Infrastructure vs Stalingradski lowluck1


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 42 Sea Zone to 36 Sea Zone
                      ANZAC take 43 Sea Zone from Japanese
                1 fighter moved from 42 Sea Zone to 36 Sea Zone

    Combat - ANZAC
                Battle in 36 Sea Zone
                    ANZAC attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 destroyer
                    ANZAC win, taking 36 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 carrier moved from 42 Sea Zone to 35 Sea Zone
                1 fighter moved from Queensland to 35 Sea Zone
                1 fighter moved from 36 Sea Zone to 35 Sea Zone
                1 aaGun and 1 infantry moved from Java to 42 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                1 aaGun and 1 infantry moved from 39 Sea Zone to India
                1 destroyer moved from 42 Sea Zone to 39 Sea Zone
                1 fighter moved from 42 Sea Zone to India
                1 destroyer moved from 42 Sea Zone to 43 Sea Zone
                1 destroyer moved from 42 Sea Zone to 35 Sea Zone
                1 submarine moved from 42 Sea Zone to 35 Sea Zone
                1 cruiser moved from 42 Sea Zone to 35 Sea Zone
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                2 submarines moved from 62 Sea Zone to 33 Sea Zone

    Place Units - ANZAC
                1 destroyer and 2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from French West Africa to Egypt

    Turn Complete - French


  • GER spends 89 IPCs. spends 2 on tech

    Technology Advancements:

    GER: 60.05*
    RUS: 16.35
    JPN: 36.85
    USA: 40.25*
    GBR: 27.55
    ITA: 15.05
    ANZ: 8.30

    • Token to be purchased next round

  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans
                Turning on Edit Mode
                EDIT: Changing PUs for Germans from 91 to 96
                EDIT: Turning off Edit Mode
                Germans spend 5 on tech rolls

    Purchase Units - Germans
                Turning on Edit Mode
                EDIT: Changing PUs for Germans from 91 to 89
                EDIT: Turning off Edit Mode
                Germans repair damage of 5x factory_minor; Remaining resources: 1 techTokens; 84 PUs;
                Germans buy 1 artillery, 1 fighter, 10 infantry and 10 mech_infantrys; Remaining resources: 1 techTokens; 0 PUs;

    Combat Move - Germans
                1 fighter moved from Turkey to Kazakhstan
                1 infantry moved from Belarus to Smolensk
                1 infantry moved from Rostov to Bryansk
                1 infantry moved from Rostov to Tambov
                1 infantry moved from Caucasus to Kazakhstan
                1 artillery and 8 infantry moved from Novgorod to Archangel
                1 destroyer moved from 115 Sea Zone to 114 Sea Zone
                2 fighters moved from 115 Sea Zone to 114 Sea Zone
                1 fighter moved from Novgorod to Archangel
                1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk
                1 bomber moved from Greece to Bryansk
                1 fighter moved from Greece to Tambov
                1 fighter moved from Turkey to Kazakhstan
                1 infantry moved from Volgograd to Samara
                1 bomber moved from Greece to Samara
                1 fighter moved from Greece to Tambov
                1 bomber moved from Greece to Tambov


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans
                Turning on Edit Mode
                EDIT: Changing PUs for Germans from 91 to 96
                EDIT: Turning off Edit Mode
                Germans spend 5 on tech rolls
                    Germans rolls :  0/1 hits

    Purchase Units - Germans
                Turning on Edit Mode
                EDIT: Changing PUs for Germans from 91 to 89
                EDIT: Turning off Edit Mode
                Germans repair damage of 5x factory_minor; Remaining resources: 1 techTokens; 84 PUs;
                Germans buy 1 artillery, 1 fighter, 10 infantry and 10 mech_infantrys; Remaining resources: 1 techTokens; 0 PUs;

    Combat Move - Germans
                1 fighter moved from Turkey to Kazakhstan
                1 infantry moved from Belarus to Smolensk
                1 infantry moved from Rostov to Bryansk
                1 infantry moved from Rostov to Tambov
                1 infantry moved from Caucasus to Kazakhstan
                1 artillery and 8 infantry moved from Novgorod to Archangel
                1 destroyer moved from 115 Sea Zone to 114 Sea Zone
                2 fighters moved from 115 Sea Zone to 114 Sea Zone
                1 fighter moved from Novgorod to Archangel
                1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk
                1 bomber moved from Greece to Bryansk
                1 fighter moved from Greece to Tambov
                1 fighter moved from Turkey to Kazakhstan
                1 infantry moved from Volgograd to Samara
                1 bomber moved from Greece to Samara
                1 fighter moved from Greece to Tambov
                1 bomber moved from Greece to Tambov

    Combat - Germans
                Battle in 114 Sea Zone
                    Germans attack with 1 destroyer and 2 fighters
                    Russians defend with 1 submarine
                        Germans roll dice for 1 destroyer and 2 fighters in 114 Sea Zone, round 2 :  2/1 hits
                        Russians roll dice for 1 submarine in 114 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Russians lost in 114 Sea Zone
                    Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in Bryansk
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 1 infantry in Bryansk, round 2 :  1/1 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Germans attack with 1 bomber, 2 fighters and 1 infantry
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 bomber, 2 fighters and 1 infantry in Tambov, round 2 :  2/1 hits
                        Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 :  1/1 hits
                        1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                    Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Archangel
                    Germans attack with 1 artillery, 1 fighter and 8 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 artillery, 1 fighter and 8 infantry in Archangel, round 2 :  2/1 hits
                        Russians roll dice for 2 infantry in Archangel, round 2 :  1/1 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Germans win, taking Archangel from Russians with 1 artillery, 1 fighter and 7 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Kazakhstan
                    Germans attack with 2 fighters and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 fighters and 1 infantry in Kazakhstan, round 2 :  2/1 hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Kazakhstan
                    Germans win, taking Kazakhstan from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 :  2/1 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 1 infantry in Samara, round 2 :  1/1 hits
                        Russians roll dice for 1 infantry in Samara, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Samara
                    Germans win, taking Samara from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 fighters moved from Kazakhstan to Turkey
                1 aaGun, 1 armour, 3 artilleries and 4 infantry moved from Caucasus to Volgograd
                1 artillery moved from Rostov to Volgograd
                1 aaGun moved from Rostov to Ukraine
                1 fighter moved from Tambov to Volgograd
                1 fighter moved from Tambov to Ukraine
                1 bomber moved from Tambov to Turkey
                1 bomber moved from Turkey to Iraq
                1 bomber moved from Bryansk to Iraq
                1 bomber moved from Samara to Turkey
                1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
                1 fighter moved from Archangel to Novgorod
                1 infantry moved from Vyborg to Novgorod
                1 destroyer moved from 115 Sea Zone to 113 Sea Zone
                2 fighters moved from 114 Sea Zone to 113 Sea Zone
                2 transports moved from 115 Sea Zone to 113 Sea Zone
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                2 infantry moved from Germany to 114 Sea Zone
                2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Novgorod
                1 carrier moved from 115 Sea Zone to 113 Sea Zone
                1 battleship moved from 115 Sea Zone to 113 Sea Zone
                1 cruiser moved from 115 Sea Zone to 113 Sea Zone
                4 infantry moved from Germany to Western Germany
                3 infantry moved from Greece to Turkey
                3 infantry moved from Turkey to Caucasus
                3 mech_infantrys moved from Turkey to Volgograd

    Place Units - Germans
                3 mech_infantrys placed in Novgorod
                1 artillery and 1 fighter placed in Western Germany
                3 infantry placed in Volgograd
                3 mech_infantrys placed in Ukraine
                Germans undo move 4.
                1 infantry and 2 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Turkey
                Germans undo move 4.
                2 infantry and 1 mech_infantry placed in Ukraine
                3 mech_infantrys placed in Greece
                2 infantry placed in Germany
                3 infantry placed in Normandy Bordeaux

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
                Germans collect 68 PUs (2 lost to blockades); end with 68 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs


  • This game is over. Your win. You just wore down the center of the board relentlessly, and the Italian factory was what broke my spirit.

    I had good long term structures in Egypt and London, but it was just a matter of time, even if that time was 10 turns away, or more. If it wasn’t LL, I’d continue.

    Let’s play two league games with the new mod. What say you?

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