13L G40 - Mryogen (Axis) vs ShrimpBoatChef (Allies +8)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Combat Move - Russians
                1 infantry moved from Tsinghai to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Tsinghai to Sikang
                      Chinese take Sikang from Japanese
                5 infantry moved from Tsinghai to Novosibirsk
                1 infantry moved from Kazakhstan to Samara
                      Russians take Samara from Germans
                4 infantry moved from Kazakhstan to Novosibirsk
                3 infantry moved from Kazakhstan to Volgograd
                1 infantry moved from Kazakhstan to Volgograd

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 4 infantry
                    Italians defend with 1 factory_minor and 1 infantry
                        Russians roll dice for 4 infantry in Volgograd, round 1 :  0/4 hits
                        Italians roll dice for 1 infantry in Volgograd, round 1 :  0/1 hits
                        Russians roll dice for 4 infantry in Volgograd, round 2 :  1/4 hits
                        Italians roll dice for 1 infantry in Volgograd, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Volgograd
                    Russians win, taking Volgograd from Italians with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Novosibirsk
                    Russians attack with 9 infantry
                    Germans defend with 1 armour
                        Russians roll dice for 9 infantry in Novosibirsk, round 1 :  3/9 hits
                        Germans roll dice for 1 armour in Novosibirsk, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Novosibirsk
                    Russians win, taking Novosibirsk from Germans with 8 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 aaGun moved from Tsinghai to Novosibirsk
                1 aaGun moved from Kazakhstan to Novosibirsk
                1 infantry moved from Kazakhstan to Samara
                1 infantry moved from Tsinghai to Kazakhstan

    Turn Complete - Russians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese repair 12 damage on 12 factory_majors; Remaining resources: 14 PUs; 0 SuicideAttackTokens;
                Japanese buy 4 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Shensi to Kansu
                1 infantry moved from Shensi to Kansu
                1 infantry moved from Shensi to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 infantry moved from Shensi to Sikang
                1 infantry moved from Shensi to Sikang
                1 infantry moved from Shensi to Szechwan
                1 infantry moved from Shensi to Szechwan
                1 infantry moved from Shensi to Kweichow
                      Japanese take Kweichow from Chinese
                1 infantry moved from Kiangsu to Shantung
                1 infantry moved from Kiangsu to Shantung
                1 bomber moved from Japan to Shantung
                1 infantry moved from Kiangsu to Anhwe
                      Japanese take Anhwe from Chinese
                1 infantry moved from Shensi to Szechwan
                1 infantry moved from Shensi to Sikang
                1 bomber moved from Kiangsu to Kansu
                1 cruiser moved from 80 Sea Zone to 81 Sea Zone
                1 cruiser moved from 80 Sea Zone to 81 Sea Zone
                1 submarine moved from 80 Sea Zone to 81 Sea Zone
                1 submarine moved from 80 Sea Zone to 81 Sea Zone
                1 armour, 4 artilleries, 2 battleships, 3 carriers, 4 destroyers, 3 fighters, 5 infantry, 3 tactical_bombers and 5 transports moved from 80 Sea Zone to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Egypt
                1 armour moved from 81 Sea Zone to Egypt
                4 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers moved from 81 Sea Zone to Egypt

