@AndrewAAGamer I am traveling without access to trippleA. I can run earliest Sunday, maybe start of next week.
Happy July 4th!
first AA die will be the tac bomber.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 4 artilleries and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
1 bomber moved from Western Germany to Russia
2 bombers and 4 fighters moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Russia
Combat - Germans
Air Battle in Russia
Germans attacks with 8 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5 and causes: 4 damage to unit: airfield
Bombing raid in Russia rolls: 8,8,8 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 15 damage total. Damaged units is as follows: airfield = 4, factory_major = 11
Cleaning up after air battles
Non Combat Move - Germans
11 armour and 5 mech_infantrys moved from Caucasus to Rostov
1 armour and 3 mech_infantrys moved from Volgograd to Bryansk
11 armour and 5 mech_infantrys moved from Rostov to Bryansk
3 infantry moved from Ukraine to Bryansk
1 artillery moved from Volgograd to Caucasus
4 artilleries and 6 infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
3 infantry moved from Eastern Poland to Western Ukraine
6 artilleries and 7 infantry moved from Poland to Eastern Poland
3 mech_infantrys moved from Novgorod to Bryansk
10 infantry moved from Germany to Poland
3 bombers, 4 fighters and 1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Western Germany to Bryansk
Place Units - Germans
3 armour placed in Volgograd
3 artilleries placed in France
3 armour, 1 artillery and 6 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 battleship, 1 cruiser, 1 destroyer and 2 transports
EDIT: Removing units owned by Germans from 119 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to France: 1 aaGun
EDIT: Removing units owned by Germans from Germany: 1 aaGun
EDIT: Turning off Edit Mode
COMMENT: NCM redos: SS 119 m 125. fleet 112 + ss 125 m 113. aaa german m w.ger m france.
Turn Complete - Germans
Germans collect 58 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 11x factory_major; Remaining resources: 0 PUs;
Russians buy nothing; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Timguska to Urals
Russians take Urals from Germans
4 infantry moved from Timguska to Evenkiyskiy
4 infantry moved from Timguska to Novosibirsk
1 infantry moved from Vologda to Samara
2 fighters moved from Russia to Samara
Combat - Russians
Battle in Evenkiyskiy
Russians attack with 4 infantry
Germans defend with 1 infantry
Russians win, taking Evenkiyskiy from Germans with 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Russians attack with 4 infantry
Japanese defend with 1 infantry
1 infantry owned by the Russians retreated to Timguska
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 3 infantry
Battle in Samara
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Samara from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Samara to Russia
2 aaGuns moved from Timguska to Evenkiyskiy
1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Vologda to Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 fighter moved from 37 Sea Zone to 35 Sea Zone
3 transports moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
2 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone
2 artilleries and 3 infantry moved from 37 Sea Zone to Malaya
4 fighters and 5 tactical_bombers moved from 37 Sea Zone to Malaya
1 infantry moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Malaya
Japanese attack with 2 artilleries, 4 fighters, 3 infantry and 5 tactical_bombers
British defend with 1 armour and 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 4 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 fighter and 5 tactical_bombers moved from Malaya to 37 Sea Zone
3 fighters moved from Malaya to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 37 Sea Zone
5 bombers moved from French Indo China to Bryansk
4 fighters and 1 tactical_bomber moved from French Indo China to Volgograd
Place Units - Japanese
7 infantry placed in Japan
Japanese undo move 1.
1 infantry placed in French Indo China
6 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,5,1,6,6,5,3,2,4,1,3,5,5,2,1,3,4,4,4,4,1,4,4,4,1,6,6,4,3,3,4,3,6,5,4,4,6,6,6,2,2,2,2,5,3,1,2,1,4,6,2,2,1,1,2,5,3,6,3,3,6,6,5,2,2,6,5,2,6,1,1,5,5,2
Japanese collect 12 PUs (9 lost to blockades); end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 3 artilleries and 5 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Yunnan to French Indo China
2 infantry moved from Yunnan to Shan State
2 fighters and 1 tactical_bomber moved from Yunnan to Shan State
1 bomber moved from Yunnan to French Indo China
Combat - British
Battle in French Indo China
British attack with 1 bomber and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor and 1 infantry
British win, taking French Indo China from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Shan State to India
1 bomber moved from French Indo China to India
3 aaGuns, 1 artillery and 7 infantry moved from Yunnan to Burma
1 mech_infantry moved from Yunnan to India
2 fighters and 1 tactical_bomber moved from Iraq to India
1 mech_infantry moved from Iraq to Persia
1 mech_infantry moved from Persia to Eastern Persia
British take Eastern Persia from Neutral_Allies
3 infantry moved from Trans-Jordan to Iraq
1 armour and 5 mech_infantrys moved from Egypt to Iraq
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
3 artilleries placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,4
British collect 35 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
6 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,6,4,5,2,2,2,5,1,4,3,2,6,4,3,6,4,6,3,1,3,6,1,4,3
UK_Pacific collect 15 PUs (1 lost to blockades); end with 15 PUs total
Some Units in India change ownership: 6 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour, 3 artilleries, 5 infantry and 3 mech_infantrys moved from Caucasus to Northwest Persia
Combat - Italians
Battle in Northwest Persia
Italians attack with 2 armour, 3 artilleries, 5 infantry and 3 mech_infantrys
French defend with 1 infantry
Italians win, taking Northwest Persia from British with 2 armour, 3 artilleries, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
1 bomber moved from Greece to Western Germany
3 infantry moved from Ukraine to Rostov
3 infantry moved from Greece to Bulgaria
Place Units - Italians
2 mech_infantrys placed in Ukraine
2 infantry placed in Northern Italy
3 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to Rostov: 2 aaGuns
EDIT: Removing units owned by Italians from Bryansk: 2 aaGuns
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Italians to Northern Italy: 2 fighters
EDIT: Removing units owned by Italians from 97 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Germans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter, 15 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
12 armour, 13 artilleries, 3 bombers, 5 fighters, 32 infantry, 19 mech_infantrys and 3 tactical_bombers moved from Bryansk to Russia
1 infantry moved from Tambov to Russia
1 infantry moved from Smolensk to Russia
3 armour moved from Volgograd to Russia
Combat - Germans
Battle in Russia
Germans attack with 15 armour, 13 artilleries, 3 bombers, 5 fighters, 34 infantry, 19 mech_infantrys and 3 tactical_bombers
British defend with 3 fighters; Russians defend with 4 aaGuns, 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 2 fighters and 64 infantry
Germans captures 15PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 15 armour, 5 artilleries, 3 bombers, 1 fighter, 4 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 48
Casualties for Germans: 8 artilleries, 4 fighters, 34 infantry and 15 mech_infantrys
Casualties for British: 3 fighters
Casualties for Russians: 4 aaGuns, 2 armour, 2 artilleries, 2 fighters and 64 infantry
Non Combat Move - Germans
3 bombers moved from Russia to Ukraine
1 fighter and 3 tactical_bombers moved from Russia to Volgograd
1 aaGun moved from Bryansk to Russia
3 infantry moved from Western Ukraine to Bryansk
6 artilleries and 7 infantry moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to Poland
10 infantry moved from Poland to Eastern Poland
1 artillery and 2 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
1 aaGun moved from Novgorod to 115 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 115 Sea Zone to Finland
1 submarine moved from 113 Sea Zone to 109 Sea Zone
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 aaGun, 5 artilleries and 6 infantry moved from Caucasus to Northwest Persia
2 fighters moved from Southern Italy to Northwest Persia
1 armour and 2 mech_infantrys moved from Western Germany to Southern Italy
1 armour and 2 mech_infantrys moved from Western Germany to Northern Italy
1 mech_infantry moved from Northern Italy to Southern Italy
Place Units - Germans
3 mech_infantrys placed in Volgograd
1 bomber, 1 fighter and 8 infantry placed in Western Germany
3 infantry placed in France
3 infantry placed in Novgorod
1 infantry placed in Germany
Turn Complete - Germans
Germans collect 58 PUs; end with 73 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Non Combat Move - Japanese
2 artilleries and 2 infantry moved from Malaya to 37 Sea Zone
4 fighters and 1 tactical_bomber moved from Volgograd to Northwest Persia
7 bombers moved from Bryansk to Southern Italy
1 infantry moved from Turkmenistan to Kazakhstan
2 artilleries, 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 infantry, 5 tactical_bombers and 4 transports moved from 37 Sea Zone to 75 Sea Zone
1 submarine moved from 72 Sea Zone to 70 Sea Zone
Place Units - Japanese
1 bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,4,1,3,5,6,1,6,1,2,5,3,6,2,1,2,5,6,4,5,6,2,5,5,4,6,6,6,4,6,4,1,3,2,3,5,2,6,3,2,3,1,2,4,1,1,4,4,2,5,1,5,6,6,6,4,3,2,1,3,3,5,3,1,2,1
Japanese collect 8 PUs (8 lost to blockades); end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 7 infantry, 5 mech_infantrys and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
Combat - Americans
Non Combat Move - Americans
1 infantry moved from Morocco to Algeria
2 mech_infantrys moved from Morocco to Algeria
2 transports moved from 91 Sea Zone to 102 Sea Zone
1 aaGun, 2 armour and 2 artilleries moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns, 2 armour, 2 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns, 2 armour, 2 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 battleship, 6 carriers, 2 cruisers, 10 destroyers, 11 fighters, 14 submarines and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 bomber moved from Yunnan to Iraq
Place Units - Americans
4 transports placed in 101 Sea Zone
7 infantry and 3 mech_infantrys placed in Central United States
2 armour and 2 mech_infantrys placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 6 Sea Zone: 1 cruiser
EDIT: Removing units owned by British from 6 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 36 Sea Zone: 1 battleship and 1 cruiser
EDIT: Turning off Edit Mode
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 6 Sea Zone: 1 cruiser
EDIT: Removing units owned by British from 6 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 36 Sea Zone: 1 battleship and 1 cruiser
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Malaya from British to UK_Pacific
EDIT: Changing PUs for UK_Pacific from 16 to 21
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 6 Sea Zone: 1 cruiser
EDIT: Removing units owned by British from 6 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 36 Sea Zone: 1 battleship and 1 cruiser
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Malaya from British to UK_Pacific
EDIT: Changing PUs for UK_Pacific from 16 to 21
EDIT: Turning off Edit Mode
Italians buy 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 mech_infantrys moved from Ukraine to Tambov
1 aaGun and 3 infantry moved from Rostov to Tambov
1 aaGun moved from Rostov to Ukraine
1 aaGun, 2 fighters and 8 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Western Germany to Russia
Place Units - Italians
1 fighter and 1 transport placed in 97 Sea Zone
1 infantry and 1 mech_infantry placed in Ukraine
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Germans
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 92 PUs;
Germans buy 1 bomber, 1 fighter, 13 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
5 artilleries and 4 mech_infantrys moved from Russia to Vologda
15 armour moved from Russia to Samara
Germans take Samara from Russians
15 armour moved from Samara to Volgograd
1 bomber moved from Western Germany to United Kingdom
Combat - Germans
INTERCEPT uk?
Yes intercept
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 92 PUs;
Germans buy 1 bomber, 1 fighter, 13 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
5 artilleries and 4 mech_infantrys moved from Russia to Vologda
15 armour moved from Russia to Samara
Germans take Samara from Russians
15 armour moved from Samara to Volgograd
1 bomber moved from Western Germany to United Kingdom
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 1 units heading to United Kingdom
British launches 1 interceptors out of United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 7 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom causes 6 damage total.
Battle in Vologda
Germans attack with 5 artilleries and 4 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Vologda from Russians with 4 artilleries and 3 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Russians: 2 infantry
Cleaning up after air battles
Non Combat Move - Germans
3 infantry moved from Bryansk to Rostov
6 artilleries and 7 infantry moved from Western Ukraine to Ukraine
3 bombers moved from Ukraine to Western Germany
2 transports moved from 115 Sea Zone to 113 Sea Zone
3 infantry moved from Novgorod to Archangel
10 infantry moved from Eastern Poland to Western Ukraine
1 aaGun moved from Poland to Germany
1 bomber moved from United Kingdom to Western Germany
Place Units - Germans
1 transport placed in 113 Sea Zone
1 bomber, 1 fighter and 8 infantry placed in Western Germany
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Russia
3 infantry placed in France
2 infantry placed in Novgorod
Germans undo move 6.
Germans undo move 5.
3 infantry placed in Novgorod
2 infantry placed in France
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs