@surfer Scramble in either Wake or Marshall? (and if so, fighter or tac)
16L BM2 - Mill Creek(Axis) v Pete(Allies) - Game 2
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19 hits in your 23 dice, 2nd and 3rd round combined
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 tactical_bomber moved from Western United States to 2 Sea Zone
1 bomber moved from United Kingdom to Western GermanyCombat - Americans
Strategic bombing raid in Western Germany
1 bomber killed by AA
Bombing raid in Western Germany causes 0 damage total.
Battle in 2 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 transport
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 tactical_bomber moved from 2 Sea Zone to 10 Sea Zone
1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 tactical_bomber moved from Wake Island to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Gibraltar to Cyprus
2 fighters moved from Egypt to Cyprus
1 bomber moved from Egypt to 99 Sea Zone
1 bomber moved from 99 Sea Zone to CyprusPlace Units - Americans
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
2 fighters and 1 infantry placed in Western United States
Americans undo move 1.
1 destroyer and 1 submarine placed in 101 Sea Zone
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
Americans undo move 1.
2 fighters and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 airfield, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Shan State
1 bomber moved from Burma to MalayaCombat - British
Strategic bombing raid in Malaya
Bombing raid in Malaya rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Malaya causes 6 damage total.
Battle in Yunnan
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Shan State
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Yunnan to India
1 bomber moved from Malaya to India
1 fighter moved from Shan State to India
1 tactical_bomber moved from Yunnan to Burma
1 tactical_bomber moved from Shan State to Burma
1 artillery and 1 infantry moved from India to Burma
1 artillery and 1 infantry moved from Eastern Persia to West India
3 infantry moved from West India to India
2 mech_infantrys moved from Persia to West India
1 infantry moved from Persia to Eastern Persia
3 mech_infantrys moved from Egypt to Iraq
3 fighters moved from Gibraltar to Cyprus
1 fighter moved from Union of South Africa to Egypt
1 submarine moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from Scotland to United Kingdom
1 armour, 1 artillery and 2 infantry moved from Southeast Mexico to Central AmericaPlace Units - British
3 infantry placed in Egypt
1 airfield placed in Cyprus
2 mech_infantrys placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2
British collect 28 PUs (5 lost to blockades); end with 28 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5
UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians repair damage of 6x factory_minor; Remaining resources: 17 PUs;
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Crete to 99 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 transport moved from 99 Sea Zone to 94 Sea Zone
1 artillery moved from 94 Sea Zone to Tunisia
2 fighters moved from 94 Sea Zone to Tunisia
1 bomber moved from Western Germany to Tunisia
1 infantry moved from Ukraine to Rostov
Italians take Rostov from Russians
1 infantry moved from Eastern Poland to Belarus
Italians take Belarus from RussiansCombat - Italians
Battle in Tunisia
Italians attack with 1 artillery, 1 bomber and 2 fighters
British defend with 1 infantry
Italians win, taking Tunisia from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is -9
Casualties for Italians: 1 bomber
Casualties for British: 1 infantryNon Combat Move - Italians
2 fighters moved from Tunisia to 94 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 infantry moved from Bessarabia to Western Ukraine
1 artillery and 2 infantry moved from Bessarabia to Ukraine
1 aaGun, 2 armour, 2 artilleries, 6 infantry and 2 mech_infantrys moved from Western Ukraine to Ukraine
1 infantry moved from Romania to Eastern Poland
2 infantry moved from Romania to Bessarabia
1 aaGun, 2 artilleries and 2 infantry moved from Yugoslavia to Romania
1 artillery and 7 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 4 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 34 Sea ZoneCombat - ANZAC
Battle in 34 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 fighter moved from 34 Sea Zone to Dutch New Guinea
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,2
ANZAC collect 4 PUs (5 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 infantry moved from Eastern Persia to West IndiaNon Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 armour, 5 artilleries and 5 infantry moved from Norway to Finland
3 bombers, 3 fighters and 4 tactical_bombers moved from Western Ukraine to Russia
2 artilleries and 8 infantry moved from Poland to Baltic StatesCombat - Germans
Air Battle in Russia -
Intercept in Russia?
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no
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 armour, 5 artilleries and 5 infantry moved from Norway to Finland
3 bombers, 3 fighters and 4 tactical_bombers moved from Western Ukraine to Russia
2 artilleries and 8 infantry moved from Poland to Baltic StatesCombat - Germans
Air Battle in Russia
Germans attacks with 10 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 6,7,8 and causes: 20 damage to unit: factory_major
Bombing raid in Russia rolls: 4,4,6,5 and causes: 6 damage to unit: airfield
Bombing raid in Russia causes 26 damage total. Damaged units is as follows: factory_major = 20, airfield = 6
Battle in Baltic States
Germans attack with 2 artilleries and 8 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 2 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 1 armour, 5 artilleries and 5 infantry
Russians defend with 2 infantry
Germans win, taking Finland from Russians with 1 armour, 5 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Cleaning up after air battlesNon Combat Move - Germans
4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
5 infantry moved from Germany to Poland
1 infantry moved from Western Germany to Germany
3 aaGuns, 7 armour, 13 artilleries, 37 infantry and 1 mech_infantry moved from Western Ukraine to Ukraine
3 bombers, 3 fighters and 4 tactical_bombers moved from Russia to Ukraine
1 aaGun moved from Norway to FinlandPlace Units - Germans
1 submarine placed in 110 Sea Zone
1 fighter placed in Western Germany
2 artilleries, 6 infantry and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 17x factory_major; Remaining resources: 27 PUs;
Russians buy 1 armour, 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
7 infantry moved from Novgorod to Baltic States
5 fighters moved from Russia to Baltic States
1 tactical_bomber moved from Novgorod to Baltic States
1 artillery and 2 infantry moved from Bryansk to BelarusCombat - Russians
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
Russians win, taking Belarus from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Baltic States
Russians attack with 5 fighters, 7 infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 8 infantry
Russians win, taking Baltic States from Germans with 5 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for Germans: 2 artilleries and 8 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
5 fighters moved from Baltic States to Novgorod
1 tactical_bomber moved from Baltic States to Novgorod
3 artilleries and 5 infantry moved from Russia to Bryansk
1 aaGun and 1 armour moved from Buryatia to Sakha
1 infantry moved from Sakha to Siberia
1 infantry moved from Sakha to Siberia
1 infantry moved from Sakha to Siberia
1 infantry moved from Novosibirsk to Timguska
2 armour and 6 mech_infantrys moved from Bryansk to NovgorodPlace Units - Russians
1 armour, 3 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 2 fighters, 5 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Alaska to British Columbia
Japanese take British Columbia from British
2 artilleries and 2 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Korea to Amur
1 fighter moved from 6 Sea Zone to Siberia
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 3 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Alaska to British ColumbiaCombat - Japanese
Battle in Siberia
Japanese attack with 1 artillery, 1 fighter and 3 infantry
Russians defend with 3 infantry
Japanese win, taking Siberia from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 3 infantry
Casualties for Japanese: 2 infantry
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 fighter moved from Siberia to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
1 tactical_bomber moved from Marshall Islands to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Malaya to Shan State
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Chahar
1 artillery moved from Jehol to Manchuria
1 infantry moved from Hunan to Yunnan
1 artillery moved from Kweichow to Hopei
1 artillery moved from Kiangsi to Anhwe
1 infantry moved from Kiangsi to Hunan
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
1 armour moved from French Indo China to Hunan
1 bomber moved from Hunan to Japan
1 artillery moved from Hunan to Kwangsi
1 armour moved from French Indo China to Kwangsi
1 aaGun moved from Hunan to Kweichow
1 bomber moved from Hunan to Kweichow
1 artillery moved from Hunan to KweichowPlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 artillery, 2 fighters and 3 infantry placed in Japan
2 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
2 fighters moved from Western United States to British Columbia
1 infantry moved from Western United States to British Columbia
1 tactical_bomber moved from 10 Sea Zone to British ColumbiaCombat - Americans
Battle in British Columbia
Americans attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 10 Sea Zone to 89 Sea Zone
2 fighters moved from British Columbia to 89 Sea Zone
1 tactical_bomber moved from British Columbia to Western United States
1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 carrier and 3 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
Americans undo move 3.
