G40L Vold vs Helmutpower (Allies +10)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 44 / 70
        Russians : 11 / 11
        Japanese : 49 / 62
        Americans : 50 / 65
        Chinese : 5 / 2
        British : 38 / 38
        UK_Pacific : 20 / 17
        Italians : 20 / 25
        ANZAC : 19 / 31
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 artilleries, 4 destroyers, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                2 artilleries and 1 infantry moved from France to Normandy Bordeaux
                3 mech_infantrys moved from Western Germany to Normandy Bordeaux
                2 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
                1 fighter moved from Germany to Normandy Bordeaux
                2 fighters moved from Germany to 125 Sea Zone
                4 destroyers moved from 113 Sea Zone to 112 Sea Zone
                1 bomber moved from Eastern Poland to Normandy Bordeaux

    Combat - Germans
                Battle in 112 Sea Zone
                    Germans attack with 4 destroyers
                    British defend with 1 destroyer
                    Germans win with 3 destroyers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 destroyer
                    Casualties for British: 1 destroyer
                Battle in 125 Sea Zone
                    Germans attack with 2 fighters
                    British defend with 1 destroyer
                    Germans win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Normandy Bordeaux
                    Germans attack with 2 artilleries, 3 bombers, 3 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
                    British defend with 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
                    Germans win, taking Normandy Bordeaux from British with 1 artillery, 3 bombers, 3 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for British: 1 artillery, 3 infantry and 1 mech_infantry

    Non Combat Move - Germans
                2 bombers, 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
                1 bomber moved from Normandy Bordeaux to France
                1 fighter moved from Normandy Bordeaux to France
                2 fighters moved from 125 Sea Zone to 112 Sea Zone
                1 carrier moved from 113 Sea Zone to 112 Sea Zone
                4 artilleries and 4 infantry moved from Germany to 113 Sea Zone
                4 artilleries, 4 infantry and 4 transports moved from 113 Sea Zone to 115 Sea Zone
                4 artilleries and 4 infantry moved from 115 Sea Zone to Novgorod
                2 mech_infantrys moved from Germany to Eastern Poland
                2 armour, 3 artilleries and 5 mech_infantrys moved from Eastern Poland to Western Ukraine
                2 armour moved from Novgorod to Eastern Poland
                4 tactical_bombers moved from Poland to Western Germany
                2 transports moved from 127 Sea Zone to 112 Sea Zone
                6 infantry moved from Western Germany to France

    Place Units - Germans
                4 destroyers placed in 112 Sea Zone
                2 artilleries and 1 infantry placed in France
                2 artilleries and 1 infantry placed in Southern France
                4 mech_infantrys placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 113 Sea Zone: 4 transports
                EDIT: Adding units owned by Germans to 112 Sea Zone: 4 transports
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 46 PUs; end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                3 artilleries and 3 infantry moved from Bryansk to Tambov
                2 infantry moved from Volgograd to Tambov
                5 armour moved from Volgograd to Tambov
                1 fighter moved from Russia to Tambov

    Combat - Russians
                Battle in Tambov
                    Russians attack with 5 armour, 3 artilleries, 1 fighter and 5 infantry
                    Italians defend with 3 armour
                        Russians roll dice for 5 armour, 3 artilleries, 1 fighter and 5 infantry in Tambov, round 2 :  4/14 hits
                        Italians roll dice for 3 armour in Tambov, round 2 :  2/3 hits
                        2 infantry owned by the Russians and 3 armour owned by the Italians lost in Tambov
                    Russians win, taking Tambov from Italians with 5 armour, 3 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 12
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 3 armour

    Non Combat Move - Russians
                1 fighter moved from Tambov to Russia
                4 aaGuns moved from Bryansk to Russia
                1 artillery moved from Smolensk to Russia
                1 infantry moved from Russia to Bryansk
                1 artillery and 2 infantry moved from Vologda to Russia

    Place Units - Russians
                1 artillery and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 12 PUs; end with 13 PUs total

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 12 / 13
        Japanese : 49 / 62
        Americans : 50 / 65
        Chinese : 5 / 2
        British : 36 / 38
        UK_Pacific : 20 / 17
        Italians : 19 / 25
        ANZAC : 19 / 31
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

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  • '13

    JAP 8 file


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 4 artilleries, 3 destroyers, 6 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                4 transports moved from 91 Sea Zone to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 carrier moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from 91 Sea Zone to Normandy Bordeaux
                1 tactical_bomber moved from Eastern United States to 110 Sea Zone
                1 submarine moved from 25 Sea Zone to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 2 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 submarines in 16 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Normandy Bordeaux
                    Americans attack with 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry
                    Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 3 mech_infantrys
                        Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 :  1/1 hits
                        Americans roll dice for 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 :  0/7 hits
                        Germans roll dice for 1 artillery and 3 mech_infantrys in Normandy Bordeaux, round 2 :  1/4 hits
                        1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                        Americans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 :  2/6 hits
                        Germans roll dice for 1 artillery and 2 mech_infantrys in Normandy Bordeaux, round 3 :  1/3 hits
                        1 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Normandy Bordeaux
                        Americans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 4 :  0/5 hits
                        Germans roll dice for 1 artillery in Normandy Bordeaux, round 4 :  0/1 hits
                        Americans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 5 :  0/5 hits
                        Germans roll dice for 1 artillery in Normandy Bordeaux, round 5 :  0/1 hits
                        Americans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 6 :  3/5 hits
                        Germans roll dice for 1 artillery in Normandy Bordeaux, round 6 :  0/1 hits
                        1 artillery owned by the Germans lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 artillery and 3 mech_infantrys
                    Casualties for Americans: 2 infantry

    Non Combat Move - Americans
                1 fighter moved from Normandy Bordeaux to 110 Sea Zone
                1 mech_infantry moved from Alaska to Western United States
                1 armour and 1 mech_infantry moved from Alaska to Western United States
                2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 carrier, 5 destroyers and 5 submarines moved from 26 Sea Zone to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western United States to Wake Island
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                1 destroyer placed in 10 Sea Zone
                2 destroyers and 1 transport placed in 101 Sea Zone
                4 artilleries and 6 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs

    Production/PUs Summary :

    Germans : 44 / 56
        Russians : 11 / 13
        Japanese : 57 / 58
        Americans : 52 / 67
        Chinese : 2 / 2
        British : 36 / 38
        UK_Pacific : 20 / 17
        Italians : 19 / 25
        ANZAC : 15 / 31
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open

    Combat Move - Chinese
                3 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs

    Production/PUs Summary :

    Germans : 44 / 56
        Russians : 11 / 13
        Japanese : 56 / 58
        Americans : 52 / 67
        Chinese : 3 / 11
        British : 36 / 38
        UK_Pacific : 20 / 17
        Italians : 19 / 25
        ANZAC : 15 / 31
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 4 destroyers and 2 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Greece to Bulgaria
                      British take Bulgaria from Germans
                3 infantry moved from Caucasus to Rostov
                1 armour and 1 mech_infantry moved from Northwest Persia to Rostov
                1 tactical_bomber moved from Northwest Persia to Rostov
                1 armour and 2 mech_infantrys moved from Yunnan to Kiangsi
                2 fighters and 1 tactical_bomber moved from Yunnan to Kiangsi
                2 artilleries moved from Yunnan to Kweichow
                1 mech_infantry moved from Szechwan to Kweichow
                1 armour moved from Szechwan to Sikang
                      Chinese take Sikang from Japanese
                1 armour moved from Sikang to Shensi
                      Chinese take Shensi from Japanese
                1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
                1 artillery and 1 infantry moved from Trans-Jordan to Iraq
                1 armour, 2 artilleries and 2 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Persia to Northwest Persia
                1 mech_infantry moved from Szechwan to Kweichow

    Combat - British
                Battle in Rostov
                    British attack with 1 armour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry; Italians defend with 1 bomber and 3 infantry
                        British roll dice for 1 armour, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 :  4/6 hits
                        Italians roll dice for 1 bomber and 4 infantry in Rostov, round 2 :  4/5 hits
                        3 infantry owned by the British, 1 infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 bomber owned by the Italians and 2 infantry owned by the Italians lost in Rostov
                        British roll dice for 1 armour and 1 tactical_bomber in Rostov, round 3 :  2/2 hits
                        Italians roll dice for 1 infantry in Rostov, round 3 :  1/1 hits
                        1 armour owned by the British and 1 infantry owned by the Italians lost in Rostov
                    British win with 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 armour, 3 infantry and 1 mech_infantry
                    Casualties for Italians: 1 bomber and 3 infantry
                Battle in Kweichow
                    British attack with 2 artilleries and 2 mech_infantrys
                    Japanese defend with 1 infantry
                        British roll dice for 2 artilleries and 2 mech_infantrys in Kweichow, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    British win, taking Kweichow from Japanese with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kiangsi
                    British attack with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 2 armour, 1 fighter and 2 tactical_bombers
                        British roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 :  4/6 hits
                        Japanese roll dice for 2 armour, 1 fighter and 2 tactical_bombers in Kiangsi, round 2 :  3/5 hits
                        1 armour owned by the British, 2 armour owned by the Japanese, 2 tactical_bombers owned by the Japanese and 2 mech_infantrys owned by the British lost in Kiangsi
                        British roll dice for 2 fighters and 1 tactical_bomber in Kiangsi, round 3 :  2/3 hits
                        Japanese roll dice for 1 fighter in Kiangsi, round 3 :  0/1 hits
                        1 fighter owned by the Japanese lost in Kiangsi
                    British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 30
                    Casualties for Japanese: 2 armour, 1 fighter and 2 tactical_bombers
                    Casualties for British: 1 armour and 2 mech_infantrys

    Non Combat Move - British
                1 tactical_bomber moved from Kiangsi to Yunnan
                2 fighters moved from Kiangsi to Yunnan
                1 mech_infantry moved from India to Yunnan
                1 armour moved from India to Yunnan
                1 aaGun and 7 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux
                4 infantry moved from Scotland to United Kingdom
                1 aaGun moved from Scotland to United Kingdom
                3 infantry moved from Scotland to United Kingdom
                1 tactical_bomber moved from Rostov to Northwest Persia

    Place Units - British
                4 destroyers placed in 110 Sea Zone
                1 infantry placed in Iraq
                1 infantry placed in United Kingdom
                British undo move 3.
                1 infantry placed in Iraq

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
                British collect 35 PUs (2 lost to blockades); end with 35 PUs total

    Place Units - UK_Pacific
                2 artilleries and 3 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3,6,3,1,4
                UK_Pacific collect 16 PUs (4 lost to blockades); end with 16 PUs total
                Some Units in India change ownership: 2 artilleries and 3 infantry

    Production/PUs Summary :

    Germans : 43 / 56
        Russians : 11 / 13
        Japanese : 53 / 58
        Americans : 52 / 67
        Chinese : 6 / 11
        British : 37 / 35
        UK_Pacific : 20 / 16
        Italians : 19 / 25
        ANZAC : 15 / 31
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Albania to Greece
                      Italians take Greece from British
                1 artillery and 1 infantry moved from Albania to Bulgaria
                1 bomber and 1 tactical_bomber moved from Southern Italy to Bulgaria

    Combat - Italians
                Battle in Bulgaria
                    Italians attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
                    British defend with 2 infantry
                    Italians win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Bulgaria to Southern Italy
                1 tactical_bomber moved from Bulgaria to Yugoslavia
                1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 destroyer and 2 transports placed in 97 Sea Zone
                1 infantry placed in Southern Italy
                Italians undo move 2.
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 battleship and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                2 destroyers moved from 33 Sea Zone to 34 Sea Zone
                1 cruiser moved from 33 Sea Zone to 34 Sea Zone
                1 battleship and 1 destroyer moved from 62 Sea Zone to 34 Sea Zone
                1 transport moved from 63 Sea Zone to 62 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from New South Wales to Queensland
                2 infantry moved from Persia to Eastern Persia

    Combat - ANZAC
                Battle in 34 Sea Zone
                    ANZAC attack with 1 battleship, 1 cruiser and 3 destroyers
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 battleship, 1 cruiser and 3 destroyers in 34 Sea Zone, round 2 :  1/5 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 34 Sea Zone
                    ANZAC win with 1 battleship, 1 cruiser and 3 destroyers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                2 aaGuns moved from New South Wales to Queensland
                1 infantry moved from Dutch New Guinea to New Guinea

    Place Units - ANZAC
                1 battleship and 1 submarine placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 16 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

    Production/PUs Summary :

    Germans : 43 / 56
        Russians : 11 / 13
        Japanese : 53 / 58
        Americans : 52 / 67
        Chinese : 6 / 11
        British : 35 / 35
        UK_Pacific : 20 / 16
        Italians : 21 / 26
        ANZAC : 15 / 26
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 43 / 56
        Russians : 11 / 13
        Japanese : 53 / 58
        Americans : 52 / 67
        Chinese : 6 / 11
        British : 35 / 35
        UK_Pacific : 20 / 16
        Italians : 21 / 26
        ANZAC : 15 / 26
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    I have to re-roll the battles.  I scooped too many units for one of the attacks.

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 artilleries, 1 bomber, 1 fighter and 7 infantry moved from France to Normandy Bordeaux
                2 artilleries and 1 infantry moved from Southern France to Normandy Bordeaux
                2 fighters moved from 112 Sea Zone to Normandy Bordeaux
                1 mech_infantry moved from Western Ukraine to Bryansk
                1 bomber moved from Western Germany to Bryansk
                1 bomber, 1 fighter and 5 tactical_bombers moved from Western Germany to Normandy Bordeaux

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry
                    Germans win, taking Bryansk from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 4 artilleries, 2 bombers, 4 fighters, 8 infantry and 5 tactical_bombers
                    British defend with 1 aaGun and 7 infantry; Americans defend with 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
                    Germans win, taking Normandy Bordeaux from Americans with 4 artilleries, 2 bombers, 4 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 22
                    Casualties for Germans: 6 infantry
                    Casualties for British: 1 aaGun and 7 infantry
                    Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry

    Non Combat Move - Germans
                4 mech_infantrys moved from Western Germany to Slovakia Hungary
                1 fighter moved from Western Germany to Western Ukraine
                1 bomber moved from Bryansk to Western Ukraine
                4 artilleries and 4 infantry moved from Novgorod to Belarus
                4 transports moved from 115 Sea Zone to 113 Sea Zone
                2 bombers, 4 fighters and 5 tactical_bombers moved from Normandy Bordeaux to Western Germany

    Place Units - Germans
                2 armour and 1 mech_infantry placed in Novgorod
                1 artillery and 2 infantry placed in France
                1 artillery and 2 infantry placed in Southern France
                5 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 46 PUs; end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Tambov to Ukraine
                      Russians take Rostov from Italians
                      Russians take Ukraine from Italians
                1 armour moved from Tambov to Samara
                      Russians take Samara from Japanese
                1 armour moved from Samara to Russia
                2 infantry moved from Tambov to Bryansk
                1 fighter moved from Russia to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Bryansk, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 3 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Bryansk, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                        Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 4 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Bryansk, round 4 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
                    Russians win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 fighter moved from Bryansk to Russia
                3 armour, 3 artilleries and 1 infantry moved from Tambov to Russia

    Place Units - Russians
                1 artillery and 2 infantry placed in Russia
                1 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 15 PUs; end with 15 PUs total

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 15 / 15
        Japanese : 52 / 58
        Americans : 50 / 67
        Chinese : 6 / 11
        British : 35 / 35
        UK_Pacific : 20 / 16
        Italians : 17 / 26
        ANZAC : 15 / 26
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 destroyers, 2 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery moved from Sumatra to 41 Sea Zone
                1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                1 artillery moved from 42 Sea Zone to Java
                2 artilleries moved from Hainan to 36 Sea Zone
                2 infantry moved from Hainan to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 destroyer moved from 43 Sea Zone to 34 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 bombers moved from Philippines to 34 Sea Zone
                1 infantry moved from Kansu to Shensi
                1 bomber moved from Kiangsu to Shensi
                1 infantry moved from Kazakhstan to Caucasus
                      Japanese take Caucasus from Russians
                1 armour moved from Kazakhstan to Samara
                      Japanese take Samara from Russians
                2 destroyers moved from 6 Sea Zone to 34 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 fighters moved from Japan to 34 Sea Zone
                2 mech_infantrys moved from Kwangsi to Hunan
                3 mech_infantrys moved from Kiangsu to Hunan
                1 fighter moved from 36 Sea Zone to Hunan
                2 destroyers and 1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 1 bomber and 1 infantry
                    British defend with 1 armour
                    Japanese win, taking Shensi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in Hunan
                    Japanese attack with 1 fighter and 5 mech_infantrys
                    Chinese defend with 3 infantry
                    Japanese win, taking Hunan from Chinese with 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 3 infantry
                Battle in Borneo
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 artillery
                    Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 artillery
                Battle in Celebes
                Battle in 34 Sea Zone
                    Japanese attack with 2 bombers, 5 destroyers, 2 fighters and 1 tactical_bomber
                    ANZAC defend with 1 battleship, 1 cruiser and 3 destroyers
                    Units damaged: 1 battleship owned by the ANZAC
                    Japanese win, taking Celebes from UK_Pacific with 2 bombers, 2 destroyers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 32
                    Casualties for Japanese: 3 destroyers
                    Casualties for ANZAC: 1 battleship, 1 cruiser and 3 destroyers
                Battle in Java
                Battle in 16 Sea Zone
                    Japanese attack with 2 destroyers
                    Americans defend with 2 submarines
                    Japanese win, taking Java from ANZAC with 1 destroyer remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 2 submarines

    Non Combat Move - Japanese
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 carrier moved from 36 Sea Zone to 35 Sea Zone
                2 bombers moved from 34 Sea Zone to Philippines
                1 tactical_bomber moved from 34 Sea Zone to Philippines
                2 fighters moved from 34 Sea Zone to 35 Sea Zone
                1 fighter moved from Hunan to Kiangsu
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
                1 bomber moved from Shensi to Kiangsu

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                2 infantry placed in Japan
                3 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 68 PUs; end with 69 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs


  • I need your scramble order in SZ 35 Philippines!


  • File!

  • '13

    no scramble, but 4 kami’s on the carrier.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 11 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
                5 artilleries, 2 destroyers, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                3 transports moved from 110 Sea Zone to 91 Sea Zone
                1 submarine moved from 33 Sea Zone to 42 Sea Zone
                1 submarine moved from 33 Sea Zone to 44 Sea Zone
                2 submarines moved from 33 Sea Zone to 21 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                2 submarines moved from 21 Sea Zone to 35 Sea Zone
                3 destroyers moved from 33 Sea Zone to 21 Sea Zone
                3 destroyers moved from 21 Sea Zone to 35 Sea Zone
                1 fighter moved from Wake Island to 34 Sea Zone
                1 tactical_bomber moved from Wake Island to 34 Sea Zone
                1 carrier moved from 33 Sea Zone to 21 Sea Zone
                1 carrier moved from 21 Sea Zone to 35 Sea Zone
                2 destroyers moved from 33 Sea Zone to 21 Sea Zone
                1 submarine moved from 33 Sea Zone to 21 Sea Zone
                2 destroyers and 1 submarine moved from 21 Sea Zone to 35 Sea Zone

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits.  Rolls: 4,1,4,1
                Battle in 44 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                    Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 42 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 34 Sea Zone
                    Americans attack with 1 fighter and 1 tactical_bomber
                    Japanese defend with 2 destroyers
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 2 destroyers in 34 Sea Zone, round 2 :  0/2 hits
                        1 destroyer owned by the Japanese lost in 34 Sea Zone
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 3 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 :  1/1 hits
                        1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
                    Americans win with 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 destroyers
                    Casualties for Americans: 1 fighter
                Battle in 35 Sea Zone
                    Americans attack with 5 destroyers and 3 submarines
                    Japanese defend with 1 carrier, 2 fighters and 2 transports
                        Americans roll dice for 3 submarines in 35 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 5 destroyers in 35 Sea Zone, round 2 :  1/5 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 carrier and 2 transports in 35 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 35 Sea Zone
                        Americans roll dice for 3 submarines in 35 Sea Zone, round 3 :  1/3 hits
                        1 carrier owned by the Japanese lost in 35 Sea Zone
                        Americans roll dice for 4 destroyers in 35 Sea Zone, round 3 :  2/4 hits
                        Japanese roll dice for 2 fighters in 35 Sea Zone, round 3 :  1/2 hits
                        1 destroyer owned by the Americans and 2 fighters owned by the Japanese lost in 35 Sea Zone
                        2 transports owned by the Japanese lost in 35 Sea Zone
                        Americans roll dice for 3 submarines in 35 Sea Zone, round 4 :  2/3 hits
                    Americans win, taking 35 Sea Zone from Japanese with 3 destroyers and 3 submarines remaining. Battle score for attacker is 34
                    Casualties for Japanese: 1 carrier, 2 fighters and 2 transports
                    Casualties for Americans: 2 destroyers

    Non Combat Move - Americans
                1 tactical_bomber moved from 34 Sea Zone to Paulau Island
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                2 destroyers moved from 26 Sea Zone to 33 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 armour moved from Western United States to Eastern United States
                5 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                3 transports moved from 91 Sea Zone to 90 Sea Zone

    Place Units - Americans
                8 submarines placed in 101 Sea Zone
                3 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 12 / 15
        Japanese : 68 / 74
        Americans : 50 / 66
        Chinese : 4 / 11
        British : 35 / 35
        UK_Pacific : 13 / 16
        Italians : 17 / 26
        ANZAC : 11 / 26
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 12 / 15
        Japanese : 68 / 74
        Americans : 50 / 66
        Chinese : 4 / 10
        British : 35 / 35
        UK_Pacific : 13 / 16
        Italians : 17 / 26
        ANZAC : 11 / 26
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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