This is a great alternative set up for 1942 anniversary game . Love the turn order and how the Americans right off the bat get action in the pacific theatre. I have played this set up twice and have seen the axis and allies both win a game. I can vouch for this scenario as I had a blast playing it. If you want more pieces and naval action quickly in the pacific then give this one a try.
Spring 1942 with 7 powers
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Since I have also AAE40 and AAP40 I started looking at AA42 to see if it would be possible to use more powers into the game and I came up with this. There are 2 new powers, Italy and China/ANZAC.
There are no changes to the initial setup, only to territory ownership. Italy has its capital on S. Europe and has Balkans and Libya, along with the fleet on SZ14. China/ANZAC has its capital on Australia, along with NZ, China and Sinkiang at the fleet at SZ40. Turn order (starting production) is: Russia (24), Germany (30), Italy (10), UK (27), Japan (30), US (38), China/ANZAC (7).
Overall turn 1 will work out very much as a regular AA42. But now Australia will be a bigger target for Japan (it will pile up its IPCs until it can build a IC to build units on turn 4) and if the SZ40 transport survives the initial round it can be used to raid the islands nearby.
You may want to consider using the Dardanelles rule that prevents ships from moving to SZ16 and force the Italians into Africa (and prevent the Russians from building a sub to sink the Italian fleet on R2).
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This sounds like it might be worth a try. I posted an after action report on the forum about AA42 NOs. I really like what you have done to make AA42 an even better game. Thanks Hobbes.