    Combat - Japanese
                Battle in Sikang
                    Japanese attack with 3 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 3 infantry in Sikang, round 1 :  0/3 hits
                        Chinese roll dice for 1 infantry in Sikang, round 1 :  0/1 hits
                        Japanese roll dice for 3 infantry in Sikang, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Sikang
                    Japanese win, taking Sikang from Chinese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 81 Sea Zone
                    Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 submarines and 5 transports
                    British defend with 1 destroyer
                        Japanese roll dice for 2 submarines in 81 Sea Zone, round 1 :  1/2 hits
                        British roll dice for 1 destroyer in 81 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the British lost in 81 Sea Zone
                    Japanese win with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 submarines and 5 transports remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Egypt
                    Japanese attack with 1 armour, 4 artilleries, 3 fighters, 5 infantry and 3 tactical_bombers
                    French defend with 2 infantry; British defend with 6 armour, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
                        Japanese roll dice for 1 armour, 4 artilleries, 3 fighters, 5 infantry and 3 tactical_bombers in Egypt, round 1 :  6/16 hits
                        British roll dice for 6 armour, 2 fighters and 7 infantry in Egypt, round 1 :  8/15 hits
                        5 infantry owned by the British , 1 infantry owned by the French , 5 infantry owned by the Japanese and 3 artilleries owned by the Japanese lost in Egypt
                        Japanese roll dice for 1 armour, 1 artillery, 3 fighters and 3 tactical_bombers in Egypt, round 2 :  5/8 hits
                        British roll dice for 6 armour, 2 fighters and 1 infantry in Egypt, round 2 :  2/9 hits
                        1 infantry owned by the French , 4 armour owned by the British , 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Egypt
                        Japanese roll dice for 1 armour, 2 fighters and 3 tactical_bombers in Egypt, round 3 :  3/6 hits
                        British roll dice for 2 armour and 2 fighters in Egypt, round 3 :  2/4 hits
                        2 armour owned by the British , 1 tactical_bomber owned by the Japanese , 1 fighter owned by the British and 1 fighter owned by the Japanese lost in Egypt
                        Japanese roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Egypt, round 4 :  2/4 hits
                        British roll dice for 1 fighter in Egypt, round 4 :  1/1 hits
                        1 tactical_bomber owned by the Japanese and 1 fighter owned by the British lost in Egypt
                    Japanese win, taking Egypt from British with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 4 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers
                    Casualties for French: 2 infantry
                    Casualties for British: 6 armour, 2 fighters and 5 infantry
                Battle in Shantung
                    Japanese attack with 1 bomber and 2 infantry
                    Americans defend with 1 armour
                        Japanese roll dice for 1 bomber and 2 infantry in Shantung, round 1 :  1/3 hits
                        Chinese roll dice for 1 armour in Shantung, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Shantung
                    Japanese win, taking Shantung from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 armour
                Battle in Kansu
                    Japanese attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 bomber and 2 infantry in Kansu, round 1 :  2/3 hits
                        Chinese roll dice for 1 infantry in Kansu, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Szechwan
                    Japanese attack with 3 infantry
                    Chinese defend with 1 artillery
                        Japanese roll dice for 3 infantry in Szechwan, round 1 :  1/3 hits
                        Chinese roll dice for 1 artillery in Szechwan, round 1 :  0/1 hits
                        1 artillery owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 artillery

    Non Combat Move - Japanese
                1 bomber moved from Shantung to Japan
                1 fighter moved from Egypt to 81 Sea Zone
                1 tactical_bomber moved from Egypt to 81 Sea Zone
                1 bomber moved from Kansu to Shensi

    Place Units - Japanese
                3 infantry placed in Kiangsu
                1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,1,2
                Japanese collect 18 PUs (9 lost to blockades); end with 20 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Paulau Island : 1 infantry
        Shantung : 1 infantry
        Kiangsu : 1 aaGun, 1 factory_minor and 3 infantry
        Japan : 3 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 13 infantry
        Shensi : 1 flag, 1 bomber
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 1 infantry
        Kansu : 1 flag, 2 infantry
        Hopei : 1 flag
        Tsinghai : 1 flag, 1 infantry
        Szechwan : 1 flag, 3 infantry
        Chahar : 1 flag
        Sikang : 1 flag, 3 infantry
        Anhwe : 1 flag, 1 infantry
        41 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        Egypt : 1 flag, 1 armour, 1 factory_minor and 1 harbour
        81 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 5 transports

    Production/PUs Summary :

    Germans : 59 / 83
        Russians : 16 / 0
        Japanese : 27 / 20
        Americans : 59 / 84
        Chinese : 8 / 22
        British : 31 / 36
        UK_Pacific : 23 / 28
        Italians : 16 / 20
        ANZAC : 18 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 4 armour, 4 artilleries, 1 bomber, 6 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 bombers and 2 fighters moved from Korea to Japan
                1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
                1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
                2 fighters and 1 tactical_bomber moved from Jehol to Kiangsu
                1 bomber moved from Korea to Kiangsu
                1 fighter moved from 17 Sea Zone to Kiangsu
                1 tactical_bomber moved from 17 Sea Zone to Kiangsu
                1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
                1 armour and 1 infantry moved from 22 Sea Zone to Marianas
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 armour moved from Gibraltar to 92 Sea Zone
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
                1 armour and 1 infantry moved from 96 Sea Zone to Libya


  • interceptor?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 4 armour, 4 artilleries, 1 bomber, 6 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 bombers and 2 fighters moved from Korea to Japan
                1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
                1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
                2 fighters and 1 tactical_bomber moved from Jehol to Kiangsu
                1 bomber moved from Korea to Kiangsu
                1 fighter moved from 17 Sea Zone to Kiangsu
                1 tactical_bomber moved from 17 Sea Zone to Kiangsu
                1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
                1 armour and 1 infantry moved from 22 Sea Zone to Marianas
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 armour moved from Gibraltar to 92 Sea Zone
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
                1 armour and 1 infantry moved from 96 Sea Zone to Libya

    Combat - Americans
                Americans creates battle in territory 41 Sea Zone
                Americans creates battle in territory 20 Sea Zone
                Battle in Libya
                    Americans attack with 1 armour and 1 infantry
                    Italians defend with 1 artillery
                        Americans roll dice for 1 armour and 1 infantry in Libya, round 1 :  1/2 hits
                        Italians roll dice for 1 artillery in Libya, round 1 :  1/1 hits
                        1 artillery owned by the Italians and 1 infantry owned by the Americans lost in Libya
                    Americans win, taking 41 Sea Zone from Japanese, taking 20 Sea Zone from Japanese, taking Libya from Italians with 1 armour remaining. Battle score for attacker is 1
                    Casualties for Italians: 1 artillery
                    Casualties for Americans: 1 infantry
                Battle in Marianas
                Battle in Kiangsu
                    Americans attack with 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                    Japanese defend with 1 aaGun, 1 factory_minor and 3 infantry
                        AA guns fire in Kiangsu :  1/3 hits
                        1 fighter owned by the Americans lost in Kiangsu
                        Americans roll dice for 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kiangsu, round 1 :  2/7 hits
                        Japanese roll dice for 1 aaGun and 3 infantry in Kiangsu, round 1 :  0/3 hits
                        1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Kiangsu
                        Americans roll dice for 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kiangsu, round 2 :  3/7 hits
                        Japanese roll dice for 2 infantry in Kiangsu, round 2 :  2/2 hits
                        1 mech_infantry owned by the Americans , 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
                    Americans win, taking Marianas from Japanese with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 aaGun and 3 infantry
                    Casualties for Americans: 1 fighter, 1 infantry and 1 mech_infantry
                Air Battle in Japan
                    Americans attacks with 4 units heading to Japan
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Japan
                        AA guns fire in Japan :  1/2 hits
                    1 bomber killed by AA guns
                    Bombing raid in Japan rolls: 8 and causes: 8 damage to unit: factory_major
                    Bombing raid in Japan causes 8 damage total.
                Cleaning up after air battles

