yeah you did push it too far lol
G40L Infrastructure vs snake11eyes (Allies+12)
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Italians
Italians takes Political Action: Political Action Axis To War With TrueNeutrals
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Gibraltar to Spain
2 infantry moved from Southern France to Spain
2 artilleries moved from Southern France to Spain
1 armour moved from Southern France to Spain
1 armour moved from Yugoslavia to Eastern Poland
Italians take Eastern Poland from Russians
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour, 1 artillery and 1 mech_infantry moved from Tunisia to Algeria
1 fighter moved from Southern Italy to 97 Sea Zone
1 bomber moved from Southern Italy to 97 Sea Zone
1 bomber and 1 fighter moved from 97 Sea Zone to 98 Sea ZoneAirborne Attack Move - Italians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Italians
Italians takes Political Action: Political Action Axis To War With TrueNeutrals
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Gibraltar to Spain
2 infantry moved from Southern France to Spain
2 artilleries moved from Southern France to Spain
1 armour moved from Southern France to Spain
1 armour moved from Yugoslavia to Eastern Poland
Italians take Eastern Poland from Russians
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour, 1 artillery and 1 mech_infantry moved from Tunisia to Algeria
1 fighter moved from Southern Italy to 97 Sea Zone
1 bomber moved from Southern Italy to 97 Sea Zone
1 bomber and 1 fighter moved from 97 Sea Zone to 98 Sea ZoneAirborne Attack Move - Italians
Combat - Italians
Battle in Spain
Italians attack with 1 armour, 2 artilleries and 4 infantry
Neutral_True defend with 6 infantry
Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Spain, round 1 : 2/7 hits
Neutral_True roll dice for 6 infantry in Spain, round 1 : 1/6 hits
2 infantry owned by the Neutral_True and 1 infantry owned by the Italians lost in Spain
Italians roll dice for 1 armour, 2 artilleries and 3 infantry in Spain, round 2 : 2/6 hits
Neutral_True roll dice for 4 infantry in Spain, round 2 : 2/4 hits
2 infantry owned by the Neutral_True and 2 infantry owned by the Italians lost in Spain
Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Spain, round 3 : 0/4 hits
Neutral_True roll dice for 2 infantry in Spain, round 3 : 1/2 hits
1 infantry owned by the Italians lost in Spain
Italians roll dice for 1 armour and 2 artilleries in Spain, round 4 : 1/3 hits
Neutral_True roll dice for 2 infantry in Spain, round 4 : 1/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Neutral_True lost in Spain
Italians roll dice for 1 armour and 1 artillery in Spain, round 5 : 1/2 hits
Neutral_True roll dice for 1 infantry in Spain, round 5 : 0/1 hits
1 infantry owned by the Neutral_True lost in Spain
Italians win, taking Spain from Neutral_True with 1 armour and 1 artillery remaining. Battle score for attacker is 2
Casualties for Neutral_True: 6 infantry
Casualties for Italians: 1 artillery and 4 infantry
Battle in Algeria
Italians attack with 1 armour, 1 artillery and 1 mech_infantry
French defend with 1 fighter and 2 infantry
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Algeria, round 1 : 1/3 hits
French roll dice for 1 fighter and 2 infantry in Algeria, round 1 : 1/3 hits
1 infantry owned by the French and 1 mech_infantry owned by the Italians lost in Algeria
Italians roll dice for 1 armour and 1 artillery in Algeria, round 2 : 0/2 hits
French roll dice for 1 fighter and 1 infantry in Algeria, round 2 : 1/2 hits
1 artillery owned by the Italians lost in Algeria
1 armour owned by the Italians retreated to Tunisia
French win with 1 fighter and 1 infantry remaining. Battle score for attacker is -5
Casualties for French: 1 infantry
Casualties for Italians: 1 artillery and 1 mech_infantry
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 fighter
British defend with 1 cruiser
Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 1 : 2/2 hits
British roll dice for 1 cruiser in 98 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the British and 1 fighter owned by the Italians lost in 98 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 2
Casualties for British: 1 cruiser
Casualties for Italians: 1 fighterNon Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern Italy
