@BombsAway said in BombsAway (Allies+20) vs Simon33 (Axis):
@simon33 making a habit of hanging my capitals
That is helpful for me!
Nothing at all built in London UK1!
kickoff
in case you missed it, sub in z110 and z111.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to 110 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 111 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 tactical_bomber moved from Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
3 armour moved from Greater Southern Germany to France
1 tactical_bomber moved from Poland to France
6 infantry moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Romania to Yugoslavia
2 artilleries moved from Greater Southern Germany to Yugoslavia
Scramble?
and let me know if you want to submerge those shiny new subs or not as well
scramble all fighters, subs stay, best def
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to 110 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 111 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 tactical_bomber moved from Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
3 armour moved from Greater Southern Germany to France
1 tactical_bomber moved from Poland to France
6 infantry moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Romania to Yugoslavia
2 artilleries moved from Greater Southern Germany to Yugoslavia
Combat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
Battle in 111 Sea Zone
Germans attack with 1 bomber, 1 fighter, 2 submarines and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
Units damaged: 1 battleship owned by the British
1 submarine owned by the British Submerged
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 16
Casualties for Germans: 2 submarines and 2 tactical_bombers
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 bomber, 3 fighters, 2 submarines and 2 tactical_bombers
French defend with 1 cruiser and 1 fighter; British defend with 1 battleship, 1 cruiser, 2 fighters and 1 submarine
Units damaged: 1 battleship owned by the British
Units damaged: 1 battleship owned by the Germans
Germans win with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 44
Casualties for Germans: 1 battleship, 1 fighter and 1 submarine
Casualties for French: 1 cruiser and 1 fighter
Casualties for British: 1 battleship, 1 cruiser, 2 fighters and 1 submarine
Turning on Edit Mode
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 battleship
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 tactical_bomber
EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1
EDIT: Turning off Edit Mode
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in Yugoslavia
Germans attack with 2 artilleries and 7 infantry
Neutral_Allies defend with 5 infantry
5 infantry owned by the Germans and 2 artilleries owned by the Germans retreated to Romania
Neutral_Allies win with 3 infantry remaining. Battle score for attacker is 0
Casualties for Neutral_Allies: 2 infantry
Casualties for Germans: 2 infantry
Battle in France
Germans attack with 6 armour, 3 artilleries, 7 infantry, 4 mech_infantrys and 1 tactical_bomber
French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 35
Casualties for Germans: 6 infantry
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
Non Combat Move - Germans
1 transport moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from Denmark to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to Poland
1 cruiser moved from 114 Sea Zone to 112 Sea Zone
1 fighter moved from 111 Sea Zone to 112 Sea Zone
1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 bomber moved from 111 Sea Zone to Western Germany
1 tactical_bomber moved from France to Western Germany
1 fighter moved from Slovakia Hungary to Southern Italy
1 armour moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
Place Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 37 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
lovely, British roll for 3 fighters: 6,6,6 :|
do you know why there were 2 time stamps for my british defensive roll for z111? if you don’t mind, I would have taken the sub hit when you hit with your 2 subs in z111 in round one, knowing the air could not hit and my point of putting a sub there was to absorb another hit. this would mean getting a damaged battleship/fighter roll in the second round.
I checked my dice emails, I don’t see the two timestamps. Were they the same rolls? Only one roll or the whole battle?
Re: the sub; sure, that makes sense. I’ll roll the extra def dice here:
Rolls: 1@4; Total Hits: 11@4: (3)
I’ve removed a fighter and your sub
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
3 infantry moved from Baltic States to Belarus
2 infantry moved from Eastern Poland to Belarus
2 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
1 aaGun, 1 artillery and 6 infantry moved from Novgorod to Belarus
2 infantry moved from Karelia to Novgorod
3 infantry moved from Vyborg to Novgorod
1 infantry moved from Archangel to Novgorod
1 fighter and 1 tactical_bomber moved from Russia to Novgorod
2 infantry moved from Caucasus to Rostov
1 mech_infantry moved from Volgograd to Rostov
1 armour moved from Volgograd to Bryansk
1 armour and 1 mech_infantry moved from Russia to Belarus
2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
1 submarine moved from 127 Sea Zone to 124 Sea Zone
6 infantry moved from Amur to Buryatia
2 aaGuns and 6 infantry moved from Sakha to Buryatia
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
thanks for the edit btw
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Combat Move - Japanese
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Siberia
3 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
2 bombers moved from Japan to Yunnan
2 infantry moved from Kiangsi to Hunan
1 fighter moved from Formosa to Hunan
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
Combat - Japanese
Battle in Hunan
Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese win, taking Yunnan from Chinese with 2 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for Chinese: 4 infantry
Battle in Siberia
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Chahar from Chinese to Japanese
EDIT: Changing ownership of Anhwe from Chinese to Japanese
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from Japan: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
2 bombers and 1 tactical_bomber moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Jehol to Chahar
1 artillery moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 artillery and 3 infantry moved from Shantung to Anhwe
1 artillery moved from Kiangsu to Anhwe
2 infantry moved from Kiangsu to Kiangsi
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
4 infantry moved from Korea to Manchuria
1 fighter moved from Korea to 36 Sea Zone
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from Okinawa to 36 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
2 fighters moved from 36 Sea Zone to Kwangsi
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
Place Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Japan: 1 infantry
EDIT: Removing units owned by Japanese from Okinawa: 1 infantry
EDIT: Adding units owned by Japanese to Kwangsi: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
2 transports placed in 6 Sea Zone
1 factory_minor placed in Manchuria
Turn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs
I sent the wrong tt to sz5 so I needed to edit my tt move from sz6 to sz36, picking up the troop in Oki on the way.
We bought a new house and am moving in the next two weeks, so I’m going to be flaky (and easier pickin’s than usual) for about a month.
V
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 10 Sea Zone to 31 Sea Zone
1 fighter moved from Philippines to 31 Sea Zone
1 fighter moved from 26 Sea Zone to 31 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to Wake Island
1 fighter moved from Western United States to Hawaiian Islands
1 bomber moved from Central United States to Hawaiian Islands
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone
1 fighter moved from Eastern United States to Western United States
1 armour, 1 infantry and 3 mech_infantrys moved from Central United States to Western United States
Place Units - Americans
2 submarines placed in 101 Sea Zone
2 carriers and 1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
1 fighter moved from Szechwan to Chahar
2 infantry moved from Kweichow to Yunnan
1 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - British
British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
Combat - British
Battle in 110 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 fighter
Germans defend with 1 battleship and 1 submarine
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 18
Casualties for Germans: 1 battleship and 1 submarine
Casualties for British: 1 destroyer
Battle in 96 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer and 1 transport
British win with 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 tactical_bomber
Casualties for Italians: 1 destroyer and 1 transport
Non Combat Move - British
1 fighter moved from 96 Sea Zone to 93 Sea Zone
1 cruiser moved from 91 Sea Zone to 93 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 93 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Egypt to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Persia
British take Persia from Neutral_Allies
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 transport moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 infantry moved from Malaya to Shan State
1 fighter moved from Burma to India
1 battleship moved from 37 Sea Zone to 79 Sea Zone
1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from Burma to India
1 bomber and 1 fighter moved from 110 Sea Zone to United Kingdom
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone
1 armour moved from 88 Sea Zone to British Guiana
1 infantry moved from 88 Sea Zone to British Guiana
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
1 aaGun and 2 infantry moved from Scotland to United Kingdom
Place Units - British
1 fighter and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 battleship moved from 97 Sea Zone to 93 Sea Zone
1 cruiser moved from 97 Sea Zone to 93 Sea Zone
1 bomber moved from Northern Italy to 93 Sea Zone
2 fighters moved from Southern Italy to 93 Sea Zone
1 armour and 2 infantry moved from Albania to Greece
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery and 1 infantry moved from Libya to Tunisia
1 mech_infantry moved from Tobruk to Tunisia
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine
French defend with 1 cruiser and 1 destroyer; British defend with 1 carrier, 2 cruisers, 1 destroyer and 1 fighter
Units damaged: 1 battleship owned by the Italians
Italians win, taking 93 Sea Zone from Neutral with 1 battleship, 1 bomber and 1 fighter remaining. Battle score for attacker is 30
Casualties for French: 1 cruiser and 1 destroyer
Casualties for British: 1 carrier, 2 cruisers, 1 destroyer and 1 fighter
Casualties for Italians: 2 cruisers, 1 destroyer, 1 fighter and 1 submarine
Battle in Greece
Italians attack with 1 armour, 1 artillery and 3 infantry
Neutral_Allies defend with 4 infantry
Neutral_Allies win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Neutral_Allies: 3 infantry
Casualties for Italians: 1 armour, 1 artillery and 3 infantry
Battle in Tunisia
Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Tunisia from French with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Southern France
Italians attack with 1 armour, 1 artillery and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for French: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in Gibraltar
Non Combat Move - Italians
1 bomber and 1 fighter moved from 93 Sea Zone to Southern Italy
1 armour moved from Alexandria to Tobruk
1 artillery and 2 infantry moved from Ethiopia to Kenya
Place Units - Italians
1 mech_infantry placed in Northern Italy
1 submarine placed in 97 Sea Zone
Italians undo move 2.
1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to Queensland
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - French
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
Combat - French
Non Combat Move - French
1 infantry moved from Algeria to Morocco
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
Turn Complete - French