13L G40 Vold (axis) vs Soulblighter (Allies +7)

  • '13

    scramble uk or moscow?


  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 1 fighter and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 mech_infantrys moved from Eastern Poland to Western Ukraine
                3 mech_infantrys moved from Eastern Poland to Ukraine
                1 armour moved from Belarus to Western Ukraine
                1 mech_infantry moved from Belarus to Archangel
                      Germans take Archangel from Russians
                1 mech_infantry moved from Belarus to Bryansk
                3 bombers moved from Novgorod to Russia
                1 tactical_bomber moved from Poland to Ukraine
                1 armour moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Belarus
                1 bomber moved from Novgorod to Russia
                1 mech_infantry moved from Belarus to Bryansk
                1 mech_infantry moved from Belarus to Bryansk
                1 bomber moved from Western Germany to Ukraine
                2 submarines moved from 112 Sea Zone to 110 Sea Zone
                4 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 4 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: airfield
                    Bombing raid in Russia rolls: 5,6,3 and causes: 14 damage to unit: factory_major
                    Bombing raid in Russia causes 20 damage total.  Damaged units is as follows: airfield = 6, factory_major = 14
                Battle in 110 Sea Zone
                    Germans attack with 4 fighters, 2 submarines and 2 tactical_bombers
                    Americans defend with 1 destroyer
                    Germans win with 4 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Western Ukraine
                    Germans attack with 1 armour and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Western Ukraine from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Germans attack with 1 bomber, 3 mech_infantrys and 1 tactical_bomber
                    Russians defend with 2 artilleries and 1 factory_minor
                    Germans win, taking Ukraine from Russians with 1 bomber, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Russians: 2 artilleries
                Battle in Bryansk
                    Germans attack with 3 mech_infantrys
                    Russians defend with 1 infantry
                    Russians win with 1 infantry remaining. Battle score for attacker is -12
                    Casualties for Germans: 3 mech_infantrys
                Cleaning up after air battles

    Non Combat Move - Germans
                4 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                6 artilleries and 6 infantry moved from Western Germany to Holland Belgium
                5 armour moved from Belarus to Western Ukraine
                1 tactical_bomber moved from Ukraine to Bessarabia
                2 mech_infantrys moved from Belarus to Western Ukraine
                1 mech_infantry moved from Archangel to Nenetsia
                3 mech_infantrys moved from Novgorod to Belarus
                4 bombers moved from Russia to Novgorod
                1 bomber moved from Ukraine to Eastern Poland

    Place Units - Germans
                3 mech_infantrys placed in Novgorod
                6 mech_infantrys placed in Western Germany
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to 119 Sea Zone: 1 submarine
                EDIT: Adding units owned by Germans to 109 Sea Zone: 1 submarine
                EDIT: Removing units owned by Germans from 112 Sea Zone: 2 submarines
                EDIT: Turning off Edit Mode
                1 bomber and 1 fighter placed in Western Germany

    Turn Complete - Germans
                Germans collect 50 PUs; end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Russians
                Russians repair 6 damage on 6 factory_majors; Remaining resources: 22 PUs;
                Russians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 armour and 1 infantry moved from Yakut S.S.R. to Buryatia
                      Russians take Buryatia from Japanese

    Combat - Russians

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Russia to Volgograd
                1 infantry moved from Bryansk to Rostov
                1 infantry moved from Russia to Bryansk
                3 artilleries moved from Russia to Tambov
                3 infantry moved from Russia to Tambov
                3 infantry moved from Russia to Tambov
                3 infantry moved from Russia to Tambov
                1 infantry moved from Yenisey to Evenkiyskiy
                1 infantry moved from Vologda to Russia
                1 armour moved from Suiyuyan to Shensi

    Place Units - Russians
                1 fighter and 2 infantry placed in Volgograd
                2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 20 PUs; end with 20 PUs total

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 armour, 7 artilleries, 1 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Central Mongolia to Buryatia
                2 fighters moved from Central Mongolia to Buryatia
                1 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi
                1 infantry moved from Hunan to Kwangsi
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to Kwangsi
                2 artilleries moved from French Indo China to Kwangsi
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                2 infantry moved from Malaya to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Kwangsi
                1 armour and 1 mech_infantry moved from Hopei to Shensi
                1 bomber moved from Kiangsi to Shensi
                3 fighters and 3 tactical_bombers moved from Kiangsi to Kwangsi
                1 artillery moved from Central Mongolia to Chahar

