I based off what they pretty much had at peak of war. I didn’t do the 1 piece equals so many. I just made it like Uk 6 BB and spread them out. US I had 7 BB but reduced it to 5. 4 damaged in Hawaii at start of game. If it had like real 4 light cruisers and 2 h cruisers I just made that 2 normal cruisers and 2 more normal cruisers. To eliminate the 3 diff pieces. Everything else straight up with tweaks to setup as we played the game.
Yes the eastern front setup is more like spring of 41 than dec. 41 like pac is. based on the game balance and timing to work
Out. As u see the battle of the Atlantic is at its peak too. More like dec 41 there. Only issue in most games if not all is the d day invasions. Most happen before June of 44 in all games but to get correct US wouldn’t attack Europe until turn 7 or 8 with torch happening sooner
That would be a major setup change and year of turns.
I have my own map for game too.
This looks like the lead up to an allied win. The axis is being bottled up and the US isn’t even in the game yet. If the allies maintain the pressure and delays, it will go their way. Russia should be getting help now.
Based on the German Minor Set 1 tank destroyers stats are A-D-M-C 5-5-2-5 with target selection: 1-2 (armor class units). Does this seem a bit OP given medium tanks are A-D-M-C 6-5-2-6 w/ blitz ability.
Btw how many of you use the tank destroyer unit for all nations in your games?
This target selection is based on an over-amplified bias toward tactical combat scale.
At strategic level, a given division has to fight other units which are in a given TTy and cannot pick according to its taste.
And compared to a Tank, a 5 IPCs targeting unit with one small offense pip (on a 12-sides dice) less is clearly better.
Fortunately, blitz is for Tank.
You may think about lowering some combat values but add a combined factor with Tank, Mech Inf or even Self-Propelled Artillery.