@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
15L LVL 40 LUCKYINMAROON (AXIS) VS. SWEETJAMESJONES (ALLIES) +16
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 3 infantry and 2 transports; Remaining resources: 2 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Caucasus: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by Russians to Novgorod: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 mech_infantry moved from Northern Italy to 97 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Alexandria to Trans-Jordan
1 armour moved from Egypt to French Equatorial Africa
1 armour moved from Egypt to Belgian Congo
1 fighter moved from Alexandria to French Equatorial Africa
1 bomber and 1 fighter moved from Alexandria to Belgian Congo
1 armour and 3 infantry moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from RussiansCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 fighter and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Trans-Jordan from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in French Equatorial Africa
Italians attack with 1 armour and 1 fighter
French defend with 1 infantry
Italians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for French: 1 infantry
Battle in Belgian Congo
Italians attack with 1 armour, 1 bomber and 1 fighter
British defend with 2 infantry
Italians win, taking Belgian Congo from British with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Italians
1 bomber and 1 fighter moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from Trans-Jordan to Egypt
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 transport placed in 95 Sea Zone
Italians undo move 1.
1 transport placed in 97 Sea Zone
1 transport placed in 97 Sea Zone
3 infantry placed in EgyptTurn Complete - Italians
Italians collect 17 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
4 fighters moved from Queensland to 62 Sea Zone
1 fighter moved from New South Wales to 62 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
4 fighters moved from Queensland to 62 Sea Zone
1 fighter moved from New South Wales to 62 Sea ZoneCombat - ANZAC
Battle in 62 Sea Zone
ANZAC attack with 5 fighters
Japanese defend with 1 battleship, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport
Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is -13
Casualties for ANZAC: 5 fighters
Casualties for Japanese: 1 carrier, 1 fighter and 1 tactical_bomberNon Combat Move - ANZAC
2 aaGuns, 1 artillery and 5 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 fighter and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4
ANZAC collect 7 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 bombers and 7 infantry; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
1 armour and 1 mech_infantry moved from Normandy Bordeaux to 105 Sea Zone
1 carrier, 1 fighter, 1 mech_infantry and 1 transport moved from 105 Sea Zone to 91 Sea Zone
1 armour, 1 cruiser, 1 destroyer and 1 transport moved from 105 Sea Zone to 91 Sea Zone
1 armour and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 armour and 1 mech_infantry moved from Southern France to 93 Sea Zone
1 armour, 1 destroyer, 1 mech_infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 armour moved from 92 Sea Zone to Morocco
1 mech_infantry moved from 92 Sea Zone to Morocco
1 tactical_bomber moved from France to 91 Sea Zone
3 fighters moved from Normandy Bordeaux to France
4 fighters and 1 tactical_bomber moved from France to Western Germany
1 armour moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Eastern Poland
4 armour, 5 artilleries, 29 infantry and 1 mech_infantry moved from Poland to Eastern Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 bombers and 7 infantry; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
1 armour and 1 mech_infantry moved from Normandy Bordeaux to 105 Sea Zone
1 carrier, 1 fighter, 1 mech_infantry and 1 transport moved from 105 Sea Zone to 91 Sea Zone
1 armour, 1 cruiser, 1 destroyer and 1 transport moved from 105 Sea Zone to 91 Sea Zone
1 armour and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 armour and 1 mech_infantry moved from Southern France to 93 Sea Zone
1 armour, 1 destroyer, 1 mech_infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 armour moved from 92 Sea Zone to Morocco
1 mech_infantry moved from 92 Sea Zone to Morocco
1 tactical_bomber moved from France to 91 Sea Zone
3 fighters moved from Normandy Bordeaux to France
4 fighters and 1 tactical_bomber moved from France to Western Germany
1 armour moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Eastern Poland
4 armour, 5 artilleries, 29 infantry and 1 mech_infantry moved from Poland to Eastern PolandCombat - Germans
Battle in Gibraltar
Battle in MoroccoNon Combat Move - Germans
3 artilleries moved from Germany to Poland
2 aaGuns moved from Poland to Eastern Poland
1 aaGun moved from Poland to Germany
5 infantry moved from Bulgaria to Greece
2 armour moved from Romania to Greece
1 infantry moved from 98 Sea Zone to EgyptPlace Units - Germans
1 armour and 2 infantry placed in Normandy Bordeaux
1 armour and 2 infantry placed in Southern France
Germans undo move 2.
Germans undo move 1.
3 infantry placed in Normandy Bordeaux
3 infantry placed in Southern France
2 armour placed in France
2 bombers placed in Western Germany
1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Germans collect 45 PUs (3 lost to blockades); end with 45 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 6 armour; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 armour and 1 mech_infantry moved from Caucasus to Tambov
3 infantry moved from Volgograd to Tambov
5 infantry moved from Caucasus to Volgograd
3 infantry moved from Ukraine to Bryansk
2 aaGuns, 4 armour, 2 artilleries, 12 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
2 aaGuns, 3 armour, 1 artillery, 2 fighters, 22 infantry and 1 tactical_bomber moved from Novgorod to Archangel
3 armour, 2 fighters and 1 tactical_bomber moved from Archangel to Vologda
2 fighters and 1 tactical_bomber moved from Vologda to Russia
2 aaGuns and 21 infantry moved from Yenisey to Timguska
1 infantry moved from Dzavhan to Yenisey
2 infantry moved from Central Mongolia to Tsagaan OlomPlace Units - Russians
6 armour placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 2 bombers and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 12 PUs;Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Kweichow to Shensi
2 artilleries and 1 infantry moved from Shensi to Tsinghai
1 artillery and 5 infantry moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
2 infantry moved from 62 Sea Zone to New South Wales
1 artillery moved from New Zealand to 63 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 1 transport moved from 63 Sea Zone to 62 Sea Zone
2 fighters and 2 tactical_bombers moved from 63 Sea Zone to New South Wales
1 artillery moved from 62 Sea Zone to New South Wales
1 artillery and 2 infantry moved from Western Australia to 56 Sea Zone
1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 56 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 infantry moved from 62 Sea Zone to New South Wales
1 artillery moved from 62 Sea Zone to New South Wales
1 destroyer moved from 56 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry, 2 submarines and 1 transport moved from 33 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 armour moved from 62 Sea Zone to New South Wales
1 bomber moved from Caroline Islands to New South Wales
1 bomber moved from Caroline Islands to New South Wales -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 2 bombers and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 12 PUs;Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Kweichow to Shensi
2 artilleries and 1 infantry moved from Shensi to Tsinghai
1 artillery and 5 infantry moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
2 infantry moved from 62 Sea Zone to New South Wales
1 artillery moved from New Zealand to 63 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 1 transport moved from 63 Sea Zone to 62 Sea Zone
2 fighters and 2 tactical_bombers moved from 63 Sea Zone to New South Wales
1 artillery moved from 62 Sea Zone to New South Wales
1 artillery and 2 infantry moved from Western Australia to 56 Sea Zone
1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 56 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 infantry moved from 62 Sea Zone to New South Wales
1 artillery moved from 62 Sea Zone to New South Wales
1 destroyer moved from 56 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry, 2 submarines and 1 transport moved from 33 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 armour moved from 62 Sea Zone to New South Wales
1 bomber moved from Caroline Islands to New South Wales
1 bomber moved from Caroline Islands to New South WalesCombat - Japanese
Battle in New South Wales
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 2 fighters, 5 infantry and 2 tactical_bombers
ANZAC defend with 2 aaGuns, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry and 1 mech_infantry
Japanese captures 8PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 armour, 2 artilleries, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 34
Casualties for ANZAC: 2 aaGuns, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry
Casualties for Japanese: 3 infantry
Battle in Tsinghai
Japanese attack with 2 artilleries and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in SumatraNon Combat Move - Japanese
2 bombers moved from New South Wales to Western Australia
2 fighters and 2 tactical_bombers moved from New South Wales to 62 Sea Zone
1 aaGun moved from Jehol to Shantung
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
2 armour, 2 bombers and 6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 57 PUs; end with 77 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 3 fighters and 2 tactical_bombers; Remaining resources: 2 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 6 fighters, 1 infantry, 3 submarines, 2 tactical_bombers and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 4 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 4 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 6 fighters, 1 infantry, 3 submarines, 2 tactical_bombers and 1 transport moved from 26 Sea Zone to 10 Sea ZonePlace Units - Americans
1 carrier, 3 fighters and 1 tactical_bomber placed in 101 Sea Zone
3 fighters and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Szechwan to Shensi
2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 fighter moved from Yunnan to Kwangsi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Szechwan to Shensi
2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 fighter moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to YunnanPlace Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 2 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
Non Combat Move - British
1 infantry moved from Shan State to Yunnan
1 infantry moved from India to Burma
2 mech_infantrys moved from India to Eastern Persia
3 infantry moved from Northwest Persia to PersiaPlace Units - British
2 armour and 1 infantry placed in Persia
3 mech_infantrys placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from 106 Sea Zone: 1 cruiser and 2 transports
EDIT: Removing units owned by British from Quebec: 1 armour, 1 artillery and 2 infantry
EDIT: Adding units owned by British to 101 Sea Zone: 1 cruiser and 2 transports
EDIT: Adding units owned by British to Eastern United States: 1 armour, 1 artillery and 2 infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 24 PUs; end with 24 PUs totalPlace Units - UK_Pacific
2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 12 PUs total
Some Units in India change ownership: 2 infantry and 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 bomber, 1 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery moved from Yugoslavia to 97 Sea Zone
2 infantry moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from 99 Sea Zone to Syria
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
1 cruiser moved from 98 Sea Zone to 94 Sea Zone
1 bomber moved from Anglo Egyptian Sudan to Tunisia
1 armour moved from Belgian Congo to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour moved from Tanganyika Territory to Belgian Congo
3 infantry moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Eastern Poland to Western Ukraine
1 transport moved from 98 Sea Zone to 97 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 bomber, 1 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery moved from Yugoslavia to 97 Sea Zone
2 infantry moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from 99 Sea Zone to Syria
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
1 cruiser moved from 98 Sea Zone to 94 Sea Zone
1 bomber moved from Anglo Egyptian Sudan to Tunisia
1 armour moved from Belgian Congo to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour moved from Tanganyika Territory to Belgian Congo
3 infantry moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Eastern Poland to Western Ukraine
1 transport moved from 98 Sea Zone to 97 Sea ZoneCombat - Italians
Battle in Tunisia
Italians attack with 1 bomber and 2 infantry
French defend with 3 infantry
Italians win, taking Tunisia from French with 1 bomber and 2 infantry remaining. Battle score for attacker is 9
Casualties for French: 3 infantry
Battle in SyriaNon Combat Move - Italians
1 bomber moved from Tunisia to Libya
1 artillery moved from Slovakia Hungary to Eastern Poland
1 mech_infantry moved from Trans-Jordan to Iraq
Italians take Iraq from Neutral_Axis
2 fighters moved from Anglo Egyptian Sudan to Belgian Congo
2 infantry moved from Egypt to Anglo Egyptian SudanPlace Units - Italians
3 mech_infantrys placed in Egypt
1 bomber and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2,1,4,4
Italians collect 22 PUs (2 lost to blockades); end with 24 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Germans
Germans buy 3 armour, 1 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With TrueNeutrals
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to WarCombat Move - Germans
7 infantry moved from Finland to Sweden
2 armour and 5 infantry moved from Greece to Turkey
4 bombers moved from Western Germany to Turkey
3 infantry moved from Normandy Bordeaux to Spain
3 infantry moved from Southern France to Spain
2 armour moved from France to Spain
1 mech_infantry moved from Eastern Poland to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 armour moved from Eastern Poland to Ukraine
Germans take Bessarabia from Russians
Germans take Ukraine from Russians
4 armour, 5 artilleries and 28 infantry moved from Eastern Poland to Western Ukraine
1 armour and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
1 armour and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 armour moved from 86 Sea Zone to Brazil
1 cruiser moved from 91 Sea Zone to 86 Sea Zone
1 carrier moved from 91 Sea Zone to 86 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Brazil
1 armour and 1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 86 Sea Zone
1 armour and 1 mech_infantry moved from 86 Sea Zone to Brazil
1 bomber moved from Western Germany to Turkey
1 fighter and 1 tactical_bomber moved from Western Germany to Sweden
1 fighter and 1 tactical_bomber moved from Western Germany to Spain
1 bomber moved from Western Germany to Sweden
1 bomber moved from Western Germany to Spain
1 bomber moved from Western Germany to Sweden
2 fighters moved from Western Germany to Spain
1 destroyer moved from 91 Sea Zone to 102 Sea Zone
1 destroyer moved from 92 Sea Zone to 89 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Germans
Germans buy 3 armour, 1 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With TrueNeutrals
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to WarCombat Move - Germans
7 infantry moved from Finland to Sweden
2 armour and 5 infantry moved from Greece to Turkey
4 bombers moved from Western Germany to Turkey
3 infantry moved from Normandy Bordeaux to Spain
3 infantry moved from Southern France to Spain
2 armour moved from France to Spain
1 mech_infantry moved from Eastern Poland to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 armour moved from Eastern Poland to Ukraine
Germans take Bessarabia from Russians
Germans take Ukraine from Russians
4 armour, 5 artilleries and 28 infantry moved from Eastern Poland to Western Ukraine
1 armour and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
1 armour and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 armour moved from 86 Sea Zone to Brazil
1 cruiser moved from 91 Sea Zone to 86 Sea Zone
1 carrier moved from 91 Sea Zone to 86 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Brazil
1 armour and 1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 86 Sea Zone
1 armour and 1 mech_infantry moved from 86 Sea Zone to Brazil
1 bomber moved from Western Germany to Turkey
1 fighter and 1 tactical_bomber moved from Western Germany to Sweden
1 fighter and 1 tactical_bomber moved from Western Germany to Spain
1 bomber moved from Western Germany to Sweden
1 bomber moved from Western Germany to Spain
1 bomber moved from Western Germany to Sweden
2 fighters moved from Western Germany to Spain
1 destroyer moved from 91 Sea Zone to 102 Sea Zone
1 destroyer moved from 92 Sea Zone to 89 Sea ZoneCombat - Germans
Battle in Brazil
Germans attack with 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Neutral_Allies defend with 3 infantry
Germans win, taking Brazil from Neutral_Allies with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Neutral_Allies: 3 infantry
Battle in Spain
Germans attack with 2 armour, 1 bomber, 3 fighters, 6 infantry and 1 tactical_bomber
Neutral_True defend with 6 infantry
Germans win, taking Spain from Neutral_True with 2 armour, 1 bomber, 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for Neutral_True: 6 infantry
Battle in Sweden
Germans attack with 2 bombers, 1 fighter, 7 infantry and 1 tactical_bomber
Neutral_True defend with 6 infantry
Germans win, taking Sweden from Neutral_True with 2 bombers, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for Neutral_True: 6 infantry
Battle in Turkey
Germans attack with 2 armour, 5 bombers and 5 infantry
Neutral_True defend with 8 infantry
Germans win, taking Turkey from Neutral_True with 1 armour and 4 bombers remaining. Battle score for attacker is -9
Casualties for Germans: 1 armour, 1 bomber and 5 infantry
Casualties for Neutral_True: 8 infantryNon Combat Move - Germans
4 bombers moved from Turkey to Southern Italy
2 bombers moved from Sweden to Southern Italy
1 fighter moved from Sweden to Western Germany
1 tactical_bomber moved from Sweden to Western Germany
1 bomber moved from Spain to Southern Italy
3 fighters and 1 tactical_bomber moved from Spain to Southern France
1 fighter and 1 tactical_bomber moved from Brazil to 86 Sea Zone
2 aaGuns moved from Eastern Poland to Western Ukraine
3 artilleries moved from Poland to Eastern Poland
1 aaGun and 1 infantry moved from Germany to PolandPlace Units - Germans
3 transports placed in 93 Sea Zone
3 armour, 1 infantry and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Germans collect 59 PUs (3 lost to blockades); end with 60 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs