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
                    Russians defend with 1 armour
                    Japanese win, taking Shensi from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour
                Battle in Chahar
                    Japanese attack with 1 artillery
                    Chinese defend with 1 infantry
                    Chinese win with no units remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 1 armour, 2 artilleries, 3 fighters, 4 infantry, 2 mech_infantrys and 3 tactical_bombers
                    British defend with 2 artilleries and 5 infantry
                    Japanese win, taking Kwangsi from Chinese with 1 armour, 2 artilleries, 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 11
                    Casualties for Japanese: 4 infantry
                    Casualties for British: 2 artilleries and 5 infantry
                Battle in Buryatia
                    Japanese attack with 1 armour and 2 fighters
                    Russians defend with 1 armour and 1 infantry
                    retreated to Buryatia
                    Russians win with 1 armour and 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 armour

    Non Combat Move - Japanese
                2 fighters moved from Buryatia to Manchuria
                1 artillery moved from Siberia to Amur
                1 bomber moved from Shensi to Kiangsu
                1 destroyer and 6 transports moved from 36 Sea Zone to 6 Sea Zone
                5 infantry moved from Japan to 6 Sea Zone
                5 infantry moved from 6 Sea Zone to Korea
                1 carrier, 1 cruiser and 4 destroyers moved from 37 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
                1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
                2 fighters and 2 tactical_bombers moved from Kwangsi to Kiangsi
                1 fighter and 1 tactical_bomber moved from Marshall Islands to 6 Sea Zone

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 artillery, 1 infantry and 1 mech_infantry placed in Manchuria
                6 artilleries placed in Japan
                3 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 59 PUs; end with 60 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 4 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 fighter moved from 105 Sea Zone to 109 Sea Zone
                1 destroyer moved from 105 Sea Zone to 109 Sea Zone
                1 destroyer moved from 105 Sea Zone to 110 Sea Zone
                2 fighters and 1 tactical_bomber moved from 105 Sea Zone to 110 Sea Zone
                1 battleship, 2 carriers, 3 cruisers and 1 destroyer moved from 105 Sea Zone to 92 Sea Zone
                1 bomber moved from Morocco to 97 Sea Zone

    Combat - Americans
                Battle in 110 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Germans defend with 1 destroyer and 2 submarines
                    Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 destroyer and 2 submarines
                    Casualties for Americans: 1 fighter
                Battle in 109 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Germans defend with 1 submarine
                    Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 97 Sea Zone
                    Americans attack with 1 bomber
                    Italians defend with 1 destroyer and 2 transports
                    Italians win with 1 destroyer and 2 transports remaining. Battle score for attacker is -12
                    Casualties for Americans: 1 bomber
                Battle in 92 Sea Zone
                    Americans attack with 1 battleship, 2 carriers, 3 cruisers and 1 destroyer
                    Italians defend with 1 destroyer
                    Units damaged: 1 battleship owned by the Americans
                    Americans win with 1 battleship, 2 carriers, 3 cruisers and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 92 Sea Zone
                1 fighter moved from 109 Sea Zone to United Kingdom
                2 artilleries and 2 infantry moved from Normandy Bordeaux to 105 Sea Zone
                2 artilleries, 2 infantry and 4 transports moved from 105 Sea Zone to 92 Sea Zone
                1 armour and 1 mech_infantry moved from Algeria to Libya
                1 infantry moved from Algeria to Tunisia
                2 infantry and 2 mech_infantrys moved from Morocco to Algeria
                2 artilleries and 2 infantry moved from 92 Sea Zone to Algeria
                2 fighters moved from 101 Sea Zone to 92 Sea Zone
                1 carrier moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 6 fighters, 3 infantry, 1 mech_infantry, 4 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                3 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                2 destroyers placed in 101 Sea Zone
                2 destroyers and 2 submarines placed in 10 Sea Zone
                2 fighters and 1 tactical_bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 artilleries and 3 infantry moved from Yunnan to Kwangsi
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 fighter moved from Yunnan to Kwangsi
                1 artillery and 2 infantry moved from Kweichow to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 armour and 1 mech_infantry
                    Chinese win, taking Shensi from Japanese with 1 artillery remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                    Casualties for Chinese: 2 infantry
                Battle in Kwangsi
                    Chinese attack with 3 artilleries, 1 fighter and 3 infantry
                    Japanese defend with 1 armour, 2 artilleries and 2 mech_infantrys
                    retreated to Kwangsi
                    Japanese win with 1 armour remaining. Battle score for attacker is -5
                    Casualties for Japanese: 2 artilleries and 2 mech_infantrys
                    Casualties for Chinese: 3 artilleries and 3 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kwangsi to Yunnan

    Place Units - Chinese
                4 infantry placed in Yunnan
                1 infantry placed in Kweichow
                Chinese undo move 1.
                3 infantry placed in Yunnan
                1 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - British
                British buy 2 bombers; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
                1 battleship, 1 cruiser and 2 destroyers moved from 81 Sea Zone to 80 Sea Zone
                2 artilleries and 2 infantry moved from Union of South Africa to 71 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                1 artillery and 1 infantry moved from 80 Sea Zone to Persia
                1 bomber moved from Belgian Congo to 98 Sea Zone
                1 bomber moved from Belgian Congo to 98 Sea Zone

    Combat - British
                Battle in Persia
                Battle in Trans-Jordan
                Battle in Iraq
                    British attack with 1 artillery and 1 infantry
                    Italians defend with 2 infantry
                        British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 :  1/2 hits
                        British roll dice for 1 artillery and 1 infantry in Iraq, round 2 :  0/2 hits
                        Italians roll dice for 2 infantry in Iraq, round 2 :  2/2 hits
                        1 infantry owned by the British , 1 artillery owned by the British and 1 infantry owned by the Italians lost in Iraq
                    Italians win, taking Persia from Italians, taking Trans-Jordan from Italians with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in 98 Sea Zone
                    British attack with 2 bombers
                    Italians defend with 1 cruiser and 1 transport
                        British roll dice for 2 bombers in 98 Sea Zone, round 2 :  0/2 hits
                        Italians roll dice for 1 cruiser and 1 transport in 98 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 2 bombers in 98 Sea Zone, round 3 :  1/2 hits
                        Italians roll dice for 1 cruiser and 1 transport in 98 Sea Zone, round 3 :  0/1 hits
                        1 cruiser owned by the Italians lost in 98 Sea Zone
                        1 transport owned by the Italians lost in 98 Sea Zone
                    British win with 2 bombers remaining. Battle score for attacker is 19
                    Casualties for Italians: 1 cruiser and 1 transport

    Non Combat Move - British
                3 fighters moved from United Kingdom to Algeria
                1 tactical_bomber moved from Morocco to Libya
                2 bombers moved from 98 Sea Zone to Algeria

    Place Units - British
                2 bombers placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,1
                British collect 27 PUs (1 lost to blockades); end with 28 PUs total

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6,4,6
                UK_Pacific collect 7 PUs; end with 7 PUs total
                Some Units in India change ownership: 1 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by British from Burma: 2 infantry
                EDIT: Adding units owned by UK_Pacific to Shan State: 2 infantry
                EDIT: Removing units owned by British from Burma: 6 infantry
                EDIT: Adding units owned by UK_Pacific to Yunnan: 6 infantry
                EDIT: Removing units owned by British from India: 3 infantry
                EDIT: Adding units owned by UK_Pacific to West India: 3 infantry
                EDIT: Removing units owned by British from India: 1 infantry
                EDIT: Adding units owned by UK_Pacific to West India: 1 infantry
                EDIT: Turning off Edit Mode

    Territory Summary for British, UK_Pacific :

    Yunnan : 3 aaGuns, 2 fighters, 6 infantry and 1 tactical_bomber
        Shan State : 2 infantry
        India : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 7 infantry
        West India : 4 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 artillery and 1 infantry
        Gibraltar : 1 armour, 1 artillery, 1 harbour and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 2 bombers, 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 1 harbour, 11 infantry and 1 mech_infantry
        Algeria : 2 bombers and 3 fighters
        Libya : 1 tactical_bomber
        80 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 2 transports
        106 Sea Zone : 1 flag
        81 Sea Zone : 1 transport
        Persia : 1 flag, 1 artillery and 1 infantry

    Production/PUs Summary :

    Germans : 49 / 65
        Russians : 20 / 20
        Japanese : 57 / 65
        Americans : 55 / 75
        Chinese : 10 / 16
        British : 28 / 28
        UK_Pacific : 7 / 7
        Italians : 21 / 41
        ANZAC : 10 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 23 times
                3 was rolled 11 times
                4 was rolled 20 times
                5 was rolled 17 times
                6 was rolled 29 times
            Average roll : 3,839
            Median : 4,000
            Variance : 2,126
            Standard Deviation : 1,458
            Total rolls : 112