    Non Combat Move - Americans
                1 bomber and 2 fighters moved from Japan to Korea
                2 armour moved from Korea to Jehol
                1 artillery moved from Korea to Manchuria
                1 bomber moved from Kiangsu to Korea
                2 fighters and 2 tactical_bombers moved from Kiangsu to Kiangsi
                1 carrier, 1 cruiser and 1 destroyer moved from 17 Sea Zone to 22 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to 22 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                1 cruiser and 1 destroyer moved from 41 Sea Zone to 36 Sea Zone
                1 bomber moved from Western United States to Korea
                2 submarines moved from 10 Sea Zone to 26 Sea Zone
                2 artilleries, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 109 Sea Zone to 92 Sea Zone
                1 infantry moved from Brazil to 86 Sea Zone
                1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                3 transports moved from 91 Sea Zone to 102 Sea Zone
                2 armour moved from Eastern United States to 101 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                1 tactical_bomber moved from Eastern United States to 101 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                3 transports moved from 102 Sea Zone to 101 Sea Zone
                1 tactical_bomber moved from 101 Sea Zone to Morocco
                2 infantry moved from Morocco to Algeria
                1 armour moved from Gibraltar to 92 Sea Zone
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 armour and 1 infantry moved from 92 Sea Zone to Algeria
                2 tactical_bombers moved from Morocco to Algeria
                1 battleship and 1 transport moved from 109 Sea Zone to 91 Sea Zone
                2 armour and 2 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 armour, 2 artilleries and 2 infantry placed in Eastern United States
                1 armour, 1 artillery and 1 infantry placed in Korea
                1 bomber placed in Western United States
                2 transports placed in 10 Sea Zone
                2 armour and 2 infantry placed in Western United States
                1 artillery and 1 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 7 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kiangsi to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 infantry moved from Jehol to Chahar
                      Chinese take Chahar from Japanese
                2 infantry moved from Jehol to Shantung
                1 fighter moved from Kwangsi to Shantung

    Combat - Chinese
                Battle in Shantung
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 1 :  1/3 hits
                        Japanese roll dice for 1 infantry in Shantung, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
                    Chinese win, taking Shantung from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - Chinese
                1 fighter moved from Shantung to Jehol
                2 infantry moved from Kwangsi to Yunnan
                2 artilleries moved from Kwangsi to Yunnan

    Place Units - Chinese
                4 infantry placed in Jehol
                2 infantry placed in Yunnan
                1 infantry placed in Hunan
                Chinese undo move 3.
                Chinese undo move 2.
                2 infantry placed in Kiangsi
                1 infantry placed in Yunnan
                Chinese undo move 1.
                3 infantry placed in Jehol
                1 infantry placed in Kiangsu
                Chinese undo move 4.
                1 infantry placed in Kiangsi

    Turn Complete - Chinese
                Chinese collect 14 PUs; end with 15 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - British
                British buy 1 armour, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - British
                1 unit repaired.
                1 armour, 1 bomber and 1 fighter moved from Syria to Egypt
                1 armour and 1 infantry moved from Algeria to 92 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
                2 armour moved from Yunnan to Szechwan
                1 fighter and 1 tactical_bomber moved from Kwangtung to Szechwan
                1 armour moved from Yunnan to Szechwan
                1 armour and 1 infantry moved from Algeria to 92 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                1 armour and 1 infantry moved from 98 Sea Zone to Egypt

    Combat - British
                Battle in Egypt
                    British attack with 2 armour, 1 bomber, 1 fighter and 1 infantry
                    Japanese defend with 1 armour, 1 factory_minor and 1 harbour
                        British roll dice for 2 armour, 1 bomber, 1 fighter and 1 infantry in Egypt, round 1 :  3/5 hits
                        Japanese roll dice for 1 armour in Egypt, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 armour owned by the Japanese lost in Egypt
                    British win, taking Egypt from Japanese with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for British: 1 infantry
                Battle in Szechwan
                    British attack with 3 armour, 1 fighter and 1 tactical_bomber
                    Japanese defend with 3 infantry
                        British roll dice for 3 armour, 1 fighter and 1 tactical_bomber in Szechwan, round 1 :  1/5 hits
                        Japanese roll dice for 3 infantry in Szechwan, round 1 :  1/3 hits
                        1 armour owned by the British and 1 infantry owned by the Japanese lost in Szechwan
                        British roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Szechwan, round 2 :  2/4 hits
                        Japanese roll dice for 2 infantry in Szechwan, round 2 :  1/2 hits
                        1 armour owned by the British and 2 infantry owned by the Japanese lost in Szechwan
                    British win, taking Szechwan from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Japanese: 3 infantry
                    Casualties for British: 2 armour

