Scramble 110 only.
16L G40 Stalingradski (Allies +23) vs Talleyrand19 (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier and 1 cruiser moved from 19 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to 35 Sea Zone
1 fighter moved from Korea to Philippines
1 tactical_bomber moved from Queensland to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 44 Sea Zone to 43 Sea Zone
3 submarines moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea ZonePlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Germans
Germans buy 1 artillery, 2 bombers, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Bryansk to Russia
3 mech_infantrys moved from Western Ukraine to Russia
3 mech_infantrys moved from Ukraine to Russia
3 bombers moved from Germany to Russia
1 bomber moved from Novgorod to Russia
1 mech_infantry moved from Germany to Poland
1 armour moved from Novgorod to Poland
Germans take Baltic States from Russians
5 mech_infantrys moved from Novgorod to Smolensk
1 artillery moved from Archangel to Smolensk
1 mech_infantry moved from Archangel to SmolenskCombat - Germans
Battle in Smolensk
Germans attack with 1 artillery and 6 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 artillery and 5 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Poland
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Poland from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 1 armour, 4 bombers and 6 mech_infantrys
Americans defend with 1 bomber; Russians defend with 1 airfield, 5 artilleries, 1 factory_major and 4 infantry
Germans captures 20PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour, 4 bombers and 2 mech_infantrys remaining. Battle score for attacker is 28
Casualties for Germans: 4 mech_infantrys
Casualties for Americans: 1 bomber
Casualties for Russians: 5 artilleries and 4 infantryNon Combat Move - Germans
3 mech_infantrys moved from Germany to Eastern Poland
4 bombers moved from Russia to Bryansk
2 infantry moved from Western Ukraine to Bryansk
3 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Romania to UkrainePlace Units - Germans
3 infantry placed in France
1 artillery and 2 infantry placed in Ukraine
2 bombers and 1 mech_infantry placed in Novgorod
2 infantry and 1 mech_infantry placed in Finland
1 mech_infantry placed in Romania
Germans undo move 5.
Germans undo move 3.
Germans undo move 2.
Germans undo move 2.
Germans undo move 1.
1 artillery and 2 infantry placed in Ukraine
2 bombers and 1 mech_infantry placed in Novgorod
1 infantry and 2 mech_infantrys placed in Romania
3 infantry placed in Finland
1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6,4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,2,1,3,3,4,4,2,2,2,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
Germans collect 53 PUs (3 lost to blockades); end with 73 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from GermansCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 0 SuicideAttackTokens; 28 PUs;
Japanese buy 2 destroyers and 4 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 mech_infantry moved from Novosibirsk to Samara
Japanese take Samara from RussiansCombat - Japanese
Non Combat Move - Japanese
5 infantry moved from Yunnan to BurmaPlace Units - Japanese
3 infantry placed in Volgograd
1 infantry placed in French Indo China
2 destroyers placed in 36 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,2,2,6,6,6,5,5,5,4,2
Japanese collect 36 PUs (9 lost to blockades); end with 36 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 2 destroyers, 1 fighter, 5 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Sakha to Buryatia
Americans take Buryatia from Japanese
1 armour moved from Siberia to Buryatia
1 armour and 1 mech_infantry moved from Korea to Buryatia
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 transport moved from 35 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
1 artillery moved from Anhwe to Hopei
Chinese take Hopei from Japanese
1 tactical_bomber moved from 35 Sea Zone to Celebes
4 fighters and 3 tactical_bombers moved from 35 Sea Zone to French Indo China
2 bombers and 2 fighters moved from Korea to Japan
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux -
I’ve got a problem, before I roll dice. I thought Tac bombers could intercept, so I sent two fighters with my bombers over Japan. well, the game read the entire thing as an attack on your ground forces. Since I already made all the movements and posted it to the site, I’m going to start my round over and redo it all - no dice have been rolled.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 destroyers, 2 fighters, 6 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
4 fighters and 4 tactical_bombers moved from 35 Sea Zone to French Indo China
1 transport moved from 35 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from Anhwe to Hopei
Chinese take Hopei from Japanese
1 armour and 1 mech_infantry moved from Korea to Buryatia
Americans take Buryatia from Japanese
1 mech_infantry moved from Sakha to Buryatia
1 armour moved from Siberia to Buryatia
2 bombers moved from Korea to Japan
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 destroyers, 2 fighters, 6 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
4 fighters and 4 tactical_bombers moved from 35 Sea Zone to French Indo China
1 transport moved from 35 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from Anhwe to Hopei
Chinese take Hopei from Japanese
1 armour and 1 mech_infantry moved from Korea to Buryatia
Americans take Buryatia from Japanese
1 mech_infantry moved from Sakha to Buryatia
1 armour moved from Siberia to Buryatia
2 bombers moved from Korea to Japan
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Battle in Shan State
Battle in Celebes
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 mech_infantry
Americans win, taking Shan State from Japanese, taking Celebes from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in French Indo China
Americans attack with 4 fighters and 4 tactical_bombers
Japanese defend with 1 aaGun, 1 airfield, 1 factory_minor, 3 fighters and 1 infantry
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -25
Casualties for Japanese: 1 aaGun, 3 fighters and 1 infantry
Casualties for Americans: 3 fighters and 3 tactical_bombers
Battle in Normandy Bordeaux
Battle in Kwangtung
Battle in Malaya
Battle in Holland Belgium
Strategic bombing raid in Japan
Bombing raid in Japan rolls: 8,6 and causes: 14 damage to unit: factory_major
Bombing raid in Japan causes 14 damage total.Non Combat Move - Americans
2 bombers moved from Japan to Korea
1 artillery moved from Shantung to Anhwe
1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
5 fighters and 1 tactical_bomber moved from Korea to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
2 mech_infantrys moved from Iraq to Caucasus
1 artillery and 4 infantry moved from Iraq to Northwest Persia
2 fighters moved from Iraq to India
1 fighter moved from Egypt to Caucasus
1 aaGun moved from Tobruk to Alexandria
2 mech_infantrys moved from Morocco to Tunisia
1 aaGun and 1 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to United Kingdom
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
1 bomber moved from Western United States to 109 Sea Zone
1 bomber moved from 109 Sea Zone to United Kingdom
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 106 Sea Zone
2 infantry and 2 mech_infantrys moved from 106 Sea Zone to Quebec
1 transport moved from 80 Sea Zone to 81 Sea ZonePlace Units - Americans
1 armour, 1 fighter and 1 mech_infantry placed in Korea
1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
2 destroyers and 2 transports placed in 101 Sea Zone
1 artillery, 1 fighter and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 73 PUs; end with 73 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Anhwe to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Anhwe to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Kiangsi to Kwangsi
Chinese take Kwangsi from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Anhwe to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Anhwe to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Kiangsi to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Kiangsi to KwangsiPlace Units - Chinese
1 infantry placed in Hunan
1 infantry placed in Kweichow
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 16 PUs; end with 18 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - British
1 armour and 2 mech_infantrys moved from Caucasus to Rostov
2 fighters moved from Iraq to Rostov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 1 carrier, 5 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 artilleries; Remaining resources: 0 PUs;Combat Move - British
1 armour and 2 mech_infantrys moved from Caucasus to Rostov
2 fighters moved from Iraq to RostovCombat - British
Battle in Rostov
British attack with 1 armour, 2 fighters and 2 mech_infantrys
Italians defend with 3 mech_infantrys
British win, taking Rostov from Italians with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for British: 1 mech_infantry
Casualties for Italians: 3 mech_infantrysNon Combat Move - British
2 fighters moved from Rostov to Caucasus
2 artilleries moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
1 aaGun and 4 infantry moved from Iraq to Northwest Persia
2 aaGuns and 4 infantry moved from Persia to Northwest Persia
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 armour and 5 mech_infantrys moved from Egypt to Iraq
1 aaGun and 1 infantry moved from Tobruk to Alexandria
1 transport moved from 81 Sea Zone to 94 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 fighters moved from Gibraltar to 110 Sea ZonePlace Units - British
1 carrier and 1 transport placed in 110 Sea Zone
3 infantry placed in Iraq
2 infantry placed in EgyptTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 armour and 2 artilleries placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 1 armour and 2 artilleries -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
4 infantry moved from France to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 4 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from Americans with 3 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
5 infantry moved from Southern Italy to Northern Italy
8 infantry moved from Northern Italy to FrancePlace Units - Italians
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,2,6,5,1,5,5,5,4,5,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
Italians collect 3 PUs (13 lost to blockades); end with 3 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Paulau Island -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Paulau IslandCombat - ANZAC
Battle in Paulau Island
ANZAC attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
ANZAC win, taking Paulau Island from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from Paulau Island to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to Caroline Islands
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
Non Combat Move - French
Turn Complete - French
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After Germany’s turn, it’s ok to pass directly through Russia to do Japan back to back ~
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 3 fighters; Remaining resources: 0 SuicideAttackTokens; 6 PUs;Combat Move - Japanese
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 44 Sea Zone
8 infantry moved from Burma to Shan State
2 artilleries moved from Burma to Shan State
1 armour moved from Burma to Hunan
5 mech_infantrys moved from Burma to Kwangsi
5 mech_infantrys moved from Burma to Hunan
8 mech_infantrys moved from Burma to Kweichow
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 armour moved from Burma to Kweichow
2 fighters moved from 36 Sea Zone to Hunan
1 fighter moved from 36 Sea Zone to Kwangsi
1 fighter moved from 36 Sea Zone to Hunan
1 fighter moved from 36 Sea Zone to Kwangsi
1 fighter moved from 36 Sea Zone to HunanCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kwangsi
Japanese attack with 3 fighters, 5 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Kwangsi from Chinese with 3 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shan State
Japanese attack with 2 artilleries and 8 infantry
Americans defend with 1 artillery
Japanese win, taking Shan State from UK_Pacific with 2 artilleries and 8 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Hunan
Japanese attack with 1 armour, 4 fighters and 5 mech_infantrys
Chinese defend with 2 infantry
Japanese win, taking Hunan from Chinese with 1 armour, 4 fighters and 4 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kweichow
Japanese attack with 1 armour and 8 mech_infantrys
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 1 armour and 6 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Japanese
3 fighters moved from Kwangsi to 36 Sea Zone
4 fighters moved from Hunan to 36 Sea Zone
1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 fighter moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 44 Sea Zone to 36 Sea ZonePlace Units - Japanese
3 fighters placed in French Indo China
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Volgograd: 2 infantry
EDIT: Changing PUs for Japanese from 6 to 0
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,2,4,5,5,1,2
Japanese collect 25 PUs (8 lost to blockades); end with 25 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 destroyers, 3 fighters, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Caucasus to Kazakhstan
1 fighter moved from Caucasus to Kazakhstan
1 battleship, 4 carriers, 3 cruisers, 15 destroyers, 6 fighters, 2 submarines and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from India to 36 Sea Zone
3 submarines moved from 21 Sea Zone to 36 Sea Zone
2 bombers and 1 fighter moved from Korea to 36 Sea Zone
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from Celebes to 44 Sea Zone
1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Hainan
1 armour moved from Buryatia to Yenisey
Americans take Yakut S.S.R. from Japanese
Americans take Yenisey from Japanese
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
1 bomber moved from United Kingdom to France