• @Eric:

    Why would you attack Manchuria? Then Japan can annhilate your eastern front and waltz over to Moscow. OTOH, there are certain situations where I would do it. For example, one unlucky Japanese player left the sea of Japan open to an American attack. With the Japanese transports out of the way, Russia went marching down Manchuria, Kwantung, and Burma, plundering Japanese IPC all the way. So basically, only take it if Japan can’t counterattack.

    Kwangtung Surprise!

    First, you have to assume that the western front is going to be okay based on your combat / non-combat moves. Bid placement, if any, is also key. I have seen this run against a 1-2 INF bid in Manchuria, but any units bid into Kwangtung usually means this will not work. If you are okay, the Kwangtung Surprise can be a very effective way to do several things:

    1. Kill one Japan FTR

    2. Save 1, maybe 2 USA FTRs that would normally be destroyed before USA 1. Usually the China FTR is spared and since Japan is forced to go at Asia hard, Japan will many times not attack Pearl Harbor.

    3. Significantly slow down the Japan advancement by 1-3 turns (sometimes even more).

    On Russia one, attack Manchuria with 5 INF, 1 ARM, and 1 FTR. Land FTR in either Yak or China. You should take with 1-2 INF and 1 ARM.

    On UK 1, attack Kwangtung with 2 INF, 1 FTR. Most times you will clear with at least FTR, maybe INF. Land FTR in China.

    Now Japan only has 2 INF, 1 FTR on mainland. China is defended with 2 INF and 2-3 FTRs. Depending upon Russia’s non-combat moves and US’s moves, the following turns for Japan can be grueling.

    You have to make sure you move your pieces correctly against Germany. It all depends upon if there is a bid and if so, where it is placed. Like anything with this game, nothing is for certain and dice can become a factor. But this move tends to be a major headache for Japan.


  • Kwangtung Surprise!

    It’s a thought, and certainly takes a different attitude than the traditional defensive vs. Japan. While I can see the merits, you have to remember the following… risk vs. reward. If Japan loses this, it’s a major pain in the rear. It pushes them back a turn but if they buy a few transports on J1 they can most likely take back at least Manchuria on J2 and then start pressing the attack from there. Plus India now becomes an easier target and you can bypass China altogether if they have too many fighters there.

    If your rolls go bad, as laststrike did make a point, you’re pretty f***ed because they will be going full throttle on both Russia and the rest of the far east on J1/J2. And in taking back Manchuria Russia loses the armour.


  • ok where do you get your brit INF from for the attack on kwangtung? then only place you could get them is india via trannie. that leaves india open for the walk-in. its a good idea, but you might want to wait until UK2 and bring up the INF from Australia first.


  • @kyrial:

    India now becomes an easier target and you can bypass China altogether if they have too many fighters there.

    @M-4_Sherman:

    ok where do you get your brit INF from for the attack on kwangtung? then only place you could get them is india via trannie. that leaves india open for the walk-in.

    Yes, the UK uses the 2 INF from India via the TRN. Why is India so important? So Japan is able to walk in on J1. This is really no different had the UK vacated India to transport INF to Egypt. Chances are very good that Japan will only take India with 1 or 2 INF. The USA can easily clear this because they have the 2 INF in Sinkiang and have a surviving FTR in China. If Japan takes any move units into India (i.e. utilizes Philippine INF), these INF will not be attacking Manchuria or Kwangtung. Remember, Japan only starts off with 2 TRN.

    You have to think big picture on this. If Japan is down a FTR and the USA is up 2 FTRs, this is a 36 IPC swing. Those two additional Allied FTRs also come in very handy later in the game for trading units with the Axis. Under AVERAGE dice, the Russians take Manchuria with 1-2 INF and ARM; the UK takes Kwangtung with 0-1 INF and FTR. Set the board up and take a look at Japan’s options. It doesn’t look good. This sets Japan back in regards to IPCs and attack options to get new IPC’s. Japan will spend J1 just trying to get back it’s initial territories and will cashing out at below 30 IPCs for J1 and maybe even J2 based on dice and what the Allies do. This sets Japan back 1-3 turns at least.

    A kill Japan first strategy can be very effective.


  • Laststrike is right … however, this is only viable if NOT playing RR.

    It definitely is beneficial to save both the Allied fighters, while destroying one on Japan’s.

    Good strategy for non-RR games. This would allow the US to plop down an IC in SIN on US 1 too. (Which can be crucial when simultaneously setting Japan back a couple turns).


  • No you must destroy Germany First but that does not mean to ignore Japan Attack manchuria True they will take it back but if you move more troops into it you kan continue the war there some players in japan will give up the prolonged war.


  • @MysticalRommel:

    No you must destroy Germany First but that does not mean to ignore Japan Attack manchuria True they will take it back but if you move more troops into it you kan continue the war there some players in japan will give up the prolonged war.

    All right, I’m doing this w/out benefit of numbers, but I will make the assumption that Russia has but 1 or 2 troops remaining in Manchuria. Therefore, Japan will easily rout the remaining forces. Now, it will definitely take all your troops to take Manchuria, so how are you going to get any more troops there? The quickest way is armor, but even if you bought inf instead you would still be shortchanging the German front. I’ve tried attacking Man before, and it never worked. Don’t do it!


  • bravo it can work if you explore the possibilities. Cant is a nasty four letter word say you can and the possibilities are endless


  • @MysticalRommel:

    bravo it can work if you explore the possibilities. Cant is a nasty four letter word say you can and the possibilities are endless

    True, but they tend to degenerate into possibilities of losing.


  • no the possibilities of victory or at least slowing down the Japs buildups long enough for America to Begin its attacks


  • The US attacks Japan ???
    No wonder why you advise “tanks and only tanks” for Germany.

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