@Krieghund This is exactly why I called on you/Panther. I admittedly have zero clue what the actual intentions of the rules are (Hell, I do Non-Combat Moves during my Combat Move phase in all my TripleA and non-tournament games), so the best I could do is just quote the rulebook and do my best. Thanks for the help.
But again, that is a Revised rule, not Classic.
And Mattylite, just making sure which version you have… If you have the Milton Bradley Game Masters game from the 1980’s, you have Classic. If you have the Avalon Hill version (your game board has numbers in the sea zones) then you have Revised, and would want to look in that topic area for answers to any other questions you may have.
I think it was all clear when he mentioned this There are no West-Russia or Belorussia in Classic
Or a not-so-abstract example: Say I’m Germany and I have 10 tanks in Belorussia. USSR has a couple infantry in West Russia. On my turn, can I: 1.) send three or so tanks to kill those West Russians
Yes, in the context I was speaking the semi-decent price is in the future, as you were speaking of Risk Anniversary Ed. If AA50 goes out of print for good and rises to crazy prices I don’t think it will be the standard global AA game. Though, with the internet making it all pretty much free anyway (play-by-forum etc.) I could be wrong.
-Submerging Submarines. Defending submarines can submerge or retreat from combat. A submerged sub stays in the same sea zone until after combat when it re-surfaces.
-Planes can retreat from an amphibious assault. Fighters and Bombers can now retreat from an amphibious assault if the battle is going poorly for the attacker.
-Multiple AA guns in one territory. You can now place multiple AA guns within one territory. However, only one of these AA guns can fire in a turn.
-New Naval units can be placed in an enemy-occupied sea zone. You can now place any of your naval units in a sea zone that is occupied by enemy forces. If you do this, combat will occur on your enemy’s turn–unless the enemy moves its units out of the sea zone before the enemy’s combat phase. Note: You still have to place naval units in sea zones adjacent to one of your Industrial Complexes.
-Western Canada no longer borders on the Atlantic Ocean. This keeps players from being able to move units from the Atlantic ocean directly into Western Canada.
-When an aircraft carrier is sunk. The surviving aircraft on it can attempt to locate and land on a friendly island, territory, or aircraft carrier. These aircraft have one movement point to do so.