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
                2 artilleries and 1 infantry moved from Kwangtung to Kiangsi
                5 artilleries and 5 infantry moved from Burma to Yunnan
                2 armour and 1 mech_infantry moved from India to Yunnan
                1 aaGun and 17 infantry moved from India to West India
                1 cruiser moved from 79 Sea Zone to 39 Sea Zone
                1 battleship moved from 41 Sea Zone to 39 Sea Zone
                1 aaGun moved from Kwangtung to Kiangsi
                2 artilleries and 2 infantry moved from 92 Sea Zone to Algeria
                4 fighters moved from Morocco to Libya
                1 aaGun and 1 fighter moved from Scotland to United Kingdom
                1 aaGun and 1 infantry moved from United Kingdom to 109 Sea Zone
                1 carrier moved from 109 Sea Zone to 91 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
                1 aaGun and 1 infantry moved from 92 Sea Zone to Algeria
                1 bomber moved from Egypt to Libya
                1 fighter moved from Egypt to Alexandria
                1 armour and 1 infantry moved from 99 Sea Zone to Greece
                      British take Greece from Neutral_Allies

    Place Units - British
                1 armour and 2 mech_infantrys placed in Union of South Africa
                1 fighter and 4 infantry placed in United Kingdom

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Place Units - UK_Pacific
                1 armour, 1 artillery and 1 mech_infantry placed in Kwangtung
                UK_Pacific undo move 1.
                1 artillery, 1 infantry and 1 tactical_bomber placed in Kwangtung
                1 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 23 PUs; end with 23 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 armour and 1 mech_infantry
                    Some Units in Kwangtung change ownership: 1 artillery, 1 infantry and 1 tactical_bomber


  • It is a race now.  Can you take the Victory cities in Europe before I liberate Russia start taking down your capitals? Or do you surrender?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Italians
                Italians buy 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Southern Italy to 96 Sea Zone
                1 fighter moved from Southern Italy to 99 Sea Zone
                1 fighter moved from Southern Italy to 98 Sea Zone

    Combat - Italians
                Battle in 96 Sea Zone
                    Italians attack with 1 fighter
                    Americans defend with 1 transport
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 99 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 transport
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 98 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 transport
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Italians
                1 infantry moved from Tambov to Rostov
                1 fighter moved from 96 Sea Zone to Southern Italy
                1 fighter moved from 99 Sea Zone to Southern Italy
                1 fighter moved from 98 Sea Zone to Tobruk

    Place Units - Italians
                2 fighters placed in Southern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total

    Territory Summary for Italians :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 4 aaGuns, 5 artilleries, 1 factory_minor, 1 harbour and 10 infantry
        Tunisia : 1 flag
        Tobruk : 1 fighter
        Northern Italy : 1 factory_major
        Southern Italy : 1 airfield, 3 artilleries, 1 factory_minor, 4 fighters, 1 harbour and 6 infantry
        Rostov : 1 infantry
        Bessarabia : 1 flag
        Tambov : 1 flag

    Production/PUs Summary :

    Germans : 59 / 83
        Russians : 16 / 0
        Japanese : 18 / 20
        Americans : 60 / 85
        Chinese : 15 / 15
        British : 35 / 40
        UK_Pacific : 23 / 28
        Italians : 15 / 15
        ANZAC : 18 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Yep should be a interesting finish.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Sumatra to 41 Sea Zone
                2 infantry, 1 submarine and 1 transport moved from 41 Sea Zone to 36 Sea Zone
                      ANZAC take 37 Sea Zone from Japanese
                2 infantry moved from 36 Sea Zone to Hainan
                1 carrier and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 carrier, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
                1 armour and 1 infantry moved from 34 Sea Zone to Paulau Island
                1 bomber and 1 fighter moved from Philippines to Paulau Island

    Combat - ANZAC
                Battle in Paulau Island
                    ANZAC attack with 1 armour, 1 bomber, 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Paulau Island, round 1 :  1/4 hits
                        Japanese roll dice for 1 infantry in Paulau Island, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Paulau Island
                    ANZAC win, taking Paulau Island from Japanese with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Hainan