    Null / Other
                1 was rolled 2 times
                2 was rolled 6 times
                3 was rolled 2 times
                4 was rolled 6 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3,609
            Median : 4,000
            Variance : 0,955
            Standard Deviation : 0,977
            Total rolls : 23

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 6 times
                3 was rolled 2 times
                4 was rolled 6 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3,609
            Median : 4,000
            Variance : 0,955
            Standard Deviation : 0,977
            Total rolls : 23

    Germans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3,444
            Median : 4,000
            Variance : 0,625
            Standard Deviation : 0,791
            Total rolls : 9

    British Combat
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 4,875
            Median : 5,500
            Variance : 1,714
            Standard Deviation : 1,309
            Total rolls : 8

    Italians Combat
                1 was rolled 3 times
                2 was rolled 1 times
                6 was rolled 2 times
            Average roll : 2,833
            Median : 1,500
            Variance : 1,600
            Standard Deviation : 1,265
            Total rolls : 6

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 6 times
                6 was rolled 6 times
            Average roll : 4,000
            Median : 4,000
            Variance : 0,542
            Standard Deviation : 0,736
            Total rolls : 25

    Americans Combat
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 7 times
            Average roll : 4,278
            Median : 5,000
            Variance : 1,529
            Standard Deviation : 1,237
            Total rolls : 18


  • I forgot my pacific UK NCMS also worth of note is that I had seriously bad rolling for bod the Americans, Chinese and UK :(.

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 2 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Egypt to Trans-Jordan
                2 fighters moved from Egypt to Trans-Jordan
                1 bomber moved from Greece to 81 Sea Zone
                2 fighters moved from Egypt to 81 Sea Zone
                1 infantry moved from Iraq to Trans-Jordan
                1 infantry moved from Southern France to Normandy Bordeaux
                      Italians take Normandy Bordeaux from Americans
                1 infantry moved from Caucasus to Kazakhstan
                      Italians take Kazakhstan from Russians
                1 infantry moved from Eastern Persia to Turkmenistan
                      Italians take Turkmenistan from Russians

    Combat - Italians
                Battle in 81 Sea Zone
                    Italians attack with 1 bomber and 2 fighters
                    French defend with 1 destroyer; British defend with 1 transport
                    Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 15
                    Casualties for French: 1 destroyer
                    Casualties for British: 1 transport
                Battle in Trans-Jordan
                    Italians attack with 2 fighters and 2 infantry
                    British defend with 1 artillery and 1 infantry
                    Italians win, taking Trans-Jordan from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Trans-Jordan to Egypt
                2 fighters moved from 81 Sea Zone to Egypt
                1 bomber moved from 81 Sea Zone to Egypt
                2 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Egypt
                4 aaGuns, 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Northern Italy to Southern Italy
                5 infantry moved from Southern France to Northern Italy

    Place Units - Italians
                1 armour and 2 infantry placed in Egypt
                1 armour and 2 infantry placed in Southern Italy
                2 artilleries and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2,5,5
                Italians collect 23 PUs (2 lost to blockades); end with 23 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 27 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy nothing; Remaining resources: 23 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 33 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - French
                1 fighter moved from Algeria to 98 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - French
                1 fighter moved from Algeria to 98 Sea Zone

    Combat - French
                Battle in 98 Sea Zone
                    French attack with 1 fighter
                    Italians defend with 1 transport
                    French win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - French
                1 fighter moved from 98 Sea Zone to Alexandria
                1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone

    Turn Complete - French

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 carrier, 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 bombers moved from Novgorod to Russia
                10 armour and 7 mech_infantrys moved from Belarus to Bryansk
                6 armour and 3 mech_infantrys moved from Western Ukraine to Bryansk
                3 mech_infantrys moved from Ukraine to Bryansk
                3 mech_infantrys moved from Novgorod to Bryansk
                1 mech_infantry moved from Nenetsia to Urals
                      Germans take Urals from Russians

    Combat - Germans
                Strategic bombing raid in Russia
                    2 bombers killed by AA
                    Bombing raid in Russia rolls: 5,8 and causes: 12 damage to unit: factory_major
                    Bombing raid in Russia causes 12 damage total.
                Battle in Bryansk
                    Germans attack with 16 armour and 16 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Bryansk from Russians with 16 armour and 15 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Eastern Poland to Ukraine
                2 bombers moved from Russia to Ukraine
                6 artilleries and 6 infantry moved from Holland Belgium to France
                1 fighter moved from Western Germany to 112 Sea Zone
                1 tactical_bomber moved from Western Germany to 112 Sea Zone
                1 bomber moved from Western Germany to Ukraine
                2 fighters moved from Western Germany to Southern Italy
                1 fighter moved from Western Germany to Southern Italy
                1 tactical_bomber moved from Bessarabia to Ukraine

    Place Units - Germans
                1 carrier and 1 destroyer placed in 112 Sea Zone
                2 armour and 1 mech_infantry placed in Ukraine
                2 armour and 1 mech_infantry placed in Novgorod
                3 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 51 PUs; end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Russians
                Russians repair 11 damage on 11 factory_majors; Remaining resources: 9 PUs;
                Russians buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 armour and 26 infantry moved from Russia to Bryansk
                3 artilleries and 9 infantry moved from Tambov to Bryansk
                1 infantry moved from Rostov to Bryansk
                3 fighters and 1 tactical_bomber moved from Volgograd to Bryansk
                1 infantry moved from Buryatia to Sakha
                      Russians take Sakha from Japanese
                1 infantry moved from Suiyuyan to Hopei
                      Chinese take Hopei from Japanese
                1 armour moved from Buryatia to Central Mongolia
                      Russians take Ulaanbaatar from Japanese
                      Russians take Central Mongolia from Japanese


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Russians
                Russians repair 11 damage on 11 factory_majors; Remaining resources: 9 PUs;
                Russians buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 armour and 26 infantry moved from Russia to Bryansk
                3 artilleries and 9 infantry moved from Tambov to Bryansk
                1 infantry moved from Rostov to Bryansk
                3 fighters and 1 tactical_bomber moved from Volgograd to Bryansk
                1 infantry moved from Buryatia to Sakha
                      Russians take Sakha from Japanese
                1 infantry moved from Suiyuyan to Hopei
                      Chinese take Hopei from Japanese
                1 armour moved from Buryatia to Central Mongolia
                      Russians take Ulaanbaatar from Japanese
                      Russians take Central Mongolia from Japanese

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 2 armour, 3 artilleries, 3 fighters, 36 infantry and 1 tactical_bomber
                    Germans defend with 16 armour and 15 mech_infantrys
                    Russians win, taking Bryansk from Germans with 2 armour, 3 artilleries, 3 fighters, 11 infantry and 1 tactical_bomber remaining. Battle score for attacker is 81
                    Casualties for Germans: 16 armour and 15 mech_infantrys
                    Casualties for Russians: 25 infantry

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Changing ownership of Belarus from Germans to Russians
                EDIT: Removing units owned by Russians from Smolensk: 1 infantry
                EDIT: Adding units owned by Russians to Belarus: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing ownership of Caucasus from Italians to Russians
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Volgograd: 1 infantry
                EDIT: Adding units owned by Russians to Caucasus: 1 infantry
                EDIT: Cleaning up after movement phases
                3 fighters and 1 tactical_bomber moved from Bryansk to Volgograd
                1 infantry moved from Volgograd to Rostov
                EDIT: Russians undo move 2.
                EDIT: Russians undo move 1.
                EDIT: 1 infantry moved from Volgograd to Rostov
                EDIT: 3 fighters and 1 tactical_bomber moved from Bryansk to Volgograd
                EDIT: 1 infantry moved from Yenisey to Timguska

    Place Units - Russians
                3 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 22 PUs; end with 22 PUs total


  • I am aware those two aren’t exactly ncm’s. However the story is that I tested the battle at Bryansk in a local game. I also moved all units in that game the same way I did in here. Thus I accidentally forgot to do this and given the board state these moves are quite important as they protect my troops in Bryansk. Given the fact there are no dice involved in these moves, I was hoping it wouldn’t be an issue.


  • Also if you aren’t allowing these edits, I still want to do a couple of ncms as it directly influences my ncms and as you can see the edits were done during my ncm movement phase.


  • And a question as far as I know that lone mechanized infantry can’t blitz towards Russia correct? I checked the map and as far as I know none of the ground units can hit Russia directly. One of the main disadvantages of playing this game online is you sometimes lack the overview you would normally have when playing the game on actual card board.

  • '13

    The edits are fine, I find it common to have to do some cleanup.  As long as it is obvious that you would have done it initially.  It’s when you make a move because of a result in another battle that gets questionable.

    A lone MI cannot blitz through a territory unless he’s with a tank, so no worries there.

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