1 carrier and 3 submarines placed in 101 Sea Zone
Americans undo move 3.
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 artillery, 1 destroyer, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 bomber moved from India to French Indo China
1 infantry moved from Burma to Shan State
1 tactical_bomber moved from Burma to Shan State
1 fighter moved from India to Shan State
1 infantry moved from Burma to Yunnan
1 tactical_bomber moved from Burma to Yunnan
1 fighter moved from India to YunnanCombat - British
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Battle in Yunnan
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Shan State
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Yunnan to Sikang
1 fighter and 1 tactical_bomber moved from Shan State to Sikang
2 armour and 1 mech_infantry moved from Burma to West India
3 aaGuns, 5 artilleries and 1 infantry moved from Burma to India
2 mech_infantrys moved from West India to Turkmenistan
2 mech_infantrys moved from Persia to Turkmenistan
1 infantry moved from Eastern Persia to Turkmenistan
3 mech_infantrys moved from Iraq to Eastern Persia
1 artillery, 7 infantry and 1 marine moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
3 fighters moved from Cyprus to Russia
1 artillery and 1 infantry moved from West India to India
1 bomber moved from French Indo China to IndiaPlace Units - British
1 destroyer placed in 81 Sea Zone
1 artillery and 2 infantry placed in Persia
2 infantry placed in Egypt
1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2
British collect 26 PUs (6 lost to blockades); end with 26 PUs totalPlace Units - UK_Pacific
1 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from India: 3 aaGuns, 4 artilleries and 4 infantry
EDIT: Adding units owned by British to Burma: 3 aaGuns, 4 artilleries and 4 infantry
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6
UK_Pacific collect 7 PUs; end with 9 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 1 transport moved from 94 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Cyprus
1 infantry moved from Rostov to Caucasus
Italians take Caucasus from RussiansCombat - Italians
Battle in CyprusNon Combat Move - Italians
1 infantry moved from Western Ukraine to Ukraine
2 infantry moved from Bessarabia to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 aaGun, 2 artilleries and 1 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Eastern Poland
1 artillery and 7 infantry moved from Yugoslavia to Romania
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Ukraine to RostovPlace Units - Italians
1 artillery and 2 infantry placed in Ukraine
2 artilleries and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 8 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to Queensland
1 submarine moved from 40 Sea Zone to 77 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,4
ANZAC collect 6 PUs (3 lost to blockades); end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 infantry moved from West India to IndiaTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 9 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Western Germany to Baltic States
4 infantry moved from Poland to Baltic States
3 mech_infantrys moved from Eastern Poland to Belarus
1 fighter and 2 tactical_bombers moved from Ukraine to Baltic States
2 fighters and 2 tactical_bombers moved from Ukraine to Belarus
1 bomber moved from Ukraine to Baltic States
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from RussiansCombat - Germans
Battle in Baltic States
Germans attack with 1 bomber, 2 fighters, 4 infantry and 2 tactical_bombers
Russians defend with 5 infantry
Germans win, taking Baltic States from Russians with 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Russians: 5 infantry
Battle in Belarus
Germans attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 1 artillery and 2 infantry
Germans win, taking Belarus from Russians with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Belarus to Ukraine
2 bombers moved from Ukraine to Yunnan
2 fighters and 2 tactical_bombers moved from Baltic States to Eastern Poland
1 bomber moved from Baltic States to Western Germany
2 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Poland to Eastern Poland
2 artilleries and 7 infantry moved from Germany to Poland
1 submarine moved from 109 Sea Zone to 119 Sea ZonePlace Units - Germans
1 bomber and 2 infantry placed in Western Germany
1 transport placed in 112 Sea Zone