1 artillery and 2 infantry moved from Tobruk to Alexandria
1 aaGun moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Bulgaria to Romania
1 infantry moved from Bulgaria to Greece
1 aaGun moved from Yugoslavia to BulgariaPlace Units - Italians
3 infantry placed in Southern France
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
yet another bad luck turn. Â im on a real roll.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 cruiser moved from 54 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
3 fighters moved from Queensland to Java
1 infantry and 1 transport moved from 63 Sea Zone to 66 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 artillery and 2 infantry moved from Queensland to New South Wales
1 infantry moved from 66 Sea Zone to Chile
ANZAC take Chile from Neutral_TruePlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to UlaanbaatarCombat Move - French
1 infantry moved from Algeria to Tunisia
1 fighter moved from Algeria to Tunisia
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to EgyptCombat - French
Battle in Tunisia
French attack with 1 fighter and 1 infantry
Italians defend with 1 armour
Italians win with no units remaining. Battle score for attacker is -7
Casualties for French: 1 fighter and 1 infantry
Casualties for Italians: 1 armourNon Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 1 factory_minor, 2 fighters and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Southern Italy to Anglo Egyptian Sudan
1 infantry moved from Norway to Sweden
1 artillery moved from Norway to Sweden
1 artillery and 7 infantry moved from Finland to Sweden
3 armour and 5 infantry moved from Greece to Turkey
1 bomber moved from Western Germany to Turkey
1 infantry moved from Finland to Sweden
3 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
2 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Scotland -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 1 factory_minor, 2 fighters and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
3 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 123 Sea Zone to 109 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Scotland
1 infantry moved from Norway to Sweden
1 artillery moved from Norway to Sweden
1 artillery and 8 infantry moved from Finland to Sweden
3 armour and 5 infantry moved from Greece to Turkey
2 fighters moved from Western Germany to Turkey
1 bomber moved from Southern Italy to Turkey
1 bomber moved from Western Germany to Sweden -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 1 factory_minor, 2 fighters and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
3 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 123 Sea Zone to 109 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Scotland
1 infantry moved from Norway to Sweden
1 artillery moved from Norway to Sweden
1 artillery and 8 infantry moved from Finland to Sweden
3 armour and 5 infantry moved from Greece to Turkey
2 fighters moved from Western Germany to Turkey
1 bomber moved from Southern Italy to Turkey
1 bomber moved from Western Germany to SwedenCombat - Germans
Battle in Scotland
Battle in Eire
Battle in Turkey
Germans attack with 3 armour, 1 bomber, 2 fighters and 5 infantry
Neutral_True defend with 8 infantry
Germans roll dice for 3 armour, 1 bomber, 2 fighters and 5 infantry in Turkey, round 1 : 6/11 hits
Neutral_True roll dice for 8 infantry in Turkey, round 1 : 4/8 hits
4 infantry owned by the Germans and 6 infantry owned by the Neutral_True lost in Turkey
Germans roll dice for 3 armour, 1 bomber, 2 fighters and 1 infantry in Turkey, round 2 : 2/7 hits
Neutral_True roll dice for 2 infantry in Turkey, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Neutral_True lost in Turkey
Germans win, taking Scotland from British, taking Eire from Neutral_Allies, taking Turkey from Neutral_True with 3 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 9
Casualties for Germans: 5 infantry
Casualties for Neutral_True: 8 infantry
Battle in Sweden
Germans attack with 2 artilleries, 1 bomber and 9 infantry
Neutral_True defend with 6 infantry
Germans roll dice for 2 artilleries, 1 bomber and 9 infantry in Sweden, round 1 : 3/12 hits
Neutral_True roll dice for 6 infantry in Sweden, round 1 : 1/6 hits
1 infantry owned by the Germans and 3 infantry owned by the Neutral_True lost in Sweden
Germans roll dice for 2 artilleries, 1 bomber and 8 infantry in Sweden, round 2 : 0/11 hits
Neutral_True roll dice for 3 infantry in Sweden, round 2 : 1/3 hits
1 infantry owned by the Germans lost in Sweden
Germans roll dice for 2 artilleries, 1 bomber and 7 infantry in Sweden, round 3 : 2/10 hits
Neutral_True roll dice for 3 infantry in Sweden, round 3 : 1/3 hits
1 infantry owned by the Germans and 2 infantry owned by the Neutral_True lost in Sweden
Germans roll dice for 2 artilleries, 1 bomber and 6 infantry in Sweden, round 4 : 2/9 hits
Neutral_True roll dice for 1 infantry in Sweden, round 4 : 0/1 hits
1 infantry owned by the Neutral_True lost in Sweden
Germans win, taking Sweden from Neutral_True with 2 artilleries, 1 bomber and 6 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Casualties for Neutral_True: 6 infantryNon Combat Move - Germans
1 bomber moved from Sweden to Western Germany
1 bomber moved from Turkey to Western Germany
2 fighters moved from Turkey to Greece
2 artilleries and 4 infantry moved from Bulgaria to Greece
1 aaGun and 3 infantry moved from Romania to Eastern Poland
2 aaGuns, 1 artillery and 10 infantry moved from Slovakia Hungary to Eastern Poland
3 infantry moved from Poland to Eastern Poland
1 artillery and 3 infantry moved from Germany to Poland
1 artillery moved from Western Germany to Germany
1 armour and 1 mech_infantry moved from Northern Italy to Bulgaria
5 armour moved from Northern Italy to Slovakia Hungary
3 mech_infantrys moved from Normandy Bordeaux to Northern Italy
1 aaGun moved from Normandy Bordeaux to Spain
1 aaGun moved from France to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
2 infantry moved from France to Southern France
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 106 Sea Zone to 103 Sea ZonePlace Units - Germans
2 fighters placed in Western Germany
1 factory_minor placed in Greece
3 infantry placed in Normandy Bordeaux
4 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Normandy Bordeaux: 2 infantry
EDIT: Adding units owned by Germans to Southern France: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 1 infantry
EDIT: Adding units owned by Germans to Slovakia Hungary: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
changed it up before rolling.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
6 infantry moved from Buryatia to Sakha
6 infantry moved from Yenisey to Timguska
2 infantry moved from Caucasus to Turkey
1 bomber moved from Russia to Turkey
1 bomber moved from Novgorod to Turkey
1 submarine moved from 127 Sea Zone to 125 Sea Zone
2 mech_infantrys moved from Shensi to Hunan
2 armour moved from Shensi to HunanCombat - Russians
Battle in Turkey
Russians attack with 2 bombers and 2 infantry
Germans defend with 3 armour
Russians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 3 armour
Casualties for Russians: 1 bomber and 2 infantry
Battle in Hunan
Russians attack with 2 armour and 2 mech_infantrys
Japanese defend with 1 artillery and 2 infantry
Russians win, taking Hunan from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Russians: 1 mech_infantry
Battle in Sakha
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians win, taking Sakha from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 aaGuns and 6 infantry moved from Buryatia to Amur
1 bomber moved from Turkey to Ukraine
2 infantry moved from Russia to Bryansk
1 artillery moved from Western Ukraine to Bryansk
1 infantry moved from Ukraine to Western Ukraine
3 artilleries moved from Novgorod to Belarus
2 aaGuns moved from Novgorod to Belarus
15 infantry moved from Novgorod to Belarus
2 fighters moved from Novgorod to Belarus
1 tactical_bomber moved from Novgorod to BelarusPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in Volgograd
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total -
In the future if your going to change your buys, can you post the changes before you post the combat file. Thanks
-
Will do. What was the issue though, no dice were rolled yet…
-
How am I supposed to know that, when you inform after I just have to assume that’s how it happened or backlog through dice rolls to verify times lol, just much easy this way. I am also not assuming you would be dishonest either.
Thanks
-
Didn’t realized I hadn’t reposted combat moves thought I had. See issue now.
-
Ya no worries lol
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
4 infantry moved from 20 Sea Zone to Kwangtung
2 artilleries and 3 infantry moved from Kwangsi to Yunnan
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery and 2 infantry moved from Anhwe to Kweichow
2 infantry moved from Anhwe to Hunan
1 armour moved from Jehol to Hunan
1 fighter and 2 tactical_bombers moved from Kwangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 bomber, 3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 battleship moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 33 Sea Zone to 44 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from Kwangsi to 43 Sea Zone
1 fighter moved from 36 Sea Zone to Kwangtung -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
4 infantry moved from 20 Sea Zone to Kwangtung
2 artilleries and 3 infantry moved from Kwangsi to Yunnan
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery and 2 infantry moved from Anhwe to Kweichow
2 infantry moved from Anhwe to Hunan
1 armour moved from Jehol to Hunan
1 fighter and 2 tactical_bombers moved from Kwangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 bomber, 3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 battleship moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 33 Sea Zone to 44 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from Kwangsi to 43 Sea Zone
1 fighter moved from 36 Sea Zone to KwangtungCombat - Japanese
Battle in Kwangtung
Japanese attack with 1 fighter and 4 infantry
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 fighter and 4 infantry in Kwangtung, round 1 : 0/5 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 : 1/2 hits
1 infantry owned by the Japanese lost in Kwangtung
Japanese roll dice for 1 fighter and 3 infantry in Kwangtung, round 2 : 1/4 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits
1 infantry owned by the British lost in Kwangtung
Japanese roll dice for 1 fighter and 3 infantry in Kwangtung, round 3 : 3/4 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 destroyer and 1 submarine
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 35 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 1 battleship, 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 43 Sea Zone
Japanese attack with 1 bomber, 1 submarine and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 43 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 bomber and 1 transport in 43 Sea Zone, round 1 : 1/1 hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 bomber, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Borneo
Battle in New Zealand
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
British defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 37 Sea Zone, round 1 : 2/3 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking Borneo from UK_Pacific, taking New Zealand from ANZAC, taking 37 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Malaya
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Malaya from UK_Pacific with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Hunan
Japanese attack with 1 armour, 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 2 armour and 1 mech_infantry
Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 2 tactical_bombers in Hunan, round 1 : 3/6 hits
Chinese roll dice for 2 armour and 1 mech_infantry in Hunan, round 1 : 2/3 hits
2 armour owned by the Russians , 2 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 armour and 1 mech_infantry
Battle in Kweichow
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 1 : 2/5 hits
Chinese roll dice for 3 infantry in Kweichow, round 1 : 0/3 hits
2 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 0/5 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 3 : 2/5 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers
British defend with 1 aaGun, 1 artillery and 5 infantry
AA guns fire in Yunnan : 0/3 hits
Japanese roll dice for 2 artilleries, 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers in Yunnan, round 1 : 6/12 hits
Chinese roll dice for 1 aaGun, 1 artillery and 5 infantry in Yunnan, round 1 : 1/6 hits
5 infantry owned by the British , 1 infantry owned by the Japanese and 1 aaGun owned by the British lost in Yunnan
Japanese roll dice for 2 artilleries, 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 4/11 hits
Chinese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 artilleries, 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 2 infantry
Casualties for British: 1 aaGun, 1 artillery and 5 infantryNon Combat Move - Japanese
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from Yunnan to 37 Sea Zone
2 fighters moved from Yunnan to 37 Sea Zone
1 aaGun moved from Kwangsi to Yunnan
1 fighter and 2 tactical_bombers moved from Hunan to Kwangsi
1 fighter moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 bomber moved from Yunnan to Kwangsi
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
5 infantry moved from Jehol to Manchuria
1 artillery and 2 infantry moved from Chahar to Suiyuyan
1 aaGun moved from Jehol to Manchuria
1 aaGun moved from Anhwe to Kweichow
1 infantry moved from Kiangsu to Kiangsi
1 cruiser moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from 43 Sea Zone to Caroline Islands
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 carrier and 1 destroyer moved from 33 Sea Zone to 43 Sea Zone
1 fighter moved from 44 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 43 Sea ZonePlace Units - Japanese
1 infantry and 2 mech_infantrys placed in Kiangsu
1 factory_minor placed in Manchuria
1 destroyer placed in 6 Sea Zone
5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
5 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 5 infantry
Japanese defend with 1 aaGun, 2 artilleries and 1 infantry
Japanese win with 2 artilleries and 1 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 aaGun
Casualties for Chinese: 5 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
So I assumed your casualties as a AA gun from yunnan please advise if you would like to change or not before I proceed thanks.
-
actually, please keep aa and lose inf.





