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Talleyrand19 (Axis) vs Shrike (Allies) - Balanced Mod


  • Wow, that is insane. If it makes you feel any better, I’m just not seeing how I’m going to win. Moscow looks like a goner and I don’t have naval dominance in either theater thanks to my jumping the gun rather than build up slow.


  • time will tell, Germany/Italy could be in trouble soon thanks to losing all that defense/attacking power in the planes, but my Japan is doing pretty well right now…

    either way, when one of us has to concede, I’m always up for playing another, practice makes perfect (plus, they won’t keep counting in League until you play X games…for example, if you won 10 in a row against me, you would probably only get credit for 2-3 until you played a lot more games…it’s to encourage diversity of opponents…there is some set of rules around it if you look at the League Results file)…so basically, we could keep playing each other in games that will EVENTUALLY count, but for a while they would just be us practicing and working on things


  • also, you may have noticed I take bad dice personally haha, but I’m only being a baby and venting on the board, I’m not actually mad at anybody (except whoever made the dice server, haha)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 6 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Russians
                2 infantry moved from Vologda to Archangel
                1 fighter moved from Russia to Archangel
                1 infantry moved from Urals to Nenetsia
                      Russians take Nenetsia from Germans
                1 fighter and 2 infantry moved from Russia to Bryansk
                1 fighter and 2 infantry moved from Russia to Tambov
                1 infantry and 1 tactical_bomber moved from Russia to Smolensk
                1 infantry moved from Buyant-Uhaa to Jehol
                      Chinese take Jehol from Japanese
                2 infantry moved from Olgiy to Kansu

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 fighter and 2 infantry
                    Italians defend with 1 armour
                    Russians win, taking Bryansk from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                Battle in Kansu
                    Russians attack with 2 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Tambov
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                    Russians win, taking Smolensk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 fighter moved from Archangel to Russia
                1 tactical_bomber moved from Smolensk to Russia
                1 fighter moved from Bryansk to Russia
                1 fighter moved from Tambov to Russia
                5 infantry moved from Urals to Vologda
                2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
                1 infantry moved from Dzavhan to Olgiy
                1 infantry moved from Ulaanbaatar to Dzavhan
                1 infantry moved from Buyant-Uhaa to Central Mongolia
                1 infantry moved from Northwest Persia to Caucasus

    Place Units - Russians
                6 artilleries and 4 infantry placed in Russia
                1 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 26 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
                Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs

    triplea_37728_Rus5.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 4 destroyers and 9 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 submarines moved from 35 Sea Zone to 54 Sea Zone
                2 cruisers moved from 35 Sea Zone to 54 Sea Zone
                3 destroyers moved from 35 Sea Zone to 54 Sea Zone
                5 fighters and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
                2 battleships moved from 35 Sea Zone to 54 Sea Zone
                1 mech_infantry moved from Kweichow to Sikang
                1 mech_infantry moved from Szechwan to Sikang
                1 infantry moved from Suiyuyan to Kansu
                1 artillery moved from Shensi to Kansu
                2 artilleries and 1 infantry moved from Shensi to Tsinghai
                1 mech_infantry moved from Shensi to Kansu
                1 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 armour and 2 mech_infantrys moved from French Indo China to Shan State
                1 bomber moved from Yunnan to Sikang
                1 bomber moved from Yunnan to Kansu
                1 armour moved from Kiangsu to Jehol
                1 mech_infantry moved from Kiangsu to Jehol
                1 mech_infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 mech_infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 armour moved from Manchuria to Buryatia
                      Japanese take Buryatia from Russians
                1 mech_infantry moved from Manchuria to Jehol
                1 mech_infantry moved from Amur to Ulaanbaatar
                      Japanese take Ulaanbaatar from Russians
                1 mech_infantry moved from Manchuria to Buyant-Uhaa
                      Japanese take Buyant-Uhaa from Russians
                3 carriers moved from 35 Sea Zone to 54 Sea Zone
                3 tactical_bombers moved from Yunnan to Shan State
                4 tactical_bombers moved from Yunnan to Shan State
                2 fighters moved from Yunnan to Sikang

    triplea_37728_Jap5.tsvg


  • scramble in Australia?


  • It’s funny, I made the same mistake both times playing allies on the forum; against you and Mr. Roboto. I moved the fleet too early to Queensland, then failed to screen properly. No scramble.

    …this is the type of thing I mean when I say you’ll probably win anyway despite the dice.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 4 destroyers and 9 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 submarines moved from 35 Sea Zone to 54 Sea Zone
                2 cruisers moved from 35 Sea Zone to 54 Sea Zone
                3 destroyers moved from 35 Sea Zone to 54 Sea Zone
                5 fighters and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
                2 battleships moved from 35 Sea Zone to 54 Sea Zone
                1 mech_infantry moved from Kweichow to Sikang
                1 mech_infantry moved from Szechwan to Sikang
                1 infantry moved from Suiyuyan to Kansu
                1 artillery moved from Shensi to Kansu
                2 artilleries and 1 infantry moved from Shensi to Tsinghai
                1 mech_infantry moved from Shensi to Kansu
                1 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 armour and 2 mech_infantrys moved from French Indo China to Shan State
                1 bomber moved from Yunnan to Sikang
                1 bomber moved from Yunnan to Kansu
                1 armour moved from Kiangsu to Jehol
                1 mech_infantry moved from Kiangsu to Jehol
                1 mech_infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 mech_infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 armour moved from Manchuria to Buryatia
                      Japanese take Buryatia from Russians
                1 mech_infantry moved from Manchuria to Jehol
                1 mech_infantry moved from Amur to Ulaanbaatar
                      Japanese take Ulaanbaatar from Russians
                1 mech_infantry moved from Manchuria to Buyant-Uhaa
                      Japanese take Buyant-Uhaa from Russians
                3 carriers moved from 35 Sea Zone to 54 Sea Zone
                3 tactical_bombers moved from Yunnan to Shan State
                4 tactical_bombers moved from Yunnan to Shan State
                2 fighters moved from Yunnan to Sikang

    Combat - Japanese
                Battle in 54 Sea Zone
                    Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber
                    ANZAC defend with 1 cruiser and 1 transport; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport
                    Units damaged: 1 carrier owned by the Americans
                    Units damaged: 1 battleship owned by the Americans
                    Units damaged: 2 battleships owned by the Japanese
                    Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 3 carriers, 1 cruiser, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 66
                    Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport
                    Casualties for ANZAC: 1 cruiser and 1 transport
                    Casualties for Japanese: 1 cruiser, 3 destroyers and 2 submarines
                Battle in Kansu
                    Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Kansu from Chinese with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Tsinghai
                    Japanese attack with 2 artilleries and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Tsinghai from Chinese with 2 artilleries remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Jehol
                    Japanese attack with 1 armour and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Japanese win, taking Jehol from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Sikang
                    Japanese attack with 1 bomber, 2 fighters and 2 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Sikang from Chinese with 1 bomber, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shan State
                    Japanese attack with 1 armour, 2 mech_infantrys and 7 tactical_bombers
                    British defend with 1 infantry
                    Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 mech_infantry and 7 tactical_bombers remaining. Battle score for attacker is -1
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Japanese
                7 tactical_bombers moved from Shan State to Yunnan
                3 fighters moved from Yunnan to Philippines
                3 destroyers moved from 6 Sea Zone to 35 Sea Zone
                1 infantry moved from Chahar to Suiyuyan
                1 mech_infantry moved from Anhwe to Chahar
                1 mech_infantry moved from Kiangsu to Anhwe
                1 infantry moved from Yunnan to Szechwan
                1 armour moved from Yunnan to Sikang
                1 bomber and 2 fighters moved from Sikang to Yunnan
                1 bomber moved from Kansu to Yunnan

    Place Units - Japanese
                3 mech_infantrys placed in French Indo China
                3 mech_infantrys placed in Kiangsu
                3 mech_infantrys placed in Manchuria
                4 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2
                Japanese collect 67 PUs (2 lost to blockades); end with 67 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs

    triplea_37728_Jap5.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 3 artilleries, 10 submarines and 1 transport; Remaining resources: 0 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                2 carriers moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries and 3 infantry moved from French West Africa to 87 Sea Zone
                3 artilleries, 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 3 transports moved from 87 Sea Zone to 91 Sea Zone
                3 artilleries and 3 infantry moved from 91 Sea Zone to Spain
                1 artillery and 1 infantry moved from Gibraltar to Spain
                2 bombers moved from Malta to Spain
                2 fighters moved from 91 Sea Zone to Spain
                4 mech_infantrys moved from Central America to Venezuela
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 submarine moved from 46 Sea Zone to 54 Sea Zone
                1 destroyer moved from 55 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from Queensland to 54 Sea Zone
                2 fighters moved from 30 Sea Zone to 54 Sea Zone
                1 carrier moved from 30 Sea Zone to 54 Sea Zone
                1 fighter moved from Hawaiian Islands to 54 Sea Zone
                1 bomber moved from Eastern United States to Venezuela

    triplea_37728_Ame5.tsvg


  • OOL?


  • cruiser first, then tactical, then both battleships, then lose one fighter, then a carrier (both hits), then two fighters, then a carrier (both hits), then do last carrier (both hits) and then final two fighters…hopefully I can save some planes and a carrier haha…

    so basically make sure there is always a carrier alive if there are two planes to still land on it, until I end up with only one carrier and two planes left…then go max defense


  • I followed your directions to a T; but personally I would have injured a BB instead of losing that fighter. If you want to edit it that way on your turn, by all means do so.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 3 artilleries, 10 submarines and 1 transport; Remaining resources: 0 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                2 carriers moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries and 3 infantry moved from French West Africa to 87 Sea Zone
                3 artilleries, 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 3 transports moved from 87 Sea Zone to 91 Sea Zone
                3 artilleries and 3 infantry moved from 91 Sea Zone to Spain
                1 artillery and 1 infantry moved from Gibraltar to Spain
                2 bombers moved from Malta to Spain
                2 fighters moved from 91 Sea Zone to Spain
                4 mech_infantrys moved from Central America to Venezuela
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 submarine moved from 46 Sea Zone to 54 Sea Zone
                1 destroyer moved from 55 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from Queensland to 54 Sea Zone
                2 fighters moved from 30 Sea Zone to 54 Sea Zone
                1 carrier moved from 30 Sea Zone to 54 Sea Zone
                1 fighter moved from Hawaiian Islands to 54 Sea Zone
                1 bomber moved from Eastern United States to Venezuela

    Combat - Americans
                Battle in Venezuela
                    Americans attack with 1 bomber and 4 mech_infantrys
                    Neutral_True defend with 2 infantry
                    Americans win, taking Venezuela from Neutral_True with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 mech_infantry
                    Casualties for Neutral_True: 2 infantry
                Battle in 54 Sea Zone
                    Americans attack with 1 carrier, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 5 fighters and 1 tactical_bomber
                    Japanese win with 3 carriers and 4 fighters remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 carrier, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
                    Casualties for Japanese: 2 battleships, 1 cruiser, 1 fighter and 1 tactical_bomber
                Battle in Spain
                    Americans attack with 4 artilleries, 2 bombers, 2 fighters and 4 infantry
                    Neutral_True defend with 6 infantry
                    Americans win, taking Spain from Neutral_True with 3 artilleries, 2 bombers and 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 artillery and 4 infantry
                    Casualties for Neutral_True: 6 infantry

    Non Combat Move - Americans
                2 fighters moved from Spain to 91 Sea Zone
                2 bombers moved from Spain to Gibraltar
                1 bomber moved from Venezuela to Gibraltar
                1 transport moved from 66 Sea Zone to 86 Sea Zone
                1 artillery and 1 infantry moved from Queensland to New South Wales

    Place Units - Americans
                10 submarines placed in 10 Sea Zone
                1 transport placed in 101 Sea Zone
                3 artilleries placed in Eastern United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

    triplea_37728_Ame5.tsvg


  • I meant injure a carrier, you know what I mean


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 3 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 3 PUs total

    triplea_37728_Chi5.tsvg


  • Well if I injure carrier then fighter dies anyway, injured carrier can’t hold anything


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 6 armour; Remaining resources: 7 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 3 infantry moved from Egypt to 98 Sea Zone
                1 armour, 3 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
                1 armour and 3 infantry moved from 99 Sea Zone to Greece
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                      British take 97 Sea Zone from Italians
                1 submarine moved from 98 Sea Zone to 92 Sea Zone
                2 artilleries and 1 infantry moved from Syria to Turkey
                6 armour, 4 fighters, 5 infantry and 2 tactical_bombers moved from Iraq to Turkey
                1 fighter and 2 infantry moved from India to Burma
                1 bomber moved from Malta to Southern Italy

    Combat - British
                Strategic bombing raid in Southern Italy
                    Bombing raid in Southern Italy rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Southern Italy causes 5 damage total.
                Battle in Greece
                Battle in Turkey
                    British attack with 6 armour, 2 artilleries, 4 fighters, 6 infantry and 2 tactical_bombers
                    Neutral_True defend with 8 infantry
                    British win, taking Greece from Italians, taking Turkey from Neutral_True with 6 armour, 2 artilleries, 4 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
                    Casualties for British: 3 infantry
                    Casualties for Neutral_True: 8 infantry
                Battle in Burma
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 fighter moved from Burma to India
                1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Italian Somaliland to Ethiopia
                1 artillery and 1 infantry moved from Gibraltar to Spain
                4 fighters moved from Gibraltar to Spain
                2 fighters moved from United Kingdom to Spain
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                1 submarine moved from 106 Sea Zone to 109 Sea Zone
                4 fighters and 2 tactical_bombers moved from Turkey to Iraq
                1 bomber moved from Southern Italy to Malta

    Place Units - British
                3 armour placed in Iraq
                3 armour placed in Egypt

    Turn Complete - British
                British collect 38 PUs; end with 45 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 51 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUs

    Place Units - UK_Pacific
                1 fighter placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
                Some Units in India change ownership: 1 fighter

    triplea_37728_UK_5.tsvg


  • But you have 3 healthy carriers remaining and only 4 planes; that’s what I’m saying


  • But if I damaged a carrier then the 5th plane would have had to die cause nowhere to land


  • Duh, sorry. With the baby I’m on a perpetual sleep deficit haha

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