L14 G40 Helmutpower (Axis) vs Ziggurat (Allies+10)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 3 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British

    Combat - Italians

    Non Combat Move - Italians

    Place Units - Italians
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6,4,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,3,5,3,3
                Italians collect 1 PU (11 lost to blockades); end with 1 PU total

    Production/PUs Summary :

    Germans : 53 / 61
        Russians : 29 / 32
        Japanese : 36 / 45
        Americans : 56 / 82
        Chinese : 12 / 17
        British : 32 / 37
        UK_Pacific : 11 / 11
        Italians : 12 / 1
        ANZAC : 17 / 31
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor and 3 submarines; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo

    Combat - ANZAC
                Battle in Sumatra
                Battle in Borneo
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Borneo, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Borneo
                    ANZAC win, taking Sumatra from Japanese, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                1 fighter moved from New South Wales to 33 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                3 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 22 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to Persia: 3 fighters
                EDIT: Adding units owned by ANZAC to Northwest Persia: 2 infantry
                EDIT: Removing units owned by ANZAC from Iraq: 2 infantry
                EDIT: Removing units owned by ANZAC from Szechwan: 3 fighters
                EDIT: Turning off Edit Mode

    Territory Summary for ANZAC :

    Caroline Islands : 1 artillery and 1 infantry
        Borneo : 1 artillery and 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Celebes : 1 flag, 1 infantry
        Java : 1 flag, 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag, 1 infantry
        41 Sea Zone : 1 transport
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 transport
        33 Sea Zone : 1 fighter, 1 submarine and 1 transport
        62 Sea Zone : 3 submarines
        Northwest Persia : 2 infantry
        Persia : 3 fighters

    Production/PUs Summary :

    Germans : 53 / 61
        Russians : 29 / 32
        Japanese : 28 / 45
        Americans : 56 / 82
        Chinese : 12 / 17
        British : 32 / 37
        UK_Pacific : 15 / 11
        Italians : 12 / 1
        ANZAC : 21 / 32
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French

    Territory Summary for French :

    39 Sea Zone : 1 flag, 1 destroyer
        Trans-Jordan : 1 infantry
        United Kingdom : 2 infantry
        Northwest Persia : 1 infantry

    Production/PUs Summary :

    Germans : 53 / 61
        Russians : 29 / 32
        Japanese : 28 / 45
        Americans : 56 / 82
        Chinese : 12 / 17
        British : 32 / 37
        UK_Pacific : 15 / 11
        Italians : 12 / 1
        ANZAC : 21 / 32
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair 0 damage on 1 factory_minor; Remaining resources: 55 PUs;
                Germans buy 4 artilleries and 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                15 armour, 6 artilleries, 24 infantry and 4 mech_infantrys moved from Ukraine to Rostov
                1 artillery and 2 infantry moved from Ukraine to Bryansk
                3 armour moved from Eastern Poland to Ukraine
                2 infantry moved from Eastern Poland to Western Ukraine
                5 armour moved from Germany to Romania
                1 bomber and 2 fighters moved from Western Germany to Ukraine
                1 bomber moved from Ukraine to Rostov
                2 tactical_bombers moved from Southern Italy to Ukraine

    Combat - Germans
                Battle in Rostov
                    Germans attack with 15 armour, 6 artilleries, 1 bomber, 24 infantry and 4 mech_infantrys
                    British defend with 3 infantry
                        Germans roll dice for 15 armour, 6 artilleries, 1 bomber, 24 infantry and 4 mech_infantrys in Rostov, round 2 :  19/50 hits
                        Russians roll dice for 3 infantry in Rostov, round 2 :  1/3 hits
                        3 infantry owned by the British and 1 infantry owned by the Germans lost in Rostov
                    Germans win, taking Rostov from Russians with 15 armour, 6 artilleries, 1 bomber, 23 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for British: 3 infantry
                Battle in Bryansk
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Rostov to Ukraine
                1 fighter moved from Southern Italy to Ukraine
                2 artilleries and 1 infantry moved from Western Germany to 112 Sea Zone
                2 artilleries and 1 infantry moved from 112 Sea Zone to Norway

    Place Units - Germans
                3 infantry placed in Novgorod
                2 artilleries and 1 infantry placed in Ukraine
                2 artilleries and 8 infantry placed in Germany
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,3,4,2,2
                Germans collect 53 PUs (4 lost to blockades); end with 53 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs

    Production/PUs Summary :

    Germans : 57 / 63
        Russians : 25 / 32
        Japanese : 28 / 45
        Americans : 56 / 82
        Chinese : 12 / 17
        British : 32 / 37
        UK_Pacific : 15 / 11
        Italians : 12 / 1
        ANZAC : 21 / 32
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 2 PUs;

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                1 infantry moved from Buyant-Uhaa to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Buyant-Uhaa to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese
                5 infantry moved from Tambov to Bryansk
                10 infantry moved from Russia to Bryansk
                7 infantry moved from Belarus to Novgorod
                3 artilleries moved from Belarus to Novgorod
                7 artilleries and 33 infantry moved from Belarus to Bryansk
                1 infantry moved from Smolensk to Vologda
                2 fighters and 1 tactical_bomber moved from Smolensk to Vologda
                7 infantry moved from Smolensk to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 7 artilleries and 55 infantry
                    Germans defend with 1 artillery and 1 infantry
                        Russians roll dice for 7 artilleries and 55 infantry in Bryansk, round 2 :  15/62 hits
                        Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 :  1/2 hits
                        1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 7 artilleries and 54 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 :  3/4 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Novgorod
                    Russians attack with 3 artilleries and 7 infantry
                    Germans defend with 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 3 infantry
                        Russians roll dice for 3 artilleries and 7 infantry in Novgorod, round 2 :  2/10 hits
                        Germans roll dice for 3 armour and 3 infantry in Novgorod, round 2 :  3/6 hits
                        3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
                        Russians roll dice for 3 artilleries and 4 infantry in Novgorod, round 3 :  3/7 hits
                        Germans roll dice for 3 armour and 1 infantry in Novgorod, round 3 :  0/4 hits
                        1 infantry owned by the Germans and 2 armour owned by the Germans lost in Novgorod
                        Russians roll dice for 3 artilleries and 4 infantry in Novgorod, round 4 :  3/7 hits
                        Germans roll dice for 1 armour in Novgorod, round 4 :  0/1 hits
                        1 armour owned by the Germans lost in Novgorod
                    Russians win, taking Novgorod from Germans with 3 artilleries and 4 infantry remaining. Battle score for attacker is 18
                    Casualties for Germans: 3 armour and 3 infantry
                    Casualties for Russians: 3 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 aaGun moved from Belarus to Bryansk
                3 aaGuns moved from Smolensk to Bryansk
                2 fighters and 1 tactical_bomber moved from Vologda to Russia
                2 infantry moved from Volgograd to Samara
                1 infantry moved from Volgograd to Tambov
                7 infantry moved from Amur to Sakha
                2 infantry moved from Olgiy to Timguska
                1 infantry moved from Dzavhan to Olgiy
                1 infantry moved from Ulaanbaatar to Dzavhan
                1 infantry moved from Smolensk to Bryansk
                1 armour moved from Egypt to Ethiopia

    Place Units - Russians
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 29 PUs; end with 31 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs

    Territory Summary for Russians :

    Jehol : 1 infantry
        Manchuria : 1 infantry
        Chahar : 1 infantry
        Sakha : 7 infantry
        Timguska : 2 infantry
        Olgiy : 1 flag, 1 infantry
        Dzavhan : 1 flag, 1 infantry
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Egypt : 1 armour
        Ethiopia : 1 armour
        Bryansk : 4 aaGuns, 7 artilleries and 55 infantry
        Russia : 1 airfield, 1 factory_major, 2 fighters, 10 infantry and 1 tactical_bomber
        Tambov : 1 infantry
        Vologda : 1 infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 4 infantry
        Samara : 2 infantry
        97 Sea Zone : 1 submarine
        Iraq : 1 flag
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 53 / 63
        Russians : 29 / 34
        Japanese : 23 / 45
        Americans : 56 / 82
        Chinese : 17 / 17
        British : 32 / 37
        UK_Pacific : 15 / 11
        Italians : 12 / 1
        ANZAC : 21 / 32
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 3 destroyers and 1 factory_upgrade; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 fighter moved from 20 Sea Zone to 35 Sea Zone
                1 submarine moved from 20 Sea Zone to 41 Sea Zone
                1 submarine moved from 20 Sea Zone to 43 Sea Zone
                1 destroyer moved from 6 Sea Zone to 23 Sea Zone
                      Japanese take 17 Sea Zone from Americans
                1 submarine moved from 22 Sea Zone to 6 Sea Zone
                2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
                1 fighter and 2 tactical_bombers moved from Kwangtung to Japan
                2 fighters moved from Korea to Japan

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 41 Sea Zone
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 :  0/1 hits
                    Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 43 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 43 Sea Zone
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 :  1/1 hits
                    Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 35 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 35 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Japanese
                1 fighter moved from 35 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                Units in Korea being upgraded or consumed: 1 factory_minor
                1 factory_upgrade placed in Korea
                3 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 23 PUs; end with 24 PUs total

    Production/PUs Summary :

    Germans : 53 / 63
        Russians : 29 / 34
        Japanese : 23 / 24
        Americans : 56 / 82
        Chinese : 17 / 17
        British : 32 / 37
        UK_Pacific : 15 / 11
        Italians : 12 / 1
        ANZAC : 21 / 32
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 33 Sea Zone to 43 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 bomber moved from Yunnan to 43 Sea Zone
                1 submarine moved from 25 Sea Zone to 23 Sea Zone
                1 submarine moved from 33 Sea Zone to 22 Sea Zone
                3 fighters moved from 33 Sea Zone to 22 Sea Zone
                3 fighters moved from 33 Sea Zone to 23 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
                1 fighter moved from Caroline Islands to 23 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                3 fighters and 1 tactical_bomber moved from Eastern United States to 104 Sea Zone

    Combat - Americans
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 :  3/5 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 23 Sea Zone
                    Americans attack with 4 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 23 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 23 Sea Zone
                    Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 22 Sea Zone
                    Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 22 Sea Zone
                    Americans win, taking 22 Sea Zone from Japanese with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 43 Sea Zone
                    Americans attack with 1 bomber and 1 destroyer
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 bomber and 1 destroyer in 43 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 43 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Americans
                1 tactical_bomber moved from 22 Sea Zone to Caroline Islands
                3 fighters moved from 22 Sea Zone to 33 Sea Zone
                4 fighters moved from 23 Sea Zone to 33 Sea Zone
                3 submarines moved from 26 Sea Zone to 33 Sea Zone
                1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 artillery, 3 infantry and 1 mech_infantry moved from Algeria to Morocco
                2 carriers, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from 91 Sea Zone to Morocco
                3 fighters and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
                2 infantry moved from Eastern United States to Central United States
                1 bomber moved from 43 Sea Zone to Yunnan

    Place Units - Americans
                1 carrier, 1 destroyer and 4 transports placed in 101 Sea Zone
                2 fighters placed in Eastern United States
                1 artillery and 2 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 harbour, 2 infantry and 1 tactical_bomber
        Yunnan : 1 bomber
        Queensland : 1 infantry
        Philippines : 1 airfield, 1 harbour and 1 infantry
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        33 Sea Zone : 1 battleship, 4 carriers, 3 cruisers, 4 destroyers, 7 fighters, 10 submarines and 2 transports
        35 Sea Zone : 1 flag
        23 Sea Zone : 1 submarine
        26 Sea Zone : 1 destroyer and 3 submarines
        25 Sea Zone : 1 destroyer
        22 Sea Zone : 1 flag, 1 submarine
        Central United States : 4 aaGuns, 1 artillery, 1 factory_major, 5 infantry and 2 mech_infantrys
        Eastern United States : 1 airfield, 1 factory_major, 2 fighters and 1 harbour
        Morocco : 1 flag, 1 artillery, 3 infantry and 2 mech_infantrys
        Algeria : 1 flag
        104 Sea Zone : 1 destroyer
        93 Sea Zone : 2 submarines
        101 Sea Zone : 1 carrier, 1 destroyer and 4 transports
        Brazil : 1 flag
        91 Sea Zone : 2 carriers, 3 fighters, 1 tactical_bomber and 3 transports

    Production/PUs Summary :

    Germans : 53 / 63
        Russians : 29 / 34
        Japanese : 23 / 24
        Americans : 56 / 81
        Chinese : 17 / 17
        British : 32 / 37
        UK_Pacific : 15 / 11
        Italians : 12 / 1
        ANZAC : 21 / 32
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Kiangsi to Kiangsu
                      Chinese take Kiangsu from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Hopei to Anhwe
                1 infantry moved from Shensi to Hopei
                1 fighter moved from Yunnan to Anhwe

    Place Units - Chinese
                5 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 25 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs

    Territory Summary for Chinese :

    Shantung : 1 infantry
        Kiangsu : 1 infantry
        Manchuria : 5 infantry
        Yunnan : 1 artillery and 3 infantry
        Suiyuyan : 1 infantry
        Hopei : 1 infantry
        Anhwe : 4 artilleries, 1 fighter and 4 infantry

    Production/PUs Summary :

    Germans : 53 / 63
        Russians : 29 / 34
        Japanese : 17 / 24
        Americans : 56 / 81
        Chinese : 23 / 31
        British : 32 / 37
        UK_Pacific : 15 / 11
        Italians : 12 / 1
        ANZAC : 21 / 32
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 3 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 fighter; Remaining resources: 1 PUs;

    Combat Move - British
                1 artillery and 2 infantry moved from Egypt to Alexandria
                1 armour and 1 mech_infantry moved from Trans-Jordan to Alexandria
                1 tactical_bomber moved from Iraq to Alexandria
                1 bomber moved from Russia to Alexandria
                2 artilleries and 9 infantry moved from Kwangsi to Kwangtung
                1 destroyer moved from 92 Sea Zone to 110 Sea Zone
                1 fighter moved from United Kingdom to 110 Sea Zone

    Combat - British
                Battle in Alexandria
                    British attack with 1 armour, 1 artillery, 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 artillery and 3 infantry
                        British roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 :  1/7 hits
                        Italians roll dice for 1 artillery and 3 infantry in Alexandria, round 2 :  2/4 hits
                        2 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
                        British roll dice for 1 armour, 1 artillery, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 3 :  4/5 hits
                        Italians roll dice for 1 artillery and 2 infantry in Alexandria, round 3 :  2/3 hits
                        1 artillery owned by the Italians, 1 artillery owned by the British, 1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Alexandria
                    British win, taking Alexandria from Italians with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry
                    Casualties for Italians: 1 artillery and 3 infantry
                Battle in Kwangtung
                    British attack with 2 artilleries and 9 infantry
                    Japanese defend with 1 artillery, 1 harbour and 2 infantry
                        British roll dice for 2 artilleries and 9 infantry in Kwangtung, round 2 :  1/11 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Kwangtung, round 2 :  2/3 hits
                        2 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
                        British roll dice for 2 artilleries and 7 infantry in Kwangtung, round 3 :  1/9 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 3 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
                        British roll dice for 2 artilleries and 6 infantry in Kwangtung, round 4 :  2/8 hits
                        Japanese roll dice for 1 artillery in Kwangtung, round 4 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kwangtung
                    British win, taking Kwangtung from Japanese with 2 artilleries and 6 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for British: 3 infantry
                Battle in 110 Sea Zone
                    British attack with 1 destroyer and 1 fighter
                    Germans defend with 1 submarine
                        British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 110 Sea Zone
                    British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - British
                1 bomber and 1 tactical_bomber moved from Alexandria to Egypt
                7 fighters and 1 tactical_bomber moved from Persia to Bryansk
                1 artillery and 2 infantry moved from Persia to Northwest Persia
                2 artilleries and 3 infantry moved from Iraq to Northwest Persia
                6 infantry moved from Eastern Persia to Persia
                1 artillery and 1 infantry moved from West India to Eastern Persia
                1 armour moved from India to Eastern Persia
                2 aaGuns and 10 infantry moved from India to West India
                2 artilleries and 4 infantry moved from Trans-Jordan to Iraq
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
                1 transport moved from 81 Sea Zone to 71 Sea Zone
                2 battleships and 1 cruiser moved from 92 Sea Zone to 91 Sea Zone
                1 fighter moved from 92 Sea Zone to Trans-Jordan
                1 infantry moved from Siam to French Indo China
                1 infantry moved from Shan State to French Indo China
                1 fighter moved from 110 Sea Zone to 92 Sea Zone

    Place Units - British
                1 artillery and 2 infantry placed in Persia
                1 artillery and 2 infantry placed in Egypt
                1 artillery and 1 infantry placed in Union of South Africa
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Place Units - UK_Pacific
                1 fighter placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 19 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
                Some Units in India change ownership: 1 fighter

    Territory Summary for British and UK_Pacific :

    Siam : 1 flag
        Yunnan : 1 aaGun
        India : 1 airfield, 1 factory_major, 1 fighter and 1 harbour
        Malaya : 1 harbour
        Kwangtung : 2 artilleries, 1 harbour and 6 infantry
        French Indo China : 2 infantry
        Eastern United States : 1 artillery and 1 infantry
        West India : 2 aaGuns and 10 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 artillery, 1 fighter and 1 infantry
        Alexandria : 1 armour
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 artillery, 1 bomber, 1 factory_minor, 1 harbour, 2 infantry and 1 tactical_bomber
        Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 8 infantry and 1 mech_infantry
        Tunisia : 1 flag, 1 armour
        Ethiopia : 1 flag
        Bryansk : 7 fighters and 1 tactical_bomber
        106 Sea Zone : 1 flag
        97 Sea Zone : 1 flag, 2 submarines
        Iraq : 2 artilleries and 4 infantry
        92 Sea Zone : 1 carrier and 1 fighter
        Eastern Persia : 1 flag, 1 armour, 1 artillery and 1 infantry
        101 Sea Zone : 1 transport
        71 Sea Zone : 1 transport
        81 Sea Zone : 1 transport
        Northwest Persia : 4 artilleries and 7 infantry
        Persia : 1 flag, 1 artillery, 1 factory_minor and 8 infantry
        91 Sea Zone : 2 battleships and 1 cruiser
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 53 / 63
        Russians : 29 / 34
        Japanese : 14 / 24
        Americans : 56 / 81
        Chinese : 23 / 31
        British : 32 / 37
        UK_Pacific : 18 / 24
        Italians : 12 / 1
        ANZAC : 21 / 32
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • I’m not available until tuesday!

    Good week end


  • Thanks for the head’s up. Have fun!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 1 PUs;

    Combat Move - Italians

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6,1,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,2,3,5,1
                Italians collect 3 PUs (9 lost to blockades); end with 4 PUs total

    Production/PUs Summary :

    Germans : 53 / 63
        Russians : 29 / 34
        Japanese : 14 / 24
        Americans : 56 / 81
        Chinese : 23 / 31
        British : 32 / 37
        UK_Pacific : 18 / 24
        Italians : 12 / 4
        ANZAC : 21 / 32
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 fighter and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 submarines moved from 62 Sea Zone to 33 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                3 fighters moved from Persia to Bryansk
                1 fighter moved from 33 Sea Zone to Caroline Islands

    Place Units - ANZAC
                1 fighter placed in Queensland
                1 destroyer and 1 transport placed in 54 Sea Zone
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1
                ANZAC collect 20 PUs (1 lost to blockades); end with 20 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 artillery, 1 fighter and 1 infantry
        Borneo : 1 artillery and 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Celebes : 1 flag, 1 infantry
        Java : 1 flag, 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag, 1 infantry
        44 Sea Zone : 1 flag
        33 Sea Zone : 3 submarines and 1 transport
        54 Sea Zone : 1 destroyer, 1 submarine and 1 transport
        62 Sea Zone : 1 transport
        Bryansk : 3 fighters
        Northwest Persia : 2 infantry

    Production/PUs Summary :

    Germans : 53 / 63
        Russians : 29 / 34
        Japanese : 14 / 24
        Americans : 56 / 81
        Chinese : 23 / 31
        British : 32 / 37
        UK_Pacific : 18 / 24
        Italians : 12 / 4
        ANZAC : 21 / 30
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French
                1 destroyer moved from 39 Sea Zone to 41 Sea Zone

    Combat - French
                Battle in 41 Sea Zone
                    French attack with 1 destroyer
                    Japanese defend with 1 submarine
                        French roll dice for 1 destroyer in 41 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 :  0/1 hits
                        French roll dice for 1 destroyer in 41 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Japanese lost in 41 Sea Zone
                    French win, taking 41 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - French
                1 infantry moved from Northwest Persia to Caucasus
                1 infantry moved from Trans-Jordan to Iraq

    Turn Complete - French

    Territory Summary for French :

    41 Sea Zone : 1 flag, 1 destroyer
        39 Sea Zone : 1 flag
        United Kingdom : 2 infantry
        Caucasus : 1 infantry
        Iraq : 1 infantry

    Production/PUs Summary :

    Germans : 53 / 63
        Russians : 29 / 34
        Japanese : 14 / 24
        Americans : 56 / 81
        Chinese : 23 / 31
        British : 32 / 37
        UK_Pacific : 18 / 24
        Italians : 12 / 4
        ANZAC : 21 / 30
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 9 armour and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Rostov to Volgograd
                      Germans take Volgograd from Russians
                1 infantry moved from Eastern Poland to Belarus
                      Germans take Belarus from Russians
                1 bomber, 3 fighters and 2 tactical_bombers moved from Ukraine to Russia


  • Intercept in Russia?


  • No thanks.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 9 armour and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Rostov to Volgograd
                      Germans take Volgograd from Russians
                1 infantry moved from Eastern Poland to Belarus
                      Germans take Belarus from Russians
                1 bomber, 3 fighters and 2 tactical_bombers moved from Ukraine to Russia

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 6 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                        AA fire in Russia :  0/3 hits
                    Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
                    Bombing raid in Russia rolls: 4,6 and causes: 6 damage to unit: airfield
                    Bombing raid in Russia causes 11 damage total.  Damaged units is as follows: factory_major = 5, airfield = 6
                Cleaning up after air battles

    Non Combat Move - Germans
                1 bomber, 3 fighters and 2 tactical_bombers moved from Russia to Ukraine
                15 armour, 6 artilleries, 21 infantry and 4 mech_infantrys moved from Rostov to Ukraine
                2 infantry moved from Western Ukraine to Ukraine
                5 armour moved from Romania to Ukraine
                1 infantry moved from Rostov to Ukraine
                2 artilleries and 2 infantry moved from Germany to Poland
                2 artilleries and 1 infantry moved from Norway to Finland
                6 infantry moved from Germany to Western Germany

    Place Units - Germans
                3 infantry placed in Ukraine
                9 armour placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,3,5,5,6
                Germans collect 52 PUs (4 lost to blockades); end with 52 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs

    Production/PUs Summary :

    Germans : 56 / 62
        Russians : 26 / 34
        Japanese : 14 / 24
        Americans : 56 / 81
        Chinese : 23 / 31
        British : 32 / 37
        UK_Pacific : 18 / 24
        Italians : 12 / 4
        ANZAC : 21 / 30
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians repair 0 damage on 1 factory_major; Remaining resources: 29 PUs;
                Russians buy 9 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                1 infantry moved from Tambov to Rostov
                      Russians take Rostov from Germans
                1 infantry moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Germans
                1 armour moved from Egypt to Tobruk
                      Russians take Tobruk from Italians
                1 armour moved from Ethiopia to Italian Somaliland
                      Russians take Italian Somaliland from Italians
                1 armour moved from Italian Somaliland to Ethiopia
                2 infantry moved from Samara to Volgograd
                2 fighters and 1 tactical_bomber moved from Russia to Volgograd
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                3 artilleries and 4 infantry moved from Novgorod to Belarus

    Combat - Russians
                Battle in Belarus
                    Russians attack with 3 artilleries and 4 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 3 artilleries and 4 infantry in Belarus, round 2 :  3/7 hits
                        Germans roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Volgograd
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 1 infantry
                        Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 :  0/5 hits
                        Germans roll dice for 1 infantry in Volgograd, round 2 :  0/1 hits
                        Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 3 :  2/5 hits
                        Germans roll dice for 1 infantry in Volgograd, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Volgograd to Bryansk
                10 infantry moved from Russia to Bryansk
                2 infantry moved from Timguska to Novosibirsk
                1 infantry moved from Olgiy to Timguska
                1 infantry moved from Dzavhan to Olgiy
                1 infantry moved from Chahar to Buyant-Uhaa
                1 infantry moved from Jehol to Buyant-Uhaa
                1 infantry moved from Manchuria to Buyant-Uhaa

    Place Units - Russians
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 34 PUs; end with 36 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 45 PUs

    Territory Summary for Russians :

    Sakha : 7 infantry
        Timguska : 1 infantry
        Olgiy : 1 flag, 1 infantry
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag, 3 infantry
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Tobruk : 1 flag, 1 armour
        Italian Somaliland : 1 flag
        Ethiopia : 1 armour
        Belarus : 3 artilleries and 4 infantry
        Bryansk : 4 aaGuns, 7 artilleries, 2 fighters, 64 infantry and 1 tactical_bomber
        Rostov : 1 infantry
        Archangel : 1 infantry
        Russia : 1 airfield, 1 factory_major and 9 infantry
        Western Ukraine : 1 infantry
        Novosibirsk : 2 infantry
        Volgograd : 1 factory_minor and 1 infantry
        Novgorod : 1 airfield, 1 factory_minor and 1 harbour
        97 Sea Zone : 1 submarine
        Iraq : 1 flag
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 48 / 62
        Russians : 34 / 45
        Japanese : 14 / 24
        Americans : 56 / 81
        Chinese : 23 / 31
        British : 32 / 37
        UK_Pacific : 18 / 24
        Italians : 12 / 4
        ANZAC : 21 / 30
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                4 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone

    Combat - Japanese
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 :  4/7 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                4 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
                1 destroyer moved from 6 Sea Zone to 23 Sea Zone
                1 destroyer moved from 6 Sea Zone to 22 Sea Zone

    Place Units - Japanese
                8 infantry placed in Korea

    Turn Complete - Japanese
                Japanese collect 14 PUs; end with 14 PUs total

    Production/PUs Summary :

    Germans : 48 / 62
        Russians : 34 / 45
        Japanese : 14 / 14
        Americans : 56 / 81
        Chinese : 23 / 31
        British : 32 / 37
        UK_Pacific : 18 / 24
        Italians : 12 / 4
        ANZAC : 21 / 30
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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