@TinCanoftheSea here’s an updated save file with the NCM change (1 inf Siam > FIC)
16L G40 Stalingradski (Allies +23) vs Talleyrand19 (Axis)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 6 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 armour, 12 artilleries, 1 fighter, 34 infantry, 10 mech_infantrys and 1 tactical_bomber moved from Bryansk to Belarus
1 infantry moved from Archangel to Belarus
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 6 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 armour, 12 artilleries, 1 fighter, 34 infantry, 10 mech_infantrys and 1 tactical_bomber moved from Bryansk to Belarus
1 infantry moved from Archangel to Belarus
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from GermansCombat - Russians
Battle in Belarus
Russians attack with 2 armour, 12 artilleries, 1 fighter, 35 infantry, 10 mech_infantrys and 1 tactical_bomber
Germans defend with 2 armour, 5 artilleries, 19 infantry and 5 mech_infantrys
Russians win, taking Belarus from Germans with 2 armour, 12 artilleries, 1 fighter, 21 infantry, 10 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 67
Casualties for Germans: 2 armour, 5 artilleries, 19 infantry and 5 mech_infantrys
Casualties for Russians: 14 infantryNon Combat Move - Russians
1 fighter moved from Belarus to Russia
1 tactical_bomber moved from Belarus to Russia
3 aaGuns moved from Bryansk to Russia
2 infantry moved from Rostov to Bryansk
2 infantry moved from Russia to Bryansk
3 infantry moved from Volgograd to Rostov
1 infantry moved from Vologda to Archangel
2 aaGuns and 11 infantry moved from Vologda to RussiaPlace Units - Russians
6 artilleries and 1 infantry placed in Russia
2 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 infantry and 9 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 mech_infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 bomber moved from French Indo China to Borneo
1 tactical_bomber moved from French Indo China to 43 Sea Zone
2 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Shan State to Burma
4 fighters and 3 tactical_bombers moved from French Indo China to Burma
1 fighter moved from French Indo China to BurmaCombat - Japanese
Japanese creates battle in territory 19 Sea Zone
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
Americans defend with 1 transport
Japanese win, taking 19 Sea Zone from Americans with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Borneo
Japanese attack with 1 bomber and 2 infantry
Americans defend with 1 infantry
Japanese win, taking Borneo from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 5 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 5 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
5 fighters and 3 tactical_bombers moved from Burma to French Indo China
1 tactical_bomber moved from 43 Sea Zone to French Indo China
1 bomber moved from Borneo to French Indo China
3 mech_infantrys moved from Kwangsi to Yunnan
3 mech_infantrys moved from Hunan to Yunnan
2 mech_infantrys moved from Sikang to Yunnan
2 fighters and 1 tactical_bomber moved from Szechwan to French Indo China
1 aaGun moved from Kiangsi to Kwangsi
3 mech_infantrys moved from Kiangsu to Hunan
3 mech_infantrys moved from Shantung to Hunan
2 mech_infantrys moved from Manchuria to Chahar
2 mech_infantrys moved from Chahar to Kansu
1 fighter and 1 tactical_bomber moved from Suiyuyan to French Indo China
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea ZonePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
3 infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 destroyers, 4 infantry, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
3 fighters moved from 33 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 20 Sea Zone
1 fighter moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 43 Sea Zone
Americans take 35 Sea Zone from Japanese
1 bomber moved from India to Anglo Egyptian Sudan
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 destroyers, 4 infantry, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
3 fighters moved from 33 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 20 Sea Zone
1 fighter moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 43 Sea Zone
Americans take 35 Sea Zone from Japanese
1 bomber moved from India to Anglo Egyptian Sudan
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian SudanCombat - Americans
Battle in Northern Italy
Americans converts factory_major into different units
Battle in 43 Sea Zone
Americans attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
Americans win, taking Northern Italy from Italians, taking 43 Sea Zone from Japanese with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Borneo
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Anglo Egyptian Sudan
Americans attack with 1 bomber, 2 infantry and 1 mech_infantry
Italians defend with 2 infantry
Americans win, taking Anglo Egyptian Sudan from Italians with 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in 20 Sea Zone
Americans attack with 4 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 battleship, 4 carriers, 3 cruisers, 5 destroyers and 3 fighters moved from 33 Sea Zone to 35 Sea Zone
4 fighters and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Belgian Congo to Kenya
2 mech_infantrys moved from French Equatorial Africa to Kenya
1 bomber moved from Anglo Egyptian Sudan to Kenya
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun moved from Central United States to Eastern United States
1 transport moved from 70 Sea Zone to 72 Sea ZonePlace Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
Americans undo move 1.
2 destroyers and 1 transport placed in 10 Sea Zone
2 submarines and 2 transports placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
1 bomber, 1 infantry and 1 tactical_bomber placed in Western United States
Americans undo move 3.
3 infantry placed in Eastern United States
1 artillery placed in Western United StatesTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 fighter moved from Iraq to Trans-Jordan
1 artillery and 2 infantry moved from Iraq to Trans-Jordan
2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 fighter moved from Iraq to Trans-Jordan
1 artillery and 2 infantry moved from Iraq to Trans-Jordan
2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to SumatraCombat - British
Battle in Trans-Jordan
British attack with 1 artillery, 1 fighter and 2 infantry
Italians defend with 1 artillery and 1 infantry
British win, taking Trans-Jordan from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Kazakhstan
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Kazakhstan from Japanese with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Sumatra
Battle in Burma
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Sumatra from Japanese, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Burma to India
1 armour and 1 mech_infantry moved from Eastern Persia to India
1 infantry moved from Eastern Persia to West India
1 artillery and 1 infantry moved from Northwest Persia to Iraq
1 fighter moved from Trans-Jordan to Iraq
3 fighters moved from Bryansk to Iraq
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from Kenya to EthiopiaPlace Units - British
1 fighter and 2 infantry placed in Union of South Africa
3 infantry placed in Iraq
1 submarine placed in 109 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 2 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
5 infantry moved from Southern Italy to Northern Italy
2 infantry and 2 mech_infantrys moved from Ukraine to Bryansk
2 armour moved from Egypt to Anglo Egyptian Sudan
2 armour moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Anglo Egyptian SudanCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 2 armour and 1 fighter
Americans defend with 2 infantry and 1 mech_infantry
Italians win, taking Anglo Egyptian Sudan from British with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Italians: 1 armour
Casualties for Americans: 2 infantry and 1 mech_infantry
Battle in Trans-Jordan
Italians attack with 2 armour and 2 fighters
British defend with 1 artillery and 2 infantry
retreated to Trans-Jordan
British win with 1 artillery and 1 infantry remaining. Battle score for attacker is -9
Casualties for Italians: 2 armour
Casualties for British: 1 infantry
Battle in Northern Italy
Italians attack with 5 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians win, taking Northern Italy from Americans with 4 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Bryansk
Italians attack with 2 infantry and 2 mech_infantrys
Russians defend with 4 infantry
Russians win with 3 infantry remaining. Battle score for attacker is -11
Casualties for Italians: 2 infantry and 2 mech_infantrys
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Trans-Jordan to Egypt
2 armour moved from Libya to AlexandriaPlace Units - Italians
3 mech_infantrys placed in Egypt
2 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
3 fighters moved from Caroline Islands to Philippines
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from ItaliansCombat - French
Non Combat Move - French
1 fighter moved from Malta to IraqTurn Complete - French
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nooooo, turn didn’t post…want me to just redo everything? I’ll make all the same moves and the dice would be about the same given statistics and all that…or I can edit mode everything based on the marti dice rolls…your call
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I’m truly ok with whatever is easiest for you - if you’d like to reroll the turn, and then edit if anything gets wacky in either direction, that’s ok ~
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 3 infantry and 10 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
5 infantry moved from Ukraine to Bryansk
2 infantry moved from Ukraine to Western Ukraine
1 mech_infantry moved from Ukraine to Eastern Poland
1 armour moved from Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
3 bombers moved from Western Germany to Western Ukraine
3 bombers moved from Western Germany to Eastern Poland
1 bomber moved from Western Germany to 95 Sea Zone
1 bomber moved from Western Germany to Eastern Poland
1 bomber moved from Western Germany to Western Ukraine
1 bomber moved from Western Germany to Western Ukraine
1 bomber moved from Western Germany to Eastern Poland
27 armour, 5 artilleries and 2 infantry moved from Ukraine to RostovCombat - Germans
Battle in Bryansk
Germans attack with 1 fighter, 5 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans win, taking Bryansk from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Eastern Poland
Germans attack with 1 armour, 5 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 1 armour, 5 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 27 armour, 5 artilleries and 2 infantry
Russians defend with 4 infantry
Germans win, taking Rostov from Russians with 27 armour, 5 artilleries and 2 infantry remaining. Battle score for attacker is 12
Casualties for Russians: 4 infantry
Battle in Western Ukraine
Germans attack with 5 bombers and 2 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 5 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 95 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Germans
1 bomber moved from 95 Sea Zone to Germany
5 bombers moved from Western Ukraine to Germany
5 bombers moved from Eastern Poland to Germany
4 fighters and 3 tactical_bombers moved from Ukraine to Egypt
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
3 mech_infantrys moved from Finland to Novgorod
1 mech_infantry moved from Novgorod to Baltic States
6 aaGuns moved from Western Germany to Germany
2 infantry moved from Western Germany to Germany
1 artillery moved from Western Germany to Germany
1 mech_infantry moved from Western Germany to GermanyPlace Units - Germans
3 infantry placed in Novgorod
3 mech_infantrys placed in Finland
3 mech_infantrys placed in Ukraine
1 bomber and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
thanks, I just rerolled cause that was easier, as far as I remember things came out almost identical (it was just several small infantry battles)
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No problem sir!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 mech_infantry moved from Volgograd to Novosibirsk
1 fighter moved from Russia to Novosibirsk
2 infantry moved from Olgiy to Timguska
1 tactical_bomber moved from Russia to Timguska
1 infantry moved from Archangel to Novgorod
3 infantry moved from Belarus to Bryansk
1 artillery moved from Belarus to Bryansk
1 artillery and 2 infantry moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 artillery and 1 infantry moved from Belarus to Baltic States
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
9 artilleries moved from Belarus to Novgorod
14 infantry moved from Belarus to Novgorod -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 mech_infantry moved from Volgograd to Novosibirsk
1 fighter moved from Russia to Novosibirsk
2 infantry moved from Olgiy to Timguska
1 tactical_bomber moved from Russia to Timguska
1 infantry moved from Archangel to Novgorod
3 infantry moved from Belarus to Bryansk
1 artillery moved from Belarus to Bryansk
1 artillery and 2 infantry moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 artillery and 1 infantry moved from Belarus to Baltic States
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
9 artilleries moved from Belarus to Novgorod
14 infantry moved from Belarus to NovgorodCombat - Russians
Battle in Timguska
Russians attack with 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians win, taking Timguska from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Russians attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 mech_infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Baltic States
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Baltic States from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Eastern Poland
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 armour and 1 mech_infantry
Russians win, taking Eastern Poland from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Bryansk
Russians attack with 1 artillery and 5 infantry
Germans defend with 3 infantry
Russians win, taking Bryansk from Germans with 1 artillery remaining. Battle score for attacker is -6
Casualties for Germans: 3 infantry
Casualties for Russians: 5 infantry
Battle in Novgorod
Russians attack with 9 artilleries and 15 infantry
Germans defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour, 3 infantry and 6 mech_infantrys
Russians win, taking Novgorod from Germans with 9 artilleries and 7 infantry remaining. Battle score for attacker is 21
Casualties for Germans: 2 armour, 3 infantry and 6 mech_infantrys
Casualties for Russians: 8 infantryNon Combat Move - Russians
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 aaGun and 4 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Volgograd to Caucasus
2 infantry moved from Russia to Tambov
1 fighter moved from Novosibirsk to Russia
1 tactical_bomber moved from Timguska to Vologda
1 aaGun moved from Russia to Vologda
1 aaGun moved from Russia to Vologda
2 infantry moved from Russia to Vologda
1 infantry moved from Dzavhan to Olgiy
1 infantry moved from Ulaanbaatar to Buryatia
1 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
2 armour and 10 mech_infantrys moved from Belarus to RussiaPlace Units - Russians
2 infantry placed in Volgograd
7 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 airfield, 1 carrier and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
2 mech_infantrys moved from Kansu to Kazakhstan
13 mech_infantrys moved from Yunnan to Burma
1 artillery moved from Yunnan to Burma
6 mech_infantrys moved from Hunan to Burma
2 artilleries moved from Shan State to Burma
1 armour moved from Shan State to Burma
6 mech_infantrys moved from French Indo China to Burma
2 battleships, 4 carriers, 2 cruisers and 3 transports moved from 37 Sea Zone to 36 Sea Zone
1 bomber moved from French Indo China to 41 Sea ZoneCombat - Japanese
Battle in Kazakhstan
Japanese attack with 2 mech_infantrys
British defend with 1 armour
Russians win with 1 armour remaining. Battle score for attacker is -8
Casualties for Japanese: 2 mech_infantrys
Battle in 36 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 cruisers and 3 transports
ANZAC defend with 1 destroyer
Japanese win, taking 36 Sea Zone from Neutral with 2 battleships, 4 carriers, 2 cruisers and 3 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Burma
Japanese attack with 1 armour, 3 artilleries and 25 mech_infantrys
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 1 armour, 3 artilleries and 24 mech_infantrys remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 41 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Japanese
1 bomber moved from 41 Sea Zone to French Indo China
8 fighters moved from French Indo China to 36 Sea Zone
3 fighters moved from Japan to French Indo China
2 tactical_bombers moved from French Indo China to 36 Sea Zone
1 aaGun moved from Kwangsi to French Indo China
3 mech_infantrys moved from Shantung to Kweichow
3 mech_infantrys moved from Kiangsu to Kweichow
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Chahar to Kansu
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 infantry moved from Manchuria to JeholPlace Units - Japanese
1 carrier placed in 36 Sea Zone
1 airfield placed in French Indo China
2 infantry placed in French Indo China
3 infantry placed in Kiangsu
3 infantry placed in Shantung
1 infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs total -
I think I owe you one (Anzac destroyer screening my fleet, early in the game).
I can take the German capital right now with the US and basically end the game. I’m cool with you telling me any units you’d like moved back in, and I’ll edit them for you ~
Then we’re even :)