1 artillery and 7 infantry placed in GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 1x factory_major, 4x airfield; Remaining resources: 30 PUs;
Russians buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 infantry moved from Timguska to Novosibirsk
1 fighter and 1 tactical_bomber moved from Novgorod to Novosibirsk
1 infantry moved from Bryansk to Rostov
2 armour and 12 mech_infantrys moved from Bryansk to Volgograd
1 infantry moved from Tambov to Volgograd
1 infantry moved from Bryansk to Rostov
2 fighters moved from Novgorod to Rostov
2 infantry moved from Bryansk to Belarus
2 fighters moved from Novgorod to Belarus
1 infantry moved from Bryansk to Rostov
1 armour and 4 infantry moved from Sikang to KazakhstanCombat - Russians
Battle in Belarus
Russians attack with 2 fighters and 2 infantry
Germans defend with 2 mech_infantrys
Russians win, taking Belarus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Volgograd
Russians attack with 2 armour, 1 infantry and 12 mech_infantrys
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 2 armour and 12 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Russians attack with 1 armour and 4 infantry
Japanese defend with 1 infantry
Russians win, taking Kazakhstan from Japanese with 1 armour and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Novosibirsk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 2 fighters and 3 infantry
Italians defend with 1 infantry
Russians win, taking Rostov from Italians with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
2 fighters moved from Rostov to Bryansk
2 fighters moved from Belarus to Bryansk
1 aaGun moved from Sikang to Kazakhstan
1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
1 armour, 3 artilleries and 3 infantry moved from Russia to Bryansk
2 armour and 6 mech_infantrys moved from Novgorod to Smolensk
1 aaGun moved from Bryansk to Smolensk
1 armour moved from Bryansk to Smolensk
2 mech_infantrys moved from Bryansk to Smolensk
1 armour moved from Sakha to Yakut S.S.R.
1 aaGun moved from Sakha to Buryatia
1 infantry moved from Ulaanbaatar to Buryatia
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Dzavhan to Central Mongolia
2 infantry moved from Olgiy to TimguskaPlace Units - Russians
6 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 64 PUs;
Japanese buy 1 armour, 4 artilleries, 1 destroyer, 7 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 artillery moved from Siberia to Sakha
Japanese take Sakha from Russians
2 artilleries and 2 infantry moved from Amur to Buryatia
1 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Chahar to Central Mongolia
1 infantry moved from Suiyuyan to Central Mongolia
1 artillery moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 bomber moved from Kweichow to Central Mongolia
1 bomber moved from Japan to Central Mongolia
1 artillery and 2 infantry moved from Malaya to Shan StateCombat - Japanese
Battle in Central Mongolia
Japanese attack with 2 bombers and 2 infantry
Russians defend with 3 infantry
Japanese win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Russians: 3 infantry
Casualties for Japanese: 2 infantry
Battle in Buryatia
Japanese attack with 2 artilleries and 2 infantry
Russians defend with 1 aaGun and 1 infantry
Japanese win, taking Buryatia from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery and 2 infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
5 artilleries and 5 infantry moved from French Indo China to Yunnan
1 armour and 1 artillery moved from Kwangsi to Yunnan
1 armour and 1 infantry moved from Hunan to Yunnan
1 artillery moved from Hopei to Suiyuyan
1 infantry moved from Jehol to Chahar
1 artillery moved from Anhwe to Hopei
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Kiangsi to Hunan
2 bombers moved from Central Mongolia to Anhwe
1 aaGun moved from Kweichow to Anhwe
1 armour, 2 artilleries and 1 infantry moved from Kweichow to Yunnan
1 destroyer and 1 transport moved from 20 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier, 3 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to Caroline Islands
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 aaGun moved from Manchuria to Jehol
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 submarine moved from 42 Sea Zone to 39 Sea ZonePlace Units - Japanese
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 armour and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
3 artilleries and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs