Game History
Round: 3 Combat Move - Germans 2 G-bombers and 4 G-fighters moved from Sicily to Sea Zone 8 1 tank moved from Benghazi to Mersa Brega 2 mechs moved from Mersa Brega to Benghazi Combat - Germans Battle in Sea Zone 8 Germans attack with 2 G-bombers and 4 G-fighters British defend with 1 UK-battleship, 3 UK-destroyers and 1 UK-submarine 1 UK-submarine owned by the British submerged Germans roll dice for 2 G-bombers and 4 G-fighters in Sea Zone 8, round 2 : 4,1,1,8,10,7 British roll dice for 1 UK-battleship and 3 UK-destroyers in Sea Zone 8, round 2 : 3,5,6,2 2 G-fighters owned by the Germans lost in Sea Zone 8 1 UK-battleship owned by the British and 2 UK-destroyers owned by the British lost in Sea Zone 8 Germans roll dice for 2 G-bombers and 2 G-fighters in Sea Zone 8, round 3 : 10,7,9,2 British roll dice for 1 UK-destroyer in Sea Zone 8, round 3 : 5 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 2 G-bombers and 2 G-fighters remaining. Battle score for attacker is 17 Casualties for Germans: 2 G-fighters Casualties for British: 1 UK-battleship and 3 UK-destroyers Non Combat Move - Germans Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 2 G-bombers and 2 G-fighters moved from Sea Zone 8 to Italy Place Units - Germans 1 1-supply, 1 G-bomber, 1 artillery and 1 tank placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 7 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian5-supplyBenghazi Convoy I: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 4British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 2 G-bombers and 2 G-fighters moved from Italy to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsEast(Axis) vs. West(Allies) , Global 1940, No bid, No Tech - Round II
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Cockroach’s ass? LOL! :lol: That doesn’t sound good! Well then, we look forward to J5 and playing the game out… And when do we expect to see the cockroach’s ass? :-D
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Ok. Think we need to call this game. Yasha is not responding and don’t think he’s going to take his turn. Hobo, you need to take Japan’s turn or this game is not moving forward. If you don’t want to concede, fine. You can take Japan’s turn or we can start a new game. Or, not play anymore. What is your choice?
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Like I said we can play a new game if you want but this game will only continue when yasha comes back. Is he just busy with work or did you really do something bad :?
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Like I said, didn’t do anything bad. It’s interesting that you say you have such an advantage, yet won’t step in for Japan. I guess if I saw the writing on the wall, I’d use an excuse like this not to play as well. LOL! :-D I’ll talk to Hobo Smasher about starting a new game.
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Was traveling for work all last week you damn foos! Will post Japan soon.
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Yasha!! I thought Brado’s patronizing manner caused you to finally crack!!
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I’ve got news for you! Yasha cracked many years ago! LOL! :lol: Yasha, glad to see you’re back from the dead! Thought you ran away to Vegas on a drinking binge! :-D You need to lay off the sauce homeslice! :mrgreen:
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Japan 5
Builds
1 minor IC, 2 sub, 1 dd, 1 trn, 2 mec, 5 inf, 1 art = 66 IPC, 0 leftover
Combat
1 ftr, 1 tac at sz6 -> Gua
1 ftr, 1 tac at sz55 -> Nte
1 inf at sze -> She
2 inf at Sui -> she
2 bmr at Kwa -> She
4 tac, 3 ftr at kwe -> SheGUA
1 ftr, 1 tac vs 1 bmr
JPN
Rolls: 1@4 1@3; Total Hits: 11@4: (1)1@3: (5)UK
Rolls: 1@1; Total Hits: 01@1: (4) -
bmr dies
NTE
1 ftr, 1 tac vs 1 bmr
JPN
Rolls: 1@4 1@3; Total Hits: 01@4: (6)1@3: (6)US
Rolls: 1@1; Total Hits: 01@1: (3) -
rd2
JPN
Rolls: 1@4 1@3; Total Hits: 11@4: (5)1@3: (3)US
Rolls: 1@1; Total Hits: 11@1: (1) -
can’t believe that shit!
bmr dies. JPN loses 1 ftr
SHE
3 inf, 2 bmr, 3 ftr, 4 tac vs 6 inf
JPN
Rolls: 3@1 5@4 4@3; Total Hits: 73@1: (6, 2, 4)5@4: (1, 2, 3, 1, 4)4@3: (2, 6, 5, 1)USSR
Rolls: 6@2; Total Hits: 36@2: (1, 6, 2, 1, 5, 4) -
jeezes, 50% hit on inf!!
USSR dies. JPN loses 3 inf
NCM coming up
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Shameful yasha!!
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forgot 1 combat
1 inf 1 art at Dgu -> ngu
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NCM
1 ac, 1 dd at sz37 -> sz21
1 ftr, 1 tac at Gua -> lands AC sz21
1 ftr, 1 tac at sz37 -> sz6 lands AC
1 trn at sz37 -> sz35 loads 1 inf, 1 art -> sz36 unloads Fic
1 inf, 1 art at Shn -> Fic
1 inf at Hop -> Kwe
1 inf at Cha -> Hop
1 inf at Man -> Jeh
2 trn at sz6 loads 1 inf at Kor, 1 inf/2 art at Japan -> sz36 unloads Fic
1 inf, 1 art at kwa -> Fic
1 art at yun -> hun
1 art, 1 aa at yun -> Fic
2 bmr at She -> Kwa
all air at She -> Hun
all in sz55 and tac at Nte -> sz35
fleet at sz61 -> sz54Builds:
IC in Fic
3 inf in Mal
2 mec, 1 inf in Hon
1 trn, 1 dd, 2 sub in sz6
1 inf, 1 art in japanCollect 65 + 0 leftover = 65 Total IPC
Hobo & Yasha(Axis) vs West(Allies) II - Global 1940 - No Tech, No Bid - 5bJapan.AAM
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open your yhoo messenger!!!
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swapped builds: 1 art in Hon instead and 2 inf in JPN
Hobo & Yasha(Axis) vs West(Allies) II - Global 1940 - No Tech, No Bid - 5bJapan.AAM
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Let’s go!! Chop chop!! You guys had a week to plan US and I’m sure what Japan did or DIDN’T do wouldn’t have altered any plans!! :lol:
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I’ll give you a chop chop! It’s called chop chop your head off! LOL! :-D Are you saying Yasha didn’t do anything? Poor Yasha! Leave nice Yasha alone! Minor IC’s popping up all over the place like bad acne! :lol: Need some acne medicine! :-P I’ll start US move…
US Turn 5
There you go. US turn started. Will finish US turn tonight, along w/China and UK. Hobosmasher has been busy. We need to talk about Allied moves. Will talk to him tonight. Over and out…
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Why you need to talk?! I don’t talk to yasha!!





