@cwglee51 no scramble thanks.
do you play v2.5 or 2.7? I have both so checking which version I need to boot up for my turns.
Map
Man… I’d be just fine with Sealion if the dice hadn’t smacked me around so bad there…
Now both Germany and Italy are both going to have a field day.
Funny, I had just as lousy luck for Brits in another game, lost whole RAF and RN without a squeak to nothing but dice! Anyhow it’s 4am here so will do Italy tmr, sorry bad work week…
Ita1.
Purchase:
1TT, 1Inf spend all
Combat:
1Inf, 2Art, 1fig Nita >> Sfr
1BB z97 >> z93
1SS, 1Des, 1Cru z95 >> z93
1Fig Sita >> z93
1Des z95 >> z96
1TT load 1Inf (Sita), 1Arm (Nita) z97 >> z98 unload in Tob
1Tac Nita >> Tob
1Art Lib >> Tob
1TT load 2Inf (Sita) z97 >> z92 unload in Gil
1TT load 1Inf (Sita), 1Arm (Alb) z95 >> z98 unload in Egy
1Inf Iso >> Ken
1Art Eth >> ken
Combat.
z93:
att 1SS, 1Des, 1Cru, 1Fig, 1BB
Rolls: 2@2 2@3 1@4; Total Hits: 22@2: (6, 6)2@3: (5, 1)1@4: (4)
def 1Des, 1Cru
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (5)
Sfr:
att 2Inf, 1Art, 1Fig
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (4)2@2: (6, 2)1@3: (1)
def 1Inf, 1Art
Rolls: 2@2; Total Hits: 02@2: (6, 4)
Tob:
att 1Inf, 1Art, 1Arm, 1Tac
Rolls: 2@2 1@3 1@4; Total Hits: 02@2: (5, 5)1@3: (6)1@4: (5)
def 1Art, 1Arm
Rolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (6)
Gil, Egy, Sfr, z93, z96 taken no loss.
Tob R2:
att
Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (3, 2)1@3: (5)1@4: (5)
def
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (4)
Tob R3:
att
Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (1, 4)1@3: (5)1@4: (6)
def :aaa 1@3:
def
Rolls: 1@3; Total Hits: 11@3: (1)
Tob taken with 1Inf lost.
Non-combat:
2Figs land in Sita.
1Tac land in Lib.
2Inf Alb >> Bul.
Place 1TT z97, 1Inf Nita.
Collect 25.
map
Sorry about that, computer troubles again. Hopefully I’m good now.
F1
Combat
1 Fig UK to SZ 92
TT SZ 92 destroyed
Non-combat
1 Inf Fwa to Fca
1 Inf Syr to Trj
1 Fig SZ 92 to Mor
1 Inf Alg to Mor
1 Inf Tun to Alg
1 DD SZ 72 to SZ 58
Ger2.
Buy 1CV (16), 10Inf (30), 4Arm (24) save 1.
Combat
1Des, 1Cru, 1BB z112 >> z119 bombard
4TT load 4Inf (Wgr), 2Art (Ger), 2Art (Wfr) z112 >> z110 unload UK
3Fig, 4Tac, 1Sbr Wgr >> UK
Att 4Inf, 4Art, 1Cru, 1BB, 3Fig, 4Tac, 1Sbr
aaguns
Rolls: 3@1 4@1 1@1; Total Hits: 03@1: (3, 5, 3)4@1: (6, 4, 4, 3)1@1: (5)
att 4Inf, 4Art, 1Cru, 1BB, 3Fig, 4Tac, 1Sbr
Rolls: 8@2 5@3 5@4; Total Hits: 88@2: (5, 6, 3, 3, 6, 6, 2, 4)5@3: (3, 3, 5, 1, 5)5@4: (2, 2, 4, 5, 2)
def 13Inf
Rolls: 13@2; Total Hits: 413@2: (3, 1, 5, 4, 1, 1, 2, 4, 3, 4, 5, 5, 5)
att lost 4Inf
Rolls: 4@2 4@3 4@4; Total Hits: 64@2: (3, 3, 5, 1)4@3: (1, 5, 3, 6)4@4: (3, 1, 2, 5)
def lost 8Inf
Rolls: 5@2; Total Hits: 55@2: (1, 1, 1, 2, 2)
Ouch!! that’s 3 more hits than avg. :-o
Att lost another 3Art 1Fig 1Tac.
UK taken, Ger pockets 34IPCs.
Non-Combat
Sbr land in Wgr.
2 remaining Figs and 3 Tacs land in Hol.
1Art Ger >> Pol
1AA Wgr >> Ger
3Arm Fra >> Ger
1Arm Fra >> Hol
1Inf Wgr >> Hol
5Inf Bul >> Rom
4Inf, 2Art, 3Arm Yugo >> Hun
1Inf Yugo >> z97 load on Ita TT
1Fig Sita >> Gib
1Des, 1SS >> z112 z91
Place 1CV 4Arm in Wgr, 10Inf in Ger
Collect income 62 + 34 from UK + 1saved =97IPC.
map
Put down your units, removed the UK aa gun, and downgraded the London IC.
R2
37 IPCs
4 Art (16)
3 Inf (9)
2 Arm (12)
0 Remaining
Combat
none
Non-combat
18 Inf, 1 AA gun Bury to Yak
1 Inf, 1 Art, 2 Arm Bry to Bel
2 Mech Bry to Ros
1 AA gun Bry to Nukr
2 Inf, 1 Art Sukr to Nukr
2 Inf Ros to Bry
6 Inf Rus to Bry
1 SS SZ 111 to SZ 125
Place
2 Art, 1 Inf Nov
2 Art, 1 Inf Sukr
1 Inf, 1 Arm Rus
1 Arm Vol
Collect
37 IPCs
Buy 5SS, 1Des, 1TT.
Combat:
1Des, 1Tac z33 >> z23
Att
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (5)
Def
Rolls: 1@1; Total Hits: 01@1: (5)
1TT load 1Inf, 1Art z6 >> z21 unload Gua
1Fig z33 >> Gua
Att
Rolls: 2@2 1@3; Total Hits: 02@2: (6, 6)1@3: (6)
Def
Rolls: 1@4; Total Hits: 11@4: (3)
2TT load 4Inf z6 >> z35 unload Phi
2Sbr Kwa >> Phi
1Cru z33 >> z35 bombard Phi
Att
Rolls: 4@1 1@3 2@4; Total Hits: 24@1: (3, 2, 4, 2)1@3: (5)2@4: (2, 4)
Def
Rolls: 2@2; Total Hits: 12@2: (5, 2)
1TT load 1Inf z20 >> z37 load 1Inf Sia unload Mal.
1TT load 1Arm z36 >> z43 unload Bor
1Inf Sia >> Fic
1TT load 1Inf, 1Art z36 >> z42 unload Jav
2Fig z36 >> Jav
Att
Rolls: 2@2 2@3; Total Hits: 32@2: (2, 1)2@3: (3, 6)
Def
Rolls: 1@2; Total Hits: 11@2: (2)
2Inf, 1Art Hun >> Yun
4Fig, 2Tac Kwa >> Yun
2Tac z36 >> Yun
Att
Rolls: 1@1 2@2 4@3 4@4; Total Hits: 61@1: (1)2@2: (1, 3)4@3: (4, 3, 2, 5)4@4: (6, 2, 6, 4)
Def
Rolls: 3@2; Total Hits: 13@2: (1, 5, 3)
1Inf, 1Art Ksi >> Hon
2Fig, 3Tac Kwa >> Hon
Att
Rolls: 2@2 3@3 2@4; Total Hits: 32@2: (1, 4)3@3: (5, 3, 5)2@4: (3, 5)
Def
Rolls: 2@2; Total Hits: 02@2: (4, 4)
z23 R2:
att
Rolls: 1@2 1@3; Total Hits: 11@2: (6)1@3: (3)
def
Rolls: 1@1; Total Hits: 01@1: (4)
Gua R2:
att
Rolls: 1@2 1@3; Total Hits: 21@2: (1)1@3: (3)
def
Rolls: 1@4; Total Hits: 11@4: (4)
Gua not taken.
Non-Combat.
1Fig Anh >> Jap
1Fig Anh >> Kwa
4Fig, 4Tac Yun >> Kwa
2Tac Hon >> Kwa
1Fig z23 >> Jap
1Tac Gua >> z21
1Tac Hon >> z21
2Fig Hon >> z37
2Fig Jav >> z43
2Sbr Phi >> Kwa
1CV, 1Des, 1Cru, 1SS z36 >> z37
1BB z33 >> z42
1BB, 1CV, 1Des z36 >> z42
1Des z26 >> z16
2Inf, 1Art Cha >> Sui
1Mech Anh >> Sui
4Inf, 2Art Anh >> Hun
1Inf Anh >> Kwe
1Inf Anh >> Hop
4Inf, 1AA Jeh >> Anh
1Inf Man >> Kor
Place 5SS, 1Des, 1TT in z6.
Collect 51IPCs.
map.
USA 2
52 IPCs
Declare war on Axis, upgrade ICs.
Buy
6 SS (36)
2 DD (16)
Save 0
Combat
1 SS, 1 Fig, 1 Tac SZ 26 to SZ 23
1 DD SZ 26 to SZ 16
3 Fig Haw to SZ 16
SZ 16
Attack (1 DD, 3 Fig)
Rolls: 1@2 3@3; Total Hits: 21@2: (1)3@3: (3, 4, 5)
Defense (1 DD)
Rolls: 1@2; Total Hits: 01@2: (4)
SZ 23
Attack (1 SS, 1 Fig, 1 Tac)
Rolls: 1@2 1@3 1@4; Total Hits: 31@2: (2)1@3: (1)1@4: (3)
Defense (1 DD)
Rolls: 1@2; Total Hits: 01@2: (3)
SZ 16 cwol
SZ 23 cwol
Non-combat
1 DD SZ 49 to SZ 26
3 Fig SZ 16 to SZ 26
1 Fig, 1 Tac SZ 23 to SZ 26
1 BB, 2 CV, 1 Fig SZ 10 to SZ 26
Place
2 DD, 2 SS SZ 101
4 SS SZ 10
Collect
50 + 20 NO = 70 IPCs
China 2
15 IPCs
5 Inf (15)
Combat
3 Inf Sze to Yun
1 Fig Bur to Yun
2 Inf Sze to Kwe
2 Inf She to Hop