@Jacob16 No scramble
G40L Vold vs Helmutpower (Allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 44 / 70
Russians : 11 / 11
Japanese : 49 / 62
Americans : 50 / 65
Chinese : 5 / 2
British : 38 / 38
UK_Pacific : 20 / 17
Italians : 20 / 25
ANZAC : 19 / 31
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 4 destroyers, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
2 artilleries and 1 infantry moved from France to Normandy Bordeaux
3 mech_infantrys moved from Western Germany to Normandy Bordeaux
2 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 fighter moved from Germany to Normandy Bordeaux
2 fighters moved from Germany to 125 Sea Zone
4 destroyers moved from 113 Sea Zone to 112 Sea Zone
1 bomber moved from Eastern Poland to Normandy BordeauxCombat - Germans
Battle in 112 Sea Zone
Germans attack with 4 destroyers
British defend with 1 destroyer
Germans win with 3 destroyers remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer
Battle in 125 Sea Zone
Germans attack with 2 fighters
British defend with 1 destroyer
Germans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 3 bombers, 3 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Germans win, taking Normandy Bordeaux from British with 1 artillery, 3 bombers, 3 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 artillery, 3 infantry and 1 mech_infantryNon Combat Move - Germans
2 bombers, 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to France
1 fighter moved from Normandy Bordeaux to France
2 fighters moved from 125 Sea Zone to 112 Sea Zone
1 carrier moved from 113 Sea Zone to 112 Sea Zone
4 artilleries and 4 infantry moved from Germany to 113 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 113 Sea Zone to 115 Sea Zone
4 artilleries and 4 infantry moved from 115 Sea Zone to Novgorod
2 mech_infantrys moved from Germany to Eastern Poland
2 armour, 3 artilleries and 5 mech_infantrys moved from Eastern Poland to Western Ukraine
2 armour moved from Novgorod to Eastern Poland
4 tactical_bombers moved from Poland to Western Germany
2 transports moved from 127 Sea Zone to 112 Sea Zone
6 infantry moved from Western Germany to FrancePlace Units - Germans
4 destroyers placed in 112 Sea Zone
2 artilleries and 1 infantry placed in France
2 artilleries and 1 infantry placed in Southern France
4 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 4 transports
EDIT: Adding units owned by Germans to 112 Sea Zone: 4 transports
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - Russians
3 artilleries and 3 infantry moved from Bryansk to Tambov
2 infantry moved from Volgograd to Tambov
5 armour moved from Volgograd to Tambov
1 fighter moved from Russia to TambovCombat - Russians
Battle in Tambov
Russians attack with 5 armour, 3 artilleries, 1 fighter and 5 infantry
Italians defend with 3 armour
Russians roll dice for 5 armour, 3 artilleries, 1 fighter and 5 infantry in Tambov, round 2 : 4/14 hits
Italians roll dice for 3 armour in Tambov, round 2 : 2/3 hits
2 infantry owned by the Russians and 3 armour owned by the Italians lost in Tambov
Russians win, taking Tambov from Italians with 5 armour, 3 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 12
Casualties for Russians: 2 infantry
Casualties for Italians: 3 armourNon Combat Move - Russians
1 fighter moved from Tambov to Russia
4 aaGuns moved from Bryansk to Russia
1 artillery moved from Smolensk to Russia
1 infantry moved from Russia to Bryansk
1 artillery and 2 infantry moved from Vologda to RussiaPlace Units - Russians
1 artillery and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 13 PUs totalProduction/PUs Summary :
Germans : 46 / 56
Russians : 12 / 13
Japanese : 49 / 62
Americans : 50 / 65
Chinese : 5 / 2
British : 36 / 38
UK_Pacific : 20 / 17
Italians : 19 / 25
ANZAC : 19 / 31
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Jap8 File emailed to your dice email
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JAP 8 file
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 artilleries, 3 destroyers, 6 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from Eastern United States to 110 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 3 mech_infantrys
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits
Americans roll dice for 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/7 hits
Germans roll dice for 1 artillery and 3 mech_infantrys in Normandy Bordeaux, round 2 : 1/4 hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Americans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 2/6 hits
Germans roll dice for 1 artillery and 2 mech_infantrys in Normandy Bordeaux, round 3 : 1/3 hits
1 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Normandy Bordeaux
Americans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 4 : 0/5 hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits
Americans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 5 : 0/5 hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 5 : 0/1 hits
Americans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 6 : 3/5 hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 6 : 0/1 hits
1 artillery owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 3 mech_infantrys
Casualties for Americans: 2 infantryNon Combat Move - Americans
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 mech_infantry moved from Alaska to Western United States
1 armour and 1 mech_infantry moved from Alaska to Western United States
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 5 destroyers and 5 submarines moved from 26 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Wake Island
1 artillery and 1 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 destroyer placed in 10 Sea Zone
2 destroyers and 1 transport placed in 101 Sea Zone
4 artilleries and 6 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUsProduction/PUs Summary :
Germans : 44 / 56
Russians : 11 / 13
Japanese : 57 / 58
Americans : 52 / 67
Chinese : 2 / 2
British : 36 / 38
UK_Pacific : 20 / 17
Italians : 19 / 25
ANZAC : 15 / 31
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_OpenCombat Move - Chinese
3 infantry moved from Yunnan to Hunan
Chinese take Hunan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUsProduction/PUs Summary :
Germans : 44 / 56
Russians : 11 / 13
Japanese : 56 / 58
Americans : 52 / 67
Chinese : 3 / 11
British : 36 / 38
UK_Pacific : 20 / 17
Italians : 19 / 25
ANZAC : 15 / 31
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 4 destroyers and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
3 infantry moved from Caucasus to Rostov
1 armour and 1 mech_infantry moved from Northwest Persia to Rostov
1 tactical_bomber moved from Northwest Persia to Rostov
1 armour and 2 mech_infantrys moved from Yunnan to Kiangsi
2 fighters and 1 tactical_bomber moved from Yunnan to Kiangsi
2 artilleries moved from Yunnan to Kweichow
1 mech_infantry moved from Szechwan to Kweichow
1 armour moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 armour moved from Sikang to Shensi
Chinese take Shensi from Japanese
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 armour, 2 artilleries and 2 infantry moved from Iraq to Northwest Persia
1 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Szechwan to KweichowCombat - British
Battle in Rostov
British attack with 1 armour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry; Italians defend with 1 bomber and 3 infantry
British roll dice for 1 armour, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 4/6 hits
Italians roll dice for 1 bomber and 4 infantry in Rostov, round 2 : 4/5 hits
3 infantry owned by the British, 1 infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 bomber owned by the Italians and 2 infantry owned by the Italians lost in Rostov
British roll dice for 1 armour and 1 tactical_bomber in Rostov, round 3 : 2/2 hits
Italians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Italians lost in Rostov
British win with 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour, 3 infantry and 1 mech_infantry
Casualties for Italians: 1 bomber and 3 infantry
Battle in Kweichow
British attack with 2 artilleries and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 2 artilleries and 2 mech_infantrys in Kweichow, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsi
British attack with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 armour, 1 fighter and 2 tactical_bombers
British roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 4/6 hits
Japanese roll dice for 2 armour, 1 fighter and 2 tactical_bombers in Kiangsi, round 2 : 3/5 hits
1 armour owned by the British, 2 armour owned by the Japanese, 2 tactical_bombers owned by the Japanese and 2 mech_infantrys owned by the British lost in Kiangsi
British roll dice for 2 fighters and 1 tactical_bomber in Kiangsi, round 3 : 2/3 hits
Japanese roll dice for 1 fighter in Kiangsi, round 3 : 0/1 hits
1 fighter owned by the Japanese lost in Kiangsi
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for Japanese: 2 armour, 1 fighter and 2 tactical_bombers
Casualties for British: 1 armour and 2 mech_infantrysNon Combat Move - British
1 tactical_bomber moved from Kiangsi to Yunnan
2 fighters moved from Kiangsi to Yunnan
1 mech_infantry moved from India to Yunnan
1 armour moved from India to Yunnan
1 aaGun and 7 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 infantry moved from Scotland to United Kingdom
1 aaGun moved from Scotland to United Kingdom
3 infantry moved from Scotland to United Kingdom
1 tactical_bomber moved from Rostov to Northwest PersiaPlace Units - British
4 destroyers placed in 110 Sea Zone
1 infantry placed in Iraq
1 infantry placed in United Kingdom
British undo move 3.
1 infantry placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
British collect 35 PUs (2 lost to blockades); end with 35 PUs totalPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3,6,3,1,4
UK_Pacific collect 16 PUs (4 lost to blockades); end with 16 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantryProduction/PUs Summary :
Germans : 43 / 56
Russians : 11 / 13
Japanese : 53 / 58
Americans : 52 / 67
Chinese : 6 / 11
British : 37 / 35
UK_Pacific : 20 / 16
Italians : 19 / 25
ANZAC : 15 / 31
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Albania to Greece
Italians take Greece from British
1 artillery and 1 infantry moved from Albania to Bulgaria
1 bomber and 1 tactical_bomber moved from Southern Italy to BulgariaCombat - Italians
Battle in Bulgaria
Italians attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Italians win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Italians
1 bomber moved from Bulgaria to Southern Italy
1 tactical_bomber moved from Bulgaria to Yugoslavia
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 destroyer and 2 transports placed in 97 Sea Zone
1 infantry placed in Southern Italy
Italians undo move 2.
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 battleship and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
2 destroyers moved from 33 Sea Zone to 34 Sea Zone
1 cruiser moved from 33 Sea Zone to 34 Sea Zone
1 battleship and 1 destroyer moved from 62 Sea Zone to 34 Sea Zone
1 transport moved from 63 Sea Zone to 62 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
2 infantry moved from Persia to Eastern PersiaCombat - ANZAC
Battle in 34 Sea Zone
ANZAC attack with 1 battleship, 1 cruiser and 3 destroyers
Japanese defend with 1 destroyer
ANZAC roll dice for 1 battleship, 1 cruiser and 3 destroyers in 34 Sea Zone, round 2 : 1/5 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 battleship, 1 cruiser and 3 destroyers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 aaGuns moved from New South Wales to Queensland
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 battleship and 1 submarine placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsProduction/PUs Summary :
Germans : 43 / 56
Russians : 11 / 13
Japanese : 53 / 58
Americans : 52 / 67
Chinese : 6 / 11
British : 35 / 35
UK_Pacific : 20 / 16
Italians : 21 / 26
ANZAC : 15 / 26
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 43 / 56
Russians : 11 / 13
Japanese : 53 / 58
Americans : 52 / 67
Chinese : 6 / 11
British : 35 / 35
UK_Pacific : 20 / 16
Italians : 21 / 26
ANZAC : 15 / 26
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I have to re-roll the battles. I scooped too many units for one of the attacks.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries, 1 bomber, 1 fighter and 7 infantry moved from France to Normandy Bordeaux
2 artilleries and 1 infantry moved from Southern France to Normandy Bordeaux
2 fighters moved from 112 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Western Ukraine to Bryansk
1 bomber moved from Western Germany to Bryansk
1 bomber, 1 fighter and 5 tactical_bombers moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Bryansk
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 4 artilleries, 2 bombers, 4 fighters, 8 infantry and 5 tactical_bombers
British defend with 1 aaGun and 7 infantry; Americans defend with 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Germans win, taking Normandy Bordeaux from Americans with 4 artilleries, 2 bombers, 4 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Germans: 6 infantry
Casualties for British: 1 aaGun and 7 infantry
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantryNon Combat Move - Germans
4 mech_infantrys moved from Western Germany to Slovakia Hungary
1 fighter moved from Western Germany to Western Ukraine
1 bomber moved from Bryansk to Western Ukraine
4 artilleries and 4 infantry moved from Novgorod to Belarus
4 transports moved from 115 Sea Zone to 113 Sea Zone
2 bombers, 4 fighters and 5 tactical_bombers moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Southern France
5 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Tambov to Ukraine
Russians take Rostov from Italians
Russians take Ukraine from Italians
1 armour moved from Tambov to Samara
Russians take Samara from Japanese
1 armour moved from Samara to Russia
2 infantry moved from Tambov to Bryansk
1 fighter moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 3 : 0/3 hits
Germans roll dice for 1 mech_infantry in Bryansk, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 4 : 1/2 hits
Germans roll dice for 1 mech_infantry in Bryansk, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
Russians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from Bryansk to Russia
3 armour, 3 artilleries and 1 infantry moved from Tambov to RussiaPlace Units - Russians
1 artillery and 2 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs totalProduction/PUs Summary :
Germans : 46 / 56
Russians : 15 / 15
Japanese : 52 / 58
Americans : 50 / 67
Chinese : 6 / 11
British : 35 / 35
UK_Pacific : 20 / 16
Italians : 17 / 26
ANZAC : 15 / 26
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers, 2 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
2 artilleries moved from Hainan to 36 Sea Zone
2 infantry moved from Hainan to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 43 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 bombers moved from Philippines to 34 Sea Zone
1 infantry moved from Kansu to Shensi
1 bomber moved from Kiangsu to Shensi
1 infantry moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
1 armour moved from Kazakhstan to Samara
Japanese take Samara from Russians
2 destroyers moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to 34 Sea Zone
2 mech_infantrys moved from Kwangsi to Hunan
3 mech_infantrys moved from Kiangsu to Hunan
1 fighter moved from 36 Sea Zone to Hunan
2 destroyers and 1 tactical_bomber moved from 36 Sea Zone to 34 Sea ZoneCombat - Japanese
Battle in Shensi
Japanese attack with 1 bomber and 1 infantry
British defend with 1 armour
Japanese win, taking Shensi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Hunan
Japanese attack with 1 fighter and 5 mech_infantrys
Chinese defend with 3 infantry
Japanese win, taking Hunan from Chinese with 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 3 infantry
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery
Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Celebes
Battle in 34 Sea Zone
Japanese attack with 2 bombers, 5 destroyers, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 battleship, 1 cruiser and 3 destroyers
Units damaged: 1 battleship owned by the ANZAC
Japanese win, taking Celebes from UK_Pacific with 2 bombers, 2 destroyers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 32
Casualties for Japanese: 3 destroyers
Casualties for ANZAC: 1 battleship, 1 cruiser and 3 destroyers
Battle in Java
Battle in 16 Sea Zone
Japanese attack with 2 destroyers
Americans defend with 2 submarines
Japanese win, taking Java from ANZAC with 1 destroyer remaining. Battle score for attacker is 4
Casualties for Japanese: 1 destroyer
Casualties for Americans: 2 submarinesNon Combat Move - Japanese
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
2 bombers moved from 34 Sea Zone to Philippines
1 tactical_bomber moved from 34 Sea Zone to Philippines
2 fighters moved from 34 Sea Zone to 35 Sea Zone
1 fighter moved from Hunan to Kiangsu
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Shensi to KiangsuPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
2 infantry placed in Japan
3 destroyers, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 68 PUs; end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs -
I need your scramble order in SZ 35 Philippines!
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File!
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no scramble, but 4 kami’s on the carrier.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 11 submarines; Remaining resources: 1 PUs;Combat Move - Americans
5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
5 artilleries, 2 destroyers, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
2 submarines moved from 33 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
2 submarines moved from 21 Sea Zone to 35 Sea Zone
3 destroyers moved from 33 Sea Zone to 21 Sea Zone
3 destroyers moved from 21 Sea Zone to 35 Sea Zone
1 fighter moved from Wake Island to 34 Sea Zone
1 tactical_bomber moved from Wake Island to 34 Sea Zone
1 carrier moved from 33 Sea Zone to 21 Sea Zone
1 carrier moved from 21 Sea Zone to 35 Sea Zone
2 destroyers moved from 33 Sea Zone to 21 Sea Zone
1 submarine moved from 33 Sea Zone to 21 Sea Zone
2 destroyers and 1 submarine moved from 21 Sea Zone to 35 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 4,1,4,1
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 34 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 2 destroyers
Americans roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 2 destroyers in 34 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 destroyers
Casualties for Americans: 1 fighter
Battle in 35 Sea Zone
Americans attack with 5 destroyers and 3 submarines
Japanese defend with 1 carrier, 2 fighters and 2 transports
Americans roll dice for 3 submarines in 35 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 5 destroyers in 35 Sea Zone, round 2 : 1/5 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 carrier and 2 transports in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 35 Sea Zone
Americans roll dice for 3 submarines in 35 Sea Zone, round 3 : 1/3 hits
1 carrier owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 4 destroyers in 35 Sea Zone, round 3 : 2/4 hits
Japanese roll dice for 2 fighters in 35 Sea Zone, round 3 : 1/2 hits
1 destroyer owned by the Americans and 2 fighters owned by the Japanese lost in 35 Sea Zone
2 transports owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 3 submarines in 35 Sea Zone, round 4 : 2/3 hits
Americans win, taking 35 Sea Zone from Japanese with 3 destroyers and 3 submarines remaining. Battle score for attacker is 34
Casualties for Japanese: 1 carrier, 2 fighters and 2 transports
Casualties for Americans: 2 destroyersNon Combat Move - Americans
1 tactical_bomber moved from 34 Sea Zone to Paulau Island
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 armour moved from Western United States to Eastern United States
5 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
3 transports moved from 91 Sea Zone to 90 Sea ZonePlace Units - Americans
8 submarines placed in 101 Sea Zone
3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUsProduction/PUs Summary :
Germans : 46 / 56
Russians : 12 / 15
Japanese : 68 / 74
Americans : 50 / 66
Chinese : 4 / 11
British : 35 / 35
UK_Pacific : 13 / 16
Italians : 17 / 26
ANZAC : 11 / 26
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
2 artilleries and 1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUsProduction/PUs Summary :
Germans : 46 / 56
Russians : 12 / 15
Japanese : 68 / 74
Americans : 50 / 66
Chinese : 4 / 10
British : 35 / 35
UK_Pacific : 13 / 16
Italians : 17 / 26
ANZAC : 11 / 26
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0