
                1 infantry moved from Smolensk to Russia
                4 armour moved from Western Ukraine to Russia
                1 fighter moved from Novgorod to Greater Southern Germany
                2 fighters moved from Novgorod to Romania
                4 tactical_bombers moved from Western Ukraine to Russia
                3 fighters moved from Western Ukraine to Russia
                1 infantry moved from Western Germany to Greater Southern Germany
                1 infantry moved from Western Germany to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium
                2 infantry moved from Western Germany to Northern Italy
                1 infantry moved from Western Germany to Northern Italy
                1 tactical_bomber moved from Western Germany to Northern Italy
                1 fighter moved from Western Germany to Northern Italy
                2 fighters moved from Western Germany to Holland Belgium
                1 infantry moved from Western Germany to Greater Southern Germany

    triplea_41843_Ger11.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 6x factory_major; Remaining resources: 58 PUs;
                Germans buy 18 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Samara to Volgograd
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Volgograd
                1 armour moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Russia
                1 armour moved from Bryansk to Russia
                1 infantry moved from Smolensk to Russia
                4 armour moved from Western Ukraine to Russia
                1 fighter moved from Novgorod to Greater Southern Germany
                2 fighters moved from Novgorod to Romania
                4 tactical_bombers moved from Western Ukraine to Russia
                3 fighters moved from Western Ukraine to Russia
                1 infantry moved from Western Germany to Greater Southern Germany
                1 infantry moved from Western Germany to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium
                2 infantry moved from Western Germany to Northern Italy
                1 infantry moved from Western Germany to Northern Italy
                1 tactical_bomber moved from Western Germany to Northern Italy
                1 fighter moved from Western Germany to Northern Italy
                2 fighters moved from Western Germany to Holland Belgium
                1 infantry moved from Western Germany to Greater Southern Germany

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 2 fighters and 2 infantry
                    Americans defend with 1 armour and 1 infantry
                        Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits
                        Americans roll dice for 1 armour and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.83 expected hits
                        1 infantry owned by the Germans, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 armour and 1 infantry
                Battle in Northern Italy
                    Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Americans defend with 1 armour, 1 factory_minor and 2 mech_infantrys
                        Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Northern Italy, round 2 : 1/5 hits, 1.67 expected hits
                        Americans roll dice for 1 armour and 2 mech_infantrys in Northern Italy, round 2 : 1/3 hits, 1.17 expected hits
                        1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Northern Italy
                        Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Northern Italy, round 3 : 1/4 hits, 1.50 expected hits
                        Americans roll dice for 1 armour and 1 mech_infantry in Northern Italy, round 3 : 1/2 hits, 0.83 expected hits
                        1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Northern Italy
                        Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Northern Italy, round 4 : 1/3 hits, 1.33 expected hits
                        Americans roll dice for 1 armour in Northern Italy, round 4 : 0/1 hits, 0.50 expected hits
                        1 armour owned by the Americans lost in Northern Italy
                    Germans win, taking Northern Italy from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 armour and 2 mech_infantrys
                Battle in Greater Southern Germany
                    Germans attack with 1 fighter and 2 infantry
                    French defend with 1 mech_infantry
                        Germans roll dice for 1 fighter and 2 infantry in Greater Southern Germany, round 2 : 1/3 hits, 0.83 expected hits
                        French roll dice for 1 mech_infantry in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the French lost in Greater Southern Germany
                    Germans win, taking Greater Southern Germany from French with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for French: 1 mech_infantry
                Battle in Romania
                    Germans attack with 2 fighters
                    Americans defend with 1 armour
                        Germans roll dice for 2 fighters in Romania, round 2 : 1/2 hits, 1.00 expected hits
                        Americans roll dice for 1 armour in Romania, round 2 : 1/1 hits, 0.50 expected hits
                        1 fighter owned by the Germans and 1 armour owned by the Americans lost in Romania
                    Germans win with 1 fighter remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 fighter
                    Casualties for Americans: 1 armour
                Battle in Volgograd
                    Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 armour and 1 factory_minor
                        Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/3 hits, 1.33 expected hits
                        Russians roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits
                        1 armour owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour
                Battle in Russia
                    Germans attack with 6 armour, 3 fighters, 1 infantry and 4 tactical_bombers
                    Americans defend with 2 bombers; Russians defend with 1 airfield, 1 factory_major, 8 infantry and 1 mech_infantry
                        Germans roll dice for 6 armour, 3 fighters, 1 infantry and 4 tactical_bombers in Russia, round 2 : 6/14 hits, 7.33 expected hits
                        Russians roll dice for 2 bombers, 8 infantry and 1 mech_infantry in Russia, round 2 : 3/11 hits, 3.33 expected hits
                        4 infantry owned by the Russians, 1 infantry owned by the Germans, 2 armour owned by the Germans and 2 bombers owned by the Americans lost in Russia
                        Germans roll dice for 4 armour, 3 fighters and 4 tactical_bombers in Russia, round 3 : 7/11 hits, 6.17 expected hits
                        Russians roll dice for 4 infantry and 1 mech_infantry in Russia, round 3 : 3/5 hits, 1.67 expected hits
                        1 mech_infantry owned by the Russians, 4 infantry owned by the Russians, 1 fighter owned by the Germans and 2 armour owned by the Germans lost in Russia
                    Germans captures 44PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 2 armour, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 15
                    Casualties for Germans: 4 armour, 1 fighter and 1 infantry
                    Casualties for Americans: 2 bombers
                    Casualties for Russians: 8 infantry and 1 mech_infantry

    Non Combat Move - Germans
                1 fighter moved from Romania to Germany
                1 fighter moved from Greater Southern Germany to Germany
                1 fighter moved from Northern Italy to Western Germany
                1 tactical_bomber moved from Northern Italy to Western Germany
                2 fighters moved from Holland Belgium to Western Germany
                4 tactical_bombers moved from Russia to Western Ukraine
                2 fighters moved from Russia to Western Ukraine
                1 tactical_bomber moved from Volgograd to Kazakhstan
                1 fighter moved from Volgograd to Kazakhstan

    Place Units - Germans
                2 infantry placed in Novgorod
                3 infantry placed in Western Ukraine
                10 infantry placed in Western Germany
                3 infantry and 1 mech_infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
                Germans collect 49 PUs (4 lost to blockades); end with 93 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 98 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 113 PUs

    Combat Hit Differential Summary :

    Germans : -0.50
        French : -0.33
        Americans : 0.17
        Russians : 0.50

    triplea_41843_Ger11.tsvg

  • '17

    If I do win this game. Of course I acknowledge that I got some good dice at very important moments in the game.

    Also, you’re not taking a bid which is generally acknowledged as an entitlement for the Allies side.

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                1 mech_infantry moved from Bulgaria to Slovakia Hungary
                      Russians take Slovakia Hungary from Germans
                1 armour moved from Caucasus to Volgograd
                1 mech_infantry moved from Trans-Jordan to Persia
                1 mech_infantry moved from Yugoslavia to Eastern Poland
                      Russians take Eastern Poland from Italians

    triplea_41843_Rus11.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                1 mech_infantry moved from Bulgaria to Slovakia Hungary
                      Russians take Slovakia Hungary from Germans
                1 armour moved from Caucasus to Volgograd
                1 mech_infantry moved from Trans-Jordan to Persia
                1 mech_infantry moved from Yugoslavia to Eastern Poland
                      Russians take Eastern Poland from Italians

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 1 armour
                    Germans defend with 1 factory_minor and 1 infantry
                        Russians roll dice for 1 armour in Volgograd, round 2 :  0/1 hits
                        Germans roll dice for 1 infantry in Volgograd, round 2 :  0/1 hits
                        Russians roll dice for 1 armour in Volgograd, round 3 :  1/1 hits
                        Germans roll dice for 1 infantry in Volgograd, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 infantry moved from Buyant-Uhaa to Central Mongolia
                1 infantry moved from Ulaanbaatar to Central Mongolia
                1 infantry moved from Dzavhan to Central Mongolia

    Turn Complete - Russians

    triplea_41843_Rus11.tsvg

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 destroyer, 2 fighters, 10 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Kazakhstan to Caucasus
                      Japanese take Caucasus from Russians
                1 armour moved from Caucasus to Rostov
                      Japanese take Rostov from Russians
                2 bombers moved from Kazakhstan to 100 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kazakhstan to 100 Sea Zone
                1 fighter moved from Kazakhstan to 100 Sea Zone
                1 bomber moved from French Indo China to Volgograd
                8 armour, 4 artilleries, 7 infantry and 9 mech_infantrys moved from West India to Eastern Persia
                3 mech_infantrys moved from India to Eastern Persia
                1 armour moved from India to Eastern Persia
                1 armour and 1 mech_infantry moved from Kazakhstan to Russia
                1 armour moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 armour moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 armour moved from Jehol to Buyant-Uhaa
                      Japanese take Buyant-Uhaa from Russians
                1 armour moved from Buyant-Uhaa to Chahar
                1 infantry moved from Jehol to Chahar
                2 mech_infantrys moved from Shantung to Chahar
                1 artillery moved from Kazakhstan to Novosibirsk
                      Japanese take Novosibirsk from Russians
                2 artilleries moved from India to West India
                2 armour moved from Burma to West India

    triplea_41843_Jap11.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 destroyer, 2 fighters, 10 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Kazakhstan to Caucasus
                      Japanese take Caucasus from Russians
                1 armour moved from Caucasus to Rostov
                      Japanese take Rostov from Russians
                2 bombers moved from Kazakhstan to 100 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kazakhstan to 100 Sea Zone
                1 fighter moved from Kazakhstan to 100 Sea Zone
                1 bomber moved from French Indo China to Volgograd
                8 armour, 4 artilleries, 7 infantry and 9 mech_infantrys moved from West India to Eastern Persia
                3 mech_infantrys moved from India to Eastern Persia
                1 armour moved from India to Eastern Persia
                1 armour and 1 mech_infantry moved from Kazakhstan to Russia
                1 armour moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 armour moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 armour moved from Jehol to Buyant-Uhaa
                      Japanese take Buyant-Uhaa from Russians
                1 armour moved from Buyant-Uhaa to Chahar
                1 infantry moved from Jehol to Chahar
                2 mech_infantrys moved from Shantung to Chahar
                1 artillery moved from Kazakhstan to Novosibirsk
                      Japanese take Novosibirsk from Russians
                2 artilleries moved from India to West India
                2 armour moved from Burma to West India

