Transport Move, then mount and unmount


  • Well! I’m disappointed in you. :cry: If not “A Wise Guy” you could have at least made it “The Wise Guy.”

    Oh, … :roll:
    Nevermind.

    Welcome aboard…
    …or is it ‘Welcome afora!’ ? :D


  • :D
    Maybe I miss some subtle difference in Wise Guy, The Wise Guy and A Wise Guy but now I stuck with what I got.

    I will search through this forum and see if I can close some more cans of worms :wink:


  • Tank U berry muck! (for your assistance :) .)

    Oh, a wise guy, eh? (Comprende?)

    Nyuk, nyuk! :P


  • @BigBlocky:

    **Non-Combat Movement
    Page 21: Empty transports or transports loaded with cargo can be moved to friendly coastal territories to either load or unload
    Thus the Brits could only{my italics} move their transports in to load.

    hmm surely those warships in that SZ, which have NOT been engaged in combat can move up with the trannies :)

    could be that you weren’t claiming this… but im no native English speaker**


  • @Anonymous:

    From the rules page 16…
    So what can a trn do during non-combat?

    1. It can pick up cargo
    2. It can move
    3. It can unload (ends the turn)…

    Since when do the rules of combat moves play a role for non-combat movement?
    With the same logic, you could invade empty enemy territories in NC.
    Look at page 21 for NC movement of transports.


  • Since…ehh…ALWAYS!
    The movement section described under each unit in the Combat movement chapter is one and the same used in non-combat movement. All units move the same in both phases the only difference is where they can move to.


  • @Wise:

    …the only difference is where they can move to.

    Wait! Are you saying that my loaded transports can be sunk in a sea zone containing no enemy units?

    “My moma! All is lost!” - A famous Italian Admiral after Italy entered WWII


  • @Wise:

    The movement section described under each unit in the Combat movement chapter is one and the same used in non-combat movement. All units move the same in both phases the only difference is where they can move to.

    Not true. I propose to read page 21.
    Another example why your above claim is not right: Any plane can “stay in the air” after Combat move, but not after NC. … a weaker example than page 21 though.


  • @El Jefe: where do you read in the “How They Move” section on p. 16 that they can be sunk at all?

    @F_alk: air has a MUST-MOVE EXCEPTION on p. 21 but still they move in the same way in NC as in C, i.e. 4 steps and so on…

    If you just read p. 21 then there isn’t enough info on that page to cover how ANY unit move in NC so how do you solve that then if you think p.12 to 17 is just for combat? Of course you read each “How They Move”-section for each unit and apply it in NC as well. You can’t just pick a line here and there and say that this is for Combat only but that is for NC as well, either all or nothing!


  • @Wise:

    @F_alk: air has a… EXCEPTION on p. 21 …

    If you just read p. 21 then there isn’t enough info on that page to cover how ANY unit move in NC so how do you solve that then if you think p.12 to 17 is just for combat? Of course you read each “How They Move”-section for each unit and apply it in NC as well. You can’t just pick a line here and there and say that this is for Combat only but that is for NC as well, either all or nothing!

    Absolutely true.
    I take the rules for Combat movement, apply them onto Combat move.
    I take the modifications and exceptions written down in NC movement rules, and apply the “Combat move rules modified by the NC movement rules” to the NC move.
    I don’t apply the pure Combat move rules to NC, and i don’t apply the modified rules to Combat moves.

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