Anti-KGF Policy. What should the Axis do?


  • I think that attacking India and Australia is a better bet than invading Alaska, Japan has only 8 industrial capacity.


  • Inavading Alaska is pointless. Although it is usually undefended, it can be repulsed in 2 turns with minimal effort. Invading Australia is also pointless I think. You get 2 ic for an island that can be taken by the U.S. fairly easily.


  • It’s KGF, yo, you should be able to defeat the US navy and get the 2 IC  + 1 from NZ, which adds up. (1 inf per turn)


  • @Afrika:

    It’s KGF, yo, you should be able to defeat the US navy and get the 2 IC  + 1 from NZ, which adds up. (1 inf per turn)

    I’d choose NZ before Australia.  Take NZ, fake an Australian assault the next turn and actually hit Mexico (your navy can make it).  That way, you can hold the Panama canal and send the Japanese fleet to the Atlantic.  I distracted the US for many rounds this way - they never sent anything towards Germany.


  • That idea is intriguing, but wouldn’t it be easy for the U.S. cut off your fleet in the Atlantic. Then you’d have to go all the way around Africa or be destroyed.


  • @Deutschland_Pwns:

    That idea is intriguing, but wouldn’t it be easy for the U.S. cut off your fleet in the Atlantic. Then you’d have to go all the way around Africa or be destroyed.

    It depends on what you can afford.  Usually I have the two battleships, the AC, and a couple of fighters available (plus trannies and their load), so I’ll keep them massed - but it will depend.  The more you send, the more US resources are used to stop you.  So, I have this navy distract the US, keeping them out of Africa and Europe, which tends to balance the field, all the while whittling territories from them.  Then I try and meet up with the Germans somewhere and hold Africa, or defend the Mediterranean or Atlantic coast. 
    By that time, I’m deeper into Russia and can afford to drop a ship or two and build another Navy.
    If I had the choice, I wouldn’t take the time to move around Africa, I’d fight on.  But that’s Japanese strategy…


  • @Jermofoot:

    I’d choose NZ before Australia.  Take NZ, fake an Australian assault the next turn and actually hit Mexico (your navy can make it).Â

    How?


  • @Afrika:

    How?

    How do you fake an assault?  Merely by residing in the waterway (after taking NZ) next to Australia.  UK (and assumably, the other Allies) will think you’ll take it the next turn.  Maybe even shuffle some forces (such as another ship) towards Australia - landing a fighter in the East Indies could get the point across.

    Taking Mexico is easy.  If you are in the water contained by the NZ area markers, you move your ships two spaces into the waterway next to Mexico, and take it.  There’s usually no forces to defend it.  The next turn, you take Panama, which will allow movements of your ships into the Atlantic in an additional turn.  If you don’t believe me, look at the board.

    http://www.angelfire.com/games/silex/maps/mapscan.html


  • I think you’re thinking of Axis and Allies, non-revised.

  • 2007 AAR League

    yups, mexico cannot be taken… unless u can develop supersonic jets and flying Ships.


  • :oops:  Oops, my bad.  :oops:
    Definitely was not thinking in revised.  Sorry for wasting your time - but use the strategy in the unrevised version is you get a chance.

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