    Combat - Japanese
                Battle in Volgograd
                    Japanese attack with 1 bomber
                    Russians defend with 1 armour and 1 factory_minor
                        Japanese roll dice for 1 bomber in Volgograd, round 2 : 0/1 hits, 0.67 expected hits
                        Russians roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits
                        Japanese roll dice for 1 bomber in Volgograd, round 3 : 1/1 hits, 0.67 expected hits
                        Russians roll dice for 1 armour in Volgograd, round 3 : 0/1 hits, 0.50 expected hits
                        1 armour owned by the Russians lost in Volgograd
                    Japanese win with 1 bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour
                Battle in 100 Sea Zone
                    Japanese attack with 2 bombers, 2 fighters and 1 tactical_bomber
                    Americans defend with 1 battleship, 2 cruisers and 5 transports
                        Japanese roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 100 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 1 battleship, 2 cruisers and 5 transports in 100 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                        2 fighters owned by the Japanese and 2 cruisers owned by the Americans lost in 100 Sea Zone
                        Japanese roll dice for 2 bombers and 1 tactical_bomber in 100 Sea Zone, round 3 : 3/3 hits, 1.83 expected hits
                        Americans roll dice for 1 battleship and 5 transports in 100 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                        1 tactical_bomber owned by the Japanese, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 100 Sea Zone
                        3 transports owned by the Americans lost in 100 Sea Zone
                    Japanese win with 2 bombers remaining. Battle score for attacker is 48
                    Casualties for Americans: 1 battleship, 2 cruisers and 5 transports
                    Casualties for Japanese: 2 fighters and 1 tactical_bomber
                Battle in Eastern Persia
                    Japanese attack with 9 armour, 4 artilleries, 7 infantry and 12 mech_infantrys
                    British defend with 1 infantry
                        Japanese roll dice for 9 armour, 4 artilleries, 7 infantry and 12 mech_infantrys in Eastern Persia, round 2 : 6/32 hits, 9.67 expected hits
                        British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Eastern Persia
                    Japanese win, taking Eastern Persia from British with 9 armour, 4 artilleries, 7 infantry and 12 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                2 bombers moved from 100 Sea Zone to Russia
                1 bomber moved from Volgograd to Kazakhstan
                3 mech_infantrys moved from Yunnan to Sikang
                2 infantry moved from Japan to 6 Sea Zone
                1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 25 Sea Zone
                2 infantry moved from 25 Sea Zone to Midway
                1 armour and 1 infantry moved from Amur to 5 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 armour and 1 infantry moved from 6 Sea Zone to Japan
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 armour moved from Manchuria to 19 Sea Zone
                1 infantry moved from Manchuria to 19 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 armour and 1 infantry moved from 6 Sea Zone to Japan
                2 tactical_bombers moved from India to Kazakhstan
                2 fighters moved from India to Kazakhstan
                1 fighter and 1 tactical_bomber moved from French Indo China to Kazakhstan
                5 transports moved from 25 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                10 infantry placed in Japan
                3 armour placed in India
                2 mech_infantrys placed in Shantung
                1 destroyer and 1 submarine placed in 20 Sea Zone
                2 fighters placed in French Indo China
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 5 Sea Zone: 1 transport
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 82 PUs; end with 82 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 97 PUs

    Combat Hit Differential Summary :

    British : -0.33
        Americans : 0.67
        Russians : -1.00
        Japanese : -2.83

    triplea_41843_Jap11.tsvg

  • '17

    I don’t think you’ll try to attack Moscow, but if you do, for the OOL, Jap bombers are the last casualties please.

    Whatever else you might attack during your turn, best OOL. But if it’s say the case where a tac. bomber could be the casualty (like at Ukraine), best OOL. However, if the situation looks like the Allies have a very near probability of losing the rest of their stuff, than please select a defending fighter as a hit instead of a tac. bomber. I’ll trust your judgment of course.

    For my play style, I generally like to replenish my German air force with fighters.

    I think Hawaii is going to get snatched up. Be the end of the game here quicker than I thought. I was thinking that the US was going to be able to defend Hawaii indefinitely.

  • '19

    @Ichabod:

    If I do win this game. Of course I acknowledge that I got some good dice at very important moments in the game.

    Also, you’re not taking a bid which is generally acknowledged as an entitlement for the Allies side.

    Hi Icha,

    The allies surrender, well played! Was fun and a battle well fought. I agree for the dice outcome but you did play well and took the opportunities all the way!

    If you want to redo another game, I am up. I can take the Axis if you want or take the allies again ( without bid ). Let me know.

    Soviet.

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