@ArtofWar1947 I may not be doing as much as we planned due to rain. I can see this…
No scrambles.
L14 G40 Steveo (axis) v bonusbent (allies +10) no tech
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G3 sent to your email, thanks.
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Mother Russia has played her turn… Save sent to your e-mail.
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Japan’s turn has been sent to your email. Nicely done on the block:)
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Thanks.
UK3 done and sent to your e-mail :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Purchase Units - Italians
Italians buy 3 destroyers and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Yugoslavia to Eastern Poland
1 infantry moved from Libya to Tobruk
Italians take Tobruk from British
1 armour moved from Greece to Romania
2 artilleries moved from Greece to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
2 artilleries, 1 battleship, 2 cruisers, 1 destroyer, 1 infantry, 1 submarine and 3 transports moved from 97 Sea Zone to 95 Sea Zone
1 artillery moved from Libya to TobrukCombat - Italians
Non Combat Move - Italians
2 artilleries moved from 95 Sea Zone to Southern Italy
1 infantry moved from 95 Sea Zone to Southern ItalyPlace Units - Italians
3 destroyers and 1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 submarines; Remaining resources: 2 PUs;Combat Move - ANZAC
Reseting Bonus Movement of UnitsNon Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New Guinea to QueenslandPlace Units - ANZAC
2 submarines placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 4 bombers and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
10 mech_infantrys moved from Eastern Poland to Western Ukraine
10 armour moved from Eastern Poland to Western Ukraine
5 artilleries and 19 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Bessarabia to Ukraine
1 tactical_bomber moved from Eastern Poland to Ukraine
1 fighter moved from Eastern Poland to Ukraine
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Archangel to Vologda
Germans take Vologda from Russians
3 bombers moved from Eastern Poland to Russia
1 artillery moved from Normandy Bordeaux to France
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Western UkraineCombat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3,6,4 and causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total.
Battle in Ukraine
Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 10 armour, 5 artilleries, 20 infantry and 10 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 10 armour, 5 artilleries, 20 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 aaGuns moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Germany to Eastern Poland
1 artillery moved from Germany to Western Germany
1 infantry moved from Poland to Germany
3 aaGuns moved from Poland to Germany
7 infantry moved from Novgorod to Archangel
1 cruiser and 1 transport moved from 127 Sea Zone to 112 Sea Zone
4 submarines moved from 109 Sea Zone to 112 Sea Zone
1 submarine moved from 109 Sea Zone to 119 Sea Zone
3 bombers moved from Western Germany to Southern Italy
3 bombers moved from Russia to Novgorod
1 fighter and 1 tactical_bomber moved from Ukraine to Greece
3 tactical_bombers moved from Western Germany to Southern ItalyPlace Units - Germans
4 bombers placed in Western Germany
2 submarines placed in 105 Sea ZoneTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 infantry and 2 mech_infantrys; Remaining resources: 22 PUs;Combat Move - Russians
Reseting Bonus Movement of Units
1 fighter moved from Bryansk to Novgorod
17 infantry moved from Amur to Siberia
1 mech_infantry moved from Szechwan to French Indo China
Russians take French Indo China from Japanese
1 armour moved from Szechwan to Hunan
1 fighter and 1 tactical_bomber moved from Szechwan to Hunan
2 artilleries moved from Bryansk to Ukraine
1 infantry moved from Rostov to Ukraine
2 infantry moved from Bryansk to UkraineCombat - Russians
Battle in Hunan
Russians attack with 1 armour, 1 fighter and 1 tactical_bomber
Japanese defend with 1 artillery
Russians win, taking Hunan from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Siberia
Russians attack with 17 infantry
Japanese defend with 1 infantry
Russians win, taking Siberia from Japanese with 17 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Ukraine
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 factory_minor and 4 infantry
Russians win, taking Ukraine from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 4 infantry
Casualties for Russians: 2 infantry
Battle in Novgorod
Russians attack with 1 fighter
Germans defend with 1 airfield, 3 bombers, 1 factory_minor and 1 harbour
Germans win with 3 bombers remaining. Battle score for attacker is -10
Casualties for Russians: 1 fighterNon Combat Move - Russians
4 aaGuns, 4 artilleries and 32 infantry moved from Bryansk to Russia
1 infantry moved from Samara to Novosibirsk
1 mech_infantry moved from Iraq to Egypt
1 fighter and 1 tactical_bomber moved from Hunan to Szechwan
2 aaGuns moved from Amur to Siberia
1 infantry moved from Volgograd to CaucasusPlace Units - Russians
1 infantry and 2 mech_infantrys placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,2,2,5,6,5,5,2,2,6,4,1,4,5,2,1,4,4,3
Russians collect 27 PUs (2 lost to blockades); end with 49 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 52 PUs -
The situation in Russia calls for desperate measures. Unfortunately the Russians havent had any luck with that.
I cant see anything but a massacre in Moscow now.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 8 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 transports moved from 19 Sea Zone to 20 Sea Zone
2 artilleries moved from Kwangtung to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Manchuria to Amur
2 fighters moved from Manchuria to Amur
2 mech_infantrys moved from Kiangsu to Hunan
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from 43 Sea Zone to Borneo
1 armour moved from Kwangsi to French Indo China
1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Philippines
1 fighter moved from 36 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Java
2 carriers moved from 36 Sea Zone to 42 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 42 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 destroyer and 1 submarine moved from 36 Sea Zone to 42 Sea Zone
2 bombers moved from Kwangsi to 37 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 fighter and 2 tactical_bombers moved from Kwangsi to Hunan
2 fighters and 2 tactical_bombers moved from Kwangsi to French Indo China
1 tactical_bomber moved from Manchuria to Amur
1 submarine moved from 20 Sea Zone to 35 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 43 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in Philippines
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Java
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 2 bombers and 1 submarine
ANZAC defend with 1 cruiser
Japanese win with 2 bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser
Battle in French Indo China
Japanese attack with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 mech_infantry
Japanese win, taking French Indo China from Russians with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Hunan
Japanese attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 armour
Japanese win, taking Hunan from Chinese with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Borneo
Battle in Celebes
Battle in Amur
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Borneo from UK_Pacific, taking Celebes from UK_Pacific, taking Amur from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Amur to Japan
1 aaGun, 1 artillery and 4 infantry moved from Suiyuyan to Kansu
2 mech_infantrys moved from Jehol to Chahar
1 infantry moved from Manchuria to Jehol
1 aaGun moved from Manchuria to Jehol
1 fighter moved from Manchuria to Chahar
1 fighter moved from Manchuria to Jehol
1 fighter and 2 tactical_bombers moved from Hunan to Kwangtung
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
2 bombers moved from 37 Sea Zone to Kwangtung
2 fighters and 2 tactical_bombers moved from French Indo China to KwangtungPlace Units - Japanese
1 destroyer and 1 transport placed in 6 Sea Zone
3 infantry placed in Manchuria
3 infantry placed in Kiangsu
1 artillery and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total -
Ya Moscow looks to be in trouble.
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How come Mongolia remained neutral?
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Ya that threw me off too but then I remembered the attack you did with Russia against my Japanese troops in northern china can’t remember the name of the province but it was bordering Mongolia and triggering them not to turn for you.
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Which attack was that? I realle cant recall attacking Japanese troops in China near the Mongolian border…
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I will of course check up on that myself…. :-)
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Ah. On R3 I attacked Japanese forces in Suiyuyan. I didnt think it would prevent the Mongolia-event to trigger. Lesson learned I suppose.
I will get my turn out later today. Sorry for the delay.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 3 bombers, 4 destroyers and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
Reseting Bonus Movement of Units
1 submarine moved from 54 Sea Zone to 44 Sea ZoneCombat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
5 fighters and 1 tactical_bomber moved from Western United States to Wake Island
1 armour, 2 artilleries, 1 battleship, 4 carriers, 3 cruisers, 5 destroyers, 2 fighters, 6 infantry, 1 mech_infantry, 4 submarines and 5 transports moved from 64 Sea Zone to 63 Sea Zone
1 destroyer moved from 54 Sea Zone to 63 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 bomber moved from Western United States to QueenslandPlace Units - Americans
3 bombers placed in Western United States
4 destroyers placed in 10 Sea Zone
2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
5 infantry moved from Yunnan to Hunan
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
11 infantry moved from Szechwan to Kweichow
1 fighter moved from Burma to HunanCombat - Chinese
Battle in Kweichow
Chinese attack with 11 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 10 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hunan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Hunan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Hunan to SzechwanPlace Units - Chinese
1 infantry placed in Szechwan
1 artillery placed in Hunan
1 artillery placed in KweichowTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs





