14L G40 FuzzyKittens (Axis) vs Cyanight (Allies +12)

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - British
                British buy 1 armour, 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Normandy Bordeaux to Holland Belgium
                1 fighter moved from Normandy Bordeaux to Holland Belgium

    Combat - British
                British creates battle in territory 97 Sea Zone
                Battle in Holland Belgium
                    British attack with 1 fighter and 2 infantry
                    Italians defend with 1 artillery and 1 infantry
                    British win, taking Holland Belgium from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - British
                1 fighter moved from Holland Belgium to Southern France
                22 infantry moved from Normandy Bordeaux to Southern France
                1 mech_infantry moved from Normandy Bordeaux to Southern France
                3 aaGuns moved from Normandy Bordeaux to Southern France

    Place Units - British
                1 destroyer placed in 106 Sea Zone
                1 armour, 1 fighter and 1 mech_infantry placed in Egypt

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total

    Turn Complete - UK_Pacific


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 8 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from France to Normandy Bordeaux
                1 armour and 1 infantry moved from France to Holland Belgium
                1 bomber and 3 fighters moved from France to Normandy Bordeaux
                2 fighters moved from France to Holland Belgium
                1 bomber moved from Southern Italy to Holland Belgium


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 8 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from France to Normandy Bordeaux
                1 armour and 1 infantry moved from France to Holland Belgium
                1 bomber and 3 fighters moved from France to Normandy Bordeaux
                2 fighters moved from France to Holland Belgium
                1 bomber moved from Southern Italy to Holland Belgium

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 1 armour, 1 bomber, 2 fighters and 1 infantry
                    British defend with 1 infantry
                    Italians win, taking Holland Belgium from British with 1 armour, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Normandy Bordeaux
                    Italians attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
                    French defend with 2 infantry; Americans defend with 1 airfield, 1 factory_minor and 1 harbour
                    Italians win, taking Normandy Bordeaux from Americans with 1 artillery, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for French: 2 infantry

    Non Combat Move - Italians
                1 armour, 3 artilleries and 6 infantry moved from France to Northern Italy
                4 aaGuns and 2 infantry moved from Southern Italy to Northern Italy
                1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
                2 fighters moved from Holland Belgium to Northern Italy
                3 fighters moved from Normandy Bordeaux to Northern Italy
                1 bomber moved from Normandy Bordeaux to Western Germany
                1 bomber moved from Holland Belgium to Western Germany

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,4,1,3,5
                Italians collect 8 PUs (4 lost to blockades); end with 16 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 1 fighter; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from Queensland to New South Wales
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone

    Place Units - ANZAC
                1 artillery and 1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Kenya to Anglo Egyptian Sudan

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair 0 damage on 1 factory_major; Remaining resources: 82 PUs;
                Germans buy 1 artillery, 14 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery moved from Iraq to Trans-Jordan
                      Germans take Trans-Jordan from British
                1 artillery moved from Iraq to Syria
                      Germans take Syria from French
                1 bomber moved from Western Germany to United Kingdom


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair 0 damage on 1 factory_major; Remaining resources: 82 PUs;
                Germans buy 1 artillery, 14 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery moved from Iraq to Trans-Jordan
                      Germans take Trans-Jordan from British
                1 artillery moved from Iraq to Syria
                      Germans take Syria from French
                1 bomber moved from Western Germany to United Kingdom

    Combat - Germans
                Germans creates battle in territory 97 Sea Zone
                Strategic bombing raid in United Kingdom
                    Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 6 damage total.

    Non Combat Move - Germans
                1 bomber moved from United Kingdom to Western Germany
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
                1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod
                1 infantry moved from Archangel to Belarus
                1 infantry moved from Vologda to Archangel
                1 infantry moved from Samara to Volgograd
                1 mech_infantry moved from Novosibirsk to Volgograd
                1 artillery and 3 infantry moved from Rostov to Volgograd
                3 infantry moved from Western Ukraine to Bessarabia
                3 infantry moved from Ukraine to Bessarabia
                1 mech_infantry moved from Northwest Persia to Volgograd
                1 submarine moved from 97 Sea Zone to 95 Sea Zone
                2 aaGuns, 8 artilleries and 4 infantry moved from France to Northern Italy
                4 artilleries and 6 infantry moved from Western Germany to Northern Italy
                1 armour moved from Western Germany to Yugoslavia
                2 mech_infantrys moved from France to Western Germany
                11 mech_infantrys moved from France to Yugoslavia
                1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod

    Place Units - Germans
                3 infantry placed in Western Ukraine
                3 infantry placed in Ukraine
                3 infantry placed in Rostov
                1 artillery and 2 infantry placed in Volgograd
                3 infantry placed in Novgorod
                9 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,6,5,5,5
                Germans collect 65 PUs (1 lost to blockades); end with 65 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 74 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Russians
                Russians buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Urals to Vologda
                      Russians take Vologda from Germans
                1 armour, 18 artilleries, 4 infantry and 1 mech_infantry moved from Bryansk to Belarus
                1 infantry moved from Russia to Samara
                      Russians take Samara from Germans
                1 infantry moved from Russia to Tambov
                      Russians take Tambov from Germans
                1 mech_infantry moved from Anglo Egyptian Sudan to Italian Somaliland
                      Russians take Italian Somaliland from Italians
                1 bomber moved from Russia to Volgograd
                1 submarine moved from 93 Sea Zone to 97 Sea Zone

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 armour, 18 artilleries, 4 infantry and 1 mech_infantry
                    Germans defend with 1 infantry
                    Russians win, taking Belarus from Germans with 1 armour, 18 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Strategic bombing raid in Volgograd
                    Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Volgograd causes 6 damage total.

    Non Combat Move - Russians
                1 bomber moved from Volgograd to Russia

    Place Units - Russians
                4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 11 PUs; end with 11 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 17 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 1 carrier, 4 destroyers, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                12 fighters and 7 tactical_bombers moved from Iraq to Egypt
                1 infantry moved from West India to 79 Sea Zone
                1 mech_infantry moved from West India to 79 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 79 Sea Zone to 71 Sea Zone
                1 infantry and 1 mech_infantry moved from 71 Sea Zone to Union of South Africa
                2 artilleries, 6 infantry and 2 mech_infantrys moved from West India to 79 Sea Zone
                2 artilleries, 3 carriers, 2 destroyers, 1 fighter, 6 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 6 transports moved from 79 Sea Zone to 80 Sea Zone
                2 artilleries moved from Persia to 80 Sea Zone
                4 artilleries, 3 carriers, 2 destroyers, 1 fighter, 6 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 6 transports moved from 80 Sea Zone to 81 Sea Zone
                4 artilleries, 6 infantry and 2 mech_infantrys moved from 81 Sea Zone to Egypt
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 46 Sea Zone
                1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
                1 fighter moved from Japan to 8 Sea Zone
                2 destroyers and 1 submarine moved from 20 Sea Zone to 6 Sea Zone
                3 fighters moved from Japan to 6 Sea Zone
                1 destroyer moved from 35 Sea Zone to 6 Sea Zone
                2 battleships, 6 carriers, 2 cruisers, 7 fighters and 4 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 infantry moved from Evenkiyskiy to Urals
                      Japanese take Urals from Russians
                1 infantry moved from Evenkiyskiy to Timguska
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 1 carrier, 4 destroyers, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                12 fighters and 7 tactical_bombers moved from Iraq to Egypt
                1 infantry moved from West India to 79 Sea Zone
                1 mech_infantry moved from West India to 79 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 79 Sea Zone to 71 Sea Zone
                1 infantry and 1 mech_infantry moved from 71 Sea Zone to Union of South Africa
                2 artilleries, 6 infantry and 2 mech_infantrys moved from West India to 79 Sea Zone
                2 artilleries, 3 carriers, 2 destroyers, 1 fighter, 6 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 6 transports moved from 79 Sea Zone to 80 Sea Zone
                2 artilleries moved from Persia to 80 Sea Zone
                4 artilleries, 3 carriers, 2 destroyers, 1 fighter, 6 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 6 transports moved from 80 Sea Zone to 81 Sea Zone
                4 artilleries, 6 infantry and 2 mech_infantrys moved from 81 Sea Zone to Egypt
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 46 Sea Zone
                1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
                1 fighter moved from Japan to 8 Sea Zone
                2 destroyers and 1 submarine moved from 20 Sea Zone to 6 Sea Zone
                3 fighters moved from Japan to 6 Sea Zone
                1 destroyer moved from 35 Sea Zone to 6 Sea Zone
                2 battleships, 6 carriers, 2 cruisers, 7 fighters and 4 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 infantry moved from Evenkiyskiy to Urals
                      Japanese take Urals from Russians
                1 infantry moved from Evenkiyskiy to Timguska
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 44 Sea Zone
                Battle in 6 Sea Zone
                    Japanese attack with 1 artillery, 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 10 fighters, 1 infantry, 1 submarine, 4 tactical_bombers and 1 transport
                    Americans defend with 1 submarine
                    Japanese win, taking 44 Sea Zone from ANZAC, taking 6 Sea Zone from Americans with 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 10 fighters, 1 submarine, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in New Guinea
                    Japanese attack with 1 artillery and 1 infantry
                    Americans defend with 1 artillery
                    ANZAC win with 1 artillery remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in 8 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 submarine and 1 transport
                    1 submarine owned by the Americans Submerged
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Union of South Africa
                Battle in Egypt
                    Japanese attack with 4 artilleries, 12 fighters, 6 infantry, 2 mech_infantrys and 7 tactical_bombers
                    ANZAC defend with 2 infantry; French defend with 4 infantry; British defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 3 mech_infantrys
                    Japanese win, taking Union of South Africa from British, taking Egypt from British with 4 artilleries, 12 fighters, 2 mech_infantrys and 7 tactical_bombers remaining. Battle score for attacker is 44
                    Casualties for Japanese: 6 infantry
                    Casualties for ANZAC: 2 infantry
                    Casualties for French: 4 infantry
                    Casualties for British: 2 armour, 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys

    Non Combat Move - Japanese
                2 fighters moved from Egypt to 81 Sea Zone
                1 tactical_bomber moved from Egypt to 81 Sea Zone
                10 fighters and 6 tactical_bombers moved from Egypt to Iraq
                1 fighter moved from 8 Sea Zone to Soviet Far East
                1 artillery and 1 infantry moved from 6 Sea Zone to Japan
                2 fighters moved from 6 Sea Zone to Japan
                1 destroyer moved from 46 Sea Zone to 49 Sea Zone
                1 destroyer moved from 55 Sea Zone to 35 Sea Zone
                1 destroyer moved from 44 Sea Zone to 35 Sea Zone
                1 destroyer moved from 43 Sea Zone to 20 Sea Zone
                1 destroyer moved from 37 Sea Zone to 20 Sea Zone
                1 submarine moved from 41 Sea Zone to 36 Sea Zone
                1 submarine moved from 42 Sea Zone to 20 Sea Zone
                3 mech_infantrys moved from India to Eastern Persia
                1 aaGun moved from Burma to India

    Place Units - Japanese
                1 carrier, 4 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
                1 transport placed in 36 Sea Zone
                2 infantry placed in French Indo China
                1 fighter placed in Japan

    Turn Complete - Japanese
                Japanese collect 84 PUs; end with 84 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 94 PUs

  • '14 Customizer

    Good Game!  I don’t think I can get out of this one.  Very fun though.


  • It definitely was a challenge, I was always worrying about an allied surprise assault. Seeing the German army in Russia disappear completely was a real shock. Good game!

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