    Non Combat Move - ANZAC
                1 submarine moved from 42 Sea Zone to 39 Sea Zone
                1 fighter moved from Paulau Island to 34 Sea Zone
                1 bomber moved from Paulau Island to Philippines
                1 fighter moved from Kwangsi to 34 Sea Zone
                1 fighter moved from Kwangsi to West India
                1 infantry moved from Malaya to Shan State

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                2 tactical_bombers placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Scotland to United Kingdom

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 2 artilleries, 3 bombers and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 armour moved from Russia to Volgograd
                2 fighters, 1 infantry and 2 tactical_bombers moved from Caucasus to Volgograd
                1 infantry moved from Smolensk to Russia
                1 infantry moved from Novgorod to Belarus
                      Germans take Belarus from Russians
                1 infantry moved from Novgorod to Karelia
                1 infantry moved from Novgorod to Karelia
                3 armour moved from Finland to Norway
                3 armour moved from Ukraine to Romania
                9 infantry moved from Northern Italy to Southern Italy
                3 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Vologda to Urals
                      Germans take Urals from Russians

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 3 armour, 2 fighters, 1 infantry and 2 tactical_bombers
                    Russians defend with 1 factory_minor and 4 infantry
                    Germans win, taking Volgograd from Russians with 2 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour and 1 infantry
                    Casualties for Russians: 4 infantry

    Non Combat Move - Germans
                1 tactical_bomber moved from Volgograd to Russia
                1 fighter moved from Volgograd to Russia
                1 tactical_bomber moved from Volgograd to Russia
                1 fighter moved from Volgograd to Russia
                4 bombers moved from Western Germany to Southern Italy
                7 artilleries and 4 infantry moved from France to Northern Italy

    Place Units - Germans
                3 armour placed in Ukraine
                3 armour placed in Russia
                2 artilleries, 3 bombers and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 63 PUs; end with 63 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs

    Territory Summary for Germans :

    France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 2 aaGuns, 1 airfield, 10 artilleries, 3 bombers, 1 factory_major, 1 harbour and 9 infantry
        Romania : 3 armour
        Germany : 2 artilleries and 1 factory_major
        Norway : 6 armour and 2 infantry
        Denmark : 1 aaGun and 13 infantry
        Northern Italy : 7 artilleries and 4 infantry
        Southern Italy : 4 bombers and 9 infantry
        Belarus : 1 flag, 1 infantry
        Karelia : 1 flag, 2 infantry
        Baltic States : 1 flag
        Bryansk : 1 flag
        Rostov : 1 flag
        Urals : 1 flag, 1 infantry
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Russia : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 2 fighters, 1 infantry and 2 tactical_bombers
        Ukraine : 1 flag, 3 armour and 1 factory_minor
        Western Ukraine : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 2 armour and 1 factory_minor
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 1 flag, 6 armour and 3 mech_infantrys
        Smolensk : 1 flag
        Bulgaria : 1 flag
        Yugoslavia : 1 flag, 3 infantry
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 63 / 88
        Russians : 12 / 0
        Japanese : 18 / 20
        Americans : 60 / 85
        Chinese : 15 / 15
        British : 35 / 40
        UK_Pacific : 23 / 28
        Italians : 15 / 15
        ANZAC : 18 / 28
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Combat Move - Russians
                4 infantry moved from Novosibirsk to Kansu
                2 infantry moved from Novosibirsk to Kansu
                2 infantry moved from Novosibirsk to Tsinghai
                1 infantry moved from Kazakhstan to Tsinghai
                1 infantry moved from Samara to Tambov
                      Russians take Tambov from Italians
                1 infantry moved from Samara to Vologda
                      Russians take Vologda from Germans
                1 submarine moved from 109 Sea Zone to 125 Sea Zone

    Combat - Russians
                Battle in Tsinghai
                    Russians attack with 3 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 3 infantry in Tsinghai, round 1 :  1/3 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Tsinghai
                    Russians win, taking Tsinghai from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kansu
                    Russians attack with 6 infantry
                    Japanese defend with 2 infantry
                        Russians roll dice for 6 infantry in Kansu, round 1 :  0/6 hits
                        Japanese roll dice for 2 infantry in Kansu, round 1 :  2/2 hits
                        2 infantry owned by the Russians lost in Kansu
                        Russians roll dice for 4 infantry in Kansu, round 2 :  2/4 hits
                        Japanese roll dice for 2 infantry in Kansu, round 2 :  0/2 hits
                        2 infantry owned by the Japanese lost in Kansu
                    Russians win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 aaGun moved from Novosibirsk to Kansu
                1 aaGun moved from Novosibirsk to Tsinghai
                1 submarine moved from 114 Sea Zone to 113 Sea Zone

    Turn Complete - Russians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Japanese
                Japanese repair 9 damage on 9 factory_majors; Remaining resources: 11 PUs; 0 SuicideAttackTokens;
                Japanese buy 3 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Kweichow to Szechwan
                1 bomber moved from Shensi to Szechwan
                1 bomber moved from Japan to Sikang
                1 fighter moved from 81 Sea Zone to Egypt
                1 tactical_bomber moved from 81 Sea Zone to Egypt

    Combat - Japanese
                Battle in Egypt
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    British defend with 2 armour, 1 factory_minor and 1 harbour
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in Egypt, round 1 :  1/2 hits
                        British roll dice for 2 armour in Egypt, round 1 :  2/2 hits
                        1 armour owned by the British , 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Egypt
                    British win with 1 armour remaining. Battle score for attacker is -15
                    Casualties for Japanese: 1 fighter and 1 tactical_bomber
                    Casualties for British: 1 armour
                Battle in Szechwan
                    Japanese attack with 1 bomber and 1 infantry
                    British defend with 1 armour
                        Japanese roll dice for 1 bomber and 1 infantry in Szechwan, round 1 :  2/2 hits
                        Chinese roll dice for 1 armour in Szechwan, round 1 :  1/1 hits
                        1 armour owned by the British and 1 infantry owned by the Japanese lost in Szechwan
                    Japanese win with 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 armour

    Non Combat Move - Japanese
                1 bomber moved from Szechwan to Sikang
                2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 submarines and 5 transports moved from 81 Sea Zone to 80 Sea Zone
                1 infantry moved from Anhwe to Hopei

    Place Units - Japanese
                3 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,1,3,5,6,3,6
                Japanese collect 7 PUs (9 lost to blockades); end with 9 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Japan : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour and 16 infantry
        Shensi : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hopei : 1 flag, 1 infantry
        Sikang : 1 flag, 2 bombers and 3 infantry
        Anhwe : 1 flag
        80 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 submarines and 5 transports

    Production/PUs Summary :

    Germans : 62 / 88
        Russians : 14 / 0
        Japanese : 16 / 9
        Americans : 60 / 85
        Chinese : 17 / 15
        British : 35 / 40
        UK_Pacific : 23 / 28
        Italians : 14 / 15
        ANZAC : 18 / 28
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • air raid @ Japan - 3 bombers plus 2-3 planes. You have one. Intercept?


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Americans
                Americans buy 1 airfield, 2 armour, 3 artilleries, 1 cruiser, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 bombers and 2 fighters moved from Korea to Japan
                1 tactical_bomber moved from 22 Sea Zone to Japan
                1 armour moved from Jehol to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 armour moved from Jehol to Anhwe
                      Chinese take Anhwe from Japanese
                1 armour moved from Anhwe to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Algeria to Tunisia
                      Americans take Tunisia from Italians
                1 armour and 1 infantry moved from Marianas to 22 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 22 Sea Zone to 20 Sea Zone
                1 armour and 1 infantry moved from 20 Sea Zone to Formosa
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Korea to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa


  • no intercept.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Americans
                Americans buy 1 airfield, 2 armour, 3 artilleries, 1 cruiser, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 bombers and 2 fighters moved from Korea to Japan
                1 tactical_bomber moved from 22 Sea Zone to Japan
                1 armour moved from Jehol to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 armour moved from Jehol to Anhwe
                      Chinese take Anhwe from Japanese
                1 armour moved from Anhwe to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Algeria to Tunisia
                      Americans take Tunisia from Italians
                1 armour and 1 infantry moved from Marianas to 22 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 22 Sea Zone to 20 Sea Zone
                1 armour and 1 infantry moved from 20 Sea Zone to Formosa
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Korea to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa

    Combat - Americans
                Battle in Formosa
                Battle in Okinawa
                Air Battle in Japan
                    Americans attacks with 6 units heading to Japan
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Japan
                        AA guns fire in Japan :  0/4 hits
                    Bombing raid in Japan rolls: 5 and causes: 5 damage to unit: airfield
                    Bombing raid in Japan rolls: 3,7,5 and causes: 13 damage to unit: factory_major
                    Bombing raid in Japan causes 18 damage total.  Damaged units is as follows: airfield = 5, factory_major = 13
                Cleaning up after air battles

    Non Combat Move - Americans
                3 bombers and 2 fighters moved from Japan to Korea
                1 tactical_bomber moved from Japan to 6 Sea Zone
                1 carrier and 1 cruiser moved from 22 Sea Zone to 6 Sea Zone
                1 battleship, 1 carrier and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                1 destroyer moved from 35 Sea Zone to 19 Sea Zone
                1 fighter moved from Kiangsi to Korea
                1 fighter moved from Kiangsi to 6 Sea Zone
                2 tactical_bombers moved from Kiangsi to 6 Sea Zone
                1 cruiser and 1 destroyer moved from 36 Sea Zone to 19 Sea Zone
                1 submarine moved from 19 Sea Zone to 36 Sea Zone
                1 submarine moved from 20 Sea Zone to 37 Sea Zone
                2 submarines moved from 26 Sea Zone to 54 Sea Zone
                1 artillery moved from Manchuria to Jehol
                1 armour moved from Korea to Jehol
                1 armour and 1 mech_infantry moved from Gibraltar to 92 Sea Zone
                1 armour moved from Morocco to 92 Sea Zone
                2 infantry moved from Gibraltar to 92 Sea Zone
                2 armour, 2 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 99 Sea Zone
                2 armour, 2 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
                2 tactical_bombers moved from Algeria to Greece
                1 armour moved from Algeria to Libya
                2 infantry moved from Algeria to Tunisia
                1 transport moved from 91 Sea Zone to 102 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 3 infantry moved from Morocco to Algeria
                1 armour and 2 artilleries moved from 91 Sea Zone to Morocco
                3 infantry moved from 91 Sea Zone to Morocco
                1 transport moved from 102 Sea Zone to 101 Sea Zone
                2 armour and 2 infantry moved from Western United States to 10 Sea Zone
                1 artillery and 1 infantry moved from Central United States to Western United States
                2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                2 armour and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from Western United States to Korea
                1 armour moved from Algeria to Tunisia
                3 transports moved from 91 Sea Zone to 92 Sea Zone
                1 carrier moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from 91 Sea Zone to 92 Sea Zone

    Place Units - Americans
                1 cruiser and 2 transports placed in 101 Sea Zone
                2 artilleries, 3 infantry and 1 mech_infantry placed in Eastern United States
                1 transport placed in 10 Sea Zone
                2 armour and 1 artillery placed in Korea
                1 airfield placed in Morocco

    Turn Complete - Americans
                Americans collect 63 PUs; end with 63 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Hopei
                1 fighter moved from Jehol to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 1 :  1/2 hits
                        Japanese roll dice for 1 infantry in Hopei, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Kweichow
                2 artilleries and 2 infantry moved from Yunnan to Kweichow
                1 infantry moved from Yunnan to Kweichow
                3 infantry moved from Kiangsi to Kiangsu
                1 infantry moved from Shantung to Kiangsu
                2 infantry moved from Jehol to Chahar

    Place Units - Chinese
                2 artilleries and 1 infantry placed in Hopei
                1 artillery placed in Kweichow
                Chinese undo move 2.
                Chinese undo move 1.
                3 artilleries and 1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 21 PUs; end with 21